Open3D (C++ API)
- n -
next_ :
open3d::geometry::HalfEdgeTriangleMesh::HalfEdge
nodes_ :
open3d::registration::PoseGraph
non_rigid_anchor_point_weight_ :
open3d::color_map::ColorMapOptimizationOption
non_rigid_camera_coordinate_ :
open3d::color_map::ColorMapOptimizationOption
normal_ :
open3d::geometry::BallPivotingVertex
normal_angle_threshold_ :
open3d::registration::CorrespondenceCheckerBasedOnNormal
normal_mesh_shader_ :
open3d::visualization::glsl::TriangleMeshRenderer
normal_point_shader_ :
open3d::visualization::glsl::PointCloudRenderer
normals_ :
open3d::geometry::PointCloud
num_of_channels_ :
open3d::geometry::Image
num_of_points_ :
open3d::geometry::AvgColorVoxel
number_of_vertical_anchors_ :
open3d::color_map::ColorMapOptimizationOption
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1.9.1