Unity 8
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Base delegate for use with the Carousel component. More...
Inherits Item.
Signals | |
void | clicked () |
Will be emitted when the item is tapped. | |
void | pressAndHold () |
Will be emitted when the item is long-pressed. | |
Properties | |
bool | explicitlyScaled |
True if this item is currently "focused" in the carousel. | |
int | index |
Model index for this delegate. | |
var | model |
Model data for this delegate. | |
Base delegate for use with the Carousel component.
Use this as the base of your component in a Carousel, the properties will get updated and signals emitted accordingly.
Definition at line 22 of file BaseCarouselDelegate.qml.