40 #define GL_APIENTRYP GL_APIENTRY* 43 #ifndef GL_GLES_PROTOTYPES 44 #define GL_GLES_PROTOTYPES 1 59 #ifndef GL_ES_VERSION_2_0 60 #define GL_ES_VERSION_2_0 1 82 #define GL_DEPTH_BUFFER_BIT 0x00000100 83 #define GL_STENCIL_BUFFER_BIT 0x00000400 84 #define GL_COLOR_BUFFER_BIT 0x00004000 87 #define GL_POINTS 0x0000 88 #define GL_LINES 0x0001 89 #define GL_LINE_LOOP 0x0002 90 #define GL_LINE_STRIP 0x0003 91 #define GL_TRIANGLES 0x0004 92 #define GL_TRIANGLE_STRIP 0x0005 93 #define GL_TRIANGLE_FAN 0x0006 96 #define GL_SRC_COLOR 0x0300 97 #define GL_ONE_MINUS_SRC_COLOR 0x0301 98 #define GL_SRC_ALPHA 0x0302 99 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 100 #define GL_DST_ALPHA 0x0304 101 #define GL_ONE_MINUS_DST_ALPHA 0x0305 102 #define GL_DST_COLOR 0x0306 103 #define GL_ONE_MINUS_DST_COLOR 0x0307 104 #define GL_SRC_ALPHA_SATURATE 0x0308 105 #define GL_FUNC_ADD 0x8006 106 #define GL_BLEND_EQUATION 0x8009 107 #define GL_BLEND_EQUATION_RGB 0x8009 108 #define GL_BLEND_EQUATION_ALPHA 0x883D 109 #define GL_FUNC_SUBTRACT 0x800A 110 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 111 #define GL_BLEND_DST_RGB 0x80C8 112 #define GL_BLEND_SRC_RGB 0x80C9 113 #define GL_BLEND_DST_ALPHA 0x80CA 114 #define GL_BLEND_SRC_ALPHA 0x80CB 115 #define GL_CONSTANT_COLOR 0x8001 116 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 117 #define GL_CONSTANT_ALPHA 0x8003 118 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 119 #define GL_BLEND_COLOR 0x8005 120 #define GL_ARRAY_BUFFER 0x8892 121 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 122 #define GL_ARRAY_BUFFER_BINDING 0x8894 123 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 124 #define GL_STREAM_DRAW 0x88E0 125 #define GL_STATIC_DRAW 0x88E4 126 #define GL_DYNAMIC_DRAW 0x88E8 127 #define GL_BUFFER_SIZE 0x8764 128 #define GL_BUFFER_USAGE 0x8765 129 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 130 #define GL_FRONT 0x0404 131 #define GL_BACK 0x0405 132 #define GL_FRONT_AND_BACK 0x0408 133 #define GL_TEXTURE_2D 0x0DE1 134 #define GL_CULL_FACE 0x0B44 135 #define GL_BLEND 0x0BE2 136 #define GL_DITHER 0x0BD0 137 #define GL_STENCIL_TEST 0x0B90 138 #define GL_DEPTH_TEST 0x0B71 139 #define GL_SCISSOR_TEST 0x0C11 140 #define GL_POLYGON_OFFSET_FILL 0x8037 141 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 142 #define GL_SAMPLE_COVERAGE 0x80A0 143 #define GL_NO_ERROR 0 144 #define GL_INVALID_ENUM 0x0500 145 #define GL_INVALID_VALUE 0x0501 146 #define GL_INVALID_OPERATION 0x0502 147 #define GL_OUT_OF_MEMORY 0x0505 149 #define GL_CCW 0x0901 150 #define GL_LINE_WIDTH 0x0B21 151 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 152 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 153 #define GL_CULL_FACE_MODE 0x0B45 154 #define GL_FRONT_FACE 0x0B46 155 #define GL_DEPTH_RANGE 0x0B70 156 #define GL_DEPTH_WRITEMASK 0x0B72 157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 158 #define GL_DEPTH_FUNC 0x0B74 159 #define GL_STENCIL_CLEAR_VALUE 0x0B91 160 #define GL_STENCIL_FUNC 0x0B92 161 #define GL_STENCIL_FAIL 0x0B94 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 164 #define GL_STENCIL_REF 0x0B97 165 #define GL_STENCIL_VALUE_MASK 0x0B93 166 #define GL_STENCIL_WRITEMASK 0x0B98 167 #define GL_STENCIL_BACK_FUNC 0x8800 168 #define GL_STENCIL_BACK_FAIL 0x8801 169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 171 #define GL_STENCIL_BACK_REF 0x8CA3 172 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 173 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 174 #define GL_VIEWPORT 0x0BA2 175 #define GL_SCISSOR_BOX 0x0C10 176 #define GL_COLOR_CLEAR_VALUE 0x0C22 177 #define GL_COLOR_WRITEMASK 0x0C23 178 #define GL_UNPACK_ALIGNMENT 0x0CF5 179 #define GL_PACK_ALIGNMENT 0x0D05 180 #define GL_MAX_TEXTURE_SIZE 0x0D33 181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 182 #define GL_SUBPIXEL_BITS 0x0D50 183 #define GL_RED_BITS 0x0D52 184 #define GL_GREEN_BITS 0x0D53 185 #define GL_BLUE_BITS 0x0D54 186 #define GL_ALPHA_BITS 0x0D55 187 #define GL_DEPTH_BITS 0x0D56 188 #define GL_STENCIL_BITS 0x0D57 189 #define GL_POLYGON_OFFSET_UNITS 0x2A00 190 #define GL_POLYGON_OFFSET_FACTOR 0x8038 191 #define GL_TEXTURE_BINDING_2D 0x8069 192 #define GL_SAMPLE_BUFFERS 0x80A8 193 #define