SDL  2.0
SDL_naclvideo.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_naclvideo_h_
24 #define SDL_naclvideo_h_
25 
26 #include "../SDL_sysvideo.h"
27 #include "ppapi_simple/ps_interface.h"
28 #include "ppapi/c/pp_input_event.h"
29 
30 
31 /* Hidden "this" pointer for the video functions */
32 #define _THIS SDL_VideoDevice *_this
33 
34 
35 /* Private display data */
36 
37 typedef struct SDL_VideoData {
39  int w, h;
41 
42  const PPB_Graphics3D *ppb_graphics;
43  const PPB_MessageLoop *ppb_message_loop;
44  const PPB_Core *ppb_core;
45  const PPB_Fullscreen *ppb_fullscreen;
46  const PPB_Instance *ppb_instance;
47  const PPB_ImageData *ppb_image_data;
48  const PPB_View *ppb_view;
49  const PPB_Var *ppb_var;
50  const PPB_InputEvent *ppb_input_event;
51  const PPB_KeyboardInputEvent *ppb_keyboard_input_event;
52  const PPB_MouseInputEvent *ppb_mouse_input_event;
53  const PPB_WheelInputEvent *ppb_wheel_input_event;
54  const PPB_TouchInputEvent *ppb_touch_input_event;
55 
56  PP_Resource message_loop;
57  PP_Instance instance;
58 
59  /* FIXME: Check threading issues...otherwise use a hardcoded _this->context across all threads */
60  /* PP_Resource context; */
61 
63 
64 extern void NACL_SetScreenResolution(int width, int height, Uint32 format);
65 
66 
67 #endif /* SDL_naclvideo_h_ */
const PPB_MouseInputEvent * ppb_mouse_input_event
Definition: SDL_naclvideo.h:52
const PPB_TouchInputEvent * ppb_touch_input_event
Definition: SDL_naclvideo.h:54
const PPB_WheelInputEvent * ppb_wheel_input_event
Definition: SDL_naclvideo.h:53
const PPB_Instance * ppb_instance
Definition: SDL_naclvideo.h:46
const PPB_Graphics3D * ppb_graphics
Definition: SDL_naclvideo.h:42
const PPB_InputEvent * ppb_input_event
Definition: SDL_naclvideo.h:50
PP_Resource message_loop
Definition: SDL_naclvideo.h:56
uint32_t Uint32
Definition: SDL_stdinc.h:181
const PPB_View * ppb_view
Definition: SDL_naclvideo.h:48
GLint GLint GLsizei width
Definition: SDL_opengl.h:1572
SDL_Window * window
Definition: SDL_naclvideo.h:40
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
void NACL_SetScreenResolution(int width, int height, Uint32 format)
PP_Instance instance
Definition: SDL_naclvideo.h:57
const PPB_ImageData * ppb_image_data
Definition: SDL_naclvideo.h:47
const PPB_KeyboardInputEvent * ppb_keyboard_input_event
Definition: SDL_naclvideo.h:51
GLint GLint GLsizei GLsizei height
Definition: SDL_opengl.h:1572
const PPB_Var * ppb_var
Definition: SDL_naclvideo.h:49
const PPB_MessageLoop * ppb_message_loop
Definition: SDL_naclvideo.h:43
The type used to identify a window.
Definition: SDL_sysvideo.h:73
const PPB_Fullscreen * ppb_fullscreen
Definition: SDL_naclvideo.h:45
const PPB_Core * ppb_core
Definition: SDL_naclvideo.h:44