51 #ifndef __vtkRIBExporter_h
52 #define __vtkRIBExporter_h
75 vtkSetVector2Macro(Size,
int);
76 vtkGetVectorMacro(Size,
int,2);
81 vtkSetVector2Macro(PixelSamples,
int);
82 vtkGetVectorMacro(PixelSamples,
int,2);
88 vtkSetStringMacro(FilePrefix);
89 vtkGetStringMacro(FilePrefix);
94 vtkSetStringMacro(TexturePrefix);
95 vtkGetStringMacro(TexturePrefix);
122 vtkSetClampMacro(ExportArrays,
int, 0, 1);
123 vtkBooleanMacro(ExportArrays,
int);
124 vtkGetMacro(ExportArrays,
int);
141 void WriteTrailer ();
145 void WriteLight (
vtkLight *aLight,
int count);
146 void WriteAmbientLight (
int count);
161 void ModifyArrayName(
char *newname,
const char*
name);
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
represent surface properties of a geometric object
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
a simple class to control print indentation
a virtual camera for 3D rendering
a virtual light for 3D rendering
handles properties associated with a texture map
dynamic, self-adjusting array of unsigned char
void PrintSelf(ostream &os, vtkIndent indent)
export a scene into RenderMan RIB format.