SDL  2.0
SDL_sysjoystick_c.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_JOYSTICK_IOS_H
24 #define SDL_JOYSTICK_IOS_H
25 
26 #include "SDL_stdinc.h"
27 #include "../SDL_sysjoystick.h"
28 
29 @class GCController;
30 
31 typedef struct joystick_hwdata
32 {
35 
36  GCController __unsafe_unretained *controller;
38 
39  char *name;
40  SDL_Joystick *joystick;
43 
44  int naxes;
45  int nbuttons;
46  int nhats;
47 
48  /* Steam Controller support */
50 
53 
55 
56 #endif /* SDL_JOYSTICK_IOS_H */
57 
58 
59 /* vi: set ts=4 sw=4 expandtab: */
SDL_JoystickGUID guid
SDL_