Unity 8
Orientations.qml
1 /*
2  * Copyright 2015 Canonical Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 import QtQuick 2.4
18 
19 QtObject {
20  id: root
21 
22  // Just because "native" is a reserved keyword :(
23  property int native_: Qt.PortraitOrientation
24 
25  property int primary: Qt.PortraitOrientation
26 
27  property int landscape: Qt.LandscapeOrientation
28  property int invertedLandscape: Qt.InvertedLandscapeOrientation
29  property int portrait: Qt.PortraitOrientation
30  property int invertedPortrait: Qt.InvertedPortraitOrientation
31 
32  function map(orientations) {
33  var result = 0;
34 
35  if (orientations & Qt.PortraitOrientation) {
36  result |= root.portrait;
37  }
38 
39  if (orientations & Qt.InvertedPortraitOrientation) {
40  result |= root.invertedPortrait;
41  }
42 
43  if (orientations & Qt.LandscapeOrientation) {
44  result |= root.landscape;
45  }
46 
47  if (orientations & Qt.InvertedLandscapeOrientation) {
48  result |= root.invertedLandscape;
49  }
50 
51  if (result == 0) {
52  result = root.primary;
53  }
54 
55  return result;
56  }
57 }