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Timer.cpp
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/*
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* Copyright (C) 2015 Canonical, Ltd.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Timer.h"
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namespace
UnityUtil
{
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Timer::Timer(QObject *parent) : AbstractTimer(parent)
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{
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m_timer.setSingleShot(
true
);
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connect(&m_timer, &QTimer::timeout,
this
, &AbstractTimer::timeout);
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}
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int
Timer::interval()
const
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{
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return
m_timer.interval();
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}
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void
Timer::setInterval(
int
msecs)
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{
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m_timer.setInterval(msecs);
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}
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void
Timer::start()
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{
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m_timer.start();
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AbstractTimer::start();
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}
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void
Timer::stop()
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{
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m_timer.stop();
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AbstractTimer::stop();
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}
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bool
Timer::isSingleShot()
const
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{
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return
m_timer.isSingleShot();
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}
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void
Timer::setSingleShot(
bool
value)
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{
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m_timer.setSingleShot(value);
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}
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}
// namespace UnityUtil
UnityUtil
Definition:
ElapsedTimer.h:24
plugins
Utils
Timer.cpp
Generated on Wed Nov 4 2015 15:23:02 for Unity 8 by
1.8.9.1