SDL  2.0
SDL_GameControllerExtendedBind Struct Reference

Data Fields

SDL_GameControllerBindType bindType
 
union {
   int   button
 
   struct {
      int   axis
 
      int   axis_min
 
      int   axis_max
 
   }   axis
 
   struct {
      int   hat
 
      int   hat_mask
 
   }   hat
 
value
 
SDL_bool committed
 

Detailed Description

Definition at line 114 of file controllermap.c.

Field Documentation

◆ axis [1/2]

int SDL_GameControllerExtendedBind::axis

◆ axis [2/2]

struct { ... } SDL_GameControllerExtendedBind::axis

◆ axis_max

int SDL_GameControllerExtendedBind::axis_max

Definition at line 124 of file controllermap.c.

◆ axis_min

int SDL_GameControllerExtendedBind::axis_min

Definition at line 123 of file controllermap.c.

◆ bindType

SDL_GameControllerBindType SDL_GameControllerExtendedBind::bindType

◆ button

int SDL_GameControllerExtendedBind::button

Definition at line 119 of file controllermap.c.

Referenced by ConfigureBinding(), and WatchJoystick().

◆ committed

SDL_bool SDL_GameControllerExtendedBind::committed

Definition at line 134 of file controllermap.c.

Referenced by BBindingContainsBinding(), ConfigureBinding(), and WatchJoystick().

◆ hat [1/2]

int SDL_GameControllerExtendedBind::hat

Definition at line 128 of file controllermap.c.

Referenced by ConfigureBinding(), and WatchJoystick().

◆ hat [2/2]

struct { ... } SDL_GameControllerExtendedBind::hat

◆ hat_mask

int SDL_GameControllerExtendedBind::hat_mask

Definition at line 129 of file controllermap.c.

◆ value

union { ... } SDL_GameControllerExtendedBind::value

The documentation for this struct was generated from the following file: