59 #ifndef __vtkBalloonRepresentation_h
60 #define __vtkBalloonRepresentation_h
134 enum {ImageLeft=0,ImageRight,ImageBottom,ImageTop};
231 void AdjustImageSize(
double imageSize[2]);
vtkTextProperty * TextProperty
void SetBalloonLayoutToImageLeft()
vtkCellArray * FramePolygon
void SetBalloonLayoutToImageRight()
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
abstract specification for Viewports
GLenum GLenum GLenum GLenum GLenum scale
void SetBalloonLayoutToTextLeft()
#define vtkGetMacro(name, type)
a actor that draws 2D data
void SetBalloonLayoutToTextTop()
#define vtkSetClampMacro(name, type, min, max)
concrete dataset represents vertices, lines, polygons, and triangle strips
#define vtkSetStringMacro(name)
void SetBalloonLayoutToTextRight()
#define vtkTypeMacro(thisClass, superclass)
window superclass for vtkRenderWindow
An actor that displays text. Scaled or unscaled.
GLubyte GLubyte GLubyte GLubyte w
vtkPolyData * TexturePolyData
void SetBalloonLayoutToImageBottom()
void SetBalloonLayoutToImageTop()
void SetBalloonLayoutToTextBottom()
a simple class to control print indentation
topologically and geometrically regular array of data
vtkActor2D * TextureActor
vtkPoints * TexturePoints
handles properties associated with a texture map
vtkPolyDataMapper2D * TextureMapper
#define vtkGetStringMacro(name)
represent text properties.
#define vtkGetObjectMacro(name, type)
represent the vtkBalloonWidget
object to represent cell connectivity
vtkProperty2D * FrameProperty
#define vtkGetVector2Macro(name, type)
vtkProperty2D * ImageProperty
represent surface properties of a 2D image
vtkPolyDataMapper2D * FrameMapper
vtkImageData * BalloonImage
#define vtkSetVector2Macro(name, type)
draw vtkPolyData onto the image plane
represent and manipulate 3D points
vtkTextMapper * TextMapper
#define vtkSetMacro(name, type)
vtkPolyData * FramePolyData