22 #import <UIKit/UIKit.h> 24 #include "../SDL_sysvideo.h" 30 - (instancetype)initWithFrame:(CGRect)frame;
34 - (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
35 - (
void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
36 - (
void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
37 - (
void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
The type used to identify a window.