GL_SAMPLES 0x80A9 194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 195 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 197 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 198 #define GL_DONT_CARE 0x1100 199 #define GL_FASTEST 0x1101 200 #define GL_NICEST 0x1102 201 #define GL_GENERATE_MIPMAP_HINT 0x8192 202 #define GL_BYTE 0x1400 203 #define GL_UNSIGNED_BYTE 0x1401 204 #define GL_SHORT 0x1402 205 #define GL_UNSIGNED_SHORT 0x1403 206 #define GL_INT 0x1404 207 #define GL_UNSIGNED_INT 0x1405 208 #define GL_FLOAT 0x1406 209 #define GL_FIXED 0x140C 210 #define GL_DEPTH_COMPONENT 0x1902 211 #define GL_ALPHA 0x1906 212 #define GL_RGB 0x1907 213 #define GL_RGBA 0x1908 214 #define GL_LUMINANCE 0x1909 215 #define GL_LUMINANCE_ALPHA 0x190A 216 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 217 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 218 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 219 #define GL_FRAGMENT_SHADER 0x8B30 220 #define GL_VERTEX_SHADER 0x8B31 221 #define GL_MAX_VERTEX_ATTRIBS 0x8869 222 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 223 #define GL_MAX_VARYING_VECTORS 0x8DFC 224 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 225 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 226 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 228 #define GL_SHADER_TYPE 0x8B4F 229 #define GL_DELETE_STATUS 0x8B80 230 #define GL_LINK_STATUS 0x8B82 231 #define GL_VALIDATE_STATUS 0x8B83 232 #define GL_ATTACHED_SHADERS 0x8B85 233 #define GL_ACTIVE_UNIFORMS 0x8B86 234 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 235 #define GL_ACTIVE_ATTRIBUTES 0x8B89 236 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 237 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 238 #define GL_CURRENT_PROGRAM 0x8B8D 239 #define GL_NEVER 0x0200 240 #define GL_LESS 0x0201 241 #define GL_EQUAL 0x0202 242 #define GL_LEQUAL 0x0203 243 #define GL_GREATER 0x0204 244 #define GL_NOTEQUAL 0x0205 245 #define GL_GEQUAL 0x0206 246 #define GL_ALWAYS 0x0207 247 #define GL_KEEP 0x1E00 248 #define GL_REPLACE 0x1E01 249 #define GL_INCR 0x1E02 250 #define GL_DECR 0x1E03 251 #define GL_INVERT 0x150A 252 #define GL_INCR_WRAP 0x8507 253 #define GL_DECR_WRAP 0x8508 254 #define GL_VENDOR 0x1F00 255 #define GL_RENDERER 0x1F01 256 #define GL_VERSION 0x1F02 257 #define GL_EXTENSIONS 0x1F03 258 #define GL_NEAREST 0x2600 259 #define GL_LINEAR 0x2601 260 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 261 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 262 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 263 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 264 #define GL_TEXTURE_MAG_FILTER 0x2800 265 #define GL_TEXTURE_MIN_FILTER 0x2801 266 #define GL_TEXTURE_WRAP_S 0x2802 267 #define GL_TEXTURE_WRAP_T 0x2803 268 #define GL_TEXTURE 0x1702 269 #define GL_TEXTURE_CUBE_MAP 0x8513 270 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 271 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 272 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 273 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 274 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 275 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 276 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 277 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 278 #define GL_TEXTURE0 0x84C0 279 #define GL_TEXTURE1 0x84C1 280 #define GL_TEXTURE2 0x84C2 281 #define GL_TEXTURE3 0x84C3 282 #define GL_TEXTURE4 0x84C4 283 #define GL_TEXTURE5 0x84C5 284 #define GL_TEXTURE6 0x84C6 285 #define GL_TEXTURE7 0x84C7 286 #define GL_TEXTURE8 0x84C8 287 #define GL_TEXTURE9 0x84C9 288 #define GL_TEXTURE10 0x84CA 289 #define GL_TEXTURE11 0x84CB 290 #define GL_TEXTURE12 0x84CC 291 #define GL_TEXTURE13 0x84CD 292 #define GL_TEXTURE14 0x84CE 293 #define GL_TEXTURE15 0x84CF 294 #define GL_TEXTURE16 0x84D0 295 #define GL_TEXTURE17 0x84D1 296 #define GL_TEXTURE18 0x84D2 297 #define GL_TEXTURE19 0x84D3 298 #define GL_TEXTURE20 0x84D4 299 #define GL_TEXTURE21 0x84D5 300 #define GL_TEXTURE22 0x84D6 301 #define GL_TEXTURE23 0x84D7 302 #define GL_TEXTURE24 0x84D8 303 #define GL_TEXTURE25 0x84D9 304 #define GL_TEXTURE26 0x84DA 305 #define GL_TEXTURE27 0x84DB 306 #define GL_TEXTURE28 0x84DC 307 #define GL_TEXTURE29 0x84DD 308 #define GL_TEXTURE30 0x84DE 309 #define GL_TEXTURE31 0x84DF 310 #define GL_ACTIVE_TEXTURE 0x84E0 311 #define GL_REPEAT 0x2901 312 #define GL_CLAMP_TO_EDGE 0x812F 313 #define GL_MIRRORED_REPEAT 0x8370 314 #define GL_FLOAT_VEC2 0x8B50 315 #define GL_FLOAT_VEC3 0x8B51 316 #define GL_FLOAT_VEC4 0x8B52 317 #define GL_INT_VEC2 0x8B53 318 #define GL_INT_VEC3 0x8B54 319 #define GL_INT_VEC4 0x8B55 320 #define GL_BOOL 0x8B56 321 #define GL_BOOL_VEC2 0x8B57 322 #define GL_BOOL_VEC3 0x8B58 323 #define GL_BOOL_VEC4 0x8B59 324 #define GL_FLOAT_MAT2 0x8B5A 325 #define GL_FLOAT_MAT3 0x8B5B 326 #define GL_FLOAT_MAT4 0x8B5C 327 #define GL_SAMPLER_2D 0x8B5E 328 #define GL_SAMPLER_CUBE 0x8B60 329 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 330 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 331 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 332 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 333 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 334 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 335 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 336 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 337 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 338 #define GL_COMPILE_STATUS 0x8B81 339 #define GL_INFO_LOG_LENGTH 0x8B84 340 #define GL_SHADER_SOURCE_LENGTH 0x8B88 341 #define GL_SHADER_COMPILER 0x8DFA 342 #define GL_SHADER_BINARY_FORMATS 0x8DF8 343 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 344 #define GL_LOW_FLOAT 0x8DF0 345 #define GL_MEDIUM_FLOAT 0x8DF1 346 #define GL_HIGH_FLOAT 0x8DF2 347 #define GL_LOW_INT 0x8DF3 348 #define GL_MEDIUM_INT 0x8DF4 349 #define GL_HIGH_INT 0x8DF5 350 #define GL_FRAMEBUFFER 0x8D40 351 #define GL_RENDERBUFFER 0x8D41 352 #define GL_RGBA4 0x8056 353 #define GL_RGB5_A1 0x8057 354 #define GL_RGB565 0x8D62 355 #define GL_DEPTH_COMPONENT16 0x81A5 356 #define GL_STENCIL_INDEX8 0x8D48 357 #define GL_RENDERBUFFER_WIDTH 0x8D42 358 #define GL_RENDERBUFFER_HEIGHT 0x8D43 359 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 360 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 361 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 362 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 363 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 364 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 365 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 366 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 367 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 368 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 369 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 370 #define GL_COLOR_ATTACHMENT0 0x8CE0 371 #define GL_DEPTH_ATTACHMENT 0x8D00 372 #define GL_STENCIL_ATTACHMENT 0x8D20 374 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 375 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 376 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 377 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 378 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 379 #define GL_FRAMEBUFFER_BINDING 0x8CA6 380 #define GL_RENDERBUFFER_BINDING 0x8CA7 381 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 382 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 525 #if GL_GLES_PROTOTYPES GLenum GLenum renderbuffertarget
GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLsizei GLsizei GLchar * source
GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
GLenum GLint GLint * precision
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
GLint GLenum GLsizei GLsizei GLint border
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
const GLuint * framebuffers
GLfloat GLfloat GLfloat GLfloat w
GLfloat GLfloat GLfloat GLfloat v3
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GLint GLenum GLint GLint y
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
GLint GLenum GLboolean GLsizei stride
GLenum GLenum GLenum dppass
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value)
GL_APICALL void GL_APIENTRY glClearStencil(GLint s)
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
GLsizei GLenum const void * indices
GL_APICALL void GL_APIENTRY glClear(GLbitfield mask)
