21 #ifndef vtkOpenGLSphereMapper_h
22 #define vtkOpenGLSphereMapper_h
24 #include "vtkDomainsChemistryOpenGL2Module.h"
25 #include "vtkOpenGLPolyDataMapper.h"
44 ~vtkOpenGLSphereMapper();
48 virtual
void GetShaderTemplate(
std::
string &VertexCode,
49 std::
string &fragmentCode,
50 std::
string &geometryCode,
57 virtual
void ReplaceShaderValues(
std::
string &VertexCode,
58 std::
string &fragmentCode,
59 std::
string &geometryCode,
70 const
char *ScaleArray;
84 vtkOpenGLSphereMapper(const vtkOpenGLSphereMapper&);
85 void operator=(const vtkOpenGLSphereMapper&);
a PolyDataMapper for the OpenGL library
represents an object (geometry & properties) in a rendered scene
static vtkOpenGLPolyDataMapper * New()
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
abstract specification for renderers
#define vtkSetStringMacro(name)
#define vtkTypeMacro(thisClass, superclass)
a simple class to control print indentation
draw spheres using imposters