| include_directories (${OPENTHREADS_INCLUDE_DIR}) set(SURGSIM_GRAPHICS_SOURCES Camera.cpp CurveRepresentation.cpp Group.cpp Manager.cpp Mesh.cpp MeshPlyReaderDelegate.cpp OsgAxesRepresentation.cpp OsgBoxRepresentation.cpp OsgCamera.cpp OsgCapsuleRepresentation.cpp OsgCurveRepresentation.cpp OsgCylinderRepresentation.cpp OsgFont.cpp OsgGroup.cpp OsgLight.cpp OsgLog.cpp OsgManager.cpp OsgMaterial.cpp OsgMeshRepresentation.cpp OsgModel.cpp OsgOctreeRepresentation.cpp OsgPlaneRepresentation.cpp OsgPointCloudRepresentation.cpp OsgProgram.cpp OsgRepresentation.cpp OsgSceneryRepresentation.cpp OsgScreenSpacePass.cpp OsgScreenSpaceQuadRepresentation.cpp OsgSkeletonRepresentation.cpp OsgSphereRepresentation.cpp OsgTextRepresentation.cpp OsgTexture.cpp OsgTexture1d.cpp OsgTexture2d.cpp OsgTexture3d.cpp OsgTextureCubeMap.cpp OsgTextureRectangle.cpp OsgTrackballZoomManipulator.cpp OsgUniformBase.cpp OsgUniformFactory.cpp OsgUnitAxes.cpp OsgVectorFieldRepresentation.cpp OsgView.cpp OsgViewElement.cpp PaintBehavior.cpp PointCloudRepresentation.cpp RenderPass.cpp Representation.cpp SceneryRepresentation.cpp TangentSpaceGenerator.cpp TextRepresentation.cpp Texture.cpp TriangleNormalGenerator.cpp View.cpp ViewElement.cpp) set(SURGSIM_GRAPHICS_HEADERS AxesRepresentation.h BoxRepresentation.h Camera.h CapsuleRepresentation.h CurveRepresentation.h CylinderRepresentation.h Font.h Group.h Light.h Manager.h Material.h Mesh.h Mesh-inl.h MeshPlyReaderDelegate.h MeshRepresentation.h Model.h OctreeRepresentation.h OsgAxesRepresentation.h OsgBoxRepresentation.h OsgCamera.h OsgCapsuleRepresentation.h OsgConversions.h OsgCurveRepresentation.h OsgCylinderRepresentation.h OsgFont.h OsgGroup.h OsgLight.h OsgLog.h OsgManager.h OsgMaterial.h OsgMatrixConversions.h OsgMeshRepresentation.h OsgModel.h OsgOctreeRepresentation.h OsgPlane.h OsgPlaneRepresentation.h OsgPointCloudRepresentation.h OsgProgram.h OsgQuaternionConversions.h OsgRenderTarget.h OsgRenderTarget-inl.h OsgRepresentation.h OsgRigidTransformConversions.h OsgSceneryRepresentation.h OsgScreenSpacePass.h OsgScreenSpaceQuadRepresentation.h OsgSkeletonRepresentation.h OsgSphereRepresentation.h OsgTextRepresentation.h OsgTexture.h OsgTexture1d.h OsgTexture2d.h OsgTexture3d.h OsgTextureCubeMap.h OsgTextureRectangle.h OsgTextureUniform.h OsgTextureUniform-inl.h OsgTrackballZoomManipulator.h OsgUniform.h OsgUniform-inl.h OsgUniformBase.h OsgUniformFactory.h OsgUniformTypes.h OsgUnitAxes.h OsgUnitBox.h OsgUnitCylinder.h OsgUnitSphere.h OsgVectorConversions.h OsgVectorFieldRepresentation.h OsgView.h OsgViewElement.h PaintBehavior.h PlaneRepresentation.h PointCloudRepresentation.h Program.h RenderPass.h RenderTarget.h Representation.h SceneryRepresentation.h ScreenSpaceQuadRepresentation.h SkeletonRepresentation.h SphereRepresentation.h TangentSpaceGenerator.h TextRepresentation.h Texture.h Texture1d.h Texture2d.h Texture3d.h TextureCubeMap.h TextureRectangle.h TriangleNormalGenerator.h Uniform.h UniformBase.h VectorField.h VectorFieldRepresentation.h View.h ViewElement.h) surgsim_create_library_header(Graphics.h "$ |