SDL  2.0
SDL_cocoaopengl.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_cocoaopengl_h_
24 #define SDL_cocoaopengl_h_
25 
26 #if SDL_VIDEO_OPENGL_CGL
27 
28 #include "SDL_atomic.h"
29 #import <Cocoa/Cocoa.h>
30 
31 struct SDL_GLDriverData
32 {
33  int initialized;
34 };
35 
36 @interface SDLOpenGLContext : NSOpenGLContext {
37  SDL_atomic_t dirty;
39 }
40 
41 - (id)initWithFormat:(NSOpenGLPixelFormat *)format
42  shareContext:(NSOpenGLContext *)share;
43 - (void)scheduleUpdate;
44 - (void)updateIfNeeded;
45 - (void)setWindow:(SDL_Window *)window;
46 
47 @end
48 
49 
50 /* OpenGL functions */
51 extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
52 extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
53 extern void Cocoa_GL_UnloadLibrary(_THIS);
54 extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
55 extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
57 extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window,
58  int * w, int * h);
59 extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
60 extern int Cocoa_GL_GetSwapInterval(_THIS);
61 extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
62 extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
63 
64 #endif /* SDL_VIDEO_OPENGL_CGL */
65 
66 #endif /* SDL_cocoaopengl_h_ */
67 
68 /* vi: set ts=4 sw=4 expandtab: */
GLuint id
A type representing an atomic integer value. It is a struct so people don&#39;t accidentally use numeric ...
Definition: SDL_atomic.h:198
GLfloat GLfloat GLfloat GLfloat h
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:175
#define _THIS
GLubyte GLubyte GLubyte GLubyte w
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
The type used to identify a window.
Definition: SDL_sysvideo.h:73
GLsizei const GLchar *const * path
EGLContext context
Definition: SDL_pspgl_c.h:34