SDL  2.0
SDL_ControllerButtonEvent Struct Reference

Game controller button event structure (event.cbutton.*) More...

#include <SDL_events.h>

Data Fields

Uint32 type
 
Uint32 timestamp
 
SDL_JoystickID which
 
Uint8 button
 
Uint8 state
 
Uint8 padding1
 
Uint8 padding2
 

Detailed Description

Game controller button event structure (event.cbutton.*)

Definition at line 373 of file SDL_events.h.

Field Documentation

◆ button

Uint8 SDL_ControllerButtonEvent::button

The controller button (SDL_GameControllerButton)

Definition at line 378 of file SDL_events.h.

Referenced by loop(), and SDLTest_PrintEvent().

◆ padding1

Uint8 SDL_ControllerButtonEvent::padding1

Definition at line 380 of file SDL_events.h.

◆ padding2

Uint8 SDL_ControllerButtonEvent::padding2

Definition at line 381 of file SDL_events.h.

◆ state

Uint8 SDL_ControllerButtonEvent::state

SDL_PRESSED or SDL_RELEASED

Definition at line 379 of file SDL_events.h.

Referenced by loop().

◆ timestamp

Uint32 SDL_ControllerButtonEvent::timestamp

In milliseconds, populated using SDL_GetTicks()

Definition at line 376 of file SDL_events.h.

◆ type

Uint32 SDL_ControllerButtonEvent::type

◆ which

SDL_JoystickID SDL_ControllerButtonEvent::which

The joystick instance id

Definition at line 377 of file SDL_events.h.

Referenced by SDLTest_PrintEvent().


The documentation for this struct was generated from the following file: