Unity 8
WindowedFullscreenPolicy.qml
1 /*
2  * Copyright (C) 2016 Canonical, Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 import QtQml 2.2
18 import Unity.Application 0.1
19 
20 // This component will change the state of the surface when the stage is loaded.
21 //
22 // On first surface load; if the surface is set to low chrome & fullscreen, the
23 // state of the window is returned to restored.
24 QtObject {
25  property bool active: true
26  property QtObject application: null
27 
28  readonly property var lastSurface: application && application.session ?
29  application.session.lastSurface : null
30  property bool _firstTimeSurface: true
31 
32  onLastSurfaceChanged: {
33  if (!active || !lastSurface) return;
34  if (!_firstTimeSurface) return;
35  _firstTimeSurface = false;
36 
37  if (lastSurface.state === Mir.FullscreenState && lastSurface.shellChrome === Mir.LowChrome) {
38  lastSurface.state = Mir.RestoredState;
39  }
40  }
41 }