SDL  2.0
SDL_pspvideo.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_pspvideo_h_
23 #define SDL_pspvideo_h_
24 
25 #include <GLES/egl.h>
26 
27 #include "../../SDL_internal.h"
28 #include "../SDL_sysvideo.h"
29 
30 typedef struct SDL_VideoData
31 {
32  SDL_bool egl_initialized; /* OpenGL ES device initialization status */
33  uint32_t egl_refcount; /* OpenGL ES reference count */
34 
35 
36 
38 
39 
40 typedef struct SDL_DisplayData
41 {
42 
44 
45 
46 typedef struct SDL_WindowData
47 {
48  SDL_bool uses_gles; /* if true window must support OpenGL ES */
49 
51 
52 
53 
54 
55 /****************************************************************************/
56 /* SDL_VideoDevice functions declaration */
57 /****************************************************************************/
58 
59 /* Display and window functions */
60 int PSP_VideoInit(_THIS);
61 void PSP_VideoQuit(_THIS);
65 int PSP_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
78 
79 /* Window manager function */
81  struct SDL_SysWMinfo *info);
82 
83 /* OpenGL/OpenGL ES functions */
84 int PSP_GL_LoadLibrary(_THIS, const char *path);
85 void *PSP_GL_GetProcAddress(_THIS, const char *proc);
89 int PSP_GL_SetSwapInterval(_THIS, int interval);
93 
94 /* PSP on screen keyboard */
99 
100 #endif /* SDL_pspvideo_h_ */
101 
102 /* vi: set ts=4 sw=4 expandtab: */
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
struct wl_display * display
int PSP_GL_SwapWindow(_THIS, SDL_Window *window)
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
The structure that defines a display mode.
Definition: SDL_video.h:53
int PSP_GL_GetSwapInterval(_THIS)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window *window)
uint32_t egl_refcount
Definition: SDL_pandora.h:34
void PSP_DestroyWindow(_THIS, SDL_Window *window)
void PSP_RestoreWindow(_THIS, SDL_Window *window)
void PSP_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void PSP_MinimizeWindow(_THIS, SDL_Window *window)
void PSP_VideoQuit(_THIS)
int PSP_GL_SetSwapInterval(_THIS, int interval)
int PSP_CreateWindow(_THIS, SDL_Window *window)
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:175
SDL_bool PSP_HasScreenKeyboardSupport(_THIS)
void PSP_SetWindowTitle(_THIS, SDL_Window *window)
void PSP_SetWindowSize(_THIS, SDL_Window *window)
void PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
#define _THIS
void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window)
SDL_bool PSP_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
GLenum mode
void PSP_SetWindowPosition(_THIS, SDL_Window *window)
void PSP_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
void PSP_GL_UnloadLibrary(_THIS)
SDL_bool
Definition: SDL_stdinc.h:139
unsigned int uint32_t
int PSP_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
int PSP_GL_LoadLibrary(_THIS, const char *path)
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
int PSP_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
void PSP_RaiseWindow(_THIS, SDL_Window *window)
The type used to identify a window.
Definition: SDL_sysvideo.h:73
void * PSP_GL_GetProcAddress(_THIS, const char *proc)
SDL_bool egl_initialized
Definition: SDL_pandora.h:32
SDL_bool PSP_IsScreenKeyboardShown(_THIS, SDL_Window *window)
GLsizei const GLchar *const * path
void PSP_ShowWindow(_THIS, SDL_Window *window)
void PSP_HideWindow(_THIS, SDL_Window *window)
EGLContext context
int PSP_VideoInit(_THIS)
void PSP_MaximizeWindow(_THIS, SDL_Window *window)
void PSP_HideScreenKeyboard(_THIS, SDL_Window *window)