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16 #ifndef __SPECKLEY_DEFAULTASSEMBLER3D_H__
17 #define __SPECKLEY_DEFAULTASSEMBLER3D_H__
19 #include <speckley/Speckley.h>
20 #include <speckley/AbstractAssembler.h>
21 #include <speckley/Brick.h>
22 #include <speckley/SpeckleyException.h>
24 #include <escript/Data.h>
31 class DefaultAssembler3D :
public AbstractAssembler
36 : AbstractAssembler(),
41 domain = REFCOUNTNS::static_pointer_cast<const Brick>(dom);
137 #endif // __SPECKLEY_DEFAULTASSEMBLER3D_H__
virtual void assemblePDEBoundarySingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:397
virtual void assemblePDESystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:380
virtual void assemblePDEBoundarySystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:404
virtual void assemblePDESingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:419
~DefaultAssembler3D()
Definition: speckley/src/DefaultAssembler3D.h:67
virtual void assemblePDESystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:214
const double * m_dx
Definition: speckley/src/DefaultAssembler3D.h:153
Definition: AbstractAssembler.cpp:17
Data represents a collection of datapoints.
Definition: Data.h:62
index_t dim_t
Definition: DataTypes.h:87
Base class for escript system matrices.
Definition: AbstractSystemMatrix.h:53
virtual void assemblePDESingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:551
const dim_t * m_NE
Definition: speckley/src/DefaultAssembler3D.h:154
Brick is the 3-dimensional implementation of a SpeckleyDomain.
Definition: speckley/src/Brick.h:43
POINTER_WRAPPER_CLASS(const Brick) domain
virtual void assemblePDEBoundarySingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:390
void collateFunctionSpaceTypes(std::vector< int > &fsTypes, const DataMap &coefs) const
Definition: speckley/src/DefaultAssembler3D.cpp:113
virtual void assemblePDEBoundarySystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:411
DefaultAssembler3D(escript::const_Domain_ptr dom, const double *dx, const dim_t *NE, const dim_t *NN)
Definition: speckley/src/DefaultAssembler3D.h:57
const dim_t * m_NN
Definition: speckley/src/DefaultAssembler3D.h:155
std::map< std::string, escript::Data > DataMap
Definition: speckley/src/domainhelpers.h:35
boost::shared_ptr< const AbstractDomain > const_Domain_ptr
Definition: AbstractDomain.h:50