SDL  2.0
SDL_touch_c.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 #include "../../include/SDL_touch.h"
23 
24 #ifndef SDL_touch_c_h_
25 #define SDL_touch_c_h_
26 
27 typedef struct SDL_Touch
28 {
33 } SDL_Touch;
34 
35 
36 /* Initialize the touch subsystem */
37 extern int SDL_TouchInit(void);
38 
39 /* Add a touch, returning the index of the touch, or -1 if there was an error. */
40 extern int SDL_AddTouch(SDL_TouchID id, const char *name);
41 
42 /* Get the touch with a given id */
44 
45 /* Send a touch down/up event for a touch */
46 extern int SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
47  SDL_bool down, float x, float y, float pressure);
48 
49 /* Send a touch motion event for a touch */
50 extern int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
51  float x, float y, float pressure);
52 
53 /* Remove a touch */
54 extern void SDL_DelTouch(SDL_TouchID id);
55 
56 /* Shutdown the touch subsystem */
57 extern void SDL_TouchQuit(void);
58 
59 #endif /* SDL_touch_c_h_ */
60 
61 /* vi: set ts=4 sw=4 expandtab: */
int SDL_TouchInit(void)
Definition: SDL_touch.c:37
int max_fingers
Definition: SDL_touch_c.h:31
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
Sint64 SDL_FingerID
Definition: SDL_touch.h:42
void SDL_DelTouch(SDL_TouchID id)
Definition: SDL_touch.c:337
SDL_Finger ** fingers
Definition: SDL_touch_c.h:32
SDL_TouchID id
Definition: SDL_touch_c.h:29
GLuint const GLchar * name
int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, float x, float y, float pressure)
Definition: SDL_touch.c:284
int SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down, float x, float y, float pressure)
Definition: SDL_touch.c:222
void SDL_TouchQuit(void)
Definition: SDL_touch.c:361
Sint64 SDL_TouchID
Definition: SDL_touch.h:41
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
int SDL_AddTouch(SDL_TouchID id, const char *name)
Definition: SDL_touch.c:136
SDL_bool
Definition: SDL_stdinc.h:139
int num_fingers
Definition: SDL_touch_c.h:30
SDL_Touch * SDL_GetTouch(SDL_TouchID id)
Definition: SDL_touch.c:74