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vtkPointSetAlgorithm Class Reference

Superclass for algorithms that produce output of the same type as input. More...

#include <vtkPointSetAlgorithm.h>

Inherits vtkAlgorithm.

Public Types

typedef vtkAlgorithm Superclass
 

Public Member Functions

virtual const char * GetClassName ()
 
virtual int IsA (const char *type)
 
void PrintSelf (ostream &os, vtkIndent indent)
 
vtkPolyDataGetPolyDataOutput ()
 
vtkStructuredGridGetStructuredGridOutput ()
 
vtkUnstructuredGridGetUnstructuredGridOutput ()
 
vtkDataObjectGetInput ()
 
vtkPointSetGetOutput ()
 
vtkPointSetGetOutput (int)
 
void SetInput (vtkDataObject *)
 
void SetInput (int, vtkDataObject *)
 
void SetInput (vtkPointSet *)
 
void SetInput (int, vtkPointSet *)
 
void AddInput (vtkDataObject *)
 
void AddInput (vtkPointSet *)
 
void AddInput (int, vtkPointSet *)
 
void AddInput (int, vtkDataObject *)
 
virtual int ProcessRequest (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
 

Static Public Member Functions

static vtkPointSetAlgorithmNew ()
 
static int IsTypeOf (const char *type)
 
static vtkPointSetAlgorithmSafeDownCast (vtkObject *o)
 

Protected Member Functions

 vtkPointSetAlgorithm ()
 
 ~vtkPointSetAlgorithm ()
 
virtual int FillOutputPortInformation (int port, vtkInformation *info)
 
virtual int FillInputPortInformation (int port, vtkInformation *info)
 
virtual int RequestDataObject (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
 
virtual int ExecuteInformation (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
 
virtual int RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
 
virtual int ComputeInputUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
 

Detailed Description

Superclass for algorithms that produce output of the same type as input.

vtkPointSetAlgorithm is a convenience class to make writing algorithms easier. It is also designed to help transition old algorithms to the new pipeline architecture. Ther are some assumptions and defaults made by this class you should be aware of. This class defaults such that your filter will have one input port and one output port. If that is not the case simply change it with SetNumberOfInputPorts etc. See this classes contstructor for the default. This class also provides a FillInputPortInfo method that by default says that all inputs will be PointSet. If that isn't the case then please override this method in your subclass. This class breaks out the downstream requests into seperate functions such as RequestDataObject RequestData and ExecuteInformation. The default implementation of RequestDataObject will create an output data of the same type as the input.

Definition at line 43 of file vtkPointSetAlgorithm.h.

Member Typedef Documentation

typedef vtkAlgorithm vtkPointSetAlgorithm::Superclass

Definition at line 47 of file vtkPointSetAlgorithm.h.

Constructor & Destructor Documentation

vtkPointSetAlgorithm::vtkPointSetAlgorithm ( )
protected
vtkPointSetAlgorithm::~vtkPointSetAlgorithm ( )
inlineprotected

Definition at line 103 of file vtkPointSetAlgorithm.h.

Member Function Documentation

static vtkPointSetAlgorithm* vtkPointSetAlgorithm::New ( )
static
virtual const char* vtkPointSetAlgorithm::GetClassName ( )
virtual
static int vtkPointSetAlgorithm::IsTypeOf ( const char *  type)
static
virtual int vtkPointSetAlgorithm::IsA ( const char *  type)
virtual
static vtkPointSetAlgorithm* vtkPointSetAlgorithm::SafeDownCast ( vtkObject o)
static
void vtkPointSetAlgorithm::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
vtkPointSet* vtkPointSetAlgorithm::GetOutput ( )

Get the output data object for a port on this algorithm.

vtkPointSet* vtkPointSetAlgorithm::GetOutput ( int  )

Get the output data object for a port on this algorithm.

vtkPolyData* vtkPointSetAlgorithm::GetPolyDataOutput ( )

Get the output as vtkPolyData.

vtkStructuredGrid* vtkPointSetAlgorithm::GetStructuredGridOutput ( )

Get the output as vtkStructuredGrid.

vtkUnstructuredGrid* vtkPointSetAlgorithm::GetUnstructuredGridOutput ( )

Get the output as vtkUnstructuredGrid.

void vtkPointSetAlgorithm::SetInput ( vtkDataObject )

Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.

void vtkPointSetAlgorithm::SetInput ( int  ,
vtkDataObject  
)

Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.

void vtkPointSetAlgorithm::SetInput ( vtkPointSet )

Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.

void vtkPointSetAlgorithm::SetInput ( int  ,
vtkPointSet  
)

Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.

void vtkPointSetAlgorithm::AddInput ( vtkDataObject )

Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.

void vtkPointSetAlgorithm::AddInput ( vtkPointSet )

Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.

void vtkPointSetAlgorithm::AddInput ( int  ,
vtkPointSet  
)

Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.

void vtkPointSetAlgorithm::AddInput ( int  ,
vtkDataObject  
)

Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.

vtkDataObject* vtkPointSetAlgorithm::GetInput ( )
virtual int vtkPointSetAlgorithm::ProcessRequest ( vtkInformation request,
vtkInformationVector **  inputVector,
vtkInformationVector outputVector 
)
virtual

see vtkAlgorithm for details

virtual int vtkPointSetAlgorithm::RequestDataObject ( vtkInformation request,
vtkInformationVector **  inputVector,
vtkInformationVector outputVector 
)
protectedvirtual

This is called by the superclass. This is the method you should override.

virtual int vtkPointSetAlgorithm::ExecuteInformation ( vtkInformation ,
vtkInformationVector **  ,
vtkInformationVector  
)
inlineprotectedvirtual

This is called by the superclass. This is the method you should override.

Definition at line 116 of file vtkPointSetAlgorithm.h.

virtual int vtkPointSetAlgorithm::RequestData ( vtkInformation ,
vtkInformationVector **  ,
vtkInformationVector  
)
inlineprotectedvirtual

This is called by the superclass. This is the method you should override.

Definition at line 124 of file vtkPointSetAlgorithm.h.

virtual int vtkPointSetAlgorithm::ComputeInputUpdateExtent ( vtkInformation ,
vtkInformationVector **  ,
vtkInformationVector  
)
inlineprotectedvirtual

This is called by the superclass. This is the method you should override.

Definition at line 132 of file vtkPointSetAlgorithm.h.

virtual int vtkPointSetAlgorithm::FillOutputPortInformation ( int  port,
vtkInformation info 
)
protectedvirtual
virtual int vtkPointSetAlgorithm::FillInputPortInformation ( int  port,
vtkInformation info 
)
protectedvirtual

The documentation for this class was generated from the following file: