22 #import <UIKit/UIKit.h> 23 #import <OpenGLES/EAGL.h> 24 #import <OpenGLES/ES3/gl.h> 31 - (instancetype)initWithFrame:(CGRect)frame
33 retainBacking:(BOOL)retained
38 depthBits:(
int)depthBits
39 stencilBits:(
int)stencilBits
41 multisamples:(
int)multisamples
42 context:(EAGLContext *)glcontext;
44 @property (nonatomic, readonly, weak) EAGLContext *
context;
GLuint drawableRenderbuffer
static screen_context_t context
GLuint drawableFramebuffer
GLuint msaaResolveFramebuffer
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void