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27 #ifndef vtkOpenGLHardwareSelector_h
28 #define vtkOpenGLHardwareSelector_h
30 #include "vtkRenderingOpenGL2Module.h"
84 vtkInternals* Internals;
virtual ~vtkOpenGLHardwareSelector()
virtual void BeginRenderProp()
Called by the mapper before and after rendering each prop.
virtual void BeginRenderProp(vtkRenderWindow *)
virtual void RenderProcessId(unsigned int processid)
Called by any vtkMapper or subclass to render process id.
void PostCapturePass(int pass) override
virtual void RenderCompositeIndex(unsigned int index)
Called by any vtkMapper or vtkProp subclass to render a composite-index.
void PreCapturePass(int pass) override
implements the device specific code of vtkOpenGLHardwareSelector.
virtual void EndRenderProp()
static vtkOpenGLHardwareSelector * New()
manager for OpenGL-based selection.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
virtual void RenderAttributeId(vtkIdType attribid)
Called by any vtkMapper or vtkProp subclass to render an attribute's id.
virtual void BeginSelection()
virtual void SavePixelBuffer(int passNo)
virtual void EndRenderProp(vtkRenderWindow *)
virtual void EndRenderProp()
vtkOpenGLHardwareSelector()
create a window for renderers to draw into