generate isosurface from structured points
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#include <vtkSynchronizedTemplates3D.h>
generate isosurface from structured points
vtkSynchronizedTemplates3D is a 3D implementation of the synchronized template algorithm. Note that vtkContourFilter will automatically use this class when appropriate.
- Warning
- This filter is specialized to 3D images (aka volumes).
- See Also
- vtkContourFilter vtkSynchronizedTemplates2D
- Tests:
- vtkSynchronizedTemplates3D (Tests)
Definition at line 42 of file vtkSynchronizedTemplates3D.h.
vtkSynchronizedTemplates3D::vtkSynchronizedTemplates3D |
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vtkSynchronizedTemplates3D::~vtkSynchronizedTemplates3D |
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static int vtkSynchronizedTemplates3D::IsTypeOf |
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const char * |
type | ) |
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virtual int vtkSynchronizedTemplates3D::IsA |
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const char * |
type | ) |
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virtual vtkObjectBase* vtkSynchronizedTemplates3D::NewInstanceInternal |
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const |
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void vtkSynchronizedTemplates3D::PrintSelf |
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ostream & |
os, |
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vtkIndent |
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unsigned long int vtkSynchronizedTemplates3D::GetMTime |
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Because we delegate to vtkContourValues
virtual void vtkSynchronizedTemplates3D::SetComputeNormals |
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int |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual int vtkSynchronizedTemplates3D::GetComputeNormals |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkSynchronizedTemplates3D::ComputeNormalsOn |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkSynchronizedTemplates3D::ComputeNormalsOff |
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Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkSynchronizedTemplates3D::SetComputeGradients |
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int |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual int vtkSynchronizedTemplates3D::GetComputeGradients |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkSynchronizedTemplates3D::ComputeGradientsOn |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkSynchronizedTemplates3D::ComputeGradientsOff |
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Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkSynchronizedTemplates3D::SetComputeScalars |
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int |
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Set/Get the computation of scalars.
virtual int vtkSynchronizedTemplates3D::GetComputeScalars |
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Set/Get the computation of scalars.
virtual void vtkSynchronizedTemplates3D::ComputeScalarsOn |
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Set/Get the computation of scalars.
virtual void vtkSynchronizedTemplates3D::ComputeScalarsOff |
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Set/Get the computation of scalars.
virtual void vtkSynchronizedTemplates3D::SetGenerateTriangles |
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int |
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If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
virtual int vtkSynchronizedTemplates3D::GetGenerateTriangles |
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If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
virtual void vtkSynchronizedTemplates3D::GenerateTrianglesOn |
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If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
virtual void vtkSynchronizedTemplates3D::GenerateTrianglesOff |
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If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
void vtkSynchronizedTemplates3D::SetValue |
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int |
i, |
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double |
value |
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Set a particular contour value at contour number i. The index i ranges between 0<=i<NumberOfContours.
Definition at line 92 of file vtkSynchronizedTemplates3D.h.
double vtkSynchronizedTemplates3D::GetValue |
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int |
i | ) |
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double* vtkSynchronizedTemplates3D::GetValues |
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void vtkSynchronizedTemplates3D::GetValues |
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double * |
contourValues | ) |
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void vtkSynchronizedTemplates3D::SetNumberOfContours |
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int |
number | ) |
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Set the number of contours to place into the list. You only really need to use this method to reduce list size. The method SetValue() will automatically increase list size as needed.
Definition at line 113 of file vtkSynchronizedTemplates3D.h.
int vtkSynchronizedTemplates3D::GetNumberOfContours |
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void vtkSynchronizedTemplates3D::GenerateValues |
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int |
numContours, |
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double |
range[2] |
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Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.
Definition at line 126 of file vtkSynchronizedTemplates3D.h.
void vtkSynchronizedTemplates3D::GenerateValues |
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int |
numContours, |
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double |
rangeStart, |
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double |
rangeEnd |
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Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.
Definition at line 133 of file vtkSynchronizedTemplates3D.h.
int* vtkSynchronizedTemplates3D::GetExecuteExtent |
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void vtkSynchronizedTemplates3D::ThreadedExecute |
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vtkImageData * |
data, |
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vtkInformation * |
inInfo, |
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vtkInformation * |
outInfo, |
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int * |
exExt, |
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vtkDataArray * |
inScalars |
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Needed by templated functions.
void vtkSynchronizedTemplates3D::SetInputMemoryLimit |
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unsigned long |
limit | ) |
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Determines the chunk size fro streaming. This filter will act like a collector: ask for many input pieces, but generate one output. Limit is in KBytes
unsigned long vtkSynchronizedTemplates3D::GetInputMemoryLimit |
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Determines the chunk size fro streaming. This filter will act like a collector: ask for many input pieces, but generate one output. Limit is in KBytes
virtual void vtkSynchronizedTemplates3D::SetArrayComponent |
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int |
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Set/get which component of the scalar array to contour on; defaults to 0.
virtual int vtkSynchronizedTemplates3D::GetArrayComponent |
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Set/get which component of the scalar array to contour on; defaults to 0.
virtual int vtkSynchronizedTemplates3D::RequestData |
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vtkInformation * |
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vtkInformationVector ** |
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vtkInformationVector * |
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virtual int vtkSynchronizedTemplates3D::RequestUpdateExtent |
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vtkInformation * |
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vtkInformationVector ** |
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vtkInformationVector * |
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virtual int vtkSynchronizedTemplates3D::FillInputPortInformation |
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int |
port, |
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vtkInformation * |
info |
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int vtkSynchronizedTemplates3D::ComputeNormals |
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int vtkSynchronizedTemplates3D::ComputeGradients |
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int vtkSynchronizedTemplates3D::ComputeScalars |
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vtkContourValues* vtkSynchronizedTemplates3D::ContourValues |
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int vtkSynchronizedTemplates3D::ExecuteExtent[6] |
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int vtkSynchronizedTemplates3D::ArrayComponent |
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int vtkSynchronizedTemplates3D::GenerateTriangles |
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The documentation for this class was generated from the following file: