38 #ifndef vtkCornerAnnotation_h 39 #define vtkCornerAnnotation_h 117 static const int NumTextPositions = 8;
122 void SetText(
int i,
const char *text);
123 const char* GetText(
int i);
124 void ClearAllTexts();
181 char *CornerText[NumTextPositions];
199 virtual void TextReplace(
205 virtual void SetTextActorsPosition(
int vsize[2]);
206 virtual void SetTextActorsJustification();
text annotation in four corners
Uses the left edge center.
vtkTextProperty * TextProperty
Uses the lower edge center.
virtual void ReleaseGraphicsResources(vtkWindow *)
abstract specification for Viewports
Uses the upper left corner.
map the input image through a lookup table and window / level it
#define vtkGetMacro(name, type)
a actor that draws 2D data
record modification and/or execution time
vtkImageMapToWindowLevelColors * WindowLevel
#define vtkTypeMacro(thisClass, superclass)
#define VTKRENDERINGANNOTATION_EXPORT
window superclass for vtkRenderWindow
double NonlinearFontScaleFactor
virtual int HasTranslucentPolygonalGeometry()
draw an image in a rendered 3D scene
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
vtkImageActor * ImageActor
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
static vtkActor2D * New()
Uses the upper right corner.
represent text properties.
#define vtkGetObjectMacro(name, type)
virtual int RenderOverlay(vtkViewport *viewport)
#define vtkBooleanMacro(name, type)
double LinearFontScaleFactor
Uses the right edge center.
Uses the lower right corner.
vtkImageActor * LastImageActor
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
#define vtkSetMacro(name, type)