SDL
2.0
SDL_androidaudio.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_androidaudio_h_
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#define SDL_androidaudio_h_
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#include "../SDL_sysaudio.h"
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/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice *this
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struct
SDL_PrivateAudioData
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{
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/* Resume device if it was paused automatically */
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int
resume
;
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};
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void
ANDROIDAUDIO_ResumeDevices
(
void
);
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void
ANDROIDAUDIO_PauseDevices
(
void
);
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#endif
/* SDL_androidaudio_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
SDL_PrivateAudioData
Definition:
SDL_alsa_audio.h:33
ANDROIDAUDIO_PauseDevices
void ANDROIDAUDIO_PauseDevices(void)
Definition:
SDL_androidaudio.c:221
SDL_PrivateAudioData::resume
int resume
Definition:
SDL_androidaudio.h:34
ANDROIDAUDIO_ResumeDevices
void ANDROIDAUDIO_ResumeDevices(void)
Definition:
SDL_androidaudio.c:220
src
audio
android
SDL_androidaudio.h
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