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screengrabber.h
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/*
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* Copyright (C) 2014-2015 Canonical, Ltd.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SNAPSHOTTER_H
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#define SNAPSHOTTER_H
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#include <QObject>
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#include <QString>
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class
ScreenGrabber:
public
QObject
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{
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Q_OBJECT
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public
:
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explicit
ScreenGrabber(QObject *parent = 0);
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~ScreenGrabber() =
default
;
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public
Q_SLOTS:
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void
captureAndSave(
int
angle = 0);
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Q_SIGNALS:
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void
screenshotSaved(
const
QString &filename);
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private
:
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QString makeFileName()
const
;
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QString getFormat()
const
;
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QString fileNamePrefix;
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int
screenshotQuality = -1;
// default quality for the format
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};
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#endif
plugins
ScreenGrabber
screengrabber.h
Generated on Wed Nov 4 2015 15:23:02 for Unity 8 by
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