SDL  2.0
SDL_windowsjoystick_c.h File Reference
+ Include dependency graph for SDL_windowsjoystick_c.h:

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Data Structures

struct  JoyStick_DeviceData
 
struct  input_t
 
struct  recDevice
 

Macros

#define MAX_INPUTS   256 /* each joystick can have up to 256 inputs */
 

Enumerations

enum  Type {
  BUTTON,
  AXIS,
  HAT
}
 

Functions

void SDL_SYS_AddJoystickDevice (JoyStick_DeviceData *device)
 

Variables

JoyStick_DeviceDataSYS_Joystick
 

Macro Definition Documentation

◆ MAX_INPUTS

#define MAX_INPUTS   256 /* each joystick can have up to 256 inputs */

Definition at line 28 of file SDL_windowsjoystick_c.h.

Enumeration Type Documentation

◆ Type

enum Type
Enumerator
BUTTON 
AXIS 
HAT 

Definition at line 46 of file SDL_windowsjoystick_c.h.

Function Documentation

◆ SDL_SYS_AddJoystickDevice()

void SDL_SYS_AddJoystickDevice ( JoyStick_DeviceData device)

Variable Documentation

◆ SYS_Joystick

JoyStick_DeviceData* SYS_Joystick