SDL  2.0
SDL_haptic.h
Go to the documentation of this file.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  * \file SDL_haptic.h
24  *
25  * \brief The SDL haptic subsystem allows you to control haptic (force feedback)
26  * devices.
27  *
28  * The basic usage is as follows:
29  * - Initialize the subsystem (::SDL_INIT_HAPTIC).
30  * - Open a haptic device.
31  * - SDL_HapticOpen() to open from index.
32  * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
33  * - Create an effect (::SDL_HapticEffect).
34  * - Upload the effect with SDL_HapticNewEffect().
35  * - Run the effect with SDL_HapticRunEffect().
36  * - (optional) Free the effect with SDL_HapticDestroyEffect().
37  * - Close the haptic device with SDL_HapticClose().
38  *
39  * \par Simple rumble example:
40  * \code
41  * SDL_Haptic *haptic;
42  *
43  * // Open the device
44  * haptic = SDL_HapticOpen( 0 );
45  * if (haptic == NULL)
46  * return -1;
47  *
48  * // Initialize simple rumble
49  * if (SDL_HapticRumbleInit( haptic ) != 0)
50  * return -1;
51  *
52  * // Play effect at 50% strength for 2 seconds
53  * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
54  * return -1;
55  * SDL_Delay( 2000 );
56  *
57  * // Clean up
58  * SDL_HapticClose( haptic );
59  * \endcode
60  *
61  * \par Complete example:
62  * \code
63  * int test_haptic( SDL_Joystick * joystick ) {
64  * SDL_Haptic *haptic;
65  * SDL_HapticEffect effect;
66  * int effect_id;
67  *
68  * // Open the device
69  * haptic = SDL_HapticOpenFromJoystick( joystick );
70  * if (haptic == NULL) return -1; // Most likely joystick isn't haptic
71  *
72  * // See if it can do sine waves
73  * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
74  * SDL_HapticClose(haptic); // No sine effect
75  * return -1;
76  * }
77  *
78  * // Create the effect
79  * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80  * effect.type = SDL_HAPTIC_SINE;
81  * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
82  * effect.periodic.direction.dir[0] = 18000; // Force comes from south
83  * effect.periodic.period = 1000; // 1000 ms
84  * effect.periodic.magnitude = 20000; // 20000/32767 strength
85  * effect.periodic.length = 5000; // 5 seconds long
86  * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
87  * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
88  *
89  * // Upload the effect
90  * effect_id = SDL_HapticNewEffect( haptic, &effect );
91  *
92  * // Test the effect
93  * SDL_HapticRunEffect( haptic, effect_id, 1 );
94  * SDL_Delay( 5000); // Wait for the effect to finish
95  *
96  * // We destroy the effect, although closing the device also does this
97  * SDL_HapticDestroyEffect( haptic, effect_id );
98  *
99  * // Close the device
100  * SDL_HapticClose(haptic);
101  *
102  * return 0; // Success
103  * }
104  * \endcode
105  */
106 
107 #ifndef SDL_haptic_h_
108 #define SDL_haptic_h_
109 
110 #include "SDL_stdinc.h"
111 #include "SDL_error.h"
112 #include "SDL_joystick.h"
113 
114 #include "begin_code.h"
115 /* Set up for C function definitions, even when using C++ */
116 #ifdef __cplusplus
117 extern "C" {
118 #endif /* __cplusplus */
119 
120 /**
121  * \typedef SDL_Haptic
122  *
123  * \brief The haptic structure used to identify an SDL haptic.
124  *
125  * \sa SDL_HapticOpen
126  * \sa SDL_HapticOpenFromJoystick
127  * \sa SDL_HapticClose
128  */
129 struct _SDL_Haptic;
130 typedef struct _SDL_Haptic SDL_Haptic;
131 
132 
133 /**
134  * \name Haptic features
135  *
136  * Different haptic features a device can have.
137  */
138 /* @{ */
139 
140 /**
141  * \name Haptic effects
142  */
143 /* @{ */
144 
145 /**
146  * \brief Constant effect supported.
147  *
148  * Constant haptic effect.
149  *
150  * \sa SDL_HapticCondition
151  */
152 #define SDL_HAPTIC_CONSTANT (1u<<0)
153 
154 /**
155  * \brief Sine wave effect supported.
156  *
157  * Periodic haptic effect that simulates sine waves.
158  *
159  * \sa SDL_HapticPeriodic
160  */
161 #define SDL_HAPTIC_SINE (1u<<1)
162 
163 /**
164  * \brief Left/Right effect supported.
165  *
166  * Haptic effect for direct control over high/low frequency motors.
167  *
168  * \sa SDL_HapticLeftRight
169  * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
170  * we ran out of bits, and this is important for XInput devices.
171  */
172 #define SDL_HAPTIC_LEFTRIGHT (1u<<2)
173 
174 /* !!! FIXME: put this back when we have more bits in 2.1 */
175 /* #define SDL_HAPTIC_SQUARE (1<<2) */
176 
177 /**
178  * \brief Triangle wave effect supported.
179  *
180  * Periodic haptic effect that simulates triangular waves.
181  *
182  * \sa SDL_HapticPeriodic
183  */
184 #define SDL_HAPTIC_TRIANGLE (1u<<3)
185 
186 /**
187  * \brief Sawtoothup wave effect supported.
188  *
189  * Periodic haptic effect that simulates saw tooth up waves.
190  *
191  * \sa SDL_HapticPeriodic
192  */
193 #define SDL_HAPTIC_SAWTOOTHUP (1u<<4)
194 
195 /**
196  * \brief Sawtoothdown wave effect supported.
197  *
198  * Periodic haptic effect that simulates saw tooth down waves.
199  *
200  * \sa SDL_HapticPeriodic
201  */
202 #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)
203 
204 /**
205  * \brief Ramp effect supported.
206  *
207  * Ramp haptic effect.
208  *
209  * \sa SDL_HapticRamp
210  */
211 #define SDL_HAPTIC_RAMP (1u<<6)
212 
213 /**
214  * \brief Spring effect supported - uses axes position.
215  *
216  * Condition haptic effect that simulates a spring. Effect is based on the
217  * axes position.
218  *
219  * \sa SDL_HapticCondition
220  */
221 #define SDL_HAPTIC_SPRING (1u<<7)
222 
223 /**
224  * \brief Damper effect supported - uses axes velocity.
225  *
226  * Condition haptic effect that simulates dampening. Effect is based on the
227  * axes velocity.
228  *
229  * \sa SDL_HapticCondition
230  */
231 #define SDL_HAPTIC_DAMPER (1u<<8)
232 
233 /**
234  * \brief Inertia effect supported - uses axes acceleration.
235  *
236  * Condition haptic effect that simulates inertia. Effect is based on the axes
237  * acceleration.
238  *
239  * \sa SDL_HapticCondition
240  */
241 #define SDL_HAPTIC_INERTIA (1u<<9)
242 
243 /**
244  * \brief Friction effect supported - uses axes movement.
245  *
246  * Condition haptic effect that simulates friction. Effect is based on the
247  * axes movement.
248  *
249  * \sa SDL_HapticCondition
250  */
251 #define SDL_HAPTIC_FRICTION (1u<<10)
252 
253 /**
254  * \brief Custom effect is supported.
255  *
256  * User defined custom haptic effect.
257  */
258 #define SDL_HAPTIC_CUSTOM (1u<<11)
259 
260 /* @} *//* Haptic effects */
261 
262 /* These last few are features the device has, not effects */
263 
264 /**
265  * \brief Device can set global gain.
266  *
267  * Device supports setting the global gain.
268  *
269  * \sa SDL_HapticSetGain
270  */
271 #define SDL_HAPTIC_GAIN (1u<<12)
272 
273 /**
274  * \brief Device can set autocenter.
275  *
276  * Device supports setting autocenter.
277  *
278  * \sa SDL_HapticSetAutocenter
279  */
280 #define SDL_HAPTIC_AUTOCENTER (1u<<13)
281 
282 /**
283  * \brief Device can be queried for effect status.
284  *
285  * Device supports querying effect status.
286  *
287  * \sa SDL_HapticGetEffectStatus
288  */
289 #define SDL_HAPTIC_STATUS (1u<<14)
290 
291 /**
292  * \brief Device can be paused.
293  *
294  * Devices supports being paused.
295  *
296  * \sa SDL_HapticPause
297  * \sa SDL_HapticUnpause
298  */
299 #define SDL_HAPTIC_PAUSE (1u<<15)
300 
301 
302 /**
303  * \name Direction encodings
304  */
305 /* @{ */
306 
307 /**
308  * \brief Uses polar coordinates for the direction.
309  *
310  * \sa SDL_HapticDirection
311  */
312 #define SDL_HAPTIC_POLAR 0
313 
314 /**
315  * \brief Uses cartesian coordinates for the direction.
316  *
317  * \sa SDL_HapticDirection
318  */
319 #define SDL_HAPTIC_CARTESIAN 1
320 
321 /**
322  * \brief Uses spherical coordinates for the direction.
323  *
324  * \sa SDL_HapticDirection
325  */
326 #define SDL_HAPTIC_SPHERICAL 2
327 
328 /* @} *//* Direction encodings */
329 
330 /* @} *//* Haptic features */
331 
332 /*
333  * Misc defines.
334  */
335 
336 /**
337  * \brief Used to play a device an infinite number of times.
338  *
339  * \sa SDL_HapticRunEffect
340  */
341 #define SDL_HAPTIC_INFINITY 4294967295U
342 
343 
344 /**
345  * \brief Structure that represents a haptic direction.
346  *
347  * This is the direction where the force comes from,
348  * instead of the direction in which the force is exerted.
349  *
350  * Directions can be specified by:
351  * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
352  * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
353  * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
354  *
355  * Cardinal directions of the haptic device are relative to the positioning
356  * of the device. North is considered to be away from the user.
357  *
358  * The following diagram represents the cardinal directions:
359  * \verbatim
360  .--.
361  |__| .-------.
362  |=.| |.-----.|
363  |--| || ||
364  | | |'-----'|
365  |__|~')_____('
366  [ COMPUTER ]
367 
368 
369  North (0,-1)
370  ^
371  |
372  |
373  (-1,0) West <----[ HAPTIC ]----> East (1,0)
374  |
375  |
376  v
377  South (0,1)
378 
379 
380  [ USER ]
381  \|||/
382  (o o)
383  ---ooO-(_)-Ooo---
384  \endverbatim
385  *
386  * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
387  * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
388  * the first \c dir parameter. The cardinal directions would be:
389  * - North: 0 (0 degrees)
390  * - East: 9000 (90 degrees)
391  * - South: 18000 (180 degrees)
392  * - West: 27000 (270 degrees)
393  *
394  * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
395  * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
396  * the first three \c dir parameters. The cardinal directions would be:
397  * - North: 0,-1, 0
398  * - East: 1, 0, 0
399  * - South: 0, 1, 0
400  * - West: -1, 0, 0
401  *
402  * The Z axis represents the height of the effect if supported, otherwise
403  * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
404  * can use any multiple you want, only the direction matters.
405  *
406  * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
407  * The first two \c dir parameters are used. The \c dir parameters are as
408  * follows (all values are in hundredths of degrees):
409  * - Degrees from (1, 0) rotated towards (0, 1).
410  * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
411  *
412  *
413  * Example of force coming from the south with all encodings (force coming
414  * from the south means the user will have to pull the stick to counteract):
415  * \code
416  * SDL_HapticDirection direction;
417  *
418  * // Cartesian directions
419  * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
420  * direction.dir[0] = 0; // X position
421  * direction.dir[1] = 1; // Y position
422  * // Assuming the device has 2 axes, we don't need to specify third parameter.
423  *
424  * // Polar directions
425  * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
426  * direction.dir[0] = 18000; // Polar only uses first parameter
427  *
428  * // Spherical coordinates
429  * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
430  * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
431  * \endcode
432  *
433  * \sa SDL_HAPTIC_POLAR
434  * \sa SDL_HAPTIC_CARTESIAN
435  * \sa SDL_HAPTIC_SPHERICAL
436  * \sa SDL_HapticEffect
437  * \sa SDL_HapticNumAxes
438  */
439 typedef struct SDL_HapticDirection
440 {
441  Uint8 type; /**< The type of encoding. */
442  Sint32 dir[3]; /**< The encoded direction. */
444 
445 
446 /**
447  * \brief A structure containing a template for a Constant effect.
448  *
449  * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.
450  *
451  * A constant effect applies a constant force in the specified direction
452  * to the joystick.
453  *
454  * \sa SDL_HAPTIC_CONSTANT
455  * \sa SDL_HapticEffect
456  */
457 typedef struct SDL_HapticConstant
458 {
459  /* Header */
460  Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
461  SDL_HapticDirection direction; /**< Direction of the effect. */
462 
463  /* Replay */
464  Uint32 length; /**< Duration of the effect. */
465  Uint16 delay; /**< Delay before starting the effect. */
466 
467  /* Trigger */
468  Uint16 button; /**< Button that triggers the effect. */
469  Uint16 interval; /**< How soon it can be triggered again after button. */
470 
471  /* Constant */
472  Sint16 level; /**< Strength of the constant effect. */
473 
474  /* Envelope */
475  Uint16 attack_length; /**< Duration of the attack. */
476  Uint16 attack_level; /**< Level at the start of the attack. */
477  Uint16 fade_length; /**< Duration of the fade. */
478  Uint16 fade_level; /**< Level at the end of the fade. */
480 
481 /**
482  * \brief A structure containing a template for a Periodic effect.
483  *
484  * The struct handles the following effects:
485  * - ::SDL_HAPTIC_SINE
486  * - ::SDL_HAPTIC_LEFTRIGHT
487  * - ::SDL_HAPTIC_TRIANGLE
488  * - ::SDL_HAPTIC_SAWTOOTHUP
489  * - ::SDL_HAPTIC_SAWTOOTHDOWN
490  *
491  * A periodic effect consists in a wave-shaped effect that repeats itself
492  * over time. The type determines the shape of the wave and the parameters
493  * determine the dimensions of the wave.
494  *
495  * Phase is given by hundredth of a degree meaning that giving the phase a value
496  * of 9000 will displace it 25% of its period. Here are sample values:
497  * - 0: No phase displacement.
498  * - 9000: Displaced 25% of its period.
499  * - 18000: Displaced 50% of its period.
500  * - 27000: Displaced 75% of its period.
501  * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
502  *
503  * Examples:
504  * \verbatim
505  SDL_HAPTIC_SINE
506  __ __ __ __
507  / \ / \ / \ /
508  / \__/ \__/ \__/
509 
510  SDL_HAPTIC_SQUARE
511  __ __ __ __ __
512  | | | | | | | | | |
513  | |__| |__| |__| |__| |
514 
515  SDL_HAPTIC_TRIANGLE
516  /\ /\ /\ /\ /\
517  / \ / \ / \ / \ /
518  / \/ \/ \/ \/
519 
520  SDL_HAPTIC_SAWTOOTHUP
521  /| /| /| /| /| /| /|
522  / | / | / | / | / | / | / |
523  / |/ |/ |/ |/ |/ |/ |
524 
525  SDL_HAPTIC_SAWTOOTHDOWN
526  \ |\ |\ |\ |\ |\ |\ |
527  \ | \ | \ | \ | \ | \ | \ |
528  \| \| \| \| \| \| \|
529  \endverbatim
530  *
531  * \sa SDL_HAPTIC_SINE
532  * \sa SDL_HAPTIC_LEFTRIGHT
533  * \sa SDL_HAPTIC_TRIANGLE
534  * \sa SDL_HAPTIC_SAWTOOTHUP
535  * \sa SDL_HAPTIC_SAWTOOTHDOWN
536  * \sa SDL_HapticEffect
537  */
538 typedef struct SDL_HapticPeriodic
539 {
540  /* Header */
541  Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
542  ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
543  ::SDL_HAPTIC_SAWTOOTHDOWN */
544  SDL_HapticDirection direction; /**< Direction of the effect. */
545 
546  /* Replay */
547  Uint32 length; /**< Duration of the effect. */
548  Uint16 delay; /**< Delay before starting the effect. */
549 
550  /* Trigger */
551  Uint16 button; /**< Button that triggers the effect. */
552  Uint16 interval; /**< How soon it can be triggered again after button. */
553 
554  /* Periodic */
555  Uint16 period; /**< Period of the wave. */
556  Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
557  Sint16 offset; /**< Mean value of the wave. */
558  Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */
559 
560  /* Envelope */
561  Uint16 attack_length; /**< Duration of the attack. */
562  Uint16 attack_level; /**< Level at the start of the attack. */
563  Uint16 fade_length; /**< Duration of the fade. */
564  Uint16 fade_level; /**< Level at the end of the fade. */
566 
567 /**
568  * \brief A structure containing a template for a Condition effect.
569  *
570  * The struct handles the following effects:
571  * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
572  * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
573  * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
574  * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
575  *
576  * Direction is handled by condition internals instead of a direction member.
577  * The condition effect specific members have three parameters. The first
578  * refers to the X axis, the second refers to the Y axis and the third
579  * refers to the Z axis. The right terms refer to the positive side of the
580  * axis and the left terms refer to the negative side of the axis. Please
581  * refer to the ::SDL_HapticDirection diagram for which side is positive and
582  * which is negative.
583  *
584  * \sa SDL_HapticDirection
585  * \sa SDL_HAPTIC_SPRING
586  * \sa SDL_HAPTIC_DAMPER
587  * \sa SDL_HAPTIC_INERTIA
588  * \sa SDL_HAPTIC_FRICTION
589  * \sa SDL_HapticEffect
590  */
591 typedef struct SDL_HapticCondition
592 {
593  /* Header */
594  Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
595  ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
596  SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
597 
598  /* Replay */
599  Uint32 length; /**< Duration of the effect. */
600  Uint16 delay; /**< Delay before starting the effect. */
601 
602  /* Trigger */
603  Uint16 button; /**< Button that triggers the effect. */
604  Uint16 interval; /**< How soon it can be triggered again after button. */
605 
606  /* Condition */
607  Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */
608  Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */
609  Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
610  Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
611  Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
612  Sint16 center[3]; /**< Position of the dead zone. */
614 
615 /**
616  * \brief A structure containing a template for a Ramp effect.
617  *
618  * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
619  *
620  * The ramp effect starts at start strength and ends at end strength.
621  * It augments in linear fashion. If you use attack and fade with a ramp
622  * the effects get added to the ramp effect making the effect become
623  * quadratic instead of linear.
624  *
625  * \sa SDL_HAPTIC_RAMP
626  * \sa SDL_HapticEffect
627  */
628 typedef struct SDL_HapticRamp
629 {
630  /* Header */
631  Uint16 type; /**< ::SDL_HAPTIC_RAMP */
632  SDL_HapticDirection direction; /**< Direction of the effect. */
633 
634  /* Replay */
635  Uint32 length; /**< Duration of the effect. */
636  Uint16 delay; /**< Delay before starting the effect. */
637 
638  /* Trigger */
639  Uint16 button; /**< Button that triggers the effect. */
640  Uint16 interval; /**< How soon it can be triggered again after button. */
641 
642  /* Ramp */
643  Sint16 start; /**< Beginning strength level. */
644  Sint16 end; /**< Ending strength level. */
645 
646  /* Envelope */
647  Uint16 attack_length; /**< Duration of the attack. */
648  Uint16 attack_level; /**< Level at the start of the attack. */
649  Uint16 fade_length; /**< Duration of the fade. */
650  Uint16 fade_level; /**< Level at the end of the fade. */
652 
653 /**
654  * \brief A structure containing a template for a Left/Right effect.
655  *
656  * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
657  *
658  * The Left/Right effect is used to explicitly control the large and small
659  * motors, commonly found in modern game controllers. One motor is high
660  * frequency, the other is low frequency.
661  *
662  * \sa SDL_HAPTIC_LEFTRIGHT
663  * \sa SDL_HapticEffect
664  */
665 typedef struct SDL_HapticLeftRight
666 {
667  /* Header */
668  Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */
669 
670  /* Replay */
671  Uint32 length; /**< Duration of the effect. */
672 
673  /* Rumble */
674  Uint16 large_magnitude; /**< Control of the large controller motor. */
675  Uint16 small_magnitude; /**< Control of the small controller motor. */
677 
678 /**
679  * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
680  *
681  * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect.
682  *
683  * A custom force feedback effect is much like a periodic effect, where the
684  * application can define its exact shape. You will have to allocate the
685  * data yourself. Data should consist of channels * samples Uint16 samples.
686  *
687  * If channels is one, the effect is rotated using the defined direction.
688  * Otherwise it uses the samples in data for the different axes.
689  *
690  * \sa SDL_HAPTIC_CUSTOM
691  * \sa SDL_HapticEffect
692  */
693 typedef struct SDL_HapticCustom
694 {
695  /* Header */
696  Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
697  SDL_HapticDirection direction; /**< Direction of the effect. */
698 
699  /* Replay */
700  Uint32 length; /**< Duration of the effect. */
701  Uint16 delay; /**< Delay before starting the effect. */
702 
703  /* Trigger */
704  Uint16 button; /**< Button that triggers the effect. */
705  Uint16 interval; /**< How soon it can be triggered again after button. */
706 
707  /* Custom */
708  Uint8 channels; /**< Axes to use, minimum of one. */
709  Uint16 period; /**< Sample periods. */
710  Uint16 samples; /**< Amount of samples. */
711  Uint16 *data; /**< Should contain channels*samples items. */
712 
713  /* Envelope */
714  Uint16 attack_length; /**< Duration of the attack. */
715  Uint16 attack_level; /**< Level at the start of the attack. */
716  Uint16 fade_length; /**< Duration of the fade. */
717  Uint16 fade_level; /**< Level at the end of the fade. */
719 
720 /**
721  * \brief The generic template for any haptic effect.
722  *
723  * All values max at 32767 (0x7FFF). Signed values also can be negative.
724  * Time values unless specified otherwise are in milliseconds.
725  *
726  * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
727  * value. Neither delay, interval, attack_length nor fade_length support
728  * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
729  *
730  * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
731  * ::SDL_HAPTIC_INFINITY.
732  *
733  * Button triggers may not be supported on all devices, it is advised to not
734  * use them if possible. Buttons start at index 1 instead of index 0 like
735  * the joystick.
736  *
737  * If both attack_length and fade_level are 0, the envelope is not used,
738  * otherwise both values are used.
739  *
740  * Common parts:
741  * \code
742  * // Replay - All effects have this
743  * Uint32 length; // Duration of effect (ms).
744  * Uint16 delay; // Delay before starting effect.
745  *
746  * // Trigger - All effects have this
747  * Uint16 button; // Button that triggers effect.
748  * Uint16 interval; // How soon before effect can be triggered again.
749  *
750  * // Envelope - All effects except condition effects have this
751  * Uint16 attack_length; // Duration of the attack (ms).
752  * Uint16 attack_level; // Level at the start of the attack.
753  * Uint16 fade_length; // Duration of the fade out (ms).
754  * Uint16 fade_level; // Level at the end of the fade.
755  * \endcode
756  *
757  *
758  * Here we have an example of a constant effect evolution in time:
759  * \verbatim
760  Strength
761  ^
762  |
763  | effect level --> _________________
764  | / \
765  | / \
766  | / \
767  | / \
768  | attack_level --> | \
769  | | | <--- fade_level
770  |
771  +--------------------------------------------------> Time
772  [--] [---]
773  attack_length fade_length
774 
775  [------------------][-----------------------]
776  delay length
777  \endverbatim
778  *
779  * Note either the attack_level or the fade_level may be above the actual
780  * effect level.
781  *
782  * \sa SDL_HapticConstant
783  * \sa SDL_HapticPeriodic
784  * \sa SDL_HapticCondition
785  * \sa SDL_HapticRamp
786  * \sa SDL_HapticLeftRight
787  * \sa SDL_HapticCustom
788  */
789 typedef union SDL_HapticEffect
790 {
791  /* Common for all force feedback effects */
792  Uint16 type; /**< Effect type. */
793  SDL_HapticConstant constant; /**< Constant effect. */
794  SDL_HapticPeriodic periodic; /**< Periodic effect. */
795  SDL_HapticCondition condition; /**< Condition effect. */
796  SDL_HapticRamp ramp; /**< Ramp effect. */
797  SDL_HapticLeftRight leftright; /**< Left/Right effect. */
798  SDL_HapticCustom custom; /**< Custom effect. */
800 
801 
802 /* Function prototypes */
803 /**
804  * \brief Count the number of haptic devices attached to the system.
805  *
806  * \return Number of haptic devices detected on the system.
807  */
808 extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
809 
810 /**
811  * \brief Get the implementation dependent name of a haptic device.
812  *
813  * This can be called before any joysticks are opened.
814  * If no name can be found, this function returns NULL.
815  *
816  * \param device_index Index of the device to get its name.
817  * \return Name of the device or NULL on error.
818  *
819  * \sa SDL_NumHaptics
820  */
821 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
822 
823 /**
824  * \brief Opens a haptic device for use.
825  *
826  * The index passed as an argument refers to the N'th haptic device on this
827  * system.
828  *
829  * When opening a haptic device, its gain will be set to maximum and
830  * autocenter will be disabled. To modify these values use
831  * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
832  *
833  * \param device_index Index of the device to open.
834  * \return Device identifier or NULL on error.
835  *
836  * \sa SDL_HapticIndex
837  * \sa SDL_HapticOpenFromMouse
838  * \sa SDL_HapticOpenFromJoystick
839  * \sa SDL_HapticClose
840  * \sa SDL_HapticSetGain
841  * \sa SDL_HapticSetAutocenter
842  * \sa SDL_HapticPause
843  * \sa SDL_HapticStopAll
844  */
845 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
846 
847 /**
848  * \brief Checks if the haptic device at index has been opened.
849  *
850  * \param device_index Index to check to see if it has been opened.
851  * \return 1 if it has been opened or 0 if it hasn't.
852  *
853  * \sa SDL_HapticOpen
854  * \sa SDL_HapticIndex
855  */
856 extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
857 
858 /**
859  * \brief Gets the index of a haptic device.
860  *
861  * \param haptic Haptic device to get the index of.
862  * \return The index of the haptic device or -1 on error.
863  *
864  * \sa SDL_HapticOpen
865  * \sa SDL_HapticOpened
866  */
867 extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
868 
869 /**
870  * \brief Gets whether or not the current mouse has haptic capabilities.
871  *
872  * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
873  *
874  * \sa SDL_HapticOpenFromMouse
875  */
876 extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
877 
878 /**
879  * \brief Tries to open a haptic device from the current mouse.
880  *
881  * \return The haptic device identifier or NULL on error.
882  *
883  * \sa SDL_MouseIsHaptic
884  * \sa SDL_HapticOpen
885  */
886 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
887 
888 /**
889  * \brief Checks to see if a joystick has haptic features.
890  *
891  * \param joystick Joystick to test for haptic capabilities.
892  * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't
893  * or -1 if an error occurred.
894  *
895  * \sa SDL_HapticOpenFromJoystick
896  */
897 extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
898 
899 /**
900  * \brief Opens a haptic device for use from a joystick device.
901  *
902  * You must still close the haptic device separately. It will not be closed
903  * with the joystick.
904  *
905  * When opening from a joystick you should first close the haptic device before
906  * closing the joystick device. If not, on some implementations the haptic
907  * device will also get unallocated and you'll be unable to use force feedback
908  * on that device.
909  *
910  * \param joystick Joystick to create a haptic device from.
911  * \return A valid haptic device identifier on success or NULL on error.
912  *
913  * \sa SDL_HapticOpen
914  * \sa SDL_HapticClose
915  */
916 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
917  joystick);
918 
919 /**
920  * \brief Closes a haptic device previously opened with SDL_HapticOpen().
921  *
922  * \param haptic Haptic device to close.
923  */
924 extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
925 
926 /**
927  * \brief Returns the number of effects a haptic device can store.
928  *
929  * On some platforms this isn't fully supported, and therefore is an
930  * approximation. Always check to see if your created effect was actually
931  * created and do not rely solely on SDL_HapticNumEffects().
932  *
933  * \param haptic The haptic device to query effect max.
934  * \return The number of effects the haptic device can store or
935  * -1 on error.
936  *
937  * \sa SDL_HapticNumEffectsPlaying
938  * \sa SDL_HapticQuery
939  */
940 extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
941 
942 /**
943  * \brief Returns the number of effects a haptic device can play at the same
944  * time.
945  *
946  * This is not supported on all platforms, but will always return a value.
947  * Added here for the sake of completeness.
948  *
949  * \param haptic The haptic device to query maximum playing effects.
950  * \return The number of effects the haptic device can play at the same time
951  * or -1 on error.
952  *
953  * \sa SDL_HapticNumEffects
954  * \sa SDL_HapticQuery
955  */
956 extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
957 
958 /**
959  * \brief Gets the haptic device's supported features in bitwise manner.
960  *
961  * Example:
962  * \code
963  * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
964  * printf("We have constant haptic effect!\n");
965  * }
966  * \endcode
967  *
968  * \param haptic The haptic device to query.
969  * \return Haptic features in bitwise manner (OR'd).
970  *
971  * \sa SDL_HapticNumEffects
972  * \sa SDL_HapticEffectSupported
973  */
974 extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
975 
976 
977 /**
978  * \brief Gets the number of haptic axes the device has.
979  *
980  * \sa SDL_HapticDirection
981  */
982 extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
983 
984 /**
985  * \brief Checks to see if effect is supported by haptic.
986  *
987  * \param haptic Haptic device to check on.
988  * \param effect Effect to check to see if it is supported.
989  * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
990  *
991  * \sa SDL_HapticQuery
992  * \sa SDL_HapticNewEffect
993  */
994 extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
996  effect);
997 
998 /**
999  * \brief Creates a new haptic effect on the device.
1000  *
1001  * \param haptic Haptic device to create the effect on.
1002  * \param effect Properties of the effect to create.
1003  * \return The identifier of the effect on success or -1 on error.
1004  *
1005  * \sa SDL_HapticUpdateEffect
1006  * \sa SDL_HapticRunEffect
1007  * \sa SDL_HapticDestroyEffect
1008  */
1009 extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
1010  SDL_HapticEffect * effect);
1011 
1012 /**
1013  * \brief Updates the properties of an effect.
1014  *
1015  * Can be used dynamically, although behavior when dynamically changing
1016  * direction may be strange. Specifically the effect may reupload itself
1017  * and start playing from the start. You cannot change the type either when
1018  * running SDL_HapticUpdateEffect().
1019  *
1020  * \param haptic Haptic device that has the effect.
1021  * \param effect Identifier of the effect to update.
1022  * \param data New effect properties to use.
1023  * \return 0 on success or -1 on error.
1024  *
1025  * \sa SDL_HapticNewEffect
1026  * \sa SDL_HapticRunEffect
1027  * \sa SDL_HapticDestroyEffect
1028  */
1029 extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
1030  int effect,
1032 
1033 /**
1034  * \brief Runs the haptic effect on its associated haptic device.
1035  *
1036  * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
1037  * repeating the envelope (attack and fade) every time. If you only want the
1038  * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
1039  * parameter.
1040  *
1041  * \param haptic Haptic device to run the effect on.
1042  * \param effect Identifier of the haptic effect to run.
1043  * \param iterations Number of iterations to run the effect. Use
1044  * ::SDL_HAPTIC_INFINITY for infinity.
1045  * \return 0 on success or -1 on error.
1046  *
1047  * \sa SDL_HapticStopEffect
1048  * \sa SDL_HapticDestroyEffect
1049  * \sa SDL_HapticGetEffectStatus
1050  */
1051 extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
1052  int effect,
1053  Uint32 iterations);
1054 
1055 /**
1056  * \brief Stops the haptic effect on its associated haptic device.
1057  *
1058  * \param haptic Haptic device to stop the effect on.
1059  * \param effect Identifier of the effect to stop.
1060  * \return 0 on success or -1 on error.
1061  *
1062  * \sa SDL_HapticRunEffect
1063  * \sa SDL_HapticDestroyEffect
1064  */
1065 extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
1066  int effect);
1067 
1068 /**
1069  * \brief Destroys a haptic effect on the device.
1070  *
1071  * This will stop the effect if it's running. Effects are automatically
1072  * destroyed when the device is closed.
1073  *
1074  * \param haptic Device to destroy the effect on.
1075  * \param effect Identifier of the effect to destroy.
1076  *
1077  * \sa SDL_HapticNewEffect
1078  */
1079 extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
1080  int effect);
1081 
1082 /**
1083  * \brief Gets the status of the current effect on the haptic device.
1084  *
1085  * Device must support the ::SDL_HAPTIC_STATUS feature.
1086  *
1087  * \param haptic Haptic device to query the effect status on.
1088  * \param effect Identifier of the effect to query its status.
1089  * \return 0 if it isn't playing, 1 if it is playing or -1 on error.
