MRPT  2.0.3
List of all members | Static Public Attributes
mrpt::opengl::DefaultShaderID Struct Reference

Detailed Description

Definition at line 22 of file DefaultShaders.h.

#include <mrpt/opengl/DefaultShaders.h>

Static Public Attributes

static constexpr shader_id_t POINTS = 0
 
static constexpr shader_id_t WIREFRAME = 1
 
static constexpr shader_id_t TEXT = 2
 
static constexpr shader_id_t TRIANGLES = 3
 
static constexpr shader_id_t TEXTURED_TRIANGLES = 4
 

Member Data Documentation

◆ POINTS

constexpr shader_id_t mrpt::opengl::DefaultShaderID::POINTS = 0
staticconstexpr

◆ TEXT

constexpr shader_id_t mrpt::opengl::DefaultShaderID::TEXT = 2
staticconstexpr

◆ TEXTURED_TRIANGLES

constexpr shader_id_t mrpt::opengl::DefaultShaderID::TEXTURED_TRIANGLES = 4
staticconstexpr

◆ TRIANGLES

constexpr shader_id_t mrpt::opengl::DefaultShaderID::TRIANGLES = 3
staticconstexpr

◆ WIREFRAME

constexpr shader_id_t mrpt::opengl::DefaultShaderID::WIREFRAME = 1
staticconstexpr



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