2 * Copyright (C) 2013-2016 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 import QtQuick.Window 2.2
19 import AccountsService 0.1
20 import Unity.Application 0.1
21 import Ubuntu.Components 1.3
22 import Ubuntu.Components.Popups 1.3
23 import Ubuntu.Gestures 0.1
24 import Ubuntu.Telephony 0.1 as Telephony
25 import Unity.Connectivity 0.1
26 import Unity.Launcher 0.1
27 import GlobalShortcut 1.0 // has to be before Utils, because of WindowKeysFilter
31 import SessionBroadcast 0.1
36 import "Notifications"
40 import Unity.Notifications 1.0 as NotificationBackend
41 import Unity.Session 0.1
42 import Unity.DashCommunicator 0.1
43 import Unity.Indicators 0.1 as Indicators
50 // to be set from outside
51 property int orientationAngle: 0
52 property int orientation
53 property Orientations orientations
54 property real nativeWidth
55 property real nativeHeight
56 property alias indicatorAreaShowProgress: panel.indicatorAreaShowProgress
57 property bool beingResized
58 property string usageScenario: "phone" // supported values: "phone", "tablet" or "desktop"
59 property string mode: "full-greeter"
60 property alias oskEnabled: inputMethod.enabled
61 function updateFocusedAppOrientation() {
62 applicationsDisplayLoader.item.updateFocusedAppOrientation();
64 function updateFocusedAppOrientationAnimated() {
65 applicationsDisplayLoader.item.updateFocusedAppOrientationAnimated();
67 property bool hasMouse: false
69 // to be read from outside
70 readonly property int mainAppWindowOrientationAngle:
71 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainAppWindowOrientationAngle : 0
73 readonly property bool orientationChangesEnabled: panel.indicators.fullyClosed
74 && (applicationsDisplayLoader.item && applicationsDisplayLoader.item.orientationChangesEnabled)
75 && (!greeter || !greeter.animating)
77 readonly property bool showingGreeter: greeter && greeter.shown
79 property bool startingUp: true
80 Timer { id: finishStartUpTimer; interval: 500; onTriggered: startingUp = false }
82 property int supportedOrientations: {
84 // Ensure we don't rotate during start up
85 return Qt.PrimaryOrientation;
86 } else if (greeter && greeter.shown) {
87 return Qt.PrimaryOrientation;
88 } else if (applicationsDisplayLoader.item) {
89 return shell.orientations.map(applicationsDisplayLoader.item.supportedOrientations);
92 return Qt.PortraitOrientation
93 | Qt.LandscapeOrientation
94 | Qt.InvertedPortraitOrientation
95 | Qt.InvertedLandscapeOrientation;
99 // For autopilot consumption
100 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
102 // internal props from here onwards
103 readonly property var mainApp:
104 applicationsDisplayLoader.item ? applicationsDisplayLoader.item.mainApp : null
106 // Disable everything while greeter is waiting, so that the user can't swipe
107 // the greeter or launcher until we know whether the session is locked.
108 enabled: greeter && !greeter.waiting
110 property real edgeSize: units.gu(2)
113 id: wallpaperResolver
117 readonly property alias greeter: greeterLoader.item
119 function activateApplication(appId) {
120 if (ApplicationManager.findApplication(appId)) {
121 ApplicationManager.requestFocusApplication(appId);
123 var execFlags = shell.usageScenario === "phone" ? ApplicationManager.ForceMainStage
124 : ApplicationManager.NoFlag;
125 ApplicationManager.startApplication(appId, execFlags);
129 function startLockedApp(app) {
130 if (greeter.locked) {
131 greeter.lockedApp = app;
133 shell.activateApplication(app);
137 target: LauncherModel
138 property: "applicationManager"
139 value: ApplicationManager
142 Component.onCompleted: {
143 theme.name = "Ubuntu.Components.Themes.SuruDark"
144 if (ApplicationManager.count > 0) {
145 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
147 finishStartUpTimer.start();
150 LightDM{id: lightDM} // Provide backend access
153 indicators: panel.indicators
158 objectName: "dashCommunicator"
162 id: physicalKeysMapper
163 objectName: "physicalKeysMapper"
165 onPowerKeyLongPressed: dialogs.showPowerDialog();
166 onVolumeDownTriggered: volumeControl.volumeDown();
167 onVolumeUpTriggered: volumeControl.volumeUp();
168 onScreenshotTriggered: screenGrabber.capture();
172 // dummy shortcut to force creation of GlobalShortcutRegistry before WindowKeyFilter
176 Keys.onPressed: physicalKeysMapper.onKeyPressed(event, currentEventTimestamp);
177 Keys.onReleased: physicalKeysMapper.onKeyReleased(event, currentEventTimestamp);
181 onHomeKeyActivated: { launcher.fadeOut(); shell.showHome(); }
182 onTouchBegun: { cursor.opacity = 0; }
184 // move the (hidden) cursor to the last known touch position
185 var mappedCoords = mapFromItem(null, pos.x, pos.y);
186 cursor.x = mappedCoords.x;
187 cursor.y = mappedCoords.y;
193 schema.id: "com.canonical.Unity8"
200 height: parent.height
203 target: ApplicationManager
205 // This signal is also fired when we try to focus the current app
206 // again. We rely on this!
