Visual Servoing Platform  version 3.3.0
servoSimuPoint2DCamVelocity2.cpp

Servo a point:

wrt. servoSimuPoint2DCamVelocity1.cpp only the type of control law is modified. This illustrates the need for Jacobian update and Twist transformation matrix initialization.

Interaction matrix is computed as the mean of the current and desired interaction matrix.

/****************************************************************************
*
* ViSP, open source Visual Servoing Platform software.
* Copyright (C) 2005 - 2019 by Inria. All rights reserved.
*
* This software is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact Inria about acquiring a ViSP Professional
* Edition License.
*
* See http://visp.inria.fr for more information.
*
* This software was developed at:
* Inria Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
*
* If you have questions regarding the use of this file, please contact
* Inria at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* Description:
* Simulation of a 2D visual servoing on a point.
*
* Authors:
* Eric Marchand
* Fabien Spindler
*
*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <visp3/core/vpHomogeneousMatrix.h>
#include <visp3/core/vpMath.h>
#include <visp3/io/vpParseArgv.h>
#include <visp3/robot/vpSimulatorCamera.h>
#include <visp3/visual_features/vpFeatureBuilder.h>
#include <visp3/visual_features/vpFeaturePoint.h>
#include <visp3/vs/vpServo.h>
// List of allowed command line options
#define GETOPTARGS "h"
void usage(const char *name, const char *badparam);
bool getOptions(int argc, const char **argv);
void usage(const char *name, const char *badparam)
{
fprintf(stdout, "\n\
Simulation of a 2D visual servoing on a point:\n\
- eye-in-hand control law,\n\
- articular velocity are computed,\n\
- without display.\n\
\n\
SYNOPSIS\n\
%s [-h]\n", name);
fprintf(stdout, "\n\
OPTIONS: Default\n\
\n\
-h\n\
Print the help.\n");
if (badparam)
fprintf(stdout, "\nERROR: Bad parameter [%s]\n", badparam);
}
bool getOptions(int argc, const char **argv)
{
const char *optarg_;
int c;
while ((c = vpParseArgv::parse(argc, argv, GETOPTARGS, &optarg_)) > 1) {
switch (c) {
case 'h':
usage(argv[0], NULL);
return false;
break;
default:
usage(argv[0], optarg_);
return false;
break;
}
}
if ((c == 1) || (c == -1)) {
// standalone param or error
usage(argv[0], NULL);
std::cerr << "ERROR: " << std::endl;
std::cerr << " Bad argument " << optarg_ << std::endl << std::endl;
return false;
}
return true;
}
int main(int argc, const char **argv)
{
try {
// Read the command line options
if (getOptions(argc, argv) == false) {
exit(-1);
}
vpServo task;
std::cout << std::endl;
std::cout << "-------------------------------------------------------" << std::endl;
std::cout << " Test program for vpServo " << std::endl;
std::cout << " Eye-in-hand task control, articular velocity are computed" << std::endl;
std::cout << " Simulation " << std::endl;
std::cout << " task : servo a point " << std::endl;
std::cout << "-------------------------------------------------------" << std::endl;
std::cout << std::endl;
// sets the initial camera location
cMo[0][3] = 0.1;
cMo[1][3] = 0.2;
cMo[2][3] = 2;
// Compute the position of the object in the world frame
robot.getPosition(wMc);
wMo = wMc * cMo;
// sets the point coordinates in the world frame
vpPoint point(0, 0, 0);
// computes the point coordinates in the camera frame and its 2D
// coordinates
point.track(cMo);
// sets the current position of the visual feature
vpFeatureBuilder::create(p, point); // retrieve x,y and Z of the vpPoint structure
// sets the desired position of the visual feature
pd.buildFrom(0, 0, 1);
// define the task
// - we want an eye-in-hand control law
// - articular velocity are computed
// Set the position of the end-effector frame in the camera frame
task.set_cVe(cVe);
// Set the Jacobian (expressed in the end-effector frame)
vpMatrix eJe;
robot.get_eJe(eJe);
task.set_eJe(eJe);
// we want to see a point on a point
task.addFeature(p, pd);
// set the gain
task.setLambda(1);
