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22 #ifndef vtkOpenGLImageAlgorithmHelper_h
23 #define vtkOpenGLImageAlgorithmHelper_h
25 #include "vtkRenderingOpenGL2Module.h"
60 const char *vertexCode,
61 const char *fragmentCode,
62 const char *geometryCode
vtkOpenGLImageAlgorithmHelper()
void Execute(vtkOpenGLImageAlgorithmCallback *cb, vtkImageData *inImage, vtkDataArray *inData, vtkImageData *outData, int outExt[6], const char *vertexCode, const char *fragmentCode, const char *geometryCode)
abstract base class for most VTK objects
abstract superclass for arrays of numeric data
virtual void UpdateShaderUniforms(vtkShaderProgram *, int)
static vtkOpenGLImageAlgorithmHelper * New()
vtkSmartPointer< vtkOpenGLRenderWindow > RenderWindow
Help image algorithms use the GPU.
The ShaderProgram uses one or more Shader objects.
topologically and geometrically regular array of data
a simple class to control print indentation
virtual void InitializeShaderUniforms(vtkShaderProgram *)
void SetRenderWindow(vtkRenderWindow *renWin)
Set the render window to get the OpenGL resources from.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
create a window for renderers to draw into
virtual ~vtkOpenGLImageAlgorithmHelper()
vtkOpenGLImageAlgorithmCallback()
virtual ~vtkOpenGLImageAlgorithmCallback()