QGLPixelBuffer Class

The QGLPixelBuffer class encapsulates an OpenGL pbuffer. More...

Header: #include <QGLPixelBuffer>
qmake: QT += opengl
Since: Qt 4.1
Inherits: QPaintDevice

This class is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.

Public Functions

QGLPixelBuffer(const QSize &size, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = nullptr)
QGLPixelBuffer(int width, int height, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = nullptr)
virtual ~QGLPixelBuffer()
GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D)
GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D)
GLuint bindTexture(const QString &fileName)
bool bindToDynamicTexture(GLuint texture)
QGLContext *context() const
void deleteTexture(GLuint texture_id)
bool doneCurrent()
void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D)
void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D)
QGLFormat format() const
GLuint generateDynamicTexture() const
Qt::HANDLE handle() const
bool isValid() const
bool makeCurrent()
void releaseFromDynamicTexture()
QSize size() const
QImage toImage() const
void updateDynamicTexture(GLuint texture_id) const

Reimplemented Public Functions

virtual QPaintEngine *paintEngine() const override

Static Public Members

Reimplemented Protected Functions

virtual int devType() const override
virtual int metric(QPaintDevice::PaintDeviceMetric metric) const override

Additional Inherited Members

Detailed Description

The QGLPixelBuffer class encapsulates an OpenGL pbuffer.

Rendering into a pbuffer is normally done using full hardware acceleration. This can be significantly faster than rendering into a QPixmap.

There are three approaches to using this class:

  1. We can draw into the pbuffer and convert it to a QImage using toImage(). This is normally much faster than calling QGLWidget::renderPixmap().
  2. We can draw into the pbuffer and copy the contents into an OpenGL texture using updateDynamicTexture(). This allows us to create dynamic textures and works on all systems with pbuffer support.
  3. On systems that support it, we can bind the pbuffer to an OpenGL texture. The texture is then updated automatically when the pbuffer contents change, eliminating the need for additional copy operations. This is supported only on Windows and macOS systems that provide the render_texture extension. Note that under Windows, a multi-sampled pbuffer can't be used in conjunction with the render_texture extension. If a multi-sampled pbuffer is requested under Windows, the render_texture extension is turned off for that pbuffer.

Note: This class has been deprecated, use QOpenGLFramebufferObject for offscreen rendering.

Threading

As of Qt 4.8, it's possible to render into a QGLPixelBuffer using a QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES 2.0 is required for this to work.

Pbuffers are provided by the OpenGL pbuffer extension; call hasOpenGLPbuffer() to find out if the system provides pbuffers.

Member Function Documentation

QGLPixelBuffer::QGLPixelBuffer(const QSize &size, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = nullptr)

Constructs an OpenGL pbuffer of the given size. If no format is specified, the default format is used. If the shareWidget parameter points to a valid QGLWidget, the pbuffer will share its context with shareWidget.

If you intend to bind this pbuffer as a dynamic texture, the width and height components of size must be powers of two (e.g., 512 x 128).

See also size() and format().

QGLPixelBuffer::QGLPixelBuffer(int width, int height, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = nullptr)

This is an overloaded function.

Constructs an OpenGL pbuffer with the width and height. If no format is specified, the default format is used. If the shareWidget parameter points to a valid QGLWidget, the pbuffer will share its context with shareWidget.

If you intend to bind this pbuffer as a dynamic texture, the width and height components of size must be powers of two (e.g., 512 x 128).

See also size() and format().

[virtual] QGLPixelBuffer::~QGLPixelBuffer()

Destroys the instance of QGLPixelBuffer. The destructor is virtual.

GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D)

Generates and binds a 2D GL texture to the current context, based on image. The generated texture id is returned and can be used in later glBindTexture() calls.

The target parameter specifies the texture target.

Equivalent to calling QGLContext::bindTexture().

See also deleteTexture().

GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D)

This is an overloaded function.

Generates and binds a 2D GL texture based on pixmap.

Equivalent to calling QGLContext::bindTexture().

See also deleteTexture().

GLuint QGLPixelBuffer::bindTexture(const QString &fileName)

This is an overloaded function.

Reads the DirectDrawSurface (DDS) compressed file fileName and generates a 2D GL texture from it.

Equivalent to calling QGLContext::bindTexture().

See also deleteTexture().

bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture)

QGLContext *QGLPixelBuffer::context() const

Returns the context of this pixelbuffer.

void QGLPixelBuffer::deleteTexture(GLuint texture_id)

Removes the texture identified by texture_id from the texture cache.

Equivalent to calling QGLContext::deleteTexture().

[override virtual protected] int QGLPixelBuffer::devType() const

bool QGLPixelBuffer::doneCurrent()

void QGLPixelBuffer::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D)

Draws the given texture, textureId, to the given target rectangle, target, in OpenGL model space. The textureTarget should be a 2D texture target.

Equivalent to the corresponding QGLContext::drawTexture().

This function was introduced in Qt 4.4.

void QGLPixelBuffer::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D)

Draws the given texture, textureId, at the given point in OpenGL model space. The textureTarget parameter should be a 2D texture target.

Equivalent to the corresponding QGLContext::drawTexture().

This function was introduced in Qt 4.4.

QGLFormat QGLPixelBuffer::format() const

Returns the format of the pbuffer. The format may be different from the one that was requested.

GLuint QGLPixelBuffer::generateDynamicTexture() const

Qt::HANDLE QGLPixelBuffer::handle() const

Returns the native pbuffer handle.

[static] bool QGLPixelBuffer::hasOpenGLPbuffers()

bool QGLPixelBuffer::isValid() const

Returns true if this pbuffer is valid; otherwise returns false.

bool QGLPixelBuffer::makeCurrent()

[override virtual protected] int QGLPixelBuffer::metric(QPaintDevice::PaintDeviceMetric metric) const

Reimplemented from QPaintDevice::metric().

[override virtual] QPaintEngine *QGLPixelBuffer::paintEngine() const

Reimplemented from QPaintDevice::paintEngine().

void QGLPixelBuffer::releaseFromDynamicTexture()

QSize QGLPixelBuffer::size() const

Returns the size of the pbuffer.

QImage QGLPixelBuffer::toImage() const

Returns the contents of the pbuffer as a QImage.

void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const

Copies the pbuffer contents into the texture specified with texture_id.

The texture must be of the same size and format as the pbuffer.

Example:


  QGLPixelBuffer pbuffer(...);
  ...
  pbuffer.makeCurrent();
  GLuint dynamicTexture = pbuffer.generateDynamicTexture();
  ...
  pbuffer.updateDynamicTexture(dynamicTexture);

An alternative on Windows and macOS systems that support the render_texture extension is to use bindToDynamicTexture() to get dynamic updates of the texture.

See also generateDynamicTexture() and bindToDynamicTexture().