Go to the documentation of this file.
25 #ifndef vtkWindowNode_h
26 #define vtkWindowNode_h
28 #include "vtkRenderingSceneGraphModule.h"
45 virtual void Build(
bool prepass);
62 {
return this->ColorBuffer; }
68 {
return this->ZBuffer; }
vtkUnsignedCharArray * ColorBuffer
dynamic, self-adjusting array of float
dynamic, self-adjusting array of unsigned char
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
virtual vtkUnsignedCharArray * GetColorBuffer()
Get the most recent color buffer RGBA.
a node within a VTK scene graph
static vtkWindowNode * New()
virtual int * GetSize()
Return the size of the last rendered image.
virtual vtkFloatArray * GetZBuffer()
Get the most recent zbufer buffer.
vtkViewNode specialized for vtkRenderWindows
virtual void Build(bool prepass)
Build containers for our child nodes.
virtual void Synchronize(bool prepass)
Get state of my renderable.