Classes | Namespaces | Defines
OgreGLFBORenderTexture.h File Reference
#include "OgreGLRenderTexture.h"
#include "OgreGLContext.h"
#include "OgreGLFrameBufferObject.h"

Go to the source code of this file.

Classes

class  Ogre::GLFBORenderTexture
 RenderTexture for GL FBO. More...
class  Ogre::GLFBOManager
 Factory for GL Frame Buffer Objects, and related things. More...
struct  Ogre::GLFBOManager::FormatProperties
 Frame Buffer Object properties for a certain texture format. More...
struct  Ogre::GLFBOManager::FormatProperties::Mode
 Allowed modes/properties for this pixel format. More...
struct  Ogre::GLFBOManager::RBFormat
 Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More...
struct  Ogre::GLFBOManager::RBRef

Namespaces

namespace  Ogre

Defines

#define GL_DEPTH24_STENCIL8_EXT   0x88F0
 Extra GL constants.

Define Documentation

#define GL_DEPTH24_STENCIL8_EXT   0x88F0

Extra GL constants.

Definition at line 36 of file OgreGLFBORenderTexture.h.


Copyright © 2012 Torus Knot Software Ltd
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Last modified Sun Sep 2 2012 07:27:24