SDL  2.0
SDL_rect.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  * \file SDL_rect.h
24  *
25  * Header file for SDL_rect definition and management functions.
26  */
27 
28 #ifndef SDL_rect_h_
29 #define SDL_rect_h_
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_pixels.h"
34 #include "SDL_rwops.h"
35 
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41 
42 /**
43  * \brief The structure that defines a point
44  *
45  * \sa SDL_EnclosePoints
46  * \sa SDL_PointInRect
47  */
48 typedef struct SDL_Point
49 {
50  int x;
51  int y;
52 } SDL_Point;
53 
54 /**
55  * \brief A rectangle, with the origin at the upper left.
56  *
57  * \sa SDL_RectEmpty
58  * \sa SDL_RectEquals
59  * \sa SDL_HasIntersection
60  * \sa SDL_IntersectRect
61  * \sa SDL_UnionRect
62  * \sa SDL_EnclosePoints
63  */
64 typedef struct SDL_Rect
65 {
66  int x, y;
67  int w, h;
68 } SDL_Rect;
69 
70 /**
71  * \brief Returns true if point resides inside a rectangle.
72  */
74 {
75  return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
76  (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
77 }
78 
79 /**
80  * \brief Returns true if the rectangle has no area.
81  */
83 {
84  return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
85 }
86 
87 /**
88  * \brief Returns true if the two rectangles are equal.
89  */
91 {
92  return (a && b && (a->x == b->x) && (a->y == b->y) &&
93  (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
94 }
95 
96 /**
97  * \brief Determine whether two rectangles intersect.
98  *
99  * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
100  */
102  const SDL_Rect * B);
103 
104 /**
105  * \brief Calculate the intersection of two rectangles.
106  *
107  * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
108  */
110  const SDL_Rect * B,
111  SDL_Rect * result);
112 
113 /**
114  * \brief Calculate the union of two rectangles.
115  */
116 extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
117  const SDL_Rect * B,
118  SDL_Rect * result);
119 
120 /**
121  * \brief Calculate a minimal rectangle enclosing a set of points
122  *
123  * \return SDL_TRUE if any points were within the clipping rect
124  */
126  int count,
127  const SDL_Rect * clip,
128  SDL_Rect * result);
129 
130 /**
131  * \brief Calculate the intersection of a rectangle and line segment.
132  *
133  * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
134  */
136  rect, int *X1,
137  int *Y1, int *X2,
138  int *Y2);
139 
140 /* Ends C function definitions when using C++ */
141 #ifdef __cplusplus
142 }
143 #endif
144 #include "close_code.h"
145 
146 #endif /* SDL_rect_h_ */
147 
148 /* vi: set ts=4 sw=4 expandtab: */
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
GLuint64EXT * result
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
Returns true if the two rectangles are equal.
Definition: SDL_rect.h:90
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
SDL_Rect rect
Definition: testrelative.c:27
GLfloat GLfloat GLfloat GLfloat h
GLfloat GLfloat p
The structure that defines a point.
Definition: SDL_rect.h:48
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
Returns true if point resides inside a rectangle.
Definition: SDL_rect.h:73
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
Returns true if the rectangle has no area.
Definition: SDL_rect.h:82
#define SDL_FORCE_INLINE
Definition: begin_code.h:144
SDL_bool SDL_IntersectRectAndLine(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2)
Calculate the intersection of a rectangle and line segment.
Definition: SDL_rect.c:317
GLfixed GLfixed GLint GLint GLfixed points
int x
Definition: SDL_rect.h:50
#define DECLSPEC
Definition: SDL_internal.h:44
int y
Definition: SDL_rect.h:51
SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)
Calculate the intersection of two rectangles.
Definition: SDL_rect.c:75
SDL_bool SDL_EnclosePoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result)
Calculate a minimal rectangle enclosing a set of points.
Definition: SDL_rect.c:192
SDL_bool SDL_HasIntersection(const SDL_Rect *A, const SDL_Rect *B)
Determine whether two rectangles intersect.
Definition: SDL_rect.c:28
int x
Definition: SDL_rect.h:66
int w
Definition: SDL_rect.h:67
SDL_bool
Definition: SDL_stdinc.h:139
int h
Definition: SDL_rect.h:67
void SDL_UnionRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)
Calculate the union of two rectangles.
Definition: SDL_rect.c:129
GLboolean GLboolean GLboolean GLboolean a
#define SDLCALL
Definition: SDL_internal.h:45
GLboolean GLboolean GLboolean b
int y
Definition: SDL_rect.h:66
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:64