55 #ifndef __vtkVisibleCellSelector_h
56 #define __vtkVisibleCellSelector_h
80 void SetArea(
unsigned int x0,
unsigned int y0,
81 unsigned int x1,
unsigned int y1);
86 void GetArea(
unsigned int &x0,
unsigned int &y0,
87 unsigned int &x1,
unsigned int &y1);
94 virtual void SetProcessorId(
unsigned int pid);
95 vtkGetMacro(ProcessorId,
unsigned int);
105 void SetRenderPasses(
int DoProcessor,
int DoActor,
106 int DoCellIdHi,
int DoCellIdMid,
int DoCellIdLo,
147 void GetPixelSelection(
int displayPos[2],
160 void SavePixelBuffer(
int pass,
unsigned char *src);
164 void ComputeSelectedIds();
167 void SetSelectMode(
int mode);
170 void SetSelectConst(
unsigned int constant);
191 unsigned char *PixBuffer[6];
abstract superclass for all actors, volumes and annotations
abstract base class for most VTK objects
vtkIdTypeArray * SelectedIds
abstract specification for renderers
A node in a selection tree. Used to store selection results.
dynamic, self-adjusting array of vtkIdType
DEPRECATED A vtkPolyDataPainter that colors each polygon with a color coded integer.
dynamic, self-adjusting array of int
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
vtkIdTypeArray * VertexLists
vtkIdentColoredPainter * IdentPainter
A helper that orchestrates color buffer visible cell selection. This is deprecated. Refer to vtkHardwareSelector instead.
vtkIntArray * PixelCounts
vtkIdTypeArray * VertexPointers