Package | Description |
---|---|
org.sunflow | |
org.sunflow.core | |
org.sunflow.core.light | |
org.sunflow.core.photonmap | |
org.sunflow.core.primitive | |
org.sunflow.math |
Modifier and Type | Method and Description |
---|---|
void |
SunflowAPIInterface.parameter(java.lang.String name,
Vector3 value)
Declare a parameter with the specified name and value.
|
void |
SunflowAPI.parameter(java.lang.String name,
Vector3 value) |
Modifier and Type | Method and Description |
---|---|
Vector3 |
Texture.getBump(float x,
float y,
OrthoNormalBasis basis,
float scale) |
Vector3 |
Ray.getDirection()
Creates a vector to represent the direction of the ray.
|
Vector3 |
ShadingState.getGeoNormal()
Gets the geometric normal of the current hit point.
|
Vector3 |
ShadingState.getNormal()
Get shading normal at the hit point.
|
Vector3 |
Texture.getNormal(float x,
float y,
OrthoNormalBasis basis) |
Vector3 |
ParameterList.getVector(java.lang.String name,
Vector3 defaultValue)
Get the specified vector parameter from this list.
|
Vector3 |
ShadingState.transformNormalObjectToWorld(Vector3 n)
Transform the given normal from object space to world space.
|
Vector3 |
ShadingState.transformNormalWorldToObject(Vector3 n)
Transform the given normal from world space to object space.
|
Vector3 |
ShadingState.transformVectorObjectToWorld(Vector3 v)
Transform the given vector from object space to world space.
|
Vector3 |
ShadingState.transformVectorWorldToObject(Vector3 v)
Transform the given vector from world space to object space.
|
Modifier and Type | Method and Description |
---|---|
float |
LightSample.dot(Vector3 v)
Compute a dot product between the current shadow ray direction and the
specified vector.
|
float |
Ray.dot(Vector3 v)
Computes the dot product of an arbitrary vector with the direction of the
ray.
|
void |
LightSource.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power)
Gets a photon to emit from this light source by setting each of the
arguments.
|
Color |
GlobalPhotonMapInterface.getRadiance(Point3 p,
Vector3 n)
Lookup the global diffuse radiance at the specified surface point.
|
Vector3 |
ParameterList.getVector(java.lang.String name,
Vector3 defaultValue)
Get the specified vector parameter from this list.
|
void |
PhotonStore.store(ShadingState state,
Vector3 dir,
Color power,
Color diffuse)
Store the specified photon.
|
void |
ShadingState.storePhoton(Vector3 dir,
Color power,
Color diffuse)
Records a photon at the specified location.
|
Vector3 |
ShadingState.transformNormalObjectToWorld(Vector3 n)
Transform the given normal from object space to world space.
|
Vector3 |
ShadingState.transformNormalWorldToObject(Vector3 n)
Transform the given normal from world space to object space.
|
Vector3 |
ShadingState.transformVectorObjectToWorld(Vector3 v)
Transform the given vector from object space to world space.
|
Vector3 |
ShadingState.transformVectorWorldToObject(Vector3 v)
Transform the given vector from world space to object space.
|
Constructor and Description |
---|
Ray(Point3 o,
Vector3 d)
Creates a new ray that points from the given origin to the given
direction.
|
Modifier and Type | Method and Description |
---|---|
void |
PointLight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power) |
void |
SunSkyLight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power) |
void |
TriangleMeshLight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power) |
void |
DirectionalSpotlight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power) |
void |
ImageBasedLight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power) |
void |
SphereLight.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power) |
Modifier and Type | Method and Description |
---|---|
Color |
GlobalPhotonMap.getRadiance(Point3 p,
Vector3 n) |
Color |
GridPhotonMap.getRadiance(Point3 p,
Vector3 n) |
void |
GlobalPhotonMap.store(ShadingState state,
Vector3 dir,
Color power,
Color diffuse) |
void |
CausticPhotonMap.store(ShadingState state,
Vector3 dir,
Color power,
Color diffuse) |
void |
GridPhotonMap.store(ShadingState state,
Vector3 dir,
Color power,
Color diffuse) |
Modifier and Type | Method and Description |
---|---|
void |
CornellBox.getPhoton(double randX1,
double randY1,
double randX2,
double randY2,
Point3 p,
Vector3 dir,
Color power) |
Modifier and Type | Method and Description |
---|---|
static Vector3 |
Vector3.add(Vector3 v1,
Vector3 v2,
Vector3 dest) |
static Vector3 |
Vector3.cross(Vector3 v1,
Vector3 v2,
Vector3 dest) |
static Vector3 |
Vector3.decode(short n) |
static Vector3 |
Vector3.decode(short n,
Vector3 dest) |
Vector3 |
Vector3.div(float d) |
Vector3 |
Vector3.div(float d,
Vector3 dest) |
Vector3 |
BoundingBox.getExtents()
Gets the extents vector for the box.
|
Vector3 |
Vector3.mul(float s) |
Vector3 |
Vector3.mul(float s,
Vector3 dest) |
Vector3 |
Vector3.negate() |
Vector3 |
Vector3.negate(Vector3 dest) |
static Vector3 |
PerlinVector.noise(float x) |
static Vector3 |
PerlinVector.noise(float x,
float y) |
static Vector3 |
PerlinVector.noise(float x,
float y,
float z) |
static Vector3 |
PerlinVector.noise(float x,
float y,
float z,
float t) |
static Vector3 |
PerlinVector.noise(Point2 p) |
static Vector3 |
PerlinVector.noise(Point3 p) |
static Vector3 |
PerlinVector.noise(Point3 p,
float t) |
static Vector3 |
Point3.normal(Point3 p0,
Point3 p1,
Point3 p2) |
static Vector3 |
Point3.normal(Point3 p0,
Point3 p1,
Point3 p2,
Vector3 dest) |
Vector3 |
Vector3.normalize() |
Vector3 |
Vector3.normalize(Vector3 dest) |
static Vector3 |
PerlinVector.pnoise(float x,
float period) |
static Vector3 |
PerlinVector.pnoise(float x,
float y,
float w,
float h) |
static Vector3 |
PerlinVector.pnoise(float x,
float y,
float z,
float w,
float h,
float d) |
static Vector3 |
PerlinVector.pnoise(float x,
float y,
float z,
float t,
float w,
float h,
float d,
float p) |
static Vector3 |
PerlinVector.pnoise(Point2 p,
float periodx,
float periody) |
static Vector3 |
PerlinVector.pnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod) |
static Vector3 |
PerlinVector.pnoise(Point3 p,
Vector3 period) |
Vector3 |
Vector3.set(float x,
float y,
float z) |
Vector3 |
Vector3.set(Vector3 v) |
static Vector3 |
PerlinVector.snoise(float x) |
static Vector3 |
PerlinVector.snoise(float x,
float y) |
static Vector3 |
PerlinVector.snoise(float x,
float y,
float z) |
static Vector3 |
PerlinVector.snoise(float x,
float y,
float z,
float t) |
static Vector3 |
PerlinVector.snoise(Point2 p) |
static Vector3 |
PerlinVector.snoise(Point3 p) |
static Vector3 |
PerlinVector.snoise(Point3 p,
float t) |
static Vector3 |
PerlinVector.spnoise(float x,
float period) |
static Vector3 |
PerlinVector.spnoise(float x,
float y,
float w,
float h) |
static Vector3 |
PerlinVector.spnoise(float x,
float y,
float z,
float w,
float h,
float d) |
static Vector3 |
PerlinVector.spnoise(float x,
float y,
float z,
float t,
float w,
float h,
float d,
float p) |
static Vector3 |
PerlinVector.spnoise(Point2 p,
float periodx,
float periody) |
static Vector3 |
PerlinVector.spnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod) |
static Vector3 |
PerlinVector.spnoise(Point3 p,
Vector3 period) |
static Vector3 |
Point3.sub(Point3 p1,
Point3 p2,
Vector3 dest) |
static Vector3 |
Vector3.sub(Vector3 v1,
Vector3 v2,
Vector3 dest) |
Vector3 |
OrthoNormalBasis.transform(Vector3 a) |
Vector3 |
OrthoNormalBasis.transform(Vector3 a,
Vector3 dest) |
Vector3 |
Matrix4.transformTransposeV(Vector3 v)
Computes (this^T)*v and returns the result as a new Vector3 object.
|
Vector3 |
Matrix4.transformV(Vector3 v)
Computes this*v and returns the result as a new Vector3 object.
|
Vector3 |
OrthoNormalBasis.untransform(Vector3 a) |
Vector3 |
OrthoNormalBasis.untransform(Vector3 a,
Vector3 dest) |
Modifier and Type | Method and Description |
---|---|
static Point3 |
Point3.add(Point3 p,
Vector3 v,
Point3 dest) |
static Vector3 |
Vector3.add(Vector3 v1,
Vector3 v2,
Vector3 dest) |
static Vector3 |
Vector3.cross(Vector3 v1,
Vector3 v2,
Vector3 dest) |
static Vector3 |
Vector3.decode(short n,
Vector3 dest) |
Vector3 |
Vector3.div(float d,
Vector3 dest) |
static float |
Vector3.dot(Vector3 v1,
Vector3 v2) |
static Matrix4 |
Matrix4.lookAt(Point3 eye,
Point3 target,
Vector3 up)
Creates a camera positioning matrix from the given eye and target points
and up vector.
|
static OrthoNormalBasis |
OrthoNormalBasis.makeFromW(Vector3 w) |
static OrthoNormalBasis |
OrthoNormalBasis.makeFromWV(Vector3 w,
Vector3 v) |
Vector3 |
Vector3.mul(float s,
Vector3 dest) |
Vector3 |
Vector3.negate(Vector3 dest) |
static Vector3 |
Point3.normal(Point3 p0,
Point3 p1,
Point3 p2,
Vector3 dest) |
Vector3 |
Vector3.normalize(Vector3 dest) |
static Vector3 |
PerlinVector.pnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod) |
static float |
PerlinScalar.pnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod) |
static Vector3 |
PerlinVector.pnoise(Point3 p,
Vector3 period) |
static float |
PerlinScalar.pnoise(Point3 p,
Vector3 period) |
Vector3 |
Vector3.set(Vector3 v) |
static Vector3 |
PerlinVector.spnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod) |
static float |
PerlinScalar.spnoise(Point3 p,
float t,
Vector3 pperiod,
float tperiod) |
static Vector3 |
PerlinVector.spnoise(Point3 p,
Vector3 period) |
static float |
PerlinScalar.spnoise(Point3 p,
Vector3 period) |
static Vector3 |
Point3.sub(Point3 p1,
Point3 p2,
Vector3 dest) |
static Vector3 |
Vector3.sub(Vector3 v1,
Vector3 v2,
Vector3 dest) |
Vector3 |
OrthoNormalBasis.transform(Vector3 a) |
Vector3 |
OrthoNormalBasis.transform(Vector3 a,
Vector3 dest) |
Vector3 |
Matrix4.transformTransposeV(Vector3 v)
Computes (this^T)*v and returns the result as a new Vector3 object.
|
Vector3 |
Matrix4.transformV(Vector3 v)
Computes this*v and returns the result as a new Vector3 object.
|
Vector3 |
OrthoNormalBasis.untransform(Vector3 a) |
Vector3 |
OrthoNormalBasis.untransform(Vector3 a,
Vector3 dest) |
float |
OrthoNormalBasis.untransformX(Vector3 a) |
float |
OrthoNormalBasis.untransformY(Vector3 a) |
float |
OrthoNormalBasis.untransformZ(Vector3 a) |
Constructor and Description |
---|
Vector3(Vector3 v) |