#include <ripley/Brick.h>
#include <ripley/DefaultAssembler3D.h>
#include <ripley/LameAssembler3D.h>
#include <ripley/WaveAssembler3D.h>
#include <ripley/blocktools.h>
#include <ripley/domainhelpers.h>
#include <escript/FileWriter.h>
#include <escript/index.h>
#include <escript/Random.h>
#include <boost/math/special_functions/fpclassify.hpp>
#include <boost/scoped_array.hpp>
#include <iomanip>
#include <limits>
◆ globalNodeId
#define globalNodeId |
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x, |
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y, |
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z |
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Value:((m_offset[0]+x)/nDOF0)*nDOF0*nDOF1*nDOF2+(m_offset[0]+x)%nDOF0\
+ ((m_offset[1]+y)/nDOF1)*nDOF0*nDOF1*nDOF2*m_NX[0]+((m_offset[1]+y)%nDOF1)*nDOF0\
+ ((m_offset[2]+z)/nDOF2)*nDOF0*nDOF1*nDOF2*m_NX[0]*m_NX[1]+((m_offset[2]+z)%nDOF2)*nDOF0*nDOF1
Referenced by ripley::Brick::populateSampleIds().