Minimum spanning tree of a distributed vtkGraph.
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#include <vtkPBGLMinimumSpanningTree.h>
Inherits vtkGraphAlgorithm.
Minimum spanning tree of a distributed vtkGraph.
This VTK class uses the Parallel BGL minimum spanning tree generic algorithm to compute the minimum spanning tree of a weighted, undirected graph (a distributed vtkGraph).
- See Also
- vtkGraph vtkPBGLGraphAdaptor vtkBoostGraphAdapter
- Tests:
- vtkPBGLMinimumSpanningTree (Tests)
Definition at line 47 of file vtkPBGLMinimumSpanningTree.h.
vtkPBGLMinimumSpanningTree::vtkPBGLMinimumSpanningTree |
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vtkPBGLMinimumSpanningTree::~vtkPBGLMinimumSpanningTree |
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static int vtkPBGLMinimumSpanningTree::IsTypeOf |
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const char * |
type | ) |
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virtual int vtkPBGLMinimumSpanningTree::IsA |
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const char * |
type | ) |
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virtual vtkObjectBase* vtkPBGLMinimumSpanningTree::NewInstanceInternal |
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const |
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void vtkPBGLMinimumSpanningTree::PrintSelf |
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ostream & |
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vtkIndent |
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virtual void vtkPBGLMinimumSpanningTree::SetEdgeWeightArrayName |
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const char * |
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Set the name of the edge-weight input array, which must name an array that is part of the edge data of the input graph and contains numeric data. If the edge-weight array is not of type vtkDoubleArray, the array will be copied into a temporary vtkDoubleArray.
virtual void vtkPBGLMinimumSpanningTree::SetOutputSelectionType |
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const char * |
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Set the output selection type. The default is to use the the set of minimum spanning tree edges "MINIMUM_SPANNING_TREE_EDGES". No other options are defined.
virtual int vtkPBGLMinimumSpanningTree::RequestData |
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vtkInformation * |
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vtkInformationVector ** |
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vtkInformationVector * |
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protectedvirtual |
virtual int vtkPBGLMinimumSpanningTree::FillInputPortInformation |
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int |
port, |
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vtkInformation * |
info |
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protectedvirtual |
virtual int vtkPBGLMinimumSpanningTree::FillOutputPortInformation |
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int |
port, |
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vtkInformation * |
info |
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protectedvirtual |
The documentation for this class was generated from the following file: