Result from a terrain ray intersection with the terrain group. More...
#include <OgreTerrainGroup.h>
Public Member Functions | |
RayResult (bool _hit, Terrain *_terrain, const Vector3 &_pos) | |
Public Attributes | |
bool | hit |
Whether an intersection occurred. | |
Terrain * | terrain |
Which terrain instance was hit, if any. | |
Vector3 | position |
Position at which the intersection occurred. |
Result from a terrain ray intersection with the terrain group.
Definition at line 376 of file OgreTerrainGroup.h.
Ogre::TerrainGroup::RayResult::RayResult | ( | bool | _hit, |
Terrain * | _terrain, | ||
const Vector3 & | _pos | ||
) |
Definition at line 385 of file OgreTerrainGroup.h.
Whether an intersection occurred.
Definition at line 379 of file OgreTerrainGroup.h.
Position at which the intersection occurred.
Definition at line 383 of file OgreTerrainGroup.h.
Which terrain instance was hit, if any.
Definition at line 381 of file OgreTerrainGroup.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:44