21 #include "../../SDL_internal.h" void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
GLuint const GLchar * name
void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, SteamControllerDisconnectedCallback_t disconnectedCallback)
SDL_bool(* SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance)
void SDL_UpdateSteamControllers(void)
void(* SteamControllerDisconnectedCallback_t)(int device_instance)
void SDL_QuitSteamControllers(void)
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
void SDL_UpdateSteamController(SDL_Joystick *joystick)