Go to the documentation of this file.
28 #ifndef vtkLinesPainter_h
29 #define vtkLinesPainter_h
31 #include "vtkRenderingOpenGLModule.h"
52 unsigned long typeflags,
bool forceCompileOnly);
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
dynamic, self-adjusting array of unsigned char
abstract superclass for arrays of numeric data
painter that paints lines.
superclass for class that handle single privmitives.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual int RenderPrimitive(unsigned long flags, vtkDataArray *n, vtkUnsignedCharArray *c, vtkDataArray *t, vtkRenderer *ren)=0
The actual rendering happens here.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
abstract specification for renderers
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
Based on the input polydata, setups certains flags and call RenderPrimitive() which is overridden by ...