207 onFocusedApplicationIdChanged: {
208 var appId = ApplicationManager.focusedApplicationId;
210 if (tutorial.running && appId != "" && appId != "unity8-dash") {
211 // If this happens on first boot, we may be in edge
212 // tutorial or wizard while receiving a call. But a call
213 // is more important than wizard so just bail out of those.
218 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
219 // If we are in the middle of a call, make dialer lockedApp and show it.
220 // This can happen if user backs out of dialer back to greeter, then
221 // launches dialer again.
222 greeter.lockedApp = appId;
224 greeter.notifyAppFocused(appId);
226 panel.indicators.hide();
229 onApplicationAdded: {
235 id: applicationsDisplayLoader
236 objectName: "applicationsDisplayLoader"
239 // When we have a locked app, we only want to show that one app.
240 // FIXME: do this in a less traumatic way. We currently only allow
241 // locked apps in phone mode (see FIXME in Lockscreen component in
242 // this same file). When that changes, we need to do something
243 // nicer here. But this code is currently just to prevent a
244 // theoretical attack where user enters lockedApp mode, then makes
245 // the screen larger (maybe connects to monitor) and tries to enter
248 property string usageScenario: shell.usageScenario === "phone" || greeter.hasLockedApp
250 : shell.usageScenario
252 if(shell.mode === "greeter") {
253 return "Stages/ShimStage.qml"
254 } else if (applicationsDisplayLoader.usageScenario === "phone") {
255 return "Stages/PhoneStage.qml";
256 } else if (applicationsDisplayLoader.usageScenario === "tablet") {
257 return "Stages/TabletStage.qml";
259 return "Stages/DesktopStage.qml";
263 property bool interactive: tutorial.spreadEnabled
264 && (!greeter || !greeter.shown)
265 && panel.indicators.fullyClosed
266 && launcher.progress == 0
267 && !notifications.useModal
269 onInteractiveChanged: { if (interactive) { focus = true; } }
272 target: applicationsDisplayLoader.item
273 property: "objectName"
277 target: applicationsDisplayLoader.item
278 property: "dragAreaWidth"
279 value: shell.edgeSize
282 target: applicationsDisplayLoader.item
283 property: "maximizedAppTopMargin"
284 // Not just using panel.panelHeight as that changes depending on the focused app.
285 value: panel.indicators.minimizedPanelHeight
288 target: applicationsDisplayLoader.item
289 property: "interactive"
290 value: applicationsDisplayLoader.interactive
293 target: applicationsDisplayLoader.item
294 property: "spreadEnabled"
295 value: tutorial.spreadEnabled && (!greeter || (!greeter.hasLockedApp && !greeter.shown))
298 target: applicationsDisplayLoader.item
299 property: "inverseProgress"
300 value: greeter && greeter.locked ? 0 : launcher.progress
303 target: applicationsDisplayLoader.item
304 property: "shellOrientationAngle"
305 value: shell.orientationAngle
308 target: applicationsDisplayLoader.item
309 property: "shellOrientation"
310 value: shell.orientation
313 target: applicationsDisplayLoader.item
314 property: "orientations"
315 value: shell.orientations
318 target: applicationsDisplayLoader.item
319 property: "background"
320 value: wallpaperResolver.background
323 target: applicationsDisplayLoader.item
324 property: "nativeWidth"
325 value: shell.nativeWidth
328 target: applicationsDisplayLoader.item
329 property: "nativeHeight"
330 value: shell.nativeHeight
333 target: applicationsDisplayLoader.item
334 property: "beingResized"
335 value: shell.beingResized
338 target: applicationsDisplayLoader.item
339 property: "keepDashRunning"
340 value: launcher.shown || launcher.dashSwipe
343 target: applicationsDisplayLoader.item
344 property: "suspended"
348 target: applicationsDisplayLoader.item
349 property: "altTabPressed"
350 value: physicalKeysMapper.altTabPressed
353 target: applicationsDisplayLoader.item
354 property: "leftMargin"
355 value: shell.usageScenario == "desktop" && !settings.autohideLauncher ? launcher.panelWidth: 0
361 objectName: "tutorial"
364 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
365 // we skip the tutorial on the Desktop to avoid using them. The
366 // Desktop doesn't use the same spread design anyway. The tutorial is
367 // all a bit of a placeholder on non-phone form factors right now.
368 // When the design team gives us more guidance, we can do something
370 active: usageScenario != "desktop" && AccountsService.demoEdges
372 paused: lightDM.greeter.active
375 edgeSize: shell.edgeSize
378 AccountsService.demoEdges = false;
379 active = false; // for immediate response / if AS is having problems
386 objectName: "inputMethod"
389 topMargin: panel.panelHeight
390 leftMargin: launcher.lockedVisible ? launcher.panelWidth : 0
392 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
396 target: SessionManager
398 if (!session.parentSession && !session.application) {
399 // nothing is using it. delete it right away
408 anchors.topMargin: panel.panelHeight
409 sourceComponent: shell.mode != "shell" ? integratedGreeter :
410 Qt.createComponent(Qt.resolvedUrl("Greeter/ShimGreeter.qml"));
412 item.objectName = "greeter"
417 id: integratedGreeter
420 hides: [launcher, panel.indicators]
421 tabletMode: shell.usageScenario != "phone"
422 launcherOffset: launcher.progress
423 forcedUnlock: tutorial.running
424 background: wallpaperResolver.background
426 // avoid overlapping with Launcher's edge drag area
427 // FIXME: Fix TouchRegistry & friends and remove this workaround
428 // Issue involves launcher's DDA getting disabled on a long
430 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
437 if (!tutorial.running) {
442 onEmergencyCall: startLockedApp("dialer-app")
447 // See powerConnection for why this is useful
448 id: showGreeterDelayed
460 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
461 // We just received an incoming call while locked. The
462 // indicator will have already launched dialer-app for us, but
463 // there is a race between "hasCalls" changing and the dialer
464 // starting up. So in case we lose that race, we'll start/
465 // focus the dialer ourselves here too. Even if the indicator
466 // didn't launch the dialer for some reason (or maybe a call
467 // started via some other means), if an active call is
468 // happening, we want to be in the dialer.
469 startLockedApp("dialer-app")
479 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
480 !callManager.hasCalls && !tutorial.running) {
481 // We don't want to simply call greeter.showNow() here, because
482 // that will take too long. Qt will delay button event
483 // handling until the greeter is done loading and may think the
484 // user held down the power button the whole time, leading to a
485 // power dialog being shown. Instead, delay showing the
486 // greeter until we've finished handling the event. We could
487 // make the greeter load asynchronously instead, but that
488 // introduces a whole host of timing issues, especially with
489 // its animations. So this is simpler.
