VTK
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create a plot of a bounding box edges - More...
#include <vtkCubeAxesActor.h>
Public Types | |
typedef vtkActor | Superclass |
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typedef vtkProp3D | Superclass |
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typedef vtkProp | Superclass |
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typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | ReleaseGraphicsResources (vtkWindow *) |
virtual void | SetYAxisLabelVisibility (int) |
virtual int | GetYAxisLabelVisibility () |
virtual void | YAxisLabelVisibilityOn () |
virtual void | YAxisLabelVisibilityOff () |
virtual void | SetZAxisLabelVisibility (int) |
virtual int | GetZAxisLabelVisibility () |
virtual void | ZAxisLabelVisibilityOn () |
virtual void | ZAxisLabelVisibilityOff () |
virtual void | SetYAxisTickVisibility (int) |
virtual int | GetYAxisTickVisibility () |
virtual void | YAxisTickVisibilityOn () |
virtual void | YAxisTickVisibilityOff () |
virtual void | SetZAxisTickVisibility (int) |
virtual int | GetZAxisTickVisibility () |
virtual void | ZAxisTickVisibilityOn () |
virtual void | ZAxisTickVisibilityOff () |
virtual void | SetYAxisMinorTickVisibility (int) |
virtual int | GetYAxisMinorTickVisibility () |
virtual void | YAxisMinorTickVisibilityOn () |
virtual void | YAxisMinorTickVisibilityOff () |
virtual void | SetZAxisMinorTickVisibility (int) |
virtual int | GetZAxisMinorTickVisibility () |
virtual void | ZAxisMinorTickVisibilityOn () |
virtual void | ZAxisMinorTickVisibilityOff () |
virtual void | SetDrawXGridlines (int) |
virtual int | GetDrawXGridlines () |
virtual void | DrawXGridlinesOn () |
virtual void | DrawXGridlinesOff () |
virtual void | SetDrawYGridlines (int) |
virtual int | GetDrawYGridlines () |
virtual void | DrawYGridlinesOn () |
virtual void | DrawYGridlinesOff () |
virtual void | SetDrawZGridlines (int) |
virtual int | GetDrawZGridlines () |
virtual void | DrawZGridlinesOn () |
virtual void | DrawZGridlinesOff () |
void | SetTickLocationToInside (void) |
void | SetTickLocationToOutside (void) |
void | SetTickLocationToBoth (void) |
void | SetLabelScaling (bool, int, int, int) |
void | ShallowCopy (vtkCubeAxesActor *actor) |
virtual int | RenderOpaqueGeometry (vtkViewport *) |
virtual int | RenderTranslucentGeometry (vtkViewport *) |
virtual void | SetBounds (double, double, double, double, double, double) |
virtual void | SetBounds (double[6]) |
double * | GetBounds () |
void | GetBounds (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax) |
void | GetBounds (double bounds[6]) |
virtual void | SetXAxisRange (double, double) |
void | SetXAxisRange (double[2]) |
virtual void | SetYAxisRange (double, double) |
void | SetYAxisRange (double[2]) |
virtual void | SetZAxisRange (double, double) |
void | SetZAxisRange (double[2]) |
virtual double * | GetXAxisRange () |
virtual void | GetXAxisRange (double &, double &) |
virtual void | GetXAxisRange (double[2]) |
virtual double * | GetYAxisRange () |
virtual void | GetYAxisRange (double &, double &) |
virtual void | GetYAxisRange (double[2]) |
virtual double * | GetZAxisRange () |
virtual void | GetZAxisRange (double &, double &) |
virtual void | GetZAxisRange (double[2]) |
virtual void | SetCamera (vtkCamera *) |
virtual vtkCamera * | GetCamera () |
virtual void | SetFlyMode (int) |
virtual int | GetFlyMode () |
void | SetFlyModeToOuterEdges () |
void | SetFlyModeToClosestTriad () |
void | SetFlyModeToFurthestTriad () |
void | SetFlyModeToStaticTriad () |
void | SetFlyModeToStaticEdges () |
virtual void | SetXTitle (const char *) |
virtual char * | GetXTitle () |
virtual void | SetXUnits (const char *) |
virtual char * | GetXUnits () |
virtual void | SetYTitle (const char *) |
virtual char * | GetYTitle () |
virtual void | SetYUnits (const char *) |
virtual char * | GetYUnits () |
virtual void | SetZTitle (const char *) |
virtual char * | GetZTitle () |
virtual void | SetZUnits (const char *) |
virtual char * | GetZUnits () |
virtual void | SetXLabelFormat (const char *) |
virtual char * | GetXLabelFormat () |
virtual void | SetYLabelFormat (const char *) |
virtual char * | GetYLabelFormat () |
virtual void | SetZLabelFormat (const char *) |
virtual char * | GetZLabelFormat () |
virtual void | SetInertia (int) |
virtual int | GetInertia () |
virtual void | SetCornerOffset (double) |
virtual double | GetCornerOffset () |
virtual void | SetXAxisVisibility (int) |
virtual int | GetXAxisVisibility () |
virtual void | XAxisVisibilityOn () |
virtual void | XAxisVisibilityOff () |
virtual void | SetYAxisVisibility (int) |
virtual int | GetYAxisVisibility () |
virtual void | YAxisVisibilityOn () |
virtual void | YAxisVisibilityOff () |
virtual void | SetZAxisVisibility (int) |
virtual int | GetZAxisVisibility () |
virtual void | ZAxisVisibilityOn () |
virtual void | ZAxisVisibilityOff () |
virtual void | SetXAxisLabelVisibility (int) |
virtual int | GetXAxisLabelVisibility () |
virtual void | XAxisLabelVisibilityOn () |
virtual void | XAxisLabelVisibilityOff () |
virtual void | SetXAxisTickVisibility (int) |
virtual int | GetXAxisTickVisibility () |
virtual void | XAxisTickVisibilityOn () |
virtual void | XAxisTickVisibilityOff () |
virtual void | SetXAxisMinorTickVisibility (int) |
virtual int | GetXAxisMinorTickVisibility () |
virtual void | XAxisMinorTickVisibilityOn () |
virtual void | XAxisMinorTickVisibilityOff () |
virtual void | SetTickLocation (int) |
virtual int | GetTickLocation () |
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void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | GetActors (vtkPropCollection *) |
virtual int | HasTranslucentPolygonalGeometry () |
virtual void | Render (vtkRenderer *, vtkMapper *) |
void | ShallowCopy (vtkProp *prop) |
void | ReleaseGraphicsResources (vtkWindow *) |
virtual vtkProperty * | MakeProperty () |
virtual void | SetMapper (vtkMapper *) |
virtual void | ApplyProperties () |
unsigned long int | GetMTime () |
virtual unsigned long | GetRedrawMTime () |
virtual bool | GetSupportsSelection () |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *viewport) |
void | SetProperty (vtkProperty *lut) |
vtkProperty * | GetProperty () |
void | SetBackfaceProperty (vtkProperty *lut) |
virtual vtkProperty * | GetBackfaceProperty () |
virtual void | SetTexture (vtkTexture *) |
