Base class defining the interface for a 3D Graphics Texture.
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#include <SurgSim/Graphics/Texture3d.h>
Base class defining the interface for a 3D Graphics Texture.
A 3D Texture has width, height, and depth.
- Note
- Normalized texture coordinates are used to access this texture.
§ getSize()
virtual void SurgSim::Graphics::Texture3d::getSize |
( |
int * |
width, |
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int * |
height, |
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int * |
depth |
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) |
| const |
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pure virtual |
Gets the size of the texture.
- Parameters
-
[out] | width | Width of the texture |
[out] | height | Height of the texture |
[out] | depth | Depth of the texture |
Implemented in SurgSim::Graphics::OsgTexture3d.
§ loadImageSlices()
virtual bool SurgSim::Graphics::Texture3d::loadImageSlices |
( |
const std::vector< std::string > & |
filePaths | ) |
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pure virtual |
Loads images slices from files into the 3D texture.
- Parameters
-
filePaths | Paths to the image files |
- Returns
- True if the image is successfully loaded, otherwise false
- Note
- The slices are stacked in the order provided to create the depth of the 3D texture.
Implemented in SurgSim::Graphics::OsgTexture3d.
§ setSize()
virtual void SurgSim::Graphics::Texture3d::setSize |
( |
int |
width, |
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|
int |
height, |
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int |
depth |
|
) |
| |
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pure virtual |
Sets the size of the texture.
- Parameters
-
width | Width of the texture |
height | Height of the texture |
depth | Depth of the texture |
- Note
- Use this to setup a texture as a render target rather than loading from file.
Implemented in SurgSim::Graphics::OsgTexture3d.
The documentation for this class was generated from the following file: