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vtkOpenGLProperty Member List

This is the complete list of members for vtkOpenGLProperty, including all inherited members.

AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddShaderVariable(const char *name, int numVars, int *x)vtkOpenGLPropertyvirtual
AddShaderVariable(const char *name, int numVars, float *x)vtkOpenGLPropertyvirtual
AddShaderVariable(const char *name, int numVars, double *x)vtkOpenGLPropertyvirtual
vtkProperty::AddShaderVariable(const char *name, int v)vtkPropertyinline
vtkProperty::AddShaderVariable(const char *name, float v)vtkPropertyinline
vtkProperty::AddShaderVariable(const char *name, double v)vtkPropertyinline
vtkProperty::AddShaderVariable(const char *name, int v1, int v2)vtkPropertyinline
vtkProperty::AddShaderVariable(const char *name, float v1, float v2)vtkPropertyinline
vtkProperty::AddShaderVariable(const char *name, double v1, double v2)vtkPropertyinline
vtkProperty::AddShaderVariable(const char *name, int v1, int v2, int v3)vtkPropertyinline
vtkProperty::AddShaderVariable(const char *name, float v1, float v2, float v3)vtkPropertyinline
vtkProperty::AddShaderVariable(const char *name, double v1, double v2, double v3)vtkPropertyinline
AmbientvtkPropertyprotected
AmbientColorvtkPropertyprotected
BackfaceCullingvtkPropertyprotected
BackfaceCullingOff()vtkPropertyvirtual
BackfaceCullingOn()vtkPropertyvirtual
BackfaceRender(vtkActor *a, vtkRenderer *ren)vtkOpenGLPropertyvirtual
BreakOnError()vtkObjectstatic
CachedShaderProgram2vtkOpenGLPropertyprotected
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
ColorvtkPropertyprotected
ComputeCompositeColor(double result[3], double ambient, const double ambient_color[3], double diffuse, const double diffuse_color[3], double specular, const double specular_color[3])vtkPropertyprotectedstatic
CurrentShaderProgram2vtkOpenGLPropertyprotected
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
DeepCopy(vtkProperty *p)vtkProperty
DefaultMainFSvtkOpenGLPropertyprotected
DefaultMainVSvtkOpenGLPropertyprotected
DefaultPropFSvtkOpenGLPropertyprotected
DefaultPropVSvtkOpenGLPropertyprotected
Delete()vtkObjectBasevirtual
DiffusevtkPropertyprotected
DiffuseColorvtkPropertyprotected
EdgeColorvtkPropertyprotected
EdgeVisibilityvtkPropertyprotected
EdgeVisibilityOff()vtkPropertyvirtual
EdgeVisibilityOn()vtkPropertyvirtual
FastDelete()vtkObjectBasevirtual
FrontfaceCullingvtkPropertyprotected
FrontfaceCullingOff()vtkPropertyvirtual
FrontfaceCullingOn()vtkPropertyvirtual
GetAmbient()vtkPropertyvirtual
GetAmbientColor()vtkPropertyvirtual
GetAmbientColor(double &, double &, double &)vtkPropertyvirtual
GetAmbientColor(double[3])vtkPropertyvirtual
GetBackfaceCulling()vtkPropertyvirtual
GetClassName() const vtkObjectBase
GetColor()vtkProperty
GetColor(double rgb[3])vtkProperty
GetColor(double &r, double &g, double &b)vtkProperty
GetCommand(unsigned long tag)vtkObject
GetCurrentShaderProgram2()vtkOpenGLPropertyvirtual
GetDebug()vtkObject
GetDiffuse()vtkPropertyvirtual
GetDiffuseColor()vtkPropertyvirtual
GetDiffuseColor(double &, double &, double &)vtkPropertyvirtual
GetDiffuseColor(double[3])vtkPropertyvirtual
GetEdgeColor()vtkPropertyvirtual
