27 #ifndef __vtkOpenGLRenderWindow_h
28 #define __vtkOpenGLRenderWindow_h
32 #include "vtkOpenGL.h"
50 static void SetGlobalMaximumNumberOfMultiSamples(
int val);
51 static int GetGlobalMaximumNumberOfMultiSamples();
59 virtual unsigned char *
GetPixelData(
int x,
int y,
int x2,
int y2,
int front);
60 virtual int GetPixelData(
int x,
int y,
int x2,
int y2,
int front,
74 int front,
int blend=0);
76 int front,
int blend=0);
83 unsigned char *
data,
int front,
93 virtual int GetZbufferData(
int x1,
int y1,
int x2,
int y2,
float* z );
96 virtual int SetZbufferData(
int x1,
int y1,
int x2,
int y2,
float *buffer );
102 void RegisterTextureResource (GLuint
id);
112 virtual void OpenGLInit();
119 unsigned int GetBackLeftBuffer();
126 unsigned int GetBackRightBuffer();
133 unsigned int GetFrontLeftBuffer();
140 unsigned int GetFrontRightBuffer();
147 unsigned int GetBackBuffer();
154 unsigned int GetFrontBuffer();
203 unsigned char*
data);
210 int CreateHardwareOffScreenWindow(
int width,
int height);
215 void DestroyHardwareOffScreenWindow();
223 unsigned int TextureObjects[4];
229 virtual void CreateAWindow()=0;
232 virtual void DestroyWindow()=0;
virtual int HasGraphicError()=0
int OffScreenUseFrameBuffer
vtkTimeStamp ContextCreationTime
virtual unsigned char * GetPixelData(int x, int y, int x2, int y2, int front)=0
record modification and/or execution time
dynamic, self-adjusting array of float
vtkTextureUnitManager * TextureUnitManager
virtual int GetColorBufferSizes(int *rgba)=0
unsigned int FrontLeftBuffer
virtual int SetRGBAPixelData(int x, int y, int x2, int y2, float *, int front, int blend=0)=0
virtual unsigned char * GetRGBACharPixelData(int x, int y, int x2, int y2, int front)=0
vtkIdList * TextureResourceIds
unsigned int LastGraphicError
a simple class to control print indentation
virtual void CheckGraphicError()=0
virtual void ReleaseRGBAPixelData(float *data)=0
unsigned int FrameBufferObject
list of point or cell ids
unsigned int BackLeftBuffer
virtual int GetDepthBufferSize()=0
void PrintSelf(ostream &os, vtkIndent indent)
virtual int SetZbufferData(int x, int y, int x2, int y2, float *z)=0
virtual float * GetRGBAPixelData(int x, int y, int x2, int y2, int front)=0
virtual void StereoUpdate()
Interface class for querying and using OpenGL extensions.
dynamic, self-adjusting array of unsigned char
allocate/free texture units.
unsigned int BackRightBuffer
create a window for renderers to draw into
virtual float * GetZbufferData(int x, int y, int x2, int y2)=0
unsigned int FrontRightBuffer
unsigned int DepthRenderBufferObject
virtual int SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front)=0
virtual int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)=0
virtual void WaitForCompletion()=0
virtual const char * GetLastGraphicErrorString()=0