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vtkImageAppendComponents Class Reference

Collects components from two inputs into one output. More...

#include <vtkImageAppendComponents.h>

Inherits vtkThreadedImageAlgorithm.

Public Types

typedef vtkThreadedImageAlgorithm Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 
vtkImageAppendComponentsNewInstance () const
 
virtual void ReplaceNthInputConnection (int idx, vtkAlgorithmOutput *input)
 
int GetNumberOfInputs ()
 
void SetInputData (int num, vtkDataObject *input)
 
void SetInputData (vtkDataObject *input)
 
vtkDataObject * GetInput (int num)
 
vtkDataObject * GetInput ()
 

Static Public Member Functions

static vtkImageAppendComponentsNew ()
 
static int IsTypeOf (const char *type)
 
static vtkImageAppendComponentsSafeDownCast (vtkObjectBase *o)
 

Protected Member Functions

virtual vtkObjectBase * NewInstanceInternal () const
 
 vtkImageAppendComponents ()
 
 ~vtkImageAppendComponents ()
 
virtual int RequestInformation (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
 
void ThreadedRequestData (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector, vtkImageData ***inData, vtkImageData **outData, int ext[6], int id)
 
virtual int FillInputPortInformation (int, vtkInformation *)
 

Detailed Description

Collects components from two inputs into one output.

vtkImageAppendComponents takes the components from two inputs and merges them into one output. If Input1 has M components, and Input2 has N components, the output will have M+N components with input1 components coming first.

Tests:
vtkImageAppendComponents (Tests)

Definition at line 35 of file vtkImageAppendComponents.h.

Member Typedef Documentation

typedef vtkThreadedImageAlgorithm vtkImageAppendComponents::Superclass

Definition at line 39 of file vtkImageAppendComponents.h.

Constructor & Destructor Documentation

vtkImageAppendComponents::vtkImageAppendComponents ( )
inlineprotected

Definition at line 69 of file vtkImageAppendComponents.h.

vtkImageAppendComponents::~vtkImageAppendComponents ( )
inlineprotected

Definition at line 70 of file vtkImageAppendComponents.h.

Member Function Documentation

static vtkImageAppendComponents* vtkImageAppendComponents::New ( )
static
static int vtkImageAppendComponents::IsTypeOf ( const char *  type)
static
virtual int vtkImageAppendComponents::IsA ( const char *  type)
virtual
static vtkImageAppendComponents* vtkImageAppendComponents::SafeDownCast ( vtkObjectBase *  o)
static
virtual vtkObjectBase* vtkImageAppendComponents::NewInstanceInternal ( ) const
protectedvirtual
vtkImageAppendComponents* vtkImageAppendComponents::NewInstance ( ) const
virtual void vtkImageAppendComponents::ReplaceNthInputConnection ( int  idx,
vtkAlgorithmOutput *  input 
)
virtual

Replace one of the input connections with a new input. You can only replace input connections that you previously created with AddInputConnection() or, in the case of the first input, with SetInputConnection().

void vtkImageAppendComponents::SetInputData ( int  num,
vtkDataObject *  input 
)

Assign a data object as input. Note that this method does not establish a pipeline connection. Use SetInputConnection() to setup a pipeline connection.

void vtkImageAppendComponents::SetInputData ( vtkDataObject *  input)
inline

Assign a data object as input. Note that this method does not establish a pipeline connection. Use SetInputConnection() to setup a pipeline connection.

Definition at line 52 of file vtkImageAppendComponents.h.

vtkDataObject* vtkImageAppendComponents::GetInput ( int  num)

Get one input to this filter. This method is only for support of old-style pipeline connections. When writing new code you should use vtkAlgorithm::GetInputConnection(0, num).

vtkDataObject* vtkImageAppendComponents::GetInput ( )
inline

Get one input to this filter. This method is only for support of old-style pipeline connections. When writing new code you should use vtkAlgorithm::GetInputConnection(0, num).

Definition at line 60 of file vtkImageAppendComponents.h.

int vtkImageAppendComponents::GetNumberOfInputs ( )
inline

Get the number of inputs to this filter. This method is only for support of old-style pipeline connections. When writing new code you should use vtkAlgorithm::GetNumberOfInputConnections(0).

Definition at line 66 of file vtkImageAppendComponents.h.

virtual int vtkImageAppendComponents::RequestInformation ( vtkInformation *  ,
vtkInformationVector **  ,
vtkInformationVector *   
)
protectedvirtual
void vtkImageAppendComponents::ThreadedRequestData ( vtkInformation *  request,
vtkInformationVector **  inputVector,
vtkInformationVector *  outputVector,
vtkImageData ***  inData,
vtkImageData **  outData,
int  ext[6],
int  id 
)
protected
virtual int vtkImageAppendComponents::FillInputPortInformation ( int  ,
vtkInformation *   
)
protectedvirtual

The documentation for this class was generated from the following file: