VTK
vtkShadowMapPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkShadowMapPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
44 #ifndef vtkShadowMapPass_h
45 #define vtkShadowMapPass_h
46 
47 #include "vtkRenderingOpenGLModule.h" // For export macro
48 #include "vtkRenderPass.h"
49 
52 class vtkCamera;
53 class vtkLight;
55 class vtkShadowMapPassTextures; // internal
56 class vtkShadowMapPassLightCameras; // internal
57 class vtkShaderProgram2;
58 class vtkImageExport;
59 class vtkTextureObject;
60 class vtkImplicitHalo;
61 class vtkSampleFunction;
63 
64 class VTKRENDERINGOPENGL_EXPORT vtkShadowMapPass : public vtkRenderPass
65 {
66 public:
67  static vtkShadowMapPass *New();
69  void PrintSelf(ostream& os, vtkIndent indent);
70 
75  virtual void Render(const vtkRenderState *s);
76 
83 
85 
91  vtkGetObjectMacro(ShadowMapBakerPass,vtkShadowMapBakerPass);
92  virtual void SetShadowMapBakerPass(
93  vtkShadowMapBakerPass *shadowMapBakerPass);
95 
97 
105  vtkGetObjectMacro(OpaquePass,vtkRenderPass);
106  virtual void SetOpaquePass(vtkRenderPass *opaquePass);
108 
109  protected:
114 
118  virtual ~vtkShadowMapPass();
119 
124 
130 
133 
135 
140 
141  vtkShadowMapPassTextures *ShadowMaps;
142  vtkShadowMapPassLightCameras *LightCameras;
144 
146 
150 
152 
153 private:
154  vtkShadowMapPass(const vtkShadowMapPass&) VTK_DELETE_FUNCTION;
155  void operator=(const vtkShadowMapPass&) VTK_DELETE_FUNCTION;
156 };
157 
158 #endif
vtkFrameBufferObject
internal class which encapsulates OpenGL frame buffer object.
Definition: vtkFrameBufferObject.h:47
vtkLight
a virtual light for 3D rendering
Definition: vtkLight.h:62
vtkShadowMapPass::Render
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
vtkTimeStamp
record modification and/or execution time
Definition: vtkTimeStamp.h:36
vtkShadowMapPass::FrameBufferObject
vtkFrameBufferObject * FrameBufferObject
Graphics resources.
Definition: vtkShadowMapPass.h:139
vtkShadowMapPass::CheckSupport
void CheckSupport(vtkOpenGLRenderWindow *w)
Check if shadow mapping is supported by the current OpenGL context.
vtkRenderPass.h
vtkShadowMapPass::SetShadowMapBakerPass
virtual void SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass)
vtkShadowMapPass
Implement a shadow mapping render pass.
Definition: vtkShadowMapPass.h:65
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:35
vtkImplicitHalo
implicit function for an halo
Definition: vtkImplicitHalo.h:39
vtkShadowMapPass::Program
vtkShaderProgram2 * Program
Definition: vtkShadowMapPass.h:143
vtkShadowMapPass::IntensityMap
vtkTextureObject * IntensityMap
Definition: vtkShadowMapPass.h:145
vtkShadowMapPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkShadowMapPass::LastRenderTime
vtkTimeStamp LastRenderTime
Definition: vtkShadowMapPass.h:151
vtkSampleFunction
sample an implicit function over a structured point set
Definition: vtkSampleFunction.h:46
vtkInformationIntegerKey
Key for integer values in vtkInformation.
Definition: vtkInformationIntegerKey.h:35
vtkShadowMapPass::ShadowMaps
vtkShadowMapPassTextures * ShadowMaps
Definition: vtkShadowMapPass.h:141
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:40
vtkTextureObject
abstracts an OpenGL texture object.
Definition: vtkTextureObject.h:44
vtkShadowMapPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkCamera
a virtual camera for 3D rendering
Definition: vtkCamera.h:51
vtkShadowMapPass::BuildSpotLightIntensityMap
void BuildSpotLightIntensityMap()
Build the intensity map.
vtkShadowMapPass::OpaquePass
vtkRenderPass * OpaquePass
Definition: vtkShadowMapPass.h:134
vtkShadowMapPass::Halo
vtkImplicitHalo * Halo
Definition: vtkShadowMapPass.h:149
vtkShadowMapPass::New
static vtkShadowMapPass * New()
vtkShadowMapPass::CompositeRGBAPass
vtkRenderPass * CompositeRGBAPass
Definition: vtkShadowMapPass.h:132
vtkShadowMapPass::LightCameras
vtkShadowMapPassLightCameras * LightCameras
Definition: vtkShadowMapPass.h:142
vtkShaderProgram2
GLSL Program.
Definition: vtkShaderProgram2.h:69
vtkShadowMapPass::IntensityExporter
vtkImageExport * IntensityExporter
Definition: vtkShadowMapPass.h:148
vtkImageExport
Export VTK images to third-party systems.
Definition: vtkImageExport.h:42
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition: vtkOpenGLRenderWindow.h:42
vtkShadowMapPass::IntensitySource
vtkSampleFunction * IntensitySource
Definition: vtkShadowMapPass.h:147
vtkRenderState
Context in which a vtkRenderPass will render.
Definition: vtkRenderState.h:41
vtkShadowMapPass::~vtkShadowMapPass
virtual ~vtkShadowMapPass()
Destructor.
vtkShadowMapPass::ShadowMapBakerPass
vtkShadowMapBakerPass * ShadowMapBakerPass
Definition: vtkShadowMapPass.h:131
vtkShadowMapPass::SetOpaquePass
virtual void SetOpaquePass(vtkRenderPass *opaquePass)
vtkShadowMapBakerPass
Implement a builder of shadow map pass.
Definition: vtkShadowMapBakerPass.h:61
vtkShadowMapPass::vtkShadowMapPass
vtkShadowMapPass()
Default constructor.
vtkRenderPass
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:59