Unity 8
ImmediateRotationAction.qml
1 /*
2  * Copyright (C) 2015 Canonical, Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 import QtQuick 2.4
18 
19 ScriptAction {
20  property var info
21  property var shell
22 
23  script: {
24  info.transitioning = true;
25  shell.orientationAngle = info.requestedOrientationAngle;
26  shell.transformRotationAngle = info.requestedOrientationAngle;
27 
28  // Making bindings as orientedShell's dimensions might wiggle during startup.
29  if (info.requestedOrientationAngle === 90 || info.requestedOrientationAngle === 270) {
30  shell.width = Qt.binding(function() { return orientedShell.height; });
31  shell.height = Qt.binding(function() { return orientedShell.width; });
32  } else {
33  shell.width = Qt.binding(function() { return orientedShell.width; });
34  shell.height = Qt.binding(function() { return orientedShell.height; });
35  }
36 
37  shell.x = Qt.binding(function() { return (orientedShell.width - shell.width) / 2; });
38  shell.y = Qt.binding(function() { return (orientedShell.height - shell.height) / 2; });
39  shell.transformOriginX = Qt.binding(function() { return shell.width / 2; });
40  shell.transformOriginY = Qt.binding(function() { return shell.height / 2; });
41 
42  shell.updateFocusedAppOrientation();
43  info.transitioning = false;
44  }
45 }