SDL
2.0
|
Go to the source code of this file.
Data Structures | |
struct | SDL_DisplayData |
struct | SDL_DisplayModeData |
Functions | |
SDL_bool | UIKit_IsDisplayLandscape (UIScreen *uiscreen) |
int | UIKit_InitModes (_THIS) |
void | UIKit_GetDisplayModes (_THIS, SDL_VideoDisplay *display) |
int | UIKit_SetDisplayMode (_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode) |
void | UIKit_QuitModes (_THIS) |
int | UIKit_GetDisplayUsableBounds (_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) |
void UIKit_GetDisplayModes | ( | _THIS | , |
SDL_VideoDisplay * | display | ||
) |
int UIKit_GetDisplayUsableBounds | ( | _THIS | , |
SDL_VideoDisplay * | display, | ||
SDL_Rect * | rect | ||
) |
int UIKit_InitModes | ( | _THIS | ) |
SDL_bool UIKit_IsDisplayLandscape | ( | UIScreen * | uiscreen | ) |
int UIKit_SetDisplayMode | ( | _THIS | , |
SDL_VideoDisplay * | display, | ||
SDL_DisplayMode * | mode | ||
) |