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Computation that calls the CollisionRepresentations update() function. More...
#include <SurgSim/Physics/UpdateCollisionRepresentations.h>
Public Member Functions | |
UpdateCollisionRepresentations (bool doCopyState) | |
Constructor. More... | |
SURGSIM_CLASSNAME (SurgSim::Physics::UpdateCollisionRepresentations) | |
virtual | ~UpdateCollisionRepresentations () |
Destructor. More... | |
std::shared_ptr< PhysicsManagerState > | doUpdate (const double &dt, const std::shared_ptr< PhysicsManagerState > &state) override |
Override this function to implement the computations specific behavior. More... | |
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Computation (bool doCopyState) | |
Constructor. More... | |
virtual | ~Computation () |
Destructor. More... | |
std::shared_ptr< PhysicsManagerState > | update (double dt, const std::shared_ptr< PhysicsManagerState > &state) |
Public Interface execute this objects computations, dt is the time from the last update call in seconds. More... | |
void | setDoCopyState (bool val) |
Sets up whether the computation will copy the state of PhysicsManagerState before executing. More... | |
bool | isCopyingState () |
Query if this object is copying the PhysicsManagerState. More... | |
virtual std::string | getClassName () const =0 |
The class name for this class. More... | |
Framework::Timer & | getTimer () |
Provides access to the update timer. More... | |
Additional Inherited Members |
Computation that calls the CollisionRepresentations update() function.
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explicit |
Constructor.
doCopyState | whether to copy the PhysicsManagerState on update |
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virtual |
Destructor.
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overridevirtual |
Override this function to implement the computations specific behavior.
Implements SurgSim::Physics::Computation.
SurgSim::Physics::UpdateCollisionRepresentations::SURGSIM_CLASSNAME | ( | SurgSim::Physics::UpdateCollisionRepresentations | ) |