2 * Copyright 2013-2015 Canonical Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 import Ubuntu.Components 1.3
20 import Unity.Test 0.1 as UT
26 // This is needed for waitForRendering calls to return
27 // if the watched element already got rendered
32 parent: testCase.parent
33 border { width: units.dp(1); color: "black" }
36 visible: testCase.running
38 RotationAnimation on rotation {
39 running: rotatingRectangle.visible
42 loops: Animation.Infinite
47 // Fake implementation to be provided to items under test
48 property var fakeDateTime: new function() {
49 this.currentTimeMs = 0
50 this.getCurrentTimeMs = function() {return this.currentTimeMs}
53 // TODO This function can be removed altogether once we use Qt 5.5 which has the same feature
54 function mouseClick(item, x, y, button, modifiers, delay) {
55 if (button === undefined)
56 button = Qt.LeftButton;
57 if (modifiers === undefined)
58 modifiers = Qt.NoModifier;
59 if (delay === undefined)
65 if (!qtest_events.mouseClick(item, x, y, button, modifiers, delay))
66 qtest_fail("window not shown", 2);
69 // TODO This function can be removed altogether once we use Qt 5.5 which has the same feature
70 function mouseDoubleClick(item, x, y, button, modifiers, delay) {
71 if (button === undefined)
72 button = Qt.LeftButton;
73 if (modifiers === undefined)
74 modifiers = Qt.NoModifier;
75 if (delay === undefined)
81 if (!qtest_events.mouseDoubleClick(item, x, y, button, modifiers, delay))
82 qtest_fail("window not shown", 2)
85 // TODO This function can be removed altogether once we use Qt 5.5 which has the same feature
86 function mousePress(item, x, y, button, modifiers, delay) {
87 if (button === undefined)
88 button = Qt.LeftButton;
89 if (modifiers === undefined)
90 modifiers = Qt.NoModifier;
91 if (delay === undefined)
97 if (!qtest_events.mousePress(item, x, y, button, modifiers, delay))
98 qtest_fail("window not shown", 2)
101 // TODO This function can be removed altogether once we use Qt 5.5 which has the same feature
102 function mouseRelease(item, x, y, button, modifiers, delay) {
103 if (button === undefined)
104 button = Qt.LeftButton;
105 if (modifiers === undefined)
106 modifiers = Qt.NoModifier;
107 if (delay === undefined)
113 if (!qtest_events.mouseRelease(item, x, y, button, modifiers, delay))
114 qtest_fail("window not shown", 2)
118 // Flickable won't recognise a single mouse move as dragging the flickable.
119 // Use 5 steps because it's what
120 // Qt uses in QQuickViewTestUtil::flick
121 // speed is in pixels/second
122 function mouseFlick(item, x, y, toX, toY, pressMouse, releaseMouse,
124 pressMouse = ((pressMouse != null) ? pressMouse : true); // Default to true for pressMouse if not present
125 releaseMouse = ((releaseMouse != null) ? releaseMouse : true); // Default to true for releaseMouse if not present
127 // set a default speed if not specified
128 speed = (speed != null) ? speed : units.gu(10);
130 // set a default iterations if not specified
131 iterations = (iterations !== undefined) ? iterations : 5
133 var distance = Math.sqrt(Math.pow(toX - x, 2) + Math.pow(toY - y, 2))
134 var totalTime = (distance / speed) * 1000 /* converting speed to pixels/ms */
136 var timeStep = totalTime / iterations
137 var diffX = (toX - x) / iterations
138 var diffY = (toY - y) / iterations
140 fakeDateTime.currentTimeMs += timeStep
141 mousePress(item, x, y)
143 for (var i = 0; i < iterations; ++i) {
144 fakeDateTime.currentTimeMs += timeStep
145 if (i === iterations - 1) {
146 // Avoid any rounding errors by making the last move be at precisely
147 // the point specified
148 mouseMove(item, toX, toY, iterations / speed)
150 mouseMove(item, x + (i + 1) * diffX, y + (i + 1) * diffY, iterations / speed)
154 fakeDateTime.currentTimeMs += timeStep
155 mouseRelease(item, toX, toY)
160 // Find an object with the given name in the children tree of "obj"
161 function findChild(obj, objectName) {
162 return findChildIn(obj, "children", objectName);
165 // Find an object with the given name in the children tree of "obj"
166 // Including invisible children like animations, timers etc.
167 // Note: you should use findChild if you're not sure you need this
168 // as this tree is much bigger and might contain stuff that goes
170 function findInvisibleChild(obj, objectName) {
171 return findChildIn(obj, "data", objectName);
174 // Find a child in the named property
175 function findChildIn(obj, prop, objectName) {
176 var childs = new Array(0);
178 while (childs.length > 0) {
179 if (childs[0].objectName == objectName) {
182 for (var i in childs[0][prop]) {
183 childs.push(childs[0][prop][i])
190 function findChildsByType(obj, typeName) {
191 var res = new Array(0);
192 for (var i in obj.children) {
193 var c = obj.children[i];
194 if (UT.Util.isInstanceOf(c, typeName)) {
197 res = res.concat(findChildsByType(c, typeName));
202 // Type a full string instead of keyClick letter by letter
203 function typeString(str) {
204 for (var i = 0; i < str.length; i++) {
209 // Keeps executing a given parameter-less function until it returns the given
210 // expected result or the timemout is reached (in which case a test failure
212 function tryCompareFunction(func, expectedResult, timeout) {
214 if (timeout === undefined)
218 while (timeSpent < timeout && !success) {
219 actualResult = func()
220 success = qtest_compareInternal(actualResult, expectedResult)
221 if (success === false) {
227 var act = qtest_results.stringify(actualResult)
228 var exp = qtest_results.stringify(expectedResult)
229 if (!qtest_results.compare(success,
230 "function returned unexpected result",
232 util.callerFile(), util.callerLine())) {
233 throw new Error("QtQuickTest::fail")
237 function flickToYEnd(item) {
239 var x = item.width / 2;
240 var y = item.height - units.gu(1);
241 var toY = units.gu(1);
242 var maxIterations = 5 + item.contentHeight / item.height;
243 while (i < maxIterations && !item.atYEnd) {
244 touchFlick(item, x, y, x, toY);
245 tryCompare(item, "moving", false);
248 tryCompare(item, "atYEnd", true);
251 function touchEvent(item) {
252 return UT.Util.touchEvent(item)
255 // speed is in pixels/second
256 function touchFlick(item, x, y, toX, toY, beginTouch, endTouch, speed, iterations) {
257 // Make sure the item is rendered
258 waitForRendering(item);
260 var root = fetchRootItem(item);
261 var rootFrom = item.mapToItem(root, x, y);
262 var rootTo = item.mapToItem(root, toX, toY);
264 // Default to true for beginTouch if not present
265 beginTouch = (beginTouch !== undefined) ? beginTouch : true
267 // Default to true for endTouch if not present
268 endTouch = (endTouch !== undefined) ? endTouch : true
270 // Set a default speed if not specified
271 speed = (speed !== undefined) ? speed : units.gu(10)
273 // Set a default iterations if not specified
274 var iterations = (iterations !== undefined) ? iterations : 10
276 var distance = Math.sqrt(Math.pow(rootTo.x - rootFrom.x, 2) + Math.pow(rootTo.Y - rootFrom.y, 2))
277 var totalTime = (distance / speed) * 1000 /* converting speed to pixels/ms */
279 var timeStep = totalTime / iterations
280 var diffX = (rootTo.x - rootFrom.x) / iterations
281 var diffY = (rootTo.y - rootFrom.y) / iterations
283 fakeDateTime.currentTimeMs += timeStep
285 var event = touchEvent(item)
286 event.press(0 /* touchId */, rootFrom.x, rootFrom.y)
289 for (var i = 0; i < iterations; ++i) {
290 fakeDateTime.currentTimeMs += timeStep
291 if (i === iterations - 1) {
292 // Avoid any rounding errors by making the last move be at precisely
293 // the point specified
294 wait(iterations / speed)
295 var event = touchEvent(item)
296 event.move(0 /* touchId */, rootTo.x, rootTo.y)
299 wait(iterations / speed)
300 var event = touchEvent(item)
301 event.move(0 /* touchId */, rootFrom.x + (i + 1) * diffX, rootFrom.y + (i + 1) * diffY)
306 fakeDateTime.currentTimeMs += timeStep
307 var event = touchEvent(item)
308 event.release(0 /* touchId */, rootTo.x, rootTo.y)
313 // perform a drag in the given direction until the given condition is true
314 // The condition is a function to be evaluated after every step
315 function touchDragUntil(item, startX, startY, stepX, stepY, condition) {
317 var root = fetchRootItem(item);
318 var pos = item.mapToItem(root, startX, startY);
320 // convert step to scene coords
322 var stepStart = item.mapToItem(root, 0, 0);
323 var stepEnd = item.mapToItem(root, stepX, stepY);
325 stepX = stepEnd.x - stepStart.x;
326 stepY = stepEnd.y - stepStart.y;
328 var event = touchEvent(item)
329 event.press(0 /* touchId */, pos.x, pos.y)
332 // we have to stop at some point
336 while (!condition() && stepsDone < maxSteps) {
338 fakeDateTime.currentTimeMs += 25;
343 event = touchEvent(item);
344 event.move(0 /* touchId */, pos.x, pos.y);
350 event = touchEvent(item)
351 event.release(0 /* touchId */, pos.x, pos.y)
355 function touchMove(item, tox, toy) {
356 var root = fetchRootItem(item)
357 var rootPoint = item.mapToItem(root, tox, toy)
359 var event = touchEvent(item);
360 event.move(0 /* touchId */, rootPoint.x, rootPoint.y);
364 function touchPinch(item, x1Start, y1Start, x1End, y1End, x2Start, y2Start, x2End, y2End) {
365 // Make sure the item is rendered
366 waitForRendering(item);
368 var event1 = touchEvent(item);
370 event1.press(0, x1Start, y1Start);
373 event1.move(0, x1Start, y1Start);
374 event1.press(1, x2Start, y2Start);
378 for (var i = 0.0; i < 1.0; i += 0.02) {
379 event1.move(0, x1Start + (x1End - x1Start) * i, y1Start + (y1End - y1Start) * i);
380 event1.move(1, x2Start + (x2End - x2Start) * i, y2Start + (y2End - y2Start) * i);
385 event1.release(0, x1End, y1End);
386 event1.release(1, x2End, y2End);
390 function fetchRootItem(item) {
392 return fetchRootItem(item.parent)
397 function touchPress(item, x, y) {
398 var root = fetchRootItem(item)
399 var rootPoint = item.mapToItem(root, x, y)
401 var event = touchEvent(item)
402 event.press(0 /* touchId */, rootPoint.x, rootPoint.y)
406 function touchRelease(item, x, y) {
407 var root = fetchRootItem(item)
408 var rootPoint = item.mapToItem(root, x, y)
410 var event = touchEvent(item)
411 event.release(0 /* touchId */, rootPoint.x, rootPoint.y)
415 /*! \brief Tap the item with a touch event.
417 \param item The item to be tapped
418 \param x The x coordinate of the tap, defaults to horizontal center
419 \param y The y coordinate of the tap, defaults to vertical center
421 function tap(item, x, y) {
422 if (typeof x !== "number") x = item.width / 2;
423 if (typeof y !== "number") y = item.height / 2;
425 var root = fetchRootItem(item)
426 var rootPoint = item.mapToItem(root, x, y)
428 var event = touchEvent(item)
429 event.press(0 /* touchId */, rootPoint.x, rootPoint.y)
432 event = touchEvent(item)
433 event.release(0 /* touchId */, rootPoint.x, rootPoint.y)
437 Component.onCompleted: {
438 var rootItem = parent;
439 while (rootItem.parent != undefined) {
440 rootItem = rootItem.parent;
442 removeTimeConstraintsFromDirectionalDragAreas(rootItem);
446 In qmltests, sequences of touch events are sent all at once, unlike in "real life".
447 Also qmltests might run really slowly, e.g. when run from inside virtual machines.
448 Thus to remove a variable that qmltests cannot really control, namely time, this
449 function removes all constraints from DirectionalDragAreas that are sensible to
452 This effectively makes DirectionalDragAreas easier to fool.
454 function removeTimeConstraintsFromDirectionalDragAreas(item) {
456 // use duck-typing to identify a DirectionalDragArea
457 if (item.removeTimeConstraints != undefined) {
458 item.removeTimeConstraints();
460 for (var i in item.children) {
461 removeTimeConstraintsFromDirectionalDragAreas(item.children[i]);
466 // TODO This function can be removed altogether once we use Qt 5.5 which has the same feature
467 function waitForRendering(item, timeout) {
468 if (timeout === undefined)
471 qtest_fail("No item given to waitForRendering", 1);
472 return qtest_results.waitForRendering(item, timeout);
476 Wait until any transition animation has finished for the given StateGroup or Item
478 function waitUntilTransitionsEnd(stateGroup) {
479 var transitions = stateGroup.transitions;
480 for (var i = 0; i < transitions.length; ++i) {
481 var transition = transitions[i];
482 tryCompare(transition, "running", false, 2000);