490 showGreeterDelayed.start();
495 function showHome() {
496 if (tutorial.running) {
500 greeter.notifyAboutToFocusApp("unity8-dash");
502 var animate = !lightDM.greeter.active && !stages.shown
503 dash.setCurrentScope(0, animate, false)
504 ApplicationManager.requestFocusApplication("unity8-dash")
507 function showDash() {
508 if (greeter.notifyShowingDashFromDrag()) {
512 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
513 ApplicationManager.requestFocusApplication("unity8-dash")
527 anchors.fill: parent //because this draws indicator menus
530 available: tutorial.panelEnabled
531 && ((!greeter || !greeter.locked) || AccountsService.enableIndicatorsWhileLocked)
532 && (!greeter || !greeter.hasLockedApp)
533 contentEnabled: tutorial.panelContentEnabled
534 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
536 minimizedPanelHeight: units.gu(3)
537 expandedPanelHeight: units.gu(7)
539 indicatorsModel: Indicators.IndicatorsModel {
540 // tablet and phone both use the same profile
542 Component.onCompleted: load();
547 greeterShown: greeter.shown
550 readonly property bool topmostApplicationIsFullscreen:
551 ApplicationManager.focusedApplicationId &&
552 ApplicationManager.findApplication(ApplicationManager.focusedApplicationId).fullscreen
554 fullscreenMode: (topmostApplicationIsFullscreen && !lightDM.greeter.active && launcher.progress == 0)
555 || greeter.hasLockedApp
556 locked: greeter && greeter.active
561 objectName: "launcher"
563 readonly property bool dashSwipe: progress > 0
565 anchors.top: parent.top
566 anchors.topMargin: inverted ? 0 : panel.panelHeight
567 anchors.bottom: parent.bottom
569 dragAreaWidth: shell.edgeSize
570 available: tutorial.launcherEnabled
571 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
572 && !greeter.hasLockedApp
573 inverted: shell.usageScenario !== "desktop"
574 shadeBackground: !tutorial.running
575 superPressed: physicalKeysMapper.superPressed
576 superTabPressed: physicalKeysMapper.superTabPressed
577 panelWidth: units.gu(settings.launcherWidth)
578 lockedVisible: shell.usageScenario == "desktop" && !settings.autohideLauncher && !panel.fullscreenMode
580 onShowDashHome: showHome()
582 onDashSwipeChanged: {
584 dash.setCurrentScope(0, false, true)
587 onLauncherApplicationSelected: {
588 if (!tutorial.running) {
589 greeter.notifyAboutToFocusApp(appId);
590 shell.activateApplication(appId)
595 panel.indicators.hide()
600 applicationsDisplayLoader.focus = true;
605 shortcut: Qt.AltModifier | Qt.Key_F1
607 launcher.openForKeyboardNavigation();
611 shortcut: Qt.MetaModifier | Qt.Key_0
613 if (LauncherModel.get(9)) {
614 activateApplication(LauncherModel.get(9).appId);
621 shortcut: Qt.MetaModifier | (Qt.Key_1 + index)
623 if (LauncherModel.get(index)) {
624 activateApplication(LauncherModel.get(index).appId);
635 background: wallpaperResolver.background
637 function unlockWhenDoneWithWizard() {
639 Connectivity.unlockAllModems();
643 Component.onCompleted: unlockWhenDoneWithWizard()
644 onActiveChanged: unlockWhenDoneWithWizard()
648 id: modalNotificationBackground
650 visible: notifications.useModal
663 model: NotificationBackend.Model
665 hasMouse: shell.hasMouse
666 background: wallpaperResolver.background
668 y: topmostIsFullscreen ? 0 : panel.panelHeight
669 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
674 when: overlay.width <= units.gu(60)
676 target: notifications
677 anchors.left: parent.left
678 anchors.right: parent.right
683 when: overlay.width > units.gu(60)
685 target: notifications
686 anchors.left: undefined
687 anchors.right: parent.right
689 PropertyChanges { target: notifications; width: units.gu(38) }
697 objectName: "dialogs"
700 usageScenario: shell.usageScenario
702 shutdownFadeOutRectangle.enabled = true;
703 shutdownFadeOutRectangle.visible = true;
704 shutdownFadeOut.start();
709 target: SessionBroadcast
710 onShowHome: showHome()
715 rotationAngle: -shell.orientationAngle
721 visible: shell.hasMouse
722 z: screenGrabber.z + 1
724 onPushedLeftBoundary: {
725 if (buttons === Qt.NoButton) {
726 launcher.pushEdge(amount);
730 onPushedRightBoundary: {
731 if (buttons === Qt.NoButton && applicationsDisplayLoader.item
732 && applicationsDisplayLoader.item.pushRightEdge) {
733 applicationsDisplayLoader.item.pushRightEdge(amount);
737 onMouseMoved: { cursor.opacity = 1; }
741 id: shutdownFadeOutRectangle
748 NumberAnimation on opacity {
753 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
754 DBusUnitySessionService.shutdown();