GetEdgeColor(double &, double &, double &)vtkPropertyvirtual
GetEdgeColor(double[3])vtkPropertyvirtual
GetEdgeVisibility()vtkPropertyvirtual
GetFrontfaceCulling()vtkPropertyvirtual
GetGlobalWarningDisplay()vtkObjectstatic
GetInterpolation()vtkPropertyvirtual
GetInterpolationAsString()vtkPropertyinline
GetLighting()vtkPropertyvirtual
GetLineStipplePattern()vtkPropertyvirtual
GetLineStippleRepeatFactor()vtkPropertyvirtual
GetLineWidth()vtkPropertyvirtual
GetMaterialName()vtkPropertyvirtual
GetMTime()vtkObjectvirtual
GetNumberOfTextures()vtkProperty
GetOpacity()vtkPropertyvirtual
GetPointSize()vtkPropertyvirtual
GetPropProgram()vtkOpenGLPropertyvirtual
GetReferenceCount()vtkObjectBaseinline
GetRepresentation()vtkPropertyvirtual
GetRepresentationAsString()vtkPropertyinline
GetShaderDeviceAdapter2()vtkOpenGLPropertyvirtual
GetShading()vtkPropertyvirtual
GetSpecular()vtkPropertyvirtual
GetSpecularColor()vtkPropertyvirtual
GetSpecularColor(double &, double &, double &)vtkPropertyvirtual
GetSpecularColor(double[3])vtkPropertyvirtual
GetSpecularPower()vtkPropertyvirtual
GetTexture(const char *name)vtkProperty
GetTexture(int unit)vtkProperty
GetTextureAtIndex(int index)vtkPropertyprotected
GetTextureUnit(const char *name)vtkPropertyprotected
GetTextureUnitAtIndex(int index)vtkPropertyprotected
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InterpolationvtkPropertyprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkOpenGLPropertyvirtual
IsTypeOf(const char *type)vtkOpenGLPropertystatic
LastPropProgramvtkOpenGLPropertyprotected
LastRendererShaderProgram2vtkOpenGLPropertyprotected
LightingvtkPropertyprotected
LightingOff()vtkPropertyvirtual
LightingOn()vtkPropertyvirtual
LineStipplePatternvtkPropertyprotected
LineStippleRepeatFactorvtkPropertyprotected
LineWidthvtkPropertyprotected
LoadMultiTexturingExtensions(vtkRenderer *ren)vtkOpenGLPropertyprotected
MaterialNamevtkPropertyprotected
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkOpenGLPropertystatic
NewInstance() const vtkOpenGLProperty
NewInstanceInternal() const vtkOpenGLPropertyprotectedvirtual
OpacityvtkPropertyprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
PointSizevtkPropertyprotected
PostRender(vtkActor *a, vtkRenderer *r)vtkOpenGLPropertyvirtual
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent)vtkOpenGLPropertyvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PropProgramvtkOpenGLPropertyprotected
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, int check)vtkObjectprotectedvirtual
ReleaseGraphicsResources(vtkWindow *win)vtkOpenGLPropertyvirtual
RemoveAllObservers()vtkObject
RemoveAllTextures()vtkProperty
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
RemoveTexture(int unit)vtkProperty
RemoveTexture(const char *name)vtkProperty
Render(vtkActor *a, vtkRenderer *ren)vtkOpenGLPropertyvirtual
RenderShaders(vtkActor *actor, vtkRenderer *renderer)vtkOpenGLPropertyprotected
RenderTextures(vtkActor *actor, vtkRenderer *renderer, bool using_shader_program2)vtkOpenGLPropertyprotected
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
RepresentationvtkPropertyprotected
SafeDownCast(vtkObjectBase *o)vtkOpenGLPropertystatic
SetAmbient(double)vtkPropertyvirtual
SetAmbientColor(double, double, double)vtkPropertyvirtual
