SDL  2.0
SDL_ibus.h
Go to the documentation of this file.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #include "../../SDL_internal.h"
23 
24 #ifndef SDL_ibus_h_
25 #define SDL_ibus_h_
26 
27 #ifdef HAVE_IBUS_IBUS_H
28 #define SDL_USE_IBUS 1
29 #include "SDL_stdinc.h"
30 #include <ibus-1.0/ibus.h>
31 
32 extern SDL_bool SDL_IBus_Init(void);
33 extern void SDL_IBus_Quit(void);
34 
35 /* Lets the IBus server know about changes in window focus */
36 extern void SDL_IBus_SetFocus(SDL_bool focused);
37 
38 /* Closes the candidate list and resets any text currently being edited */
39 extern void SDL_IBus_Reset(void);
40 
41 /* Sends a keypress event to IBus, returns SDL_TRUE if IBus used this event to
42  update its candidate list or change input methods. PumpEvents should be
43  called some time after this, to recieve the TextInput / TextEditing event back. */
44 extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
45 
46 /* Update the position of IBus' candidate list. If rect is NULL then this will
47  just reposition it relative to the focused window's new position. */
48 extern void SDL_IBus_UpdateTextRect(SDL_Rect *window_relative_rect);
49 
50 /* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
51  SDL_SendEditingText for each event it finds */
52 extern void SDL_IBus_PumpEvents(void);
53 
54 #endif /* HAVE_IBUS_IBUS_H */
55 
56 #endif /* SDL_ibus_h_ */
57 
58 /* vi: set ts=4 sw=4 expandtab: */
uint32_t Uint32
Definition: SDL_stdinc.h:181
SDL_bool
Definition: SDL_stdinc.h:139
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:64