public interface Shader extends RenderObject
Modifier and Type | Method and Description |
---|---|
Color |
getOpacity(ShadingState state)
Returns how much light is blocked by this shader.
|
Color |
getRadiance(ShadingState state)
Gets the radiance for a specified rendering state.
|
boolean |
isOpaque()
Returns
true if this shader is fully opaque. |
void |
scatterPhoton(ShadingState state,
Color power)
Scatter a photon with the specied power.
|
update
Color getRadiance(ShadingState state)
state
- current render statevoid scatterPhoton(ShadingState state, Color power)
state
- current statepower
- power of the incoming photon.boolean isOpaque()
true
if this shader is fully opaque.
This gives a quick way to find out if a shader needs further processing
when hit by a shadow ray.Color getOpacity(ShadingState state)