1090  *
1091  * \sa SDL_HapticRunEffect
1092  * \sa SDL_HapticStopEffect
1093  */
1094 extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
1095  int effect);
1096 
1097 /**
1098  * \brief Sets the global gain of the device.
1099  *
1100  * Device must support the ::SDL_HAPTIC_GAIN feature.
1101  *
1102  * The user may specify the maximum gain by setting the environment variable
1103  * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
1104  * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
1105  * maximum.
1106  *
1107  * \param haptic Haptic device to set the gain on.
1108  * \param gain Value to set the gain to, should be between 0 and 100.
1109  * \return 0 on success or -1 on error.
1110  *
1111  * \sa SDL_HapticQuery
1112  */
1113 extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
1114 
1115 /**
1116  * \brief Sets the global autocenter of the device.
1117  *
1118  * Autocenter should be between 0 and 100. Setting it to 0 will disable
1119  * autocentering.
1120  *
1121  * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
1122  *
1123  * \param haptic Haptic device to set autocentering on.
1124  * \param autocenter Value to set autocenter to, 0 disables autocentering.
1125  * \return 0 on success or -1 on error.
1126  *
1127  * \sa SDL_HapticQuery
1128  */
1129 extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
1130  int autocenter);
1131 
1132 /**
1133  * \brief Pauses a haptic device.
1134  *
1135  * Device must support the ::SDL_HAPTIC_PAUSE feature. Call
1136  * SDL_HapticUnpause() to resume playback.
1137  *
1138  * Do not modify the effects nor add new ones while the device is paused.
1139  * That can cause all sorts of weird errors.
1140  *
1141  * \param haptic Haptic device to pause.
1142  * \return 0 on success or -1 on error.
1143  *
1144  * \sa SDL_HapticUnpause
1145  */
1146 extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
1147 
1148 /**
1149  * \brief Unpauses a haptic device.
1150  *
1151  * Call to unpause after SDL_HapticPause().
1152  *
1153  * \param haptic Haptic device to unpause.
1154  * \return 0 on success or -1 on error.
1155  *
1156  * \sa SDL_HapticPause
1157  */
1158 extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
1159 
1160 /**
1161  * \brief Stops all the currently playing effects on a haptic device.
1162  *
1163  * \param haptic Haptic device to stop.
1164  * \return 0 on success or -1 on error.
1165  */
1166 extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
1167 
1168 /**
1169  * \brief Checks to see if rumble is supported on a haptic device.
1170  *
1171  * \param haptic Haptic device to check to see if it supports rumble.
1172  * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
1173  *
1174  * \sa SDL_HapticRumbleInit
1175  * \sa SDL_HapticRumblePlay
1176  * \sa SDL_HapticRumbleStop
1177  */
1178 extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
1179 
1180 /**
1181  * \brief Initializes the haptic device for simple rumble playback.
1182  *
1183  * \param haptic Haptic device to initialize for simple rumble playback.
1184  * \return 0 on success or -1 on error.
1185  *
1186  * \sa SDL_HapticOpen
1187  * \sa SDL_HapticRumbleSupported
1188  * \sa SDL_HapticRumblePlay
1189  * \sa SDL_HapticRumbleStop
1190  */
1191 extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
1192 
1193 /**
1194  * \brief Runs simple rumble on a haptic device
1195  *
1196  * \param haptic Haptic device to play rumble effect on.
1197  * \param strength Strength of the rumble to play as a 0-1 float value.
1198  * \param length Length of the rumble to play in milliseconds.
1199  * \return 0 on success or -1 on error.
1200  *
1201  * \sa SDL_HapticRumbleSupported
1202  * \sa SDL_HapticRumbleInit
1203  * \sa SDL_HapticRumbleStop
1204  */
1205 extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
1206 
1207 /**
1208  * \brief Stops the simple rumble on a haptic device.
1209  *
1210  * \param haptic Haptic to stop the rumble on.
1211  * \return 0 on success or -1 on error.
1212  *
1213  * \sa SDL_HapticRumbleSupported
1214  * \sa SDL_HapticRumbleInit
1215  * \sa SDL_HapticRumblePlay
1216  */
1217 extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
1218 
1219 /* Ends C function definitions when using C++ */
1220 #ifdef __cplusplus
1221 }
1222 #endif
1223 #include "close_code.h"
1224 
1225 #endif /* SDL_haptic_h_ */
1226 
1227 /* vi: set ts=4 sw=4 expandtab: */
Structure that represents a haptic direction.
Definition: SDL_haptic.h:439
int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect)
Gets the status of the current effect on the haptic device.
Definition: SDL_haptic.c:604
int SDL_HapticUpdateEffect(SDL_Haptic *haptic, int effect, SDL_HapticEffect *data)
Updates the properties of an effect.
Definition: SDL_haptic.c:521
void SDL_HapticClose(SDL_Haptic *haptic)
Closes a haptic device previously opened with SDL_HapticOpen().
Definition: SDL_haptic.c:335
int SDL_HapticPause(SDL_Haptic *haptic)
Pauses a haptic device.
Definition: SDL_haptic.c:691
A structure containing a template for a Periodic effect.
Definition: SDL_haptic.h:538
SDL_HapticDirection direction
Definition: SDL_haptic.h:596
SDL_HapticCustom custom
Definition: SDL_haptic.h:798
int SDL_HapticRumbleInit(SDL_Haptic *haptic)
Initializes the haptic device for simple rumble playback.
Definition: SDL_haptic.c:752
Uint16 fade_level
Definition: SDL_haptic.h:650
SDL_HapticRamp ramp
Definition: SDL_haptic.h:796
SDL_Haptic * SDL_HapticOpen(int device_index)
Opens a haptic device for use.
