Contents
- General Properties
- warnings
- errors
- notices
- flags
- Properties Specific to NIBs and Storyboards
- ibtoolName
- ibtoolPath
- flatten
- module
- autoActivateCustomFonts
- Properties Specific to Asset Catalogs
- actoolName
- actoolPath
- appIconName
- launchImageName
- compressPngs
- Properties Specific to Icon Sets
- iconutilName
- iconutilPath
Module ib
The ib module contains properties and rules for building Interface Builder documents, storyboards, asset catalogs, and icon sets.
This module is only available on OS X and iOS.
General Properties
warnings
Type: | bool |
Default: | true |
Whether to print warnings when compiling. Does not apply to icon sets.
errors
Type: | bool |
Default: | true |
Whether to print warnings when compiling. Does not apply to icon sets.
notices
Type: | bool |
Default: | true |
Whether to print warnings when compiling. Does not apply to icon sets.
flags
Type: | stringList |
Default: | undefined |
Additional flags to pass to the underlying tool (ibtool, actool, iconutil).
Properties Specific to NIBs and Storyboards
ibtoolName
Type: | string |
Default: | "ibtool" |
Name of the ibtool binary used to compile NIBs and storyboards. This should not normally need to be changed.
ibtoolPath
Type: | string |
Default: | ibtoolName |
Directory where the ibtool binary is located. This should not normally need to be changed.
flatten
Type: | bool |
Default: | true |
Compiles XIBs and storyboards into flattened (non-wrapper) files. Set to false to preserve editability of the resulting nib and storyboard bundles in Interface Builder. This property should not normally need to be changed.
module
Type: | string |
Default: | undefined |
Sets the name of the module that the nib or storyboard is a part of. Requires Xcode 6 or newer.
autoActivateCustomFonts
Type: | bool |
Default: | true |
Instructs the ibtool compiler to add custom fonts to the application's Info.plist when compiling XIBs and storyboards, which will cause the fonts to activate upon application launch. Requires Xcode 6 or newer.
Properties Specific to Asset Catalogs
actoolName
Type: | string |
Default: | "actool" |
Name of the actool binary used to compile asset catalogs. This should not normally need to be changed.
actoolPath
Type: | string |
Default: | actoolName |
Directory where the actool binary is located. This should not normally need to be changed.
appIconName
Type: | string |
Default: | undefined |
Name of the resource in the asset catalog that will be used as the application's icon. Used to generate the partial Info.plist which will be merged into the resulting app. If this property is undefined, no application icon will be specified.
launchImageName
Type: | string |
Default: | undefined |
Name of the resource in the asset catalog that will be used as the application's launch image. Used to generate the partial Info.plist which will be merged into the resulting app. If this property is undefined, no launch image will be specified. Only applies to iOS applications.
compressPngs
Type: | bool |
Default: | true |
Whether to compress PNG image files when building asset catalogs.
Properties Specific to Icon Sets
iconutilName
Type: | string |
Default: | "iconutil" |
Name of the iconutil binary used to compile icon sets. This should not normally need to be changed.
iconutilPath
Type: | string |
Default: | iconutilName |
Directory where the iconutil binary is located. This should not normally need to be changed.