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int | UIKit_GL_MakeCurrent (_THIS, SDL_Window *window, SDL_GLContext context) |
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void | UIKit_GL_GetDrawableSize (_THIS, SDL_Window *window, int *w, int *h) |
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int | UIKit_GL_SwapWindow (_THIS, SDL_Window *window) |
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SDL_GLContext | UIKit_GL_CreateContext (_THIS, SDL_Window *window) |
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void | UIKit_GL_DeleteContext (_THIS, SDL_GLContext context) |
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void * | UIKit_GL_GetProcAddress (_THIS, const char *proc) |
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int | UIKit_GL_LoadLibrary (_THIS, const char *path) |
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void | UIKit_GL_RestoreCurrentContext (void) |
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◆ UIKit_GL_CreateContext()
◆ UIKit_GL_DeleteContext()
◆ UIKit_GL_GetDrawableSize()
◆ UIKit_GL_GetProcAddress()
void* UIKit_GL_GetProcAddress |
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const char * |
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◆ UIKit_GL_LoadLibrary()
int UIKit_GL_LoadLibrary |
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const char * |
path |
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◆ UIKit_GL_MakeCurrent()
◆ UIKit_GL_RestoreCurrentContext()
void UIKit_GL_RestoreCurrentContext |
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◆ UIKit_GL_SwapWindow()