This display object is responsible for visualizing vector quantities assigned to particles using arrow glyphs. Displacement vectors, for instance, can be computed with the Displacement vectors modifier.
Selects between a three-dimensional (normal shading) and a two-dimensional representation (flat shading) of arrows.
Selects the OpenGL rendering method used to display the arrows.
Vectors are scaled by this factor for display. The default is 1.
The diameter of arrow lines.
Reverses head and tail of the arrows.
Toggling this option mirrors the arrows at the particle locations.
The display color of arrows. OVITO currently supports only uniform coloring.