public interface Tesselatable extends RenderObject
TriangleMesh
.Modifier and Type | Method and Description |
---|---|
BoundingBox |
getWorldBounds(Matrix4 o2w)
Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix.
|
PrimitiveList |
tesselate()
Tesselate this object into a
PrimitiveList . |
update
PrimitiveList tesselate()
PrimitiveList
. This may return
null
if tesselation fails.BoundingBox getWorldBounds(Matrix4 o2w)
Matrix4.transform(BoundingBox)
. If the matrix is
null
no transformation is needed, and object space is
equivalent to world space. This method may return null
if
these bounds are difficult or impossible to compute, in which case the
tesselation will be executed right away and the bounds of the resulting
primitives will be used.o2w
- object to world transformation matrix