SetAmbientColor(double[3])vtkPropertyvirtual
SetBackfaceCulling(int)vtkPropertyvirtual
SetColor(double r, double g, double b)vtkPropertyvirtual
SetColor(double a[3])vtkPropertyvirtual
SetDebug(unsigned char debugFlag)vtkObject
SetDiffuse(double)vtkPropertyvirtual
SetDiffuseColor(double, double, double)vtkPropertyvirtual
SetDiffuseColor(double[3])vtkPropertyvirtual
SetEdgeColor(double, double, double)vtkPropertyvirtual
SetEdgeColor(double[3])vtkPropertyvirtual
SetEdgeVisibility(int)vtkPropertyvirtual
SetFrontfaceCulling(int)vtkPropertyvirtual
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetInterpolation(int)vtkPropertyvirtual
SetInterpolationToFlat()vtkPropertyinline
SetInterpolationToGouraud()vtkPropertyinline
SetInterpolationToPhong()vtkPropertyinline
SetLighting(bool)vtkPropertyvirtual
SetLineStipplePattern(int)vtkPropertyvirtual
SetLineStippleRepeatFactor(int)vtkPropertyvirtual
SetLineWidth(float)vtkPropertyvirtual
SetMaterialName(const char *)vtkPropertyprotectedvirtual
SetMaterialProperties(unsigned int face, double ambient, const double ambient_color[3], double diffuse, const double diffuse_color[3], double specular, const double specular_color[3], double specular_power, double opacity, vtkOpenGLRenderWindow *context)vtkOpenGLPropertystatic
SetOpacity(double)vtkPropertyvirtual
SetPointSize(float)vtkPropertyvirtual
SetPropProgram(vtkShaderProgram2 *)vtkOpenGLProperty
SetReferenceCount(int)vtkObjectBase
SetRepresentation(int)vtkPropertyvirtual
SetRepresentationToPoints()vtkPropertyinline
SetRepresentationToSurface()vtkPropertyinline
SetRepresentationToWireframe()vtkPropertyinline
SetShading(int)vtkPropertyvirtual
SetSpecular(double)vtkPropertyvirtual
SetSpecularColor(double, double, double)vtkPropertyvirtual
SetSpecularColor(double[3])vtkPropertyvirtual
SetSpecularPower(double)vtkPropertyvirtual
SetTexture(const char *name, vtkTexture *texture)vtkProperty
SetTexture(int unit, vtkTexture *texture)vtkProperty
ShaderDeviceAdapter2vtkOpenGLPropertyprotected
ShadingvtkPropertyprotected
ShadingOff()vtkPropertyvirtual
ShadingOn()vtkPropertyvirtual
SpecularvtkPropertyprotected
SpecularColorvtkPropertyprotected
SpecularPowervtkPropertyprotected
SubjectHelpervtkObjectprotected
Superclass typedefvtkOpenGLProperty
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, int check)vtkObjectprotectedvirtual
UseDefaultMainFSvtkOpenGLPropertyprotected
UseDefaultMainVSvtkOpenGLPropertyprotected
UseDefaultPropFSvtkOpenGLPropertyprotected
UseDefaultPropVSvtkOpenGLPropertyprotected
VTK_TEXTURE_UNIT_0 enum valuevtkProperty
VTK_TEXTURE_UNIT_1 enum valuevtkProperty
VTK_TEXTURE_UNIT_2 enum valuevtkProperty
VTK_TEXTURE_UNIT_3 enum valuevtkProperty
VTK_TEXTURE_UNIT_4 enum valuevtkProperty
VTK_TEXTURE_UNIT_5 enum valuevtkProperty
VTK_TEXTURE_UNIT_6 enum valuevtkProperty
VTK_TEXTURE_UNIT_7 enum valuevtkProperty
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLProperty()vtkOpenGLPropertyprotected
vtkProperty()vtkPropertyprotected
VTKTextureUnit enum namevtkProperty
WeakPointersvtkObjectBaseprotected
~vtkObject()vtkObjectprotectedvirtual
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLProperty()vtkOpenGLPropertyprotected
~vtkProperty()vtkPropertyprotected