// Display task information
task.print();
unsigned int iter = 0;
// loop
while (iter++ < 100) {
std::cout << "---------------------------------------------" << iter << std::endl;
// Set the Jacobian (expressed in the end-effector frame)
// since q is modified eJe is modified
robot.get_eJe(eJe);
task.set_eJe(eJe);
// get the robot position
robot.getPosition(wMc);
// Compute the position of the object frame in the camera frame
cMo = wMc.inverse() * wMo;
// new point position
point.track(cMo);
vpFeatureBuilder::create(p, point); // retrieve x,y and Z of the vpPoint structure
pd.buildFrom(0, 0, 1); // Since vpServo::MEAN interaction matrix is
// used, we need to update the desired feature at
// each iteration
// compute the control law
v = task.computeControlLaw();
// send the camera velocity to the controller
std::cout << "|| s - s* || = " << (task.getError()).sumSquare() << std::endl;
}
// Display task information
task.print();
task.kill();
return EXIT_SUCCESS;
} catch (const vpException &e) {
std::cout << "Catch a ViSP exception: " << e << std::endl;
return EXIT_FAILURE;
}
}
vpServo::kill
void kill()
Definition: vpServo.cpp:192
vpFeaturePoint::buildFrom
void buildFrom(double x, double y, double Z)
Definition: vpFeaturePoint.cpp:395
vpServo::set_eJe
void set_eJe(const vpMatrix &eJe_)
Definition: vpServo.h:508
vpServo::setLambda
void setLambda(double c)
Definition: vpServo.h:406
vpFeatureBuilder::create
static void create(vpFeaturePoint &s, const vpCameraParameters &cam, const vpDot &d)
Definition: vpFeatureBuilderPoint.cpp:93
vpServo::set_cVe
void set_cVe(const vpVelocityTwistMatrix &cVe_)
Definition: vpServo.h:450
vpSimulatorCamera
Class that defines the simplest robot: a free flying camera.
Definition: vpSimulatorCamera.h:107
vpColVector
Implementation of column vector and the associated operations.
Definition: vpColVector.h:130
vpServo::MEAN
@ MEAN
Definition: vpServo.h:194
vpMatrix
Implementation of a matrix and operations on matrices.
Definition: vpMatrix.h:164
vpServo::setServo
void setServo(const vpServoType &servo_type)
Definition: vpServo.cpp:223
vpParseArgv::parse
static bool parse(int *argcPtr, const char **argv, vpArgvInfo *argTable, int flags)
Definition: vpParseArgv.cpp:69
vpSimulatorCamera::getPosition
vpHomogeneousMatrix getPosition() const
Definition: vpSimulatorCamera.cpp:119
vpServo::print
void print(const vpServo::vpServoPrintType display_level=ALL, std::ostream &os=std::cout)
Definition: vpServo.cpp:313
vpServo::getError
vpColVector getError() const
Definition: vpServo.h:282
vpVelocityTwistMatrix
Definition: vpVelocityTwistMatrix.h:166
vpSimulatorCamera::get_eJe
void get_eJe(vpMatrix &eJe)
Definition: vpSimulatorCamera.cpp:108
vpRobot::CAMERA_FRAME
@ CAMERA_FRAME
Definition: vpRobot.h:82
vpServo::EYEINHAND_L_cVe_eJe
@ EYEINHAND_L_cVe_eJe
Definition: vpServo.h:163
vpServo::addFeature
void addFeature(vpBasicFeature &s, vpBasicFeature &s_star, unsigned int select=vpBasicFeature::FEATURE_ALL)
Definition: vpServo.cpp:497
vpFeaturePoint
Class that defines a 2D point visual feature which is composed by two parameters that are the cartes...
Definition: vpFeaturePoint.h:181
vpServo::setInteractionMatrixType
void setInteractionMatrixType(const vpServoIteractionMatrixType &interactionMatrixType, const vpServoInversionType &interactionMatrixInversion=PSEUDO_INVERSE)
Definition: vpServo.cpp:574
vpServo
Definition: vpServo.h:150
vpServo::computeControlLaw
vpColVector computeControlLaw()
Definition: vpServo.cpp:935
vpHomogeneousMatrix::inverse
vpHomogeneousMatrix inverse() const
Definition: vpHomogeneousMatrix.cpp:641
vpPoint
Class that defines what is a point.
Definition: vpPoint.h:58
vpHomogeneousMatrix
Implementation of an homogeneous matrix and operations on such kind of matrices.
Definition: vpHomogeneousMatrix.h:149
vpSimulatorCamera::setVelocity
void setVelocity(const vpRobot::vpControlFrameType frame, const vpColVector &vel)
Definition: vpSimulatorCamera.cpp:198
vpException
error that can be emited by ViSP classes.
Definition: vpException.h:71