22 #ifndef SDL_pspgl_c_h_ 23 #define SDL_pspgl_c_h_
void PSP_GL_UnloadLibrary(_THIS)
SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window *window)
void PSP_GL_SwapBuffers(_THIS)
int PSP_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
int PSP_GL_GetSwapInterval(_THIS)
void * SDL_GLContext
An opaque handle to an OpenGL context.
int PSP_GL_LoadLibrary(_THIS, const char *path)
int PSP_GL_SetSwapInterval(_THIS, int interval)
EGLSurface EGLNativeWindowType * window
int PSP_GL_SwapWindow(_THIS, SDL_Window *window)
The type used to identify a window.
void * PSP_GL_GetProcAddress(_THIS, const char *proc)
GLsizei const GLchar *const * path