Unity 8
ElapsedTimer.h
1 /*
2  * Copyright (C) 2015 Canonical Ltd.
3  *
4  * This program is free software: you can redistribute it and/or modify it
5  * under the terms of the GNU Lesser General Public License, as
6  * published by the Free Software Foundation; either version 2.1 or 3.0
7  * of the License.
8  *
9  * This program is distributed in the hope that it will be useful, but
10  * WITHOUT ANY WARRANTY; without even the implied warranties of
11  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
12  * PURPOSE. See the applicable version of the GNU Lesser General Public
13  * License for more details.
14  *
15  * You should have received a copy of both the GNU Lesser General Public
16  * License along with this program. If not, see <http://www.gnu.org/licenses/>
17  */
18 
19 #ifndef UNITYUTIL_ELAPSEDTIMER_H
20 #define UNITYUTIL_ELAPSEDTIMER_H
21 
22 #include <QElapsedTimer>
23 
24 namespace UnityUtil {
25 
30 public:
31  virtual ~AbstractElapsedTimer() {}
32  virtual void start() = 0;
33  virtual qint64 msecsSinceReference() const = 0;
34  virtual qint64 elapsed() const = 0;
35 };
36 
41 public:
42  void start() override { m_timer.start(); }
43  qint64 msecsSinceReference() const override { return m_timer.msecsSinceReference(); }
44  qint64 elapsed() const override { return m_timer.elapsed(); }
45 private:
46  QElapsedTimer m_timer;
47 };
48 
49 } // namespace UnityUtil
50 
51 #endif // UNITYUTIL_ELAPSEDTIMER_H