allFaces | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | static |
allowVertex | regina::detail::BoundaryComponentFaceInterface< dim, allFaces, allowVertex > | static |
buildVertexLink() const | regina::detail::BoundaryComponentFaceInterface< dim, allFaces, allowVertex > | inlineprotected |
canBuild | regina::detail::BoundaryComponentStorage< dim, allFaces, allowVertex, false > | static |
component() const | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | inline |
countFaces() const | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | inline |
countRidges() const | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | inline |
face(size_t index) const | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | inline |
faces() const | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | inline |
facet(size_t index) const | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | inline |
facets() const | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | inline |
isIdeal() const | regina::detail::BoundaryComponentFaceInterface< dim, allFaces, allowVertex > | inline |
isInvalidVertex() const | regina::detail::BoundaryComponentFaceInterface< dim, allFaces, allowVertex > | inline |
isReal() const | regina::detail::BoundaryComponentFaceInterface< dim, allFaces, allowVertex > | inline |
push_back(Face< dim, subdim > *face) | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | inlineprotected |
reorderAndRelabelFaces(Triangulation< dim-1 > *tri) const | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | inlineprotected |
size() const | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | inline |
triangulation() const | regina::detail::BoundaryComponentFaceStorage< dim, allFaces > | inline |
writeTextLong(std::ostream &out) const | regina::detail::BoundaryComponentFaceInterface< dim, allFaces, allowVertex > | inline |
writeTextShort(std::ostream &out) const | regina::detail::BoundaryComponentFaceInterface< dim, allFaces, allowVertex > | inline |