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#include <memory>
#include "SurgSim/Collision/Representation.h"
#include "SurgSim/Framework/ObjectFactory.h"
Go to the source code of this file.
Classes | |
class | SurgSim::Physics::RigidCollisionRepresentation |
Collision Representation class that wraps a RigidRepresentation, this can be used to strictly tie the Collision Representation to the Rigid, so even if the shape of the rigid changes, the collision representation will use the appropriate shape. More... | |
Namespaces | |
SurgSim | |
SurgSim::Physics | |