43 #ifndef __vtkLabeledTreeMapDataMapper_h
44 #define __vtkLabeledTreeMapDataMapper_h
69 virtual vtkTree *GetInputTree();
72 virtual void SetRectanglesArrayName(
const char*
name);
78 vtkGetMacro(ClipTextMode,
int);
79 vtkSetMacro(ClipTextMode,
int);
84 vtkGetMacro(ChildMotion,
int);
85 vtkSetMacro(ChildMotion,
int);
90 vtkGetMacro(DynamicLevel,
int);
91 vtkSetMacro(DynamicLevel,
int);
99 void SetFontSizeRange(
int maxSize,
int minSize,
int delta=4);
100 void GetFontSizeRange(
int range[3]);
106 void SetLevelRange(
int startLevel,
int endLevel);
107 void GetLevelRange(
int range[2]);
115 int activeComp,
int numComps);
119 void UpdateFontSizes();
121 int GetStringSize(
char *
string,
int level);
123 int ConvertToDC(
float *origBoxInfo,
float *newBoxInfo);
126 int AnalyseLabel(
char *
string,
int level,
float *blimitsDC,
129 int ApplyMasks(
int level,
float flimits[4],
float blimits[4]);
136 double BoxTrans[2][2];
137 double WindowLimits[2][2];
139 float (*LabelMasks)[4];
static vtkLabeledDataMapper * New()
abstract specification for Viewports
draw text labels on a tree map
a actor that draws 2D data
dynamic, self-adjusting array of float
a vtkAbstractArray subclass for strings
draw text labels at dataset points
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor)
window superclass for vtkRenderWindow
vtkTextProperty ** HLabelProperties
vtkTextProperty * VerticalLabelProperty
a simple class to control print indentation
list of point or cell ids
abstract superclass for arrays of numeric data
virtual void ReleaseGraphicsResources(vtkWindow *)
represent text properties.
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems ...
void PrintSelf(ostream &os, vtkIndent indent)
A rooted tree data structure.
void RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor)
represent and manipulate 3D points
vtkViewport * CurrentViewPort