AlphaFunc_bucket | vtkOpenGLStateCache | |
BlendFunc_bucket | vtkOpenGLStateCache | |
ClearColor_buckets | vtkOpenGLStateCache | |
ClearDepth_bucket | vtkOpenGLStateCache | |
ClipPlane_bucket | vtkOpenGLStateCache | |
ColorMaterial_bucket | vtkOpenGLStateCache | |
CullFace_bucket | vtkOpenGLStateCache | |
CurrentGLCache | vtkOpenGLStateCache | static |
DepthFunc_bucket | vtkOpenGLStateCache | |
DepthMask_bucket | vtkOpenGLStateCache | |
DepthRange_FAR_bucket | vtkOpenGLStateCache | |
DepthRange_NEAR_bucket | vtkOpenGLStateCache | |
DrawBuffer_bucket | vtkOpenGLStateCache | |
Enable_buckets | vtkOpenGLStateCache | |
Enable_GL_CLIP_PLANE_buckets | vtkOpenGLStateCache | |
Enable_GL_LIGHT_buckets | vtkOpenGLStateCache | |
glAlphaFunc(GLenum e, GLclampf cf) | vtkOpenGLStateCache | inline |
glBlendFunc(GLenum e, GLenum e1) | vtkOpenGLStateCache | inline |
glClear(GLbitfield b) | vtkOpenGLStateCache | inline |
glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) | vtkOpenGLStateCache | inline |
glClearDepth(GLclampd d) | vtkOpenGLStateCache | inline |
glClipPlane(GLenum e, const GLdouble *eqn) | vtkOpenGLStateCache | inline |
glColorMaterial(GLenum face, GLenum mode) | vtkOpenGLStateCache | inline |
glCullFace(GLenum e) | vtkOpenGLStateCache | inline |
glDepthFunc(GLenum e) | vtkOpenGLStateCache | inline |
glDepthMask(GLenum e) | vtkOpenGLStateCache | inline |
glDepthRange(GLclampd nearval, GLclampd farval) | vtkOpenGLStateCache | inline |
glDisable(GLenum e) | vtkOpenGLStateCache | inline |
glDrawBuffer(GLenum e) | vtkOpenGLStateCache | inline |
glEnable(GLenum e) | vtkOpenGLStateCache | inline |
glLightf(GLenum light, GLenum pname, GLfloat f) | vtkOpenGLStateCache | inline |
glLightfv(GLenum light, GLenum pname, const GLfloat *params) | vtkOpenGLStateCache | inline |
glLighti(GLenum light, GLenum pname, GLint f) | vtkOpenGLStateCache | inline |
glLightModelfv(GLenum e, GLfloat *fv) | vtkOpenGLStateCache | inline |
glLightModeli(GLenum e, GLint i) | vtkOpenGLStateCache | inline |
glLineStipple(GLint factor, GLushort pattern) | vtkOpenGLStateCache | inline |
glLineWidth(GLfloat f) | vtkOpenGLStateCache | inline |
glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) | vtkOpenGLStateCache | inline |
glMatrixMode(GLenum e) | vtkOpenGLStateCache | inline |
glPointSize(GLfloat f) | vtkOpenGLStateCache | inline |
glScissor(GLint llx, GLint lly, GLint u, GLint v) | vtkOpenGLStateCache | inline |
glShadeModel(GLenum e) | vtkOpenGLStateCache | inline |
glTexEnvf(GLenum e, GLenum e1, GLfloat f) | vtkOpenGLStateCache | inline |
glViewport(GLint llx, GLint lly, GLint u, GLint v) | vtkOpenGLStateCache | inline |
Initialize() | vtkOpenGLStateCache | |
Lightf_buckets | vtkOpenGLStateCache | |
Lightfv_buckets | vtkOpenGLStateCache | |
Lighti_SPOT_CUTOFF_buckets | vtkOpenGLStateCache | |
LightModelfv_LIGHT_MODEL_AMBIENT_bucket | vtkOpenGLStateCache | |
LightModeli_LIGHT_MODEL_TWO_SIDE_bucket | vtkOpenGLStateCache | |
LineStipple_FACTOR_bucket | vtkOpenGLStateCache | |
LineStipple_PATTERN_bucket | vtkOpenGLStateCache | |
LineWidth_bucket | vtkOpenGLStateCache | |
Materialfv_buckets | vtkOpenGLStateCache | |
MatrixMode_bucket | vtkOpenGLStateCache | |
PointSize_bucket | vtkOpenGLStateCache | |
Scissor_bucket | vtkOpenGLStateCache | |
ShadeModel_bucket | vtkOpenGLStateCache | |
TexEnvf_MODE_bucket | vtkOpenGLStateCache | |
Viewport_bucket | vtkOpenGLStateCache | |
vtkOpenGLStateCache() | vtkOpenGLStateCache | |
~vtkOpenGLStateCache() | vtkOpenGLStateCache | |