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53 #ifndef vtkQuadricLODActor_h
54 #define vtkQuadricLODActor_h
56 #include "vtkRenderingLODModule.h"
87 vtkGetMacro(DeferLODConstruction,
int);
100 vtkGetMacro(Static,
int);
126 vtkSetClampMacro(DataConfiguration,
int, UNKNOWN,XYZVOLUME);
127 vtkGetMacro(DataConfiguration,
int);
129 { this->SetDataConfiguration(UNKNOWN); }
131 { this->SetDataConfiguration(XLINE); }
133 { this->SetDataConfiguration(YLINE); }
135 { this->SetDataConfiguration(ZLINE); }
137 { this->SetDataConfiguration(XYPLANE); }
139 { this->SetDataConfiguration(YZPLANE); }
141 { this->SetDataConfiguration(XZPLANE); }
143 { this->SetDataConfiguration(XYZVOLUME); }
154 vtkSetClampMacro(CollapseDimensionRatio,
double, 0.0, 1.0);
155 vtkGetMacro(CollapseDimensionRatio,
double);
178 vtkGetMacro(MaximumDisplayListSize,
int);
192 vtkSetClampMacro(PropType,
int, FOLLOWER, ACTOR);
193 vtkGetMacro(PropType,
int);
195 { this->SetPropType(FOLLOWER); }
197 { this->SetPropType(ACTOR); }
map vtkPolyData to graphics primitives
void ShallowCopy(vtkProp *prop)
Shallow copy of an LOD actor.
int RenderOpaqueGeometry(vtkViewport *viewport)
This method is used internally by the rendering process.
double CachedInteractiveFrameRate
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
a specific level-of-detail strategy using the quadric clustering decimation algorithm
void SetDataConfigurationToUnknown()
void SetPropTypeToFollower()
void SetDataConfigurationToYZPlane()
void SetPropTypeToActor()
vtkQuadricClustering * LODFilter
void SetDataConfigurationToYLine()
record modification and/or execution time
vtkIdType GetDisplayListSize(vtkPolyData *pd)
void SetDataConfigurationToZLine()
double CollapseDimensionRatio
void SetDataConfigurationToXYPlane()
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
int MaximumDisplayListSize
window superclass for vtkRenderWindow
void SetCamera(vtkCamera *)
Set/Get the camera to follow.
static vtkQuadricLODActor * New()
Creates a vtkQuadricLODActor.
void SetDataConfigurationToXLine()
abstract class specifies interface to map data to graphics primitives
represents an object (geometry & properties) in a rendered scene
reduce the number of triangles in a mesh
a simple class to control print indentation
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
a virtual camera for 3D rendering
abstract specification for Viewports
vtkBooleanMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
abstract superclass for all actors, volumes and annotations
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
void SetLODFilter(vtkQuadricClustering *lodFilter)
This class will create a vtkQuadricClustering algorithm automatically.
vtkPolyDataMapper * LODMapper
void SetDataConfigurationToXZPlane()
void SetDataConfigurationToXYZVolume()