21 #ifndef vtkOpenGLStickMapper_h 22 #define vtkOpenGLStickMapper_h 24 #include "vtkDomainsChemistryOpenGL2Module.h" 25 #include "vtkOpenGLPolyDataMapper.h" 56 std::map<vtkShader::Type, vtkShader *>
shaders,
63 std::map<vtkShader::Type, vtkShader *>
shaders,
virtual void RenderPieceDraw(vtkRenderer *ren, vtkActor *act)
a PolyDataMapper for the OpenGL library
represents an object (geometry & properties) in a rendered scene
static vtkOpenGLPolyDataMapper * New()
use imposters to draw cylinders
virtual void GetShaderTemplate(std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
abstract specification for renderers
#define vtkSetStringMacro(name)
#define vtkTypeMacro(thisClass, superclass)
virtual bool GetNeedToRebuildBufferObjects(vtkRenderer *ren, vtkActor *act)
virtual void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
a simple class to control print indentation
virtual void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
const char * SelectionIdArray
virtual void BuildBufferObjects(vtkRenderer *ren, vtkActor *act)
const char * OrientationArray
virtual void SetCameraShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
virtual void PrintSelf(ostream &os, vtkIndent indent)