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47 #ifndef vtkAreaPicker_h
48 #define vtkAreaPicker_h
50 #include "vtkRenderingCoreModule.h"
96 virtual int Pick(
double x0,
double y0,
double vtkNotUsed(z0),
vtkRenderer *renderer = NULL)
97 {
return this->AreaPick(x0, y0, x0+1.0, y0+1.0, renderer); }
119 {
return this->Prop3Ds; }
represent and manipulate 3D points
void SetRenderer(vtkRenderer *)
Set the default renderer to pick on.
int ABoxFrustumIsect(double bounds[], double &mindist)
virtual void Initialize()
vtkExtractSelectedFrustum * FrustumExtractor
implicit function for convex set of planes
vtkProp3DCollection * Prop3Ds
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkProp3DCollection * GetProp3Ds()
Return a collection of all the prop 3D's that were intersected by the pick ray.
virtual int PickProps(vtkRenderer *renderer)
Picks props behind a selection rectangle on a viewport.
void SetPickCoords(double x0, double y0, double x1, double y1)
Set the default screen rectangle to pick in.
a simple class to control print indentation
virtual int Pick(double x0, double y0, double vtkNotUsed(z0), vtkRenderer *renderer=NULL)
Perform pick operation in volume behind the given screen coordinate.
virtual int AreaPick(double x0, double y0, double x1, double y1, vtkRenderer *renderer=NULL)
Perform pick operation in volume behind the given screen coordinates.
abstract API for pickers that can pick an instance of vtkProp
abstract class to specify dataset behavior
abstract superclass for all actors, volumes and annotations
abstract class specifies interface to map 3D data
vtkAbstractMapper3D * Mapper
static vtkAreaPicker * New()
abstract specification for renderers
virtual int Pick()
Perform an AreaPick within the default screen rectangle and renderer.
void DefineFrustum(double x0, double y0, double x1, double y1, vtkRenderer *)
int TypeDecipher(vtkProp *, vtkAbstractMapper3D **)