Here is a list of all struct and union fields with links to the structures/unions they belong to:
- n -
- n_detailed_timings
: MonitorInfo
- name
: SDL_GameController
, SDL_Joystick
, AudioBootStrap
, ControllerMapping_t
, recDevice
, LoadedPicture
, SDL_AudioDeviceItem
, SDL_AudioDriver
, SDL_hapticlist_item
, SDL_Hint
, SDL_RendererInfo
, SDL_Thread
, SDL_VideoDevice
, SDL_VideoDisplay
, SDL_WindowUserData
, SDLTest_TestCaseReference
, SDLTest_TestSuiteReference
, VideoBootStrap
, wl_seat_listener
- native
: SDL_Texture
- native_display
: SDL_DisplayData
- native_window
: SDL_WindowData
- naxes
: SDL_Haptic
, SDL_Joystick
, recDevice
- nballs
: SDL_Joystick
- nbuttons
: SDL_Joystick
, recDevice
- ncolors
: SDL_Palette
- needed
: SDL_AudioCVT
- neffects
: SDL_Haptic
- negative_hsync
: DetailedTiming
- negative_vsync
: DetailedTiming
- net_wm
: SDL_VideoData
- newLayout
: VkImageMemoryBarrier
- next
: DFB_WindowData
, SDL_GameController
, SDL_Haptic
, SDL_Joystick
, ControllerMapping_t
, recDevice
, msegmentptr
, SDL_AssertData
, SDL_AudioDeviceItem
, SDL_Cursor
, SDL_DataQueuePacket
, SDL_EventEntry
, SDL_hapticlist_item
, SDL_Hint
, SDL_HintWatch
, SDL_LogLevel
, SDL_PixelFormat
, SDL_SysWMEntry
, SDL_Texture
, SDL_Timer
, SDL_TimerMap
, SDL_TLSEntry
, SDL_tracked_allocation
, SDL_Window
, SDL_WindowUserData
- next_bo
: SDL_WindowData
- next_buffer
: SDL_PrivateAudioData
- next_frame
: SDL_PrivateAudioData
- next_object_id
: SDL_VideoDevice
- nextID
: SDL_TimerData
- nhats
: SDL_Joystick
, recDevice
- nInstanceID
: JoyStick_DeviceData
- no_error
: SDL_VideoDevice
- nonCoherentAtomSize
: VkPhysicalDeviceLimits
- normal_speed_scale
: SDL_Mouse
- nplaying
: SDL_Haptic
- nscontexts
: SDL_WindowData
- nswindow
: SDL_WindowData
- num
: input_t
- num_bindings
: SDL_GameController
- num_buffers
: SDL_PrivateAudioData
- num_clickstates
: SDL_Mouse
- num_display_modes
: SDL_VideoDisplay
- num_displays
: SDL_VideoDevice
- num_entries
: SDL_vidpid_list
- num_fingers
: SDL_Touch
- num_keyboard
: DFB_DeviceData
- num_mice
: DFB_DeviceData
- num_pause_presses
: recDevice
- num_texture_formats
: SDL_RendererInfo
- num_windows
: SDLTest_CommonState
- numbuttons
: SDL_MessageBoxData
- numDollarTemplates
: SDL_GestureTouch
- numDownFingers
: SDL_GestureTouch
- numFingers
: SDL_DollarGestureEvent
, SDL_MultiGestureEvent
- numPoints
: SDL_DollarPath
- numwindows
: SDL_VideoData