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vtkDepthImageProcessingPass.h
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1 /*=========================================================================
2 
3  Program: ParaView
4  Module: vtkDepthImageProcessingPass.h
5 
6  Copyright (c) 2005-2008 Sandia Corporation, Kitware Inc.
7  All rights reserved.
8 
9  ParaView is a free software; you can redistribute it and/or modify it
10  under the terms of the ParaView license version 1.2.
11 
12  See License_v1.2.txt for the full ParaView license.
13  A copy of this license can be obtained by contacting
14  Kitware Inc.
15  28 Corporate Drive
16  Clifton Park, NY 12065
17  USA
18 
19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20 ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR
23 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
24 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
25 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
26 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
27 LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
28 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
29 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 
31 =========================================================================*/
32 /*----------------------------------------------------------------------
33 Acknowledgement:
34 This algorithm is the result of joint work by Electricité de France,
35 CNRS, Collège de France and Université J. Fourier as part of the
36 Ph.D. thesis of Christian BOUCHENY.
37 ------------------------------------------------------------------------*/
51 #ifndef vtkDepthImageProcessingPass_h
52 #define vtkDepthImageProcessingPass_h
53 
54 #include "vtkImageProcessingPass.h"
55 #include "vtkRenderingOpenGL2Module.h" // For export macro
56 
58 class vtkDepthPeelingPassLayerList; // Pimpl
60 class vtkTextureObject;
61 
62 class VTKRENDERINGOPENGL2_EXPORT vtkDepthImageProcessingPass : public vtkImageProcessingPass
63 {
64 public:
66  void PrintSelf(ostream& os, vtkIndent indent);
67 
74 
76 
82  vtkGetObjectMacro(DelegatePass,vtkRenderPass);
83  virtual void SetDelegatePass(vtkRenderPass *delegatePass);
85 
86  protected:
91 
95  virtual ~vtkDepthImageProcessingPass();
96 
106  virtual void RenderDelegate(const vtkRenderState *s,
107  int width,
108  int height,
109  int newWidth,
110  int newHeight,
112  vtkTextureObject *colortarget,
113  vtkTextureObject *depthtarget);
114 
120  void ReadWindowSize(const vtkRenderState* s);
121 
123  int Width; // parent window width
124  int Height; // parent window height
125  int W; // this width
126  int H; // this height
127  int ExtraPixels; // w(h) = width(height) + 2*extrapixels
128 
129  private:
130  vtkDepthImageProcessingPass(const vtkDepthImageProcessingPass&) VTK_DELETE_FUNCTION;
131  void operator=(const vtkDepthImageProcessingPass&) VTK_DELETE_FUNCTION;
132 };
133 
134 #endif
vtkDepthImageProcessingPass
Convenient class for post-processing passes. Based on vtkImageProcessingPass, but writes depth as wel...
Definition: vtkDepthImageProcessingPass.h:62
vtkImageProcessingPass::SetDelegatePass
virtual void SetDelegatePass(vtkRenderPass *delegatePass)
vtkFrameBufferObject
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
Definition: vtkFrameBufferObject.h:46
vtkImageProcessingPass.h
vtkImageProcessingPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:34
vtkX3D::height
@ height
Definition: vtkX3D.h:254
vtkDepthImageProcessingPass::H
int H
Definition: vtkDepthImageProcessingPass.h:126
vtkDepthImageProcessingPass::Height
int Height
Definition: vtkDepthImageProcessingPass.h:124
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkTextureObject
abstracts an OpenGL texture object.
Definition: vtkTextureObject.h:43
vtkDepthImageProcessingPass::Width
int Width
Definition: vtkDepthImageProcessingPass.h:123
vtkDepthImageProcessingPass::ExtraPixels
int ExtraPixels
Definition: vtkDepthImageProcessingPass.h:127
vtkImageProcessingPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition: vtkOpenGLRenderWindow.h:41
vtkRenderState
Context in which a vtkRenderPass will render.
Definition: vtkRenderState.h:40
vtkDepthImageProcessingPass::W
int W
Definition: vtkDepthImageProcessingPass.h:125
vtkDepthImageProcessingPass::DelegatePass
vtkRenderPass * DelegatePass
Definition: vtkDepthImageProcessingPass.h:122
vtkImageProcessingPass::RenderDelegate
void RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkFrameBufferObject *fbo, vtkTextureObject *target)
Render delegate with a image of different dimensions than the original one.
vtkImageProcessingPass
Convenient class for post-processing passes. render pass.
Definition: vtkImageProcessingPass.h:40
vtkRenderPass
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:58