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Classes | |
class | Ogre::GLFBORenderTexture |
RenderTexture for GL FBO. More... | |
class | Ogre::GLFBOManager |
Factory for GL Frame Buffer Objects, and related things. More... | |
struct | Ogre::GLFBOManager::FormatProperties |
Frame Buffer Object properties for a certain texture format. More... | |
struct | Ogre::GLFBOManager::FormatProperties::Mode |
Allowed modes/properties for this pixel format. More... | |
struct | Ogre::GLFBOManager::RBFormat |
Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More... | |
struct | Ogre::GLFBOManager::RBRef |
Namespaces | |
namespace | Ogre |
Defines | |
#define | GL_DEPTH24_STENCIL8_EXT 0x88F0 |
Extra GL constants. |
#define GL_DEPTH24_STENCIL8_EXT 0x88F0 |
Extra GL constants.
Definition at line 36 of file OgreGLFBORenderTexture.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:24