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OsgSkeletonRepresentation.h File Reference
#include <boost/thread.hpp>
#include <map>
#include <osg/MatrixTransform>
#include <osg/ref_ptr>
#include <osgUtil/UpdateVisitor>
#include <string>
#include "SurgSim/Graphics/OsgRepresentation.h"
#include "SurgSim/Graphics/SkeletonRepresentation.h"

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Classes

class  SurgSim::Graphics::OsgSkeletonRepresentation
 Skeleton representation is used to move a mesh based on the movements of pre-selected control points (bones). More...
 

Namespaces

 osg
 
 SurgSim
 
 SurgSim::Graphics