#include <core/media/service.h>
#include "player_implementation.h"
#include "service_skeleton.h"
#include "util/timeout.h"
#include <unistd.h>
#include <ctime>
#include "client_death_observer.h"
#include "engine.h"
#include "track_list_implementation.h"
#include "xesam.h"
#include "gstreamer/engine.h"
#include "core/media/logger/logger.h"
#include <memory>
#include <exception>
#include <mutex>
#include <core/media/player_skeleton.h>
Go to the source code of this file.
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#define | UNUSED __attribute__((unused)) |
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◆ UNUSED
#define UNUSED __attribute__((unused)) |
◆ wakelock_clear_t