public class PerlinVector
extends java.lang.Object
Constructor and Description |
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PerlinVector() |
Modifier and Type | Method and Description |
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static Vector3 |
noise(float x) |
static Vector3 |
noise(float x,
float y) |
static Vector3 |
noise(float x,
float y,
float z) |
static Vector3 |
noise(float x,
float y,
float z,
float t) |
static Vector3 |
noise(Point2 p) |
static Vector3 |
noise(Point3 p) |
static Vector3 |
noise(Point3 p,
float t) |
static Vector3 |
pnoise(float x,
float period) |
static Vector3 |
pnoise(float x,
float y,
float w,
float h) |
static Vector3 |
pnoise(float x,
float y,
float z,
float w,
float h,
float d) |
static Vector3 |
pnoise(float x,
float y,
float z,
float t,
float w,
float h,
float d,
float p) |
static Vector3 |
pnoise(Point2 p,
float periodx,
float periody) |
static Vector3 |
pnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod) |
static Vector3 |
pnoise(Point3 p,
Vector3 period) |
static Vector3 |
snoise(float x) |
static Vector3 |
snoise(float x,
float y) |
static Vector3 |
snoise(float x,
float y,
float z) |
static Vector3 |
snoise(float x,
float y,
float z,
float t) |
static Vector3 |
snoise(Point2 p) |
static Vector3 |
snoise(Point3 p) |
static Vector3 |
snoise(Point3 p,
float t) |
static Vector3 |
spnoise(float x,
float period) |
static Vector3 |
spnoise(float x,
float y,
float w,
float h) |
static Vector3 |
spnoise(float x,
float y,
float z,
float w,
float h,
float d) |
static Vector3 |
spnoise(float x,
float y,
float z,
float t,
float w,
float h,
float d,
float p) |
static Vector3 |
spnoise(Point2 p,
float periodx,
float periody) |
static Vector3 |
spnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod) |
static Vector3 |
spnoise(Point3 p,
Vector3 period) |
public static final Vector3 snoise(float x)
public static final Vector3 snoise(float x, float y)
public static final Vector3 snoise(float x, float y, float z)
public static final Vector3 snoise(float x, float y, float z, float t)
public static final Vector3 noise(float x)
public static final Vector3 noise(float x, float y)
public static final Vector3 noise(float x, float y, float z)
public static final Vector3 noise(float x, float y, float z, float t)
public static final Vector3 pnoise(float x, float period)
public static final Vector3 pnoise(float x, float y, float w, float h)
public static final Vector3 pnoise(float x, float y, float z, float w, float h, float d)
public static final Vector3 pnoise(float x, float y, float z, float t, float w, float h, float d, float p)
public static final Vector3 spnoise(float x, float period)
public static final Vector3 spnoise(float x, float y, float w, float h)
public static final Vector3 spnoise(float x, float y, float z, float w, float h, float d)
public static final Vector3 spnoise(float x, float y, float z, float t, float w, float h, float d, float p)