21 #include "../../SDL_internal.h"
int WIN_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
EGLSurface EGLNativeWindowType * window
The type used to identify a window.
EGLSurface EGLint * rects
A rectangle, with the origin at the upper left.
int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)