35 #ifndef __vtkWin32RenderWindowInteractor_h
36 #define __vtkWin32RenderWindowInteractor_h
100 virtual void OnMouseMove (HWND wnd, UINT nFlags,
int X,
int Y);
101 virtual void OnNCMouseMove(HWND wnd, UINT nFlags,
int X,
int Y);
102 virtual void OnRButtonDown(HWND wnd, UINT nFlags,
int X,
int Y,
int repeat=0);
103 virtual void OnRButtonUp (HWND wnd, UINT nFlags,
int X,
int Y);
104 virtual void OnMButtonDown(HWND wnd, UINT nFlags,
int X,
int Y,
int repeat=0);
105 virtual void OnMButtonUp (HWND wnd, UINT nFlags,
int X,
int Y);
106 virtual void OnLButtonDown(HWND wnd, UINT nFlags,
int X,
int Y,
int repeat=0);
107 virtual void OnLButtonUp (HWND wnd, UINT nFlags,
int X,
int Y);
108 virtual void OnSize (HWND wnd, UINT nType,
int X,
int Y);
109 virtual void OnTimer (HWND wnd, UINT nIDEvent);
110 virtual void OnKeyDown (HWND wnd, UINT nChar, UINT nRepCnt, UINT nFlags);
111 virtual void OnKeyUp (HWND wnd, UINT nChar, UINT nRepCnt, UINT nFlags);
112 virtual void OnChar (HWND wnd, UINT nChar, UINT nRepCnt, UINT nFlags);
113 virtual void OnMouseWheelForward (HWND wnd, UINT nFlags,
int X,
int Y);
114 virtual void OnMouseWheelBackward(HWND wnd, UINT nFlags,
int X,
int Y);
115 virtual void OnFocus(HWND wnd, UINT nFlags);
116 virtual void OnKillFocus(HWND wnd, UINT nFlags);
125 static void SetClassExitMethod(
void (*
f)(
void *),
void *arg);
126 static void SetClassExitMethodArgDelete(
void (*
f)(
void *));
148 static void (*ClassExitMethod)(
void *);
149 static void (*ClassExitMethodArgDelete)(
void *);
Implementation of vtkTDxDevice on Windows.
static void * ClassExitMethodArg
virtual int InternalDestroyTimer(int platformTimerId)
void PrintSelf(ostream &os, vtkIndent indent)
virtual int InternalCreateTimer(int timerId, int timerType, unsigned long duration)
#define vtkGetMacro(name, type)
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
implements Win32 specific functions required by vtkRenderWindowInteractor.
#define vtkTypeMacro(thisClass, superclass)
virtual void Initialize()
static vtkRenderWindowInteractor * New()
platform-independent render window interaction including picking and frame rate control.
GLubyte GLubyte GLubyte GLubyte w
a simple class to control print indentation
virtual void ExitCallback()
#define VTKRENDERINGOPENGL_EXPORT
virtual void TerminateApp(void)
#define vtkBooleanMacro(name, type)
#define vtkSetMacro(name, type)