virtual vtkTexture * | GetTexture () |
virtual vtkMapper * | GetMapper () |
void | GetBounds (double bounds[6]) |
double * | GetBounds () |
virtual void | InitPartTraversal () |
virtual vtkActor * | GetNextPart () |
virtual int | GetNumberOfParts () |
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void | PrintSelf (ostream &os, vtkIndent indent) |
void | ShallowCopy (vtkProp *prop) |
void | SetScale (double s) |
double * | GetCenter () |
double * | GetXRange () |
double * | GetYRange () |
double * | GetZRange () |
double | GetLength () |
void | RotateX (double) |
void | RotateY (double) |
void | RotateZ (double) |
void | RotateWXYZ (double, double, double, double) |
void | SetOrientation (double, double, double) |
void | SetOrientation (double a[3]) |
double * | GetOrientationWXYZ () |
void | AddOrientation (double, double, double) |
void | AddOrientation (double a[3]) |
void | PokeMatrix (vtkMatrix4x4 *matrix) |
void | InitPathTraversal () |
unsigned long int | GetMTime () |
unsigned long int | GetUserTransformMatrixMTime () |
virtual void | ComputeMatrix () |
virtual void | SetPosition (double _arg1, double _arg2, double _arg3) |
virtual void | SetPosition (double _arg[3]) |
virtual double * | GetPosition () |
virtual void | GetPosition (double data[3]) |
void | AddPosition (double deltaPosition[3]) |
void | AddPosition (double deltaX, double deltaY, double deltaZ) |
virtual void | SetOrigin (double _arg1, double _arg2, double _arg3) |
virtual void | SetOrigin (double _arg[3]) |
virtual double * | GetOrigin () |
virtual void | GetOrigin (double data[3]) |
virtual void | SetScale (double _arg1, double _arg2, double _arg3) |
virtual void | SetScale (double _arg[3]) |
virtual double * | GetScale () |
virtual void | GetScale (double data[3]) |
void | SetUserTransform (vtkLinearTransform *transform) |
virtual vtkLinearTransform * | GetUserTransform () |
void | SetUserMatrix (vtkMatrix4x4 *matrix) |
vtkMatrix4x4 * | GetUserMatrix () |
virtual void | GetMatrix (vtkMatrix4x4 *m) |
virtual void | GetMatrix (double m[16]) |
void | GetBounds (double bounds[6]) |
double * | GetOrientation () |
void | GetOrientation (double o[3]) |
vtkMatrix4x4 * | GetMatrix () |
virtual int | GetIsIdentity () |
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virtual void | Pick () |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
virtual void | GetActors2D (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | SetVisibility (int) |
virtual int | GetVisibility () |
virtual void | VisibilityOn () |
virtual void | VisibilityOff () |
virtual void | SetPickable (int) |
virtual int | GetPickable () |
virtual void | PickableOn () |
virtual void | PickableOff () |
virtual void | SetDragable (int) |
virtual int | GetDragable () |
virtual void | DragableOn () |
virtual void | DragableOff () |
virtual void | SetUseBounds (bool) |
virtual bool | GetUseBounds () |
virtual void | UseBoundsOn () |
virtual void | UseBoundsOff () |
virtual vtkAssemblyPath * | GetNextPath () |
virtual int | GetNumberOfPaths () |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
virtual vtkInformation * | GetPropertyKeys () |
virtual void | SetPropertyKeys (vtkInformation *keys) |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual int | RenderOverlay (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
virtual void | RestoreEstimatedRenderTime () |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
virtual double | GetAllocatedRenderTime () |
void | SetRenderTimeMultiplier (double t) |
virtual double | GetRenderTimeMultiplier () |
virtual int | GetNumberOfConsumers () |
void | AddConsumer (vtkObject *c) |
void | RemoveConsumer (vtkObject *c) |
vtkObject * | GetConsumer (int i) |
int | IsConsumer (vtkObject *c) |
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virtual void | DebugOn () |
virtual void | DebugOff () |
unsigned char | GetDebug () |
void | SetDebug (unsigned char debugFlag) |
virtual void | Modified () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &os) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkCubeAxesActor * | SafeDownCast (vtkObject *o) |
static vtkCubeAxesActor * | New () |
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static int | IsTypeOf (const char *type) |
static vtkActor * | SafeDownCast (vtkObject *o) |
static vtkActor * | New () |
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static int | IsTypeOf (const char *type) |
static vtkProp3D * | SafeDownCast (vtkObject *o) |
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static int | IsTypeOf (const char *type) |
static vtkProp * | SafeDownCast (vtkObject *o) |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObject *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
vtkCubeAxesActor () | |
~vtkCubeAxesActor () | |
int | LabelExponent (double min, double max) |
int | Digits (double min, double max) |
double | MaxOf (double, double) |
double | MaxOf (double, double, double, double) |
double | FFix (double) |
double | FSign (double, double) |
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vtkActor () | |
~vtkActor () | |
int | GetIsOpaque () |
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vtkProp3D () | |
~vtkProp3D () | |
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vtkProp () | |
~vtkProp () | |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &os) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
create a plot of a bounding box edges -
$Date$ $Revision$ used for navigation
vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space.
To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes.
The Bounds instance variable (an array of six doubles) is used to determine the bounding box.
Definition at line 70 of file vtkCubeAxesActor.h.
typedef vtkActor vtkCubeAxesActor::Superclass |
Definition at line 73 of file vtkCubeAxesActor.h.
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Reimplemented from vtkActor.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkActor.
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Instantiate object with label format "6.3g" and the number of labels per axis set to 3.
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Draw the axes as per the vtkProp superclass' API.
Definition at line 83 of file vtkCubeAxesActor.h.
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Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Implements vtkProp3D.
