QOpenGLExtraFunctions Class
The QOpenGLExtraFunctions class provides cross-platform access to the OpenGL ES 3.0, 3.1 and 3.2 API. More...
Header: | #include <QOpenGLExtraFunctions> |
qmake: | QT += gui |
Since: | Qt 5.6 |
Inherits: | QOpenGLFunctions |
Public Functions
QOpenGLExtraFunctions() | |
QOpenGLExtraFunctions(QOpenGLContext *context) | |
~QOpenGLExtraFunctions() | |
void | glActiveShaderProgram(GLuint pipeline, GLuint program) |
void | glBeginQuery(GLenum target, GLuint id) |
void | glBeginTransformFeedback(GLenum primitiveMode) |
void | glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
void | glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
void | glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
void | glBindProgramPipeline(GLuint pipeline) |
void | glBindSampler(GLuint unit, GLuint sampler) |
void | glBindTransformFeedback(GLenum target, GLuint id) |
void | glBindVertexArray(GLuint array) |
void | glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
void | glBlendBarrier() |
void | glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
void | glBlendEquationi(GLuint buf, GLenum mode) |
void | glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
void | glBlendFunci(GLuint buf, GLenum src, GLenum dst) |
void | glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
void | glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
void | glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
void | glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
void | glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
GLenum | glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
void | glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
void | glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
void | glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) |
void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
GLuint | glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) |
void | glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam) |
void | glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
void | glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
void | glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) |
void | glDeleteQueries(GLsizei n, const GLuint *ids) |
void | glDeleteSamplers(GLsizei count, const GLuint *samplers) |
void | glDeleteSync(GLsync sync) |
void | glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
void | glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
void | glDisablei(GLenum target, GLuint index) |
void | glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) |
void | glDispatchComputeIndirect(GLintptr indirect) |
void | glDrawArraysIndirect(GLenum mode, const void *indirect) |
void | glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
void | glDrawBuffers(GLsizei n, const GLenum *bufs) |
void | glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) |
void | glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) |
void | glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) |
void | glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) |
void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) |
void | glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) |
void | glEnablei(GLenum target, GLuint index) |
void | glEndQuery(GLenum target) |
void | glEndTransformFeedback() |
GLsync | glFenceSync(GLenum condition, GLbitfield flags) |
void | glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
void | glFramebufferParameteri(GLenum target, GLenum pname, GLint param) |
void | glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
void | glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
void | glGenProgramPipelines(GLsizei n, GLuint *pipelines) |
void | glGenQueries(GLsizei n, GLuint *ids) |
void | glGenSamplers(GLsizei count, GLuint *samplers) |
void | glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
void | glGenVertexArrays(GLsizei n, GLuint *arrays) |
void | glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
void | glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
void | glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
void | glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
void | glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
void | glGetBufferPointerv(GLenum target, GLenum pname, void **params) |
GLuint | glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
GLint | glGetFragDataLocation(GLuint program, const GLchar *name) |
void | glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) |
GLenum | glGetGraphicsResetStatus() |
void | glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
void | glGetInteger64v(GLenum pname, GLint64 *data) |
void | glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
void | glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
void | glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
void | glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
void | glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
void | glGetPointerv(GLenum pname, void **params) |
void | glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
void | glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params) |
void | glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
void | glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) |
GLuint | glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name) |
GLint | glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name) |
void | glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) |
void | glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) |
void | glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
void | glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
void | glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
void | glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
void | glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
void | glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
const GLubyte * | glGetStringi(GLenum name, GLuint index) |
void | glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
void | glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
void | glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
void | glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
GLuint | glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
void | glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
void | glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
void | glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
void | glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
void | glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) |
void | glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params) |
void | glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params) |
void | glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) |
void | glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
GLboolean | glIsEnabledi(GLenum target, GLuint index) |
GLboolean | glIsProgramPipeline(GLuint pipeline) |
GLboolean | glIsQuery(GLuint id) |
GLboolean | glIsSampler(GLuint sampler) |
GLboolean | glIsSync(GLsync sync) |
GLboolean | glIsTransformFeedback(GLuint id) |
GLboolean | glIsVertexArray(GLuint array) |
void * | glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
void | glMemoryBarrier(GLbitfield barriers) |
void | glMemoryBarrierByRegion(GLbitfield barriers) |
void | glMinSampleShading(GLfloat value) |
void | glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
void | glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) |
void | glPatchParameteri(GLenum pname, GLint value) |
void | glPauseTransformFeedback() |
void | glPopDebugGroup() |
void | glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) |
void | glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) |
void | glProgramParameteri(GLuint program, GLenum pname, GLint value) |
void | glProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
void | glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
void | glProgramUniform1i(GLuint program, GLint location, GLint v0) |
void | glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
void | glProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
void | glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
void | glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
void | glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
void | glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
void | glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
void | glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
void | glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
void | glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
void | glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
void | glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
void | glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
void | glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
void | glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
void | glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
void | glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
void | glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
void | glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
void | glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
void | glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
void | glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) |
void | glReadBuffer(GLenum mode) |
void | glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) |
void | glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
void | glResumeTransformFeedback() |
void | glSampleMaski(GLuint maskNumber, GLbitfield mask) |
void | glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
void | glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
void | glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
void | glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
void | glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
void | glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
void | glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
void | glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) |
void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) |
void | glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
void | glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
void | glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
void | glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
void | glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
void | glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) |
void | glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
void | glUniform1ui(GLint location, GLuint v0) |
void | glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniform2ui(GLint location, GLuint v0, GLuint v1) |
void | glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
void | glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
void | glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
void | glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
GLboolean | glUnmapBuffer(GLenum target) |
void | glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) |
void | glValidateProgramPipeline(GLuint pipeline) |
void | glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) |
void | glVertexAttribDivisor(GLuint index, GLuint divisor) |
void | glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) |
void | glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
void | glVertexAttribI4iv(GLuint index, const GLint *v) |
void | glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
void | glVertexAttribI4uiv(GLuint index, const GLuint *v) |
void | glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
void | glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
void | glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) |
void | glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
- 146 public functions inherited from QOpenGLFunctions
Additional Inherited Members
- 1 static protected member inherited from QOpenGLFunctions
Detailed Description
The QOpenGLExtraFunctions class provides cross-platform access to the OpenGL ES 3.0, 3.1 and 3.2 API.
This subclass of QOpenGLFunctions includes the OpenGL ES 3.0, 3.1 and 3.2 functions. These will only work when an OpenGL ES 3.x context, or an OpenGL context of a version containing the functions in question either in core or as extension, is in use. This allows developing GLES 3.x applications in a cross-platform manner: development can happen on a desktop platform with OpenGL 3.x or 4.x, deploying to a true GLES 3.x device later on will require no or minimal changes to the application.
Note: This class is different from the versioned OpenGL wrappers, for instance QOpenGLFunctions_3_2_Core. The versioned function wrappers target a given version and profile of OpenGL. They are therefore not suitable for cross-OpenGL-OpenGLES development.
Member Function Documentation
QOpenGLExtraFunctions::QOpenGLExtraFunctions()
Constructs a default function resolver. The resolver cannot be used until initializeOpenGLFunctions() is called to specify the context.
QOpenGLExtraFunctions::QOpenGLExtraFunctions(QOpenGLContext *context)
Constructs a function resolver for context. If context is null, then the resolver will be created for the current QOpenGLContext.
The context or another context in the group must be current.
An object constructed in this way can only be used with context and other contexts that share with it. Use initializeOpenGLFunctions() to change the object's context association.
QOpenGLExtraFunctions::~QOpenGLExtraFunctions()
Destroys the instance of QOpenGLExtraFunctions.