Definition: SDL_haptic.c:108
A structure containing a template for a Condition effect.
Definition: SDL_haptic.h:591
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
static int iterations
Definition: testsprite2.c:43
uint32_t Uint32
Definition: SDL_stdinc.h:181
Uint16 fade_length
Definition: SDL_haptic.h:716
A structure containing a template for a Constant effect.
Definition: SDL_haptic.h:457
int SDL_HapticSetGain(SDL_Haptic *haptic, int gain)
Sets the global gain of the device.
Definition: SDL_haptic.c:621
Uint16 interval
Definition: SDL_haptic.h:640
int SDL_HapticNewEffect(SDL_Haptic *haptic, SDL_HapticEffect *effect)
Creates a new haptic effect on the device.
Definition: SDL_haptic.c:471
SDL_Haptic * SDL_HapticOpenFromMouse(void)
Tries to open a haptic device from the current mouse.
Definition: SDL_haptic.c:226
void SDL_HapticDestroyEffect(SDL_Haptic *haptic, int effect)
Destroys a haptic effect on the device.
Definition: SDL_haptic.c:586
SDL_HapticCondition condition
Definition: SDL_haptic.h:795
A structure containing a template for a Left/Right effect.
Definition: SDL_haptic.h:665
int SDL_HapticRumbleStop(SDL_Haptic *haptic)
Stops the simple rumble on a haptic device.
Definition: SDL_haptic.c:836
#define DECLSPEC
Definition: SDL_internal.h:44
The generic template for any haptic effect.
Definition: SDL_haptic.h:789
uint8_t Uint8
Definition: SDL_stdinc.h:157
int SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic)
Returns the number of effects a haptic device can play at the same time.
Definition: SDL_haptic.c:415
SDL_HapticConstant constant
Definition: SDL_haptic.h:793
int SDL_HapticEffectSupported(SDL_Haptic *haptic, SDL_HapticEffect *effect)
Checks to see if effect is supported by haptic.
Definition: SDL_haptic.c:456
SDL_HapticDirection direction
Definition: SDL_haptic.h:632
int32_t Sint32
Definition: SDL_stdinc.h:175
int SDL_HapticNumEffects(SDL_Haptic *haptic)
Returns the number of effects a haptic device can store.
Definition: SDL_haptic.c:401
int SDL_HapticIndex(SDL_Haptic *haptic)
Gets the index of a haptic device.
Definition: SDL_haptic.c:200
const char * SDL_HapticName(int device_index)
Get the implementation dependent name of a haptic device.
Definition: SDL_haptic.c:93
A structure containing a template for a Ramp effect.
Definition: SDL_haptic.h:628
Uint16 attack_length
Definition: SDL_haptic.h:647
int SDL_HapticRunEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
Runs the haptic effect on its associated haptic device.
Definition: SDL_haptic.c:549
Uint16 fade_length
Definition: SDL_haptic.h:649
int SDL_JoystickIsHaptic(SDL_Joystick *joystick)
Checks to see if a joystick has haptic features.
Definition: SDL_haptic.c:245
static SDL_Haptic * haptic
Definition: testhaptic.c:25
int SDL_HapticRumbleSupported(SDL_Haptic *haptic)
Checks to see if rumble is supported on a haptic device.
Definition: SDL_haptic.c:738
int SDL_HapticRumblePlay(SDL_Haptic *haptic, float strength, Uint32 length)
Runs simple rumble on a haptic device.
Definition: SDL_haptic.c:793
SDL_HapticDirection direction
Definition: SDL_haptic.h:544
SDL_HapticLeftRight leftright
Definition: SDL_haptic.h:797
Uint16 attack_level
Definition: SDL_haptic.h:715
int SDL_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
Sets the global autocenter of the device.
Definition: SDL_haptic.c:666
int SDL_HapticNumAxes(SDL_Haptic *haptic)
Gets the number of haptic axes the device has.
Definition: SDL_haptic.c:443
int SDL_HapticStopEffect(SDL_Haptic *haptic, int effect)
Stops the haptic effect on its associated haptic device.
Definition: SDL_haptic.c:568
uint16_t Uint16
Definition: SDL_stdinc.h:169
int SDL_MouseIsHaptic(void)
Gets whether or not the current mouse has haptic capabilities.
Definition: SDL_haptic.c:214
A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
Definition: SDL_haptic.h:693
unsigned int SDL_HapticQuery(SDL_Haptic *haptic)
Gets the haptic device&#39;s supported features in bitwise manner.
Definition: SDL_haptic.c:429
SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
Opens a haptic device for use from a joystick device.
Definition: SDL_haptic.c:269
GLuint GLsizei GLsizei * length
SDL_HapticPeriodic periodic
Definition: SDL_haptic.h:794
Uint16 attack_level
Definition: SDL_haptic.h:648
Uint16 attack_length
Definition: SDL_haptic.h:714
#define SDLCALL
Definition: SDL_internal.h:45
int SDL_HapticOpened(int device_index)
Checks if the haptic device at index has been opened.
Definition: SDL_haptic.c:169
int SDL_NumHaptics(void)
Count the number of haptic devices attached to the system.
Definition: SDL_haptic.c:83
int16_t Sint16
Definition: SDL_stdinc.h:163
SDL_HapticDirection direction
Definition: SDL_haptic.h:461
SDL_HapticDirection direction
Definition: SDL_haptic.h:697
int SDL_HapticStopAll(SDL_Haptic *haptic)
Stops all the currently playing effects on a haptic device.
Definition: SDL_haptic.c:725
int SDL_HapticUnpause(SDL_Haptic *haptic)
Unpauses a haptic device.
Definition: SDL_haptic.c:708