void vtkCubeAxesActor::GetBounds | ( | double & | xmin, |
double & | xmax, | ||
double & | ymin, | ||
double & | ymax, | ||
double & | zmin, | ||
double & | zmax | ||
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Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
void vtkCubeAxesActor::GetBounds | ( | double | bounds[6] | ) |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetXAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetYAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetZAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
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Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
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Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
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Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
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Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
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Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 127 of file vtkCubeAxesActor.h.
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Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 129 of file vtkCubeAxesActor.h.
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Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 131 of file vtkCubeAxesActor.h.
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Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 133 of file vtkCubeAxesActor.h.
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Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 135 of file vtkCubeAxesActor.h.
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Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
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Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
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Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
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Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
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Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
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Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
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Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
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Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
|
virtual |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
|
virtual |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
|
virtual |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
|
virtual |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkProp.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of labels for each axis.
|
virtual |
Turn on and off the visibility of labels for each axis.
|
virtual |
Turn on and off the visibility of labels for each axis.
|
virtual |
Turn on and off the visibility of labels for each axis.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Turn on and off the visibility of ticks for each axis.
|
virtual |
Turn on and off the visibility of ticks for each axis.
|
virtual |
Turn on and off the visibility of ticks for each axis.
|
virtual |
Turn on and off the visibility of ticks for each axis.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Set/Get the location of ticks marks.
|
virtual |
Set/Get the location of ticks marks.
|
inline |
Definition at line 264 of file vtkCubeAxesActor.h.
|
inline |
Definition at line 266 of file vtkCubeAxesActor.h.
|
inline |
Definition at line 268 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetLabelScaling | ( | bool | , |
int | , | ||
int | , | ||
int | |||
) |
void vtkCubeAxesActor::ShallowCopy | ( | vtkCubeAxesActor * | actor | ) |
Shallow copy of a KatCubeAxesActor.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
Definition at line 286 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 288 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 289 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 293 of file vtkCubeAxesActor.h.
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protected |
Definition at line 294 of file vtkCubeAxesActor.h.
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protected |
Definition at line 295 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 297 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 298 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 299 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 300 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 301 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 302 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 304 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 305 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 306 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 308 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 310 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 311 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 312 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 314 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 315 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 316 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 318 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 319 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 320 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 322 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 323 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 324 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 326 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 327 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 328 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 330 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 331 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 332 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 333 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 334 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 335 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 336 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 338 of file vtkCubeAxesActor.h.