29 #ifndef vtkX3DExporter_h
30 #define vtkX3DExporter_h
92 return reinterpret_cast<unsigned char *
>(this->OutputString);
99 char *RegisterAndGetOutputString();
119 void WriteATextActor2D(
vtkActor2D *anTextActor2D,
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
#define vtkGetMacro(name, type)
a actor that draws 2D data
#define VTKIOEXPORT_EXPORT
abstract specification for renderers
#define vtkSetClampMacro(name, type, min, max)
#define vtkSetStringMacro(name)
#define vtkTypeMacro(thisClass, superclass)
unsigned char * GetBinaryOutputString()
a simple class to control print indentation
a virtual light for 3D rendering
abstract superclass for arrays of numeric data
#define vtkGetStringMacro(name)
dynamic, self-adjusting array of unsigned char
GLsizei const GLfloat * points
#define vtkBooleanMacro(name, type)
void PrintSelf(ostream &os, vtkIndent indent)
represent and manipulate 3D points
#define vtkSetMacro(name, type)