26 #ifndef __vtkOpenGLVolumeTextureMapper3D_h
27 #define __vtkOpenGLVolumeTextureMapper3D_h
31 #ifndef VTK_IMPLEMENT_MESA_CXX
32 # include "vtkOpenGL.h"
67 vtkGetMacro( Initialized,
int );
82 GLfloat lightDirection[2][4],
83 GLfloat lightDiffuseColor[2][4],
84 GLfloat lightSpecularColor[2][4],
85 GLfloat halfwayVector[2][4],
112 void RenderOneIndependentNoShadeFP(
vtkRenderer *ren,
131 void SetupRegisterCombinersNoShadeNV(
vtkRenderer *ren,
135 void SetupRegisterCombinersShadeNV(
vtkRenderer *ren,
139 void DeleteTextureIndex( GLuint *
index );
140 void CreateTextureIndex( GLuint *
index );
represents a volume (data & properties) in a rendered scene
volume render with 3D texture mapping
vtkRenderWindow * RenderWindow
virtual int IsRenderSupported(vtkVolumeProperty *, vtkRenderer *vtkNotUsed(r))
abstract specification for renderers
virtual void Render(vtkRenderer *, vtkVolume *)
window superclass for vtkRenderWindow
bool SupportsNonPowerOfTwoTextures
a simple class to control print indentation
concrete implementation of 3D volume texture mapping
void PrintSelf(ostream &os, vtkIndent indent)
represents the common properties for rendering a volume.
bool SupportsCompressedTexture
create a window for renderers to draw into
virtual int IsTextureSizeSupported(int vtkNotUsed(size)[3], int vtkNotUsed(components))
virtual void ReleaseGraphicsResources(vtkWindow *)
static vtkVolumeTextureMapper3D * New()