VTK
dox
Rendering
OpenGL2
vtkOpenGLRenderPass.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLRenderPass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkOpenGLRenderPass_h
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#define vtkOpenGLRenderPass_h
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#include "vtkRenderingOpenGL2Module.h"
// For export macro
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#include "
vtkRenderPass.h
"
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#include <string>
// For std::string
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class
vtkAbstractMapper
;
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class
vtkInformationObjectBaseVectorKey
;
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class
vtkProp
;
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class
vtkShaderProgram
;
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class
VTKRENDERINGOPENGL2_EXPORT
vtkOpenGLRenderPass
:
public
vtkRenderPass
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{
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public
:
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vtkTypeMacro(
vtkOpenGLRenderPass
,
vtkRenderPass
)
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virtual
void
PrintSelf
(ostream &os,
vtkIndent
indent);
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virtual
bool
ReplaceShaderValues(
std::string
&vertexShader,
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std::string
&geometryShader,
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std::string
&fragmentShader,
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vtkAbstractMapper
*mapper,
vtkProp
*prop);
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virtual
bool
SetShaderParameters(
vtkShaderProgram
*program,
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vtkAbstractMapper
*mapper,
vtkProp
*prop);
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virtual
vtkMTimeType
GetShaderStageMTime();
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static
vtkInformationObjectBaseVectorKey
*RenderPasses();
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protected
:
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vtkOpenGLRenderPass
();
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~
vtkOpenGLRenderPass
();
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void
PreRender(
const
vtkRenderState
*s);
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void
PostRender(
const
vtkRenderState
*s);
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private
:
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vtkOpenGLRenderPass
(
const
vtkOpenGLRenderPass
&) VTK_DELETE_FUNCTION;
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void
operator=(
const
vtkOpenGLRenderPass
&) VTK_DELETE_FUNCTION;
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};
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#endif // vtkOpenGLRenderPass_h
vtkRenderPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkRenderPass.h
vtkMTimeType
vtkTypeUInt64 vtkMTimeType
Definition:
vtkType.h:248
vtkShaderProgram
The ShaderProgram uses one or more Shader objects.
Definition:
vtkShaderProgram.h:44
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:39
vtkInformationObjectBaseVectorKey
Key for vtkObjectBase vector values.
Definition:
vtkInformationObjectBaseVectorKey.h:34
vtkProp
abstract superclass for all actors, volumes and annotations
Definition:
vtkProp.h:47
vtkX3D::string
@ string
Definition:
vtkX3D.h:490
vtkOpenGLRenderPass
Abstract render pass with shader modifications.
Definition:
vtkOpenGLRenderPass.h:37
vtkRenderState
Context in which a vtkRenderPass will render.
Definition:
vtkRenderState.h:40
vtkAbstractMapper
abstract class specifies interface to map data
Definition:
vtkAbstractMapper.h:55
vtkRenderPass
Perform part of the rendering of a vtkRenderer.
Definition:
vtkRenderPass.h:58
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