25 #ifndef __vtkCameraActor_h
26 #define __vtkCameraActor_h
84 void UpdateViewProps();
represents an object (geometry & properties) in a rendered scene
abstract specification for Viewports
represent surface properties of a geometric object
virtual int RenderOpaqueGeometry(vtkViewport *)
virtual int HasTranslucentPolygonalGeometry()
#define vtkGetMacro(name, type)
represents an 3D object for placement in a rendered scene
a frustum to represent a camera.
#define vtkTypeMacro(thisClass, superclass)
virtual void ReleaseGraphicsResources(vtkWindow *)
window superclass for vtkRenderWindow
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
a virtual camera for 3D rendering
double WidthByHeightRatio
vtkPolyDataMapper * FrustumMapper
#define vtkGetObjectMacro(name, type)
create a polygonal representation of a frustum
map vtkPolyData to graphics primitives
vtkFrustumSource * FrustumSource
#define VTKRENDERINGCORE_EXPORT
virtual double * GetBounds()=0
unsigned long int GetMTime()
#define vtkSetMacro(name, type)