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
GLenum GLenum GLenum dfactorAlpha
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
khronos_uint64_t GLuint64
GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag)
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
const GLubyte *GL_APIENTRYP PFNGLGETSTRINGPROC(GLenum name)
GL_APICALL void GL_APIENTRY glEnable(GLenum cap)
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLint GLenum GLsizei width
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
const GLuint * framebuffers
GLint GLenum GLsizei GLsizei height
GLsizei GLsizei GLchar * infoLog
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
typedef void(GL_APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture)
GLfloat GLfloat GLfloat alpha
GLuint const GLchar * name
GLenum GLint GLint * precision
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLfloat GLfloat GLfloat z
GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GLint GLenum GLsizei GLsizei GLint GLsizei imageSize
GL_APICALL void GL_APIENTRY glDisable(GLenum cap)
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0)
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data)
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
khronos_intptr_t GLintptr
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GLsizei GLboolean transpose
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0)
GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width)
GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GLsizeiptr const void GLenum usage
GLsizeiptr const void * data
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLenum GLuint GLint GLenum face
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
GLuint GLsizei GLsizei * length
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value)
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLenum GLenum sfactorAlpha
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 ** d
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLsizei GLsizei GLuint * shaders
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glFlush(void)
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
GLsizei GLsizei GLchar * infoLog
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GLint GLint GLint GLsizei GLsizei GLenum format
GLubyte GLubyte GLubyte GLubyte w
GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLsizei GLsizei GLchar * source
GLsizei const GLchar *const * string
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value)
const GLuint * renderbuffers
GLint GLint GLint yoffset
GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLsizei const void * pointer
GLuint const GLchar * name
const GLuint * renderbuffers
GL_APICALL GLenum GL_APIENTRY glGetError(void)
GLfloat GLfloat GLfloat v2
GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture)
GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
const GLuint GLenum const void * binary
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
GLenum GLenum GLenum dfactorAlpha
khronos_ssize_t GLsizeiptr
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GL_APICALL const GLubyte *GL_APIENTRY glGetString(GLenum name)
GLenum GLenum GLenum dppass
GLint GLsizei GLsizei GLenum GLenum void * pixels
GL_APICALL void GL_APIENTRY glFinish(void)
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func)
GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data)
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value)
GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d)
GLbitfield GLuint program
GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
GLsizeiptr const void GLenum usage
GLint GLenum GLboolean normalized
GLfloat GLfloat GLfloat alpha
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
GLsizei const GLfloat * value
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
GLfloat GLfloat GLfloat GLfloat v3
GLint GLenum internalformat
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode)
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
const GLuint GLenum binaryformat
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GLsizei const GLuint * textures
GL_APICALL void GL_APIENTRY glCullFace(GLenum mode)
GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data)