SDL  2.0
SDL_bopengl.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_BOPENGL_H
23 #define SDL_BOPENGL_H
24 
25 #if SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL
26 
27 #ifdef __cplusplus
28 extern "C" {
29 #endif
30 
31 #include "../SDL_sysvideo.h"
32 
33 
34 extern int BE_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
35 extern void *BE_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
36 extern void BE_GL_UnloadLibrary(_THIS); /* TODO */
37 extern int BE_GL_MakeCurrent(_THIS, SDL_Window * window,
39 extern int BE_GL_SetSwapInterval(_THIS, int interval); /* TODO */
40 extern int BE_GL_GetSwapInterval(_THIS); /* TODO */
41 extern int BE_GL_SwapWindow(_THIS, SDL_Window * window);
42 extern SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window);
43 extern void BE_GL_DeleteContext(_THIS, SDL_GLContext context);
44 
45 extern void BE_GL_RebootContexts(_THIS);
46 
47 #ifdef __cplusplus
48 }
49 #endif
50 
51 #endif /* SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL */
52 
53 #endif
54 
55 /* vi: set ts=4 sw=4 expandtab: */
static screen_context_t context
Definition: video.c:25
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:175
#define _THIS
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:73
GLsizei const GLchar *const * path