21 #include "../../SDL_internal.h" 23 #if SDL_AUDIO_DRIVER_HAIKU 27 #include <SoundPlayer.h> 30 #include "../../main/haiku/SDL_BeApp.h" 36 #include "../SDL_audio_c.h" 37 #include "../SDL_sysaudio.h" 48 const media_raw_audio_format &
format)
70 const int ilen = (int) len;
89 HAIKUAUDIO_CloseDevice(
_THIS)
91 if (
_this->hidden->audio_obj) {
92 _this->hidden->audio_obj->Stop();
93 delete _this->hidden->audio_obj;
100 SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
104 MaskSignals(sigset_t * omask)
110 for (i = 0; sig_list[
i]; ++
i) {
111 sigaddset(&mask, sig_list[i]);
113 sigprocmask(SIG_BLOCK, &mask, omask);
117 UnmaskSignals(sigset_t * omask)
119 sigprocmask(SIG_SETMASK, omask,
NULL);
124 HAIKUAUDIO_OpenDevice(
_THIS,
void *
handle,
const char *devname,
int iscapture)
126 int valid_datatype = 0;
127 media_raw_audio_format
format;
139 format.byte_order = B_MEDIA_LITTLE_ENDIAN;
140 format.frame_rate = (float)
_this->spec.freq;
141 format.channel_count =
_this->spec.channels;
142 while ((!valid_datatype) && (test_format)) {
144 _this->spec.format = test_format;
145 switch (test_format) {
147 format.format = media_raw_audio_format::B_AUDIO_CHAR;
151 format.format = media_raw_audio_format::B_AUDIO_UCHAR;
155 format.format = media_raw_audio_format::B_AUDIO_SHORT;
159 format.format = media_raw_audio_format::B_AUDIO_SHORT;
160 format.byte_order = B_MEDIA_BIG_ENDIAN;
164 format.format = media_raw_audio_format::B_AUDIO_INT;
168 format.format = media_raw_audio_format::B_AUDIO_INT;
169 format.byte_order = B_MEDIA_BIG_ENDIAN;
173 format.format = media_raw_audio_format::B_AUDIO_FLOAT;
177 format.format = media_raw_audio_format::B_AUDIO_FLOAT;
178 format.byte_order = B_MEDIA_BIG_ENDIAN;
188 if (!valid_datatype) {
195 format.buffer_size =
_this->spec.size;
200 _this->hidden->audio_obj =
new BSoundPlayer(&format,
"SDL Audio",
202 UnmaskSignals(&omask);
204 if (
_this->hidden->audio_obj->Start() == B_NO_ERROR) {
205 _this->hidden->audio_obj->SetHasData(
true);
215 HAIKUAUDIO_Deinitialize(
void)
243 "haiku",
"Haiku BSoundPlayer", HAIKUAUDIO_Init, 0
#define SDL_AudioStreamAvailable
SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format)
#define SDL_AudioStreamGet
int ProvidesOwnCallbackThread
Uint16 SDL_AudioFormat
Audio format flags.
AudioBootStrap HAIKUAUDIO_bootstrap
SDL_AudioFormat SDL_NextAudioFormat(void)
static SDL_VideoDevice * _this
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
static SDL_AudioDeviceID device
int OnlyHasDefaultOutputDevice
EGLImageKHR EGLint EGLint * handle
void(* SDL_AudioCallback)(void *userdata, Uint8 *stream, int len)
#define SDL_AudioStreamPut
void(* Deinitialize)(void)
static Uint32 callback(Uint32 interval, void *param)
void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
SDL_AudioCallback callback
static const int sig_list[]
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
#define SDL_assert(condition)
int(* OpenDevice)(_THIS, void *handle, const char *devname, int iscapture)
#define SDL_OutOfMemory()
void(* CloseDevice)(_THIS)
#define SDL_AudioStreamClear
SDL_AudioSpec callbackspec