SDL  2.0
SDL_pspgl_c.h File Reference
#include <GLES/egl.h>
#include <GLES/gl.h>
#include "SDL_pspvideo.h"
+ Include dependency graph for SDL_pspgl_c.h:

Go to the source code of this file.

Data Structures

struct  SDL_GLDriverData
 

Functions

voidPSP_GL_GetProcAddress (_THIS, const char *proc)
 
int PSP_GL_MakeCurrent (_THIS, SDL_Window *window, SDL_GLContext context)
 
void PSP_GL_SwapBuffers (_THIS)
 
int PSP_GL_SwapWindow (_THIS, SDL_Window *window)
 
SDL_GLContext PSP_GL_CreateContext (_THIS, SDL_Window *window)
 
int PSP_GL_LoadLibrary (_THIS, const char *path)
 
void PSP_GL_UnloadLibrary (_THIS)
 
int PSP_GL_SetSwapInterval (_THIS, int interval)
 
int PSP_GL_GetSwapInterval (_THIS)
 

Function Documentation

◆ PSP_GL_CreateContext()

SDL_GLContext PSP_GL_CreateContext ( _THIS  ,
SDL_Window window 
)

◆ PSP_GL_GetProcAddress()

void* PSP_GL_GetProcAddress ( _THIS  ,
const char *  proc 
)

◆ PSP_GL_GetSwapInterval()

int PSP_GL_GetSwapInterval ( _THIS  )

◆ PSP_GL_LoadLibrary()

int PSP_GL_LoadLibrary ( _THIS  ,
const char *  path 
)

◆ PSP_GL_MakeCurrent()

int PSP_GL_MakeCurrent ( _THIS  ,
SDL_Window window,
SDL_GLContext  context 
)

◆ PSP_GL_SetSwapInterval()

int PSP_GL_SetSwapInterval ( _THIS  ,
int  interval 
)

◆ PSP_GL_SwapBuffers()

void PSP_GL_SwapBuffers ( _THIS  )

◆ PSP_GL_SwapWindow()

int PSP_GL_SwapWindow ( _THIS  ,
SDL_Window window 
)

◆ PSP_GL_UnloadLibrary()

void PSP_GL_UnloadLibrary ( _THIS  )