escript  Revision_
speckley/src/DefaultAssembler3D.h
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1 
2 /*****************************************************************************
3 *
4 * Copyright (c) 2003-2016 by The University of Queensland
5 * http://www.uq.edu.au
6 *
7 * Primary Business: Queensland, Australia
8 * Licensed under the Apache License, version 2.0
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Development until 2012 by Earth Systems Science Computational Center (ESSCC)
12 * Development 2012-2013 by School of Earth Sciences
13 * Development from 2014 by Centre for Geoscience Computing (GeoComp)
14 *
15 *****************************************************************************/
16 #ifndef __SPECKLEY_DEFAULTASSEMBLER3D_H__
17 #define __SPECKLEY_DEFAULTASSEMBLER3D_H__
18 
19 #include <speckley/Speckley.h>
20 #include <speckley/AbstractAssembler.h>
21 #include <speckley/Brick.h>
22 #include <speckley/SpeckleyException.h>
23 
24 #include <escript/Data.h>
25 
26 #include <map>
27 
28 namespace speckley {
29 
30 
32 {
33 public:
35  const dim_t *NE, const dim_t *NN)
37  m_dx(dx),
38  m_NE(NE),
39  m_NN(NN)
40  {
41  domain = REFCOUNTNS::static_pointer_cast<const Brick>(dom);
42  }
43 
45 
46  /* The default SpeckleyDomain assemblers, with original signatures */
47 
51  escript::Data& rhs, const escript::Data& A,
52  const escript::Data& B, const escript::Data& C,
53  const escript::Data& D, const escript::Data& X,
54  const escript::Data& Y) const;
55 
59  escript::Data& rhs, const escript::Data& d,
60  const escript::Data& y) const;
61 
65  escript::Data& rhs, const escript::Data& A, const escript::Data& B,
66  const escript::Data& C, const escript::Data& D,
67  const escript::Data& X, const escript::Data& Y) const;
68 
73  escript::Data& rhs, const escript::Data& d,
74  const escript::Data& y) const;
75 
79  escript::Data& rhs, const escript::Data& A,
80  const escript::Data& B, const escript::Data& C,
81  const escript::Data& D, const escript::Data& X,
82  const escript::Data& Y) const;
83 
87  escript::Data& rhs, const escript::Data& d,
88  const escript::Data& y) const;
89 
93  escript::Data& rhs, const escript::Data& A, const escript::Data& B,
94  const escript::Data& C, const escript::Data& D,
95  const escript::Data& X, const escript::Data& Y) const;
96 
101  escript::Data& rhs, const escript::Data& d,
102  const escript::Data& y) const;
103 
104  /* The new interface for assemblers */
105 
107  escript::Data& rhs, const DataMap& coefs) const;
109  escript::Data& rhs, const DataMap& coefs) const;
111  escript::Data& rhs, const DataMap& coefs) const;
114  escript::Data& rhs, const DataMap& coefs) const;
116  escript::Data& rhs, const DataMap& coefs) const;
118  escript::Data& rhs, const DataMap& coefs) const;
120  escript::Data& rhs, const DataMap& coefs) const;
123  escript::Data& rhs, const DataMap& coefs) const;
124 
125  void collateFunctionSpaceTypes(std::vector<int>& fsTypes,
126  const DataMap& coefs) const;
127 
128 protected:
129  POINTER_WRAPPER_CLASS(const Brick) domain;
130  const double *m_dx;
131  const dim_t *m_NE;
132  const dim_t *m_NN;
133 };
134 
135 } // namespace speckley
136 
137 #endif // __SPECKLEY_DEFAULTASSEMBLER3D_H__
138 
virtual void assemblePDESystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:215
Definition: AbstractAssembler.cpp:18
~DefaultAssembler3D()
Definition: speckley/src/DefaultAssembler3D.h:44
const dim_t * m_NE
Definition: speckley/src/DefaultAssembler3D.h:131
Definition: speckley/src/DefaultAssembler3D.h:31
virtual void assemblePDEBoundarySingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:398
std::map< std::string, escript::Data > DataMap
Definition: speckley/src/domainhelpers.h:24
virtual void assemblePDEBoundarySystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:405
const double * m_dx
Definition: speckley/src/DefaultAssembler3D.h:130
const dim_t * m_NN
Definition: speckley/src/DefaultAssembler3D.h:132
virtual void assemblePDESingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:420
Data represents a collection of datapoints.
Definition: Data.h:63
virtual void assemblePDEBoundarySystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:412
virtual void assemblePDESingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:552
DefaultAssembler3D(escript::const_Domain_ptr dom, const double *dx, const dim_t *NE, const dim_t *NN)
Definition: speckley/src/DefaultAssembler3D.h:34
Definition: speckley/src/AbstractAssembler.h:33
Brick is the 3-dimensional implementation of a SpeckleyDomain.
Definition: speckley/src/Brick.h:32
Base class for escript system matrices.
Definition: AbstractSystemMatrix.h:42
POINTER_WRAPPER_CLASS(const Brick) domain
void collateFunctionSpaceTypes(std::vector< int > &fsTypes, const DataMap &coefs) const
Definition: speckley/src/DefaultAssembler3D.cpp:114
boost::shared_ptr< const AbstractDomain > const_Domain_ptr
Definition: AbstractDomain.h:39
virtual void assemblePDEBoundarySingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: speckley/src/DefaultAssembler3D.cpp:391
index_t dim_t
Definition: DataTypes.h:64
virtual void assemblePDESystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: speckley/src/DefaultAssembler3D.cpp:381