convert input polygons and strips to triangles
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#include <vtkTriangleFilter.h>
Inherits vtkPolyDataAlgorithm.
convert input polygons and strips to triangles
vtkTriangleFilter generates triangles from input polygons and triangle strips. It also generates line segments from polylines unless PassLines is off, and generates individual vertex cells from vtkVertex point lists unless PassVerts is off.
- Examples:
- vtkTriangleFilter (Examples)
- Tests:
- vtkTriangleFilter (Tests)
Definition at line 36 of file vtkTriangleFilter.h.
vtkTriangleFilter::vtkTriangleFilter |
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vtkTriangleFilter::~vtkTriangleFilter |
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static int vtkTriangleFilter::IsTypeOf |
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const char * |
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virtual int vtkTriangleFilter::IsA |
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const char * |
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virtual vtkObjectBase* vtkTriangleFilter::NewInstanceInternal |
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void vtkTriangleFilter::PrintSelf |
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vtkIndent |
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virtual void vtkTriangleFilter::PassVertsOn |
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Turn on/off passing vertices through filter (default: on). If this is on, then the input vertex cells will be broken into individual vertex cells (one point per cell). If it is off, the input vertex cells will be ignored.
virtual void vtkTriangleFilter::PassVertsOff |
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Turn on/off passing vertices through filter (default: on). If this is on, then the input vertex cells will be broken into individual vertex cells (one point per cell). If it is off, the input vertex cells will be ignored.
virtual void vtkTriangleFilter::SetPassVerts |
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int |
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Turn on/off passing vertices through filter (default: on). If this is on, then the input vertex cells will be broken into individual vertex cells (one point per cell). If it is off, the input vertex cells will be ignored.
virtual int vtkTriangleFilter::GetPassVerts |
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Turn on/off passing vertices through filter (default: on). If this is on, then the input vertex cells will be broken into individual vertex cells (one point per cell). If it is off, the input vertex cells will be ignored.
virtual void vtkTriangleFilter::PassLinesOn |
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Turn on/off passing lines through filter (default: on). If this is on, then the input polylines will be broken into line segments. If it is off, then the input lines will be ignored and the output will have no lines.
virtual void vtkTriangleFilter::PassLinesOff |
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Turn on/off passing lines through filter (default: on). If this is on, then the input polylines will be broken into line segments. If it is off, then the input lines will be ignored and the output will have no lines.
virtual void vtkTriangleFilter::SetPassLines |
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int |
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Turn on/off passing lines through filter (default: on). If this is on, then the input polylines will be broken into line segments. If it is off, then the input lines will be ignored and the output will have no lines.
virtual int vtkTriangleFilter::GetPassLines |
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Turn on/off passing lines through filter (default: on). If this is on, then the input polylines will be broken into line segments. If it is off, then the input lines will be ignored and the output will have no lines.
int vtkTriangleFilter::RequestData |
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vtkInformation * |
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vtkInformationVector ** |
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vtkInformationVector * |
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int vtkTriangleFilter::PassVerts |
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int vtkTriangleFilter::PassLines |
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The documentation for this class was generated from the following file: