Rheolef
7.1
an efficient C++ finite element environment
diffusion_isotropic.h
Go to the documentation of this file.
1
struct
a
{
26
tensor
operator()
(
const
point
& x)
const
{
return
tensor::eye
(
d
); }
27
a
(
size_t
d1) :
d
(d1) {}
28
size_t
d
;
29
};
point
see the point page for the full documentation
tensor
see the tensor page for the full documentation
rheolef::eye
solver_basic< Float > eye()
see the eye page for the full documentation
Definition:
eye.h:74
a
Definition:
diffusion_isotropic.h:25
a::d
size_t d
Definition:
diffusion_isotropic.h:28
a::operator()
tensor operator()(const point &x) const
Definition:
diffusion_isotropic.h:26
a::a
a(size_t d1)
Definition:
diffusion_isotropic.h:27