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Stores and manipulates one type of speckley mesh elements (cells, faces). More...
#include <SpeckleyElements.h>
Public Member Functions | |
SpeckleyElements (const std::string &elementName, SpeckleyNodes_ptr nodes) | |
Constructor with name and accompanying NodeData object. More... | |
SpeckleyElements (const SpeckleyElements &e) | |
Copy constructor. More... | |
virtual | ~SpeckleyElements () |
Destructor. More... | |
bool | initFromSpeckley (const speckley::SpeckleyDomain *speckleyDomain, int fsType) |
Initialises with data from a SpeckleyDomain instance. More... | |
void | reorderGhostZones (int ownIndex) |
Moves "ghost" elements (whose owner does not match ownIndex) and the corresponding data to the end of the arrays. More... | |
void | removeGhostZones (int ownIndex) |
Removes "ghost" elements. More... | |
virtual void | writeConnectivityVTK (std::ostream &os) |
Writes connectivity data to a stream in VTK text format. More... | |
bool | writeToSilo (DBfile *dbfile, const std::string &siloPath, const StringVec &labels, const StringVec &units, bool writeMeshData) |
Writes element data into given directory in given Silo file. More... | |
virtual StringVec | getMeshNames () const |
Returns the names of the meshes associated with the elements. More... | |
virtual StringVec | getVarNames () const |
Returns a vector with the mesh variable names. More... | |
virtual int | getNumElements () const |
Returns the number of elements. More... | |
virtual int | getNodesPerElement () const |
Returns the number of nodes per element. More... | |
virtual int | getGhostCount () const |
Returns the number of "ghost" elements. More... | |
virtual ZoneType | getType () const |
Returns the type of the elements. More... | |
virtual const IntVec & | getNodeList () const |
Returns a vector of the node IDs used by the elements. More... | |
virtual const IntVec & | getIDs () const |
Returns a vector of element IDs. More... | |
virtual const IntVec & | getVarDataByName (const std::string varName) const |
Returns an array of data values for the name provided. More... | |
virtual NodeData_ptr | getNodes () const |
Returns the node mesh instance used by the elements. More... | |
virtual ElementData_ptr | getReducedElements () const |
Returns the reduced elements. More... | |
virtual const QuadMaskInfo & | getQuadMask (int functionSpace) const |
Returns a QuadMaskInfo structure for given functionspace code. More... | |
virtual int | getElementFactor () const |
If the original element type is not supported they are subdivided into N smaller elements (e.g. one Rec9 -> four Rec4) and this method returns the multiplication factor N. More... | |
Private Member Functions | |
SpeckleyElements () | |
void | buildMeshes () |
IntVec | prepareGhostIndices (int ownIndex) |
void | reorderArray (IntVec &v, const IntVec &idx, int elementsPerIndex) |
Private Attributes | |
SpeckleyNodes_ptr | nodeMesh |
SpeckleyNodes_ptr | originalMesh |
std::string | name |
int | numElements |
int | numGhostElements |
int | nodesPerElement |
ZoneType | type |
IntVec | nodes |
IntVec | ID |
IntVec | tag |
IntVec | owner |
QuadMaskInfo | quadMask |
Additional Inherited Members | |
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virtual | ~ElementData () |
Stores and manipulates one type of speckley mesh elements (cells, faces).
This class provides functionality to manipulate a speckley domain. It is able to load element data from NetCDF files or retrieve it from a SpeckleyDomain instance.
weipa::SpeckleyElements::SpeckleyElements | ( | const std::string & | elementName, |
SpeckleyNodes_ptr | nodes | ||
) |
Constructor with name and accompanying NodeData object.
References name, nodeMesh, and numGhostElements.
weipa::SpeckleyElements::SpeckleyElements | ( | const SpeckleyElements & | e | ) |
Copy constructor.
References ID, name, nodeMesh, nodes, nodesPerElement, numElements, numGhostElements, originalMesh, owner, and type.
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Destructor.
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References name, nodeMesh, nodes, numElements, and originalMesh.
Referenced by initFromSpeckley().
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If the original element type is not supported they are subdivided into N smaller elements (e.g. one Rec9 -> four Rec4) and this method returns the multiplication factor N.
Implements weipa::ElementData.
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Returns the number of "ghost" elements.
Implements weipa::ElementData.
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Returns a vector of element IDs.
Implements weipa::ElementData.
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Returns the names of the meshes associated with the elements.
Implements weipa::ElementData.
References nodeMesh.
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Returns a vector of the node IDs used by the elements.
Implements weipa::ElementData.
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inlinevirtual |
Returns the node mesh instance used by the elements.
Implements weipa::ElementData.
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Returns the number of nodes per element.
Implements weipa::ElementData.
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inlinevirtual |
Returns the number of elements.
Implements weipa::ElementData.
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inlinevirtual |
Returns a QuadMaskInfo structure for given functionspace code.
Implements weipa::ElementData.
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Returns the reduced elements.
Implements weipa::ElementData.
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Returns the type of the elements.
Implements weipa::ElementData.
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Returns an array of data values for the name provided.
The name must be one of the names returned from getVarNames().
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bool weipa::SpeckleyElements::initFromSpeckley | ( | const speckley::SpeckleyDomain * | speckleyDomain, |
int | fsType | ||
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Initialises with data from a SpeckleyDomain instance.
References speckley::SpeckleyDomain::borrowSampleReferenceIDs(), buildMeshes(), speckley::Elements, speckley::SpeckleyDomain::getDataShape(), speckley::SpeckleyDomain::getDim(), speckley::SpeckleyDomain::getMPIRank(), speckley::SpeckleyDomain::getNumElementsPerDim(), speckley::SpeckleyDomain::getNumFacesPerBoundary(), speckley::SpeckleyDomain::getNumNodesPerDim(), speckley::SpeckleyDomain::getNumSubdivisionsPerDim(), speckley::SpeckleyDomain::getOrder(), ID, nodes, nodesPerElement, numElements, owner, type, weipa::ZONETYPE_HEX, and weipa::ZONETYPE_QUAD.
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References numElements, and numGhostElements.
void weipa::SpeckleyElements::removeGhostZones | ( | int | ownIndex | ) |
Removes "ghost" elements.
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References paso::util::copy().
void weipa::SpeckleyElements::reorderGhostZones | ( | int | ownIndex | ) |
Moves "ghost" elements (whose owner does not match ownIndex) and the corresponding data to the end of the arrays.
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virtual |
Writes connectivity data to a stream in VTK text format.
Implements weipa::ElementData.
References nodeMesh, nodes, nodesPerElement, numElements, type, weipa::ZONETYPE_BEAM, weipa::ZONETYPE_HEX, weipa::ZONETYPE_POLYGON, and weipa::ZONETYPE_QUAD.
bool weipa::SpeckleyElements::writeToSilo | ( | DBfile * | dbfile, |
const std::string & | siloPath, | ||
const StringVec & | labels, | ||
const StringVec & | units, | ||
bool | writeMeshData | ||
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Writes element data into given directory in given Silo file.
Since the mesh depends on element information this method also writes the node mesh itself. If Silo was not available at compile time or if a Silo function fails this method returns false.
References ID, name, nodeMesh, nodes, nodesPerElement, numElements, numGhostElements, and owner.
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Referenced by getVarDataByName(), initFromSpeckley(), SpeckleyElements(), and writeToSilo().
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Referenced by buildMeshes(), getVarDataByName(), getVarNames(), SpeckleyElements(), and writeToSilo().
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Referenced by buildMeshes(), getMeshNames(), SpeckleyElements(), writeConnectivityVTK(), and writeToSilo().
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Referenced by buildMeshes(), initFromSpeckley(), SpeckleyElements(), writeConnectivityVTK(), and writeToSilo().
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Referenced by initFromSpeckley(), SpeckleyElements(), writeConnectivityVTK(), and writeToSilo().
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Referenced by buildMeshes(), initFromSpeckley(), prepareGhostIndices(), SpeckleyElements(), writeConnectivityVTK(), and writeToSilo().
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Referenced by prepareGhostIndices(), SpeckleyElements(), and writeToSilo().
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Referenced by buildMeshes(), and SpeckleyElements().
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Referenced by getVarDataByName(), initFromSpeckley(), SpeckleyElements(), and writeToSilo().
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Referenced by initFromSpeckley(), SpeckleyElements(), and writeConnectivityVTK().