SDL  2.0
SDL_emscriptenvideo.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_emscriptenvideo_h_
24 #define SDL_emscriptenvideo_h_
25 
26 #include "../SDL_sysvideo.h"
27 #include "../../events/SDL_touch_c.h"
28 #include <emscripten/emscripten.h>
29 #include <emscripten/html5.h>
30 
31 #if SDL_VIDEO_OPENGL_EGL
32 #include <EGL/egl.h>
33 #endif
34 
35 typedef struct SDL_WindowData
36 {
37 #if SDL_VIDEO_OPENGL_EGL
39 #endif
42 
43  float pixel_ratio;
44 
46 
49 
50  SDL_bool finger_touching; /* for mapping touch events to mice */
52 
55 
56 #endif /* SDL_emscriptenvideo_h_ */
57 
58 /* vi: set ts=4 sw=4 expandtab: */
void * EGLSurface
Definition: egl.h:59
Sint64 SDL_FingerID
Definition: SDL_touch.h:42
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
SDL_Window * window
SDL_FingerID first_finger
SDL_Surface * surface
SDL_bool
Definition: SDL_stdinc.h:139
The type used to identify a window.
Definition: SDL_sysvideo.h:73
SDL_bool fullscreen_resize
EGLSurface egl_surface