arcs(size_t triIndex, int triVertex) const | regina::NormalSurface | inline |
boundaryIntersections() const | regina::NormalSurface | |
calculateEulerChar() const | regina::NormalSurface | protected |
calculateOctPosition() const | regina::NormalSurface | protected |
calculateOrientable() const | regina::NormalSurface | protected |
calculateRealBoundary() const | regina::NormalSurface | protected |
clone() const | regina::NormalSurface | |
compact | regina::NormalSurface | mutableprotected |
connected | regina::NormalSurface | mutableprotected |
countCoords() const | regina::NormalSurface | inline |
crush() const | regina::NormalSurface | |
cutAlong() const | regina::NormalSurface | |
detail() const | regina::Output< NormalSurface, false > | |
disjoint(const NormalSurface &other) const | regina::NormalSurface | |
doubleSurface() const | regina::NormalSurface | |
edgeWeight(size_t edgeIndex) const | regina::NormalSurface | inline |
embedded() const | regina::NormalSurface | |
eulerChar() const | regina::NormalSurface | inline |
eulerChar_ | regina::NormalSurface | mutableprotected |
hasRealBoundary() const | regina::NormalSurface | inline |
isCentral() const | regina::NormalSurface | inline |
isCompact() const | regina::NormalSurface | inline |
isCompressingDisc(bool knownConnected=false) const | regina::NormalSurface | |
isConnected() const | regina::NormalSurface | inline |
isEmpty() const | regina::NormalSurface | |
isIncompressible() const | regina::NormalSurface | |
isOrientable() const | regina::NormalSurface | inline |
isSplitting() const | regina::NormalSurface | inline |
isThinEdgeLink() const | regina::NormalSurface | inline |
isTwoSided() const | regina::NormalSurface | inline |
isVertexLink() const | regina::NormalSurface | inline |
isVertexLinking() const | regina::NormalSurface | inline |
locallyCompatible(const NormalSurface &other) const | regina::NormalSurface | |
name() const | regina::NormalSurface | inline |
name_ | regina::NormalSurface | protected |
normal() const | regina::NormalSurface | inline |
NormalSurface(const Triangulation< 3 > *triang, NormalSurfaceVector *newVector) | regina::NormalSurface | |
NormalSurface(const Triangulation< 3 > *triang, NormalCoords coordSystem, List allCoords) | regina::NormalSurface | |
octPosition() const | regina::NormalSurface | inline |
octPosition_ | regina::NormalSurface | mutableprotected |
octs(size_t tetIndex, int octType) const | regina::NormalSurface | inline |
orientable | regina::NormalSurface | mutableprotected |
orientedQuads(size_t tetIndex, int quadType, bool orientation) const | regina::NormalSurface | inline |
orientedTriangles(size_t tetIndex, int vertex, bool orientation) const | regina::NormalSurface | inline |
quads(size_t tetIndex, int quadType) const | regina::NormalSurface | inline |
rawVector() const | regina::NormalSurface | inline |
realBoundary | regina::NormalSurface | mutableprotected |
sameSurface(const NormalSurface &other) const | regina::NormalSurface | |
setName(const std::string &newName) | regina::NormalSurface | inline |
str() const | regina::Output< NormalSurface, false > | |
systemAllowsAlmostNormal() const | regina::NormalSurface | inline |
systemAllowsOriented() const | regina::NormalSurface | inline |
systemAllowsSpun() const | regina::NormalSurface | inline |
triangles(size_t tetIndex, int vertex) const | regina::NormalSurface | inline |
triangulation() const | regina::NormalSurface | inline |
triangulation_ | regina::NormalSurface | protected |
twoSided | regina::NormalSurface | mutableprotected |
utf8() const | regina::Output< NormalSurface, false > | |
vector | regina::NormalSurface | protected |
writeRawVector(std::ostream &out) const | regina::NormalSurface | inline |
writeTextLong(std::ostream &out) const | regina::ShortOutput< NormalSurface > | inline |
writeTextShort(std::ostream &out) const | regina::NormalSurface | |
writeXMLData(std::ostream &out) const | regina::NormalSurface | |
XMLNormalSurfaceReader (defined in regina::NormalSurface) | regina::NormalSurface | friend |
~NormalSurface() | regina::NormalSurface | inline |