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50 #ifndef vtkTexturedButtonRepresentation_h
51 #define vtkTexturedButtonRepresentation_h
53 #include "vtkInteractionWidgetsModule.h"
60 class vtkTextureArray;
98 vtkGetMacro(FollowCamera,
int);
186 void CreateDefaultProperties();
map vtkPolyData to graphics primitives
a subclass of actor that always faces the camera
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkProperty * SelectingProperty
window superclass for vtkRenderWindow
vtkPolyDataMapper * Mapper
handles properties associated with a texture map
represents an object (geometry & properties) in a rendered scene
topologically and geometrically regular array of data
a simple class to control print indentation
abstract specification for Viewports
vtkBooleanMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
abstract superclass for all actors, volumes and annotations
defines a representation for a vtkButtonWidget
Proxy object to connect input/output ports.
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds
vtkTextureArray * TextureArray
vtkProperty * HoveringProperty