writers.gltf¶
GLTF is a file format specification for 3D graphics data. If a mesh has been generated for a PDAL point view, the GLTF Writer will produce simple output in the GLTF format. PDAL does not currently support many of the attributes that can be found in a GLTF file. This writer creates a binary GLTF.
Example¶
[
"infile.las",
{
"type": "filters.poisson",
"depth": 12
},
{
"type":"writers.gltf",
"filename":"output.glb",
"red": 0.8,
"metallic": 0.5
}
]
Options¶
- filename
- Name of the GLTF (.glb) file to be written. [Required]
- metallic
- The metallic factor of the faces. [Default: 0]
- roughness
- The roughness factor of the faces. [Default: 0]
- red
- The red component of the color applied to the faces. [Default: 0]
- green
- The green component of the color applied to the faces. [Default: 0]
- blue
- The blue component of the color applied to the faces. [Default: 0]
- alpha
- The alpha component to be applied to the faces. [Default: 1.0]
- double_sided
- Whether the faces are colored on both sides, or just the side visible from the initial observation point (positive normal vector). [Default: false]