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class | MeshToVolume< FloatGridT, InterruptT > |
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class | MeshToVoxelEdgeData |
| Extracts and stores voxel edge intersection data from a mesh. More...
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struct | MeshToVoxelEdgeData::EdgeData |
| Internal edge data type. More...
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class | PointTransform |
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struct | Tolerance< ValueType > |
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class | MeshVoxelizer< FloatTreeT, InterruptT > |
| TBB body object to voxelize a mesh of triangles and/or quads into a collection of VDB grids, namely a squared distance grid, a closest primitive grid and an intersecting voxels grid (masks the mesh intersecting voxels) More...
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class | ContourTracer< FloatTreeT, InterruptT > |
| TBB body object that partitions a volume into 2D slices that can be processed in parallel and marks the exterior contour of disjoint voxel sets in each slice. More...
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class | SignMask< FloatTreeT, InterruptT > |
| TBB body object that that finds seed points for the parallel flood fill. More...
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class | PropagateSign< FloatTreeT, InterruptT > |
| TBB body object that performs a parallel flood fill. More...
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class | IntersectingVoxelSign< FloatTreeT > |
| TBB body object that traversers all intersecting voxels (defined by the intersectingVoxelsGrid) and potentially flips their sign, by comparing the "closest point" directions of outside-marked and non-intersecting neighboring voxels. More...
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class | IntersectingVoxelCleaner< FloatTreeT > |
| TBB body object that removes intersecting voxels that were set via voxelization of self-intersecting parts of a mesh. More...
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class | ShellVoxelCleaner< FloatTreeT > |
| TBB body object that removes non-intersecting voxels that where set by rasterizing self-intersecting parts of the mesh. More...
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struct | CopyActiveVoxelsOp< TreeType > |
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class | ExpandNB< FloatTreeT > |
| TBB body object to expand the level set narrow band. More...
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struct | SqrtAndScaleOp< ValueType > |
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struct | VoxelSignOp< ValueType > |
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struct | TrimOp< ValueType > |
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struct | OffsetOp< ValueType > |
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struct | RenormOp< GridType, ValueType > |
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struct | MinOp< TreeType, ValueType > |
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struct | MergeBufferOp< TreeType, ValueType > |
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struct | LeafTopologyDiffOp< TreeType > |
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class | MeshToVoxelEdgeData::GenEdgeData |
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template<typename GridType > |
GridType::Ptr | meshToLevelSet (const openvdb::math::Transform &xform, const std::vector< Vec3s > &points, const std::vector< Vec3I > &triangles, float halfWidth=float(LEVEL_SET_HALF_WIDTH)) |
| Convert a triangle mesh to a level set volume. More...
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template<typename GridType > |
GridType::Ptr | meshToLevelSet (const openvdb::math::Transform &xform, const std::vector< Vec3s > &points, const std::vector< Vec4I > &quads, float halfWidth=float(LEVEL_SET_HALF_WIDTH)) |
| Convert a quad mesh to a level set volume. More...
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template<typename GridType > |
GridType::Ptr | meshToLevelSet (const openvdb::math::Transform &xform, const std::vector< Vec3s > &points, const std::vector< Vec3I > &triangles, const std::vector< Vec4I > &quads, float halfWidth=float(LEVEL_SET_HALF_WIDTH)) |
| Convert a triangle and quad mesh to a level set volume. More...
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template<typename GridType > |
GridType::Ptr | meshToSignedDistanceField (const openvdb::math::Transform &xform, const std::vector< Vec3s > &points, const std::vector< Vec3I > &triangles, const std::vector< Vec4I > &quads, float exBandWidth, float inBandWidth) |
| Convert a triangle and quad mesh to a signed distance field with an asymmetrical narrow band. More...
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template<typename GridType > |
GridType::Ptr | meshToUnsignedDistanceField (const openvdb::math::Transform &xform, const std::vector< Vec3s > &points, const std::vector< Vec3I > &triangles, const std::vector< Vec4I > &quads, float bandWidth) |
| Convert a triangle and quad mesh to an unsigned distance field. More...
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template<typename FloatTreeT , typename IntTreeT > |
void | combine (FloatTreeT &lhsDist, IntTreeT &lhsIndex, FloatTreeT &rhsDist, IntTreeT &rhsIndex) |
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template<typename GridType > |
boost::enable_if< boost::is_floating_point< typename GridType::ValueType >, typename GridType::Ptr >::type | doMeshConversion (const openvdb::math::Transform &xform, const std::vector< Vec3s > &points, const std::vector< Vec3I > &triangles, const std::vector< Vec4I > &quads, float exBandWidth, float inBandWidth, bool unsignedDistanceField=false) |
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template<typename GridType > |
boost::disable_if< boost::is_floating_point< typename GridType::ValueType >, typename GridType::Ptr >::type | doMeshConversion (const math::Transform &, const std::vector< Vec3s > &, const std::vector< Vec3I > &, const std::vector< Vec4I > &, float, float, bool=false) |
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std::ostream & | operator<< (std::ostream &ostr, const MeshToVoxelEdgeData::EdgeData &rhs) |
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MeshToVoxelEdgeData::EdgeData | Abs (const MeshToVoxelEdgeData::EdgeData &x) |
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