21 #include <unity/scopes/Variant.h>
22 #include <unity/util/DefinesPtrs.h>
35 class FilterStateImpl;
82 void remove(std::string
const& id);
86 std::unique_ptr<internal::FilterStateImpl> p;
87 friend class internal::FilterBaseImpl;
88 friend class internal::FilterStateImpl;
Top-level namespace for all things Unity-related.
Definition: Version.h:49
bool has_filter(std::string const &id) const
Check if state for the given filter has been stored.
Definition: FilterState.cpp:71
std::map< std::string, Variant > VariantMap
A dictionary of (string, Variant) pairs.
Definition: Variant.h:38
Definition: ActionMetadata.h:31
Captures state of multiple filters.
Definition: FilterState.h:46
FilterState()
Constructs a an empty filter state instance.
Definition: FilterState.cpp:29