30 #ifndef vtkOBJExporter_h
31 #define vtkOBJExporter_h
57 void WriteAnActor(
vtkActor *anActor, FILE *fpObj, FILE *fpMat,
int &
id);
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
#define VTKIOEXPORT_EXPORT
#define vtkSetStringMacro(name)
#define vtkTypeMacro(thisClass, superclass)
a simple class to control print indentation
#define vtkGetStringMacro(name)
void PrintSelf(ostream &os, vtkIndent indent)
export a scene into Wavefront format.