Go to the source code of this file.
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| mrpt |
| This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
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| mrpt::opengl |
| The namespace for 3D scene representation and rendering.
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void | mrpt::opengl::enqueForRendering (const mrpt::opengl::CListOpenGLObjects &objs, const mrpt::opengl::TRenderMatrices &state, RenderQueue &rq) |
| Processes, recursively, all objects in the list, classifying them by shader programs into a list suitable to be used within processPendingRendering() More...
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void | mrpt::opengl::processRenderQueue (const RenderQueue &rq, std::map< shader_id_t, mrpt::opengl::Program::Ptr > &shaders, const mrpt::opengl::TLightParameters &lights) |
| After enqueForRendering(), actually executes the rendering tasks, grouped shader by shader. More...
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void | mrpt::opengl::enqueForRendering (const mrpt::opengl::CListOpenGLObjects &objs, const mrpt::opengl::TRenderMatrices &state, RenderQueue &rq) |
| Processes, recursively, all objects in the list, classifying them by shader programs into a list suitable to be used within processPendingRendering() More...
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void | mrpt::opengl::processRenderQueue (const RenderQueue &rq, std::map< shader_id_t, mrpt::opengl::Program::Ptr > &shaders, const mrpt::opengl::TLightParameters &lights) |
| After enqueForRendering(), actually executes the rendering tasks, grouped shader by shader. More...
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