21 #include "../../SDL_internal.h" 23 #if !SDL_RENDER_DISABLED 33 unsigned inva = 0xff -
a;
56 unsigned inva = 0xff -
a;
79 unsigned inva = 0xff -
a;
102 unsigned inva = 0xff -
a;
126 unsigned inva = 0xff -
a;
171 unsigned inva = 0xff -
a;
205 return SDL_SetError(
"SDL_BlendPoint(): Unsupported surface format");
274 return SDL_SetError(
"SDL_BlendPoints(): Unsupported surface format");
327 for (i = 0; i <
count; ++
i) {
334 status =
func(dst, x, y, blendMode, r, g, b, a);
#define DRAW_SETPIXELXY2_RGB(x, y)
#define DRAW_SETPIXELXY4_MOD_RGB(x, y)
GLdouble GLdouble GLdouble r
#define DRAW_SETPIXELXY_RGB565(x, y)
#define DRAW_SETPIXELXY_ADD_RGB888(x, y)
GLint GLint GLint GLint GLint x
static int SDL_BlendPoint_RGBA(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
GLuint GLuint GLsizei count
#define DRAW_SETPIXELXY4_RGBA(x, y)
#define DRAW_SETPIXELXY2_BLEND_RGB(x, y)
The structure that defines a point.
A collection of pixels used in software blitting.
#define DRAW_SETPIXELXY4_ADD_RGBA(x, y)
#define DRAW_SETPIXELXY_MOD_ARGB8888(x, y)
static int SDL_BlendPoint_ARGB8888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
#define DRAW_SETPIXELXY4_MOD_RGBA(x, y)
static int SDL_BlendPoint_RGB888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
GLfixed GLfixed GLint GLint GLfixed points
static int SDL_BlendPoint_RGB565(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static SDL_BlendMode blendMode
static int SDL_BlendPoint_RGB555(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
#define DRAW_SETPIXELXY_BLEND_RGB888(x, y)
#define DRAW_SETPIXELXY_BLEND_RGB555(x, y)
#define DRAW_SETPIXELXY_ARGB8888(x, y)
#define DRAW_SETPIXELXY_MOD_RGB555(x, y)
GLint GLint GLint GLint GLint GLint y
#define DRAW_SETPIXELXY4_BLEND_RGB(x, y)
#define DRAW_SETPIXELXY_ADD_RGB555(x, y)
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
static int SDL_BlendPoint_RGB(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
#define DRAW_SETPIXELXY_MOD_RGB888(x, y)
#define DRAW_SETPIXELXY_MOD_RGB565(x, y)
int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
#define DRAW_SETPIXELXY2_ADD_RGB(x, y)
#define DRAW_SETPIXELXY_RGB555(x, y)
#define DRAW_SETPIXELXY_BLEND_RGB565(x, y)
#define DRAW_SETPIXELXY4_ADD_RGB(x, y)
#define DRAW_SETPIXELXY_RGB888(x, y)
#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y)
GLboolean GLboolean GLboolean GLboolean a
#define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y)
#define DRAW_SETPIXELXY_ADD_ARGB8888(x, y)
#define DRAW_SETPIXELXY4_RGB(x, y)
GLboolean GLboolean GLboolean b
int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
#define SDL_Unsupported()
#define DRAW_SETPIXELXY_ADD_RGB565(x, y)
#define DRAW_SETPIXELXY2_MOD_RGB(x, y)