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27 #ifndef vtkVolumeTextureMapper_h
28 #define vtkVolumeTextureMapper_h
30 #include "vtkRenderingVolumeModule.h"
75 vtkGetMacro( Shade,
int );
77 vtkGetVectorMacro( DataOrigin,
double, 3 );
78 vtkGetVectorMacro( DataSpacing,
double, 3 );
133 double DataOrigin[3];
134 double DataSpacing[3];
float * GetGreenSpecularShadingTable()
float * RedSpecularShadingTable
Abstract class for a volume mapper.
float * GetGradientOpacityArray()
Allow access to the arrays / variables from the templated functions in the subclasses.
unsigned short * EncodedNormals
represents a volume (data & properties) in a rendered scene
virtual float GetGradientMagnitudeScale(int)
unsigned char * GradientMagnitudes
vtkRenderWindow * RenderWindow
unsigned short * GetEncodedNormals()
float * RedDiffuseShadingTable
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
float * GetBlueDiffuseShadingTable()
virtual float GetGradientMagnitudeScale()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE.
float * GreenDiffuseShadingTable
Compute shading tables for encoded normals.
vtkEncodedGradientEstimator * GradientEstimator
Superclass for gradient estimation.
unsigned char * RGBAArray
a simple class to control print indentation
virtual void Render(vtkRenderer *ren, vtkVolume *vol)=0
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
float * GetRedSpecularShadingTable()
Abstract class for a volume mapper.
float * GetRedDiffuseShadingTable()
Detect and break reference loops.
float * BlueDiffuseShadingTable
void ReportReferences(vtkGarbageCollector *) override
virtual int ProcessRequest(vtkInformation *request, vtkInformationVector **inInfo, vtkInformationVector *outInfo)
Upstream/Downstream requests form the generalized interface through which executives invoke a algorit...
float * GetGreenDiffuseShadingTable()
abstract specification for renderers
unsigned char * GetRGBAArray()
virtual float GetGradientMagnitudeBias(int)
create a window for renderers to draw into
virtual float GetGradientMagnitudeBias()
float * BlueSpecularShadingTable
float * GetBlueSpecularShadingTable()
float * GradientOpacityArray
float * GreenSpecularShadingTable
unsigned char * GetGradientMagnitudes()
vtkEncodedGradientShader * GradientShader