WebSocket++
0.7.0
C++ websocket client/server library
websocketpp
common
thread.hpp
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/*
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* Copyright (c) 2015, Peter Thorson. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the WebSocket++ Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#
ifndef
WEBSOCKETPP_COMMON_THREAD_HPP
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#
define
WEBSOCKETPP_COMMON_THREAD_HPP
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#
include
<
websocketpp
/
common
/
cpp11
.
hpp
>
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// If we autodetect C++11 and haven't been explicitly instructed to not use
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// C++11 threads, then set the defines that instructs the rest of this header
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// to use C++11 <thread> and <mutex>
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#
if
defined
_WEBSOCKETPP_CPP11_INTERNAL_
&&
!
defined
_WEBSOCKETPP_NO_CPP11_THREAD_
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// MinGW by default does not support C++11 thread/mutex so even if the
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// internal check for C++11 passes, ignore it if we are on MinGW
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#
if
(
!
defined
(
__MINGW32__
)
&&
!
defined
(
__MINGW64__
)
)
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#
ifndef
_WEBSOCKETPP_CPP11_THREAD_
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#
define
_WEBSOCKETPP_CPP11_THREAD_
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#
endif
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#
endif
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#
endif
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// If we're on Visual Studio 2013 or higher and haven't explicitly disabled
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// the use of C++11 thread header then prefer it to boost.
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#
if
defined
(
_MSC_VER
)
&&
_MSC_VER
>=
1800
&&
!
defined
_WEBSOCKETPP_NO_CPP11_THREAD_
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#
ifndef
_WEBSOCKETPP_CPP11_THREAD_
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#
define
_WEBSOCKETPP_CPP11_THREAD_
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#
endif
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#
endif
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#
ifdef
_WEBSOCKETPP_CPP11_THREAD_
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#
include
<
thread
>
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#
include
<
mutex
>
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#
include
<
condition_variable
>
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#
else
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#
include
<
boost
/
thread
.
hpp
>
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#
include
<
boost
/
thread
/
mutex
.
hpp
>
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#
include
<
boost
/
thread
/
condition_variable
.
hpp
>
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#
endif
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namespace
websocketpp {
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namespace
lib {
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#
ifdef
_WEBSOCKETPP_CPP11_THREAD_
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using
std::mutex;
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using
std::lock_guard;
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using
std::thread;
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using
std::unique_lock;
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using
std::condition_variable;
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#
else
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using
boost::mutex;
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using
boost::lock_guard;
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using
boost::thread;
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using
boost::unique_lock;
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using
boost::condition_variable;
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#
endif
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}
// namespace lib
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}
// namespace websocketpp
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#
endif
// WEBSOCKETPP_COMMON_THREAD_HPP
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