29 #ifndef __vtkX3DExporter_h
30 #define __vtkX3DExporter_h
52 vtkSetStringMacro(FileName);
53 vtkGetStringMacro(FileName);
58 vtkSetMacro(Speed,
double);
59 vtkGetMacro(Speed,
double);
64 vtkSetClampMacro(Binary,
int, 0, 1);
65 vtkBooleanMacro(Binary,
int);
66 vtkGetMacro(Binary,
int);
71 vtkSetClampMacro(Fastest,
int, 0, 1);
72 vtkBooleanMacro(Fastest,
int);
73 vtkGetMacro(Fastest,
int);
89 void WriteATextActor2D(
vtkActor2D *anTextActor2D,
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
a actor that draws 2D data
abstract specification for renderers
a simple class to control print indentation
a virtual light for 3D rendering
abstract superclass for arrays of numeric data
dynamic, self-adjusting array of unsigned char
void PrintSelf(ostream &os, vtkIndent indent)
represent and manipulate 3D points