Unity 8
Cursor.qml
1 /*
2  * Copyright (C) 2015-2016 Canonical, Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 import QtQuick 2.4
18 import Cursor 1.1
19 import Powerd 0.1
20 
21 MousePointer {
22  id: mousePointer
23 
24  CursorImageInfo {
25  id: imageInfo
26  themeName: mousePointer.themeName
27  cursorName: mousePointer.cursorName
28  }
29 
30  Loader {
31  active: mousePointer.visible && imageInfo.frameCount > 1
32  sourceComponent: AnimatedSprite {
33  x: -imageInfo.hotspot.x
34  y: -imageInfo.hotspot.y
35  source: "image://cursor/" + mousePointer.themeName + "/" + mousePointer.cursorName
36 
37  interpolate: false
38 
39  width: imageInfo.frameWidth
40  height: imageInfo.frameHeight
41 
42  frameCount: imageInfo.frameCount
43  frameDuration: imageInfo.frameDuration
44  frameWidth: imageInfo.frameWidth
45  frameHeight: imageInfo.frameHeight
46 
47  running: Powerd.status === Powerd.On
48  }
49  }
50 
51  Loader {
52  active: mousePointer.visible && imageInfo.frameCount === 1
53  sourceComponent: Image {
54  x: -imageInfo.hotspot.x
55  y: -imageInfo.hotspot.y
56  source: "image://cursor/" + mousePointer.themeName + "/" + mousePointer.cursorName
57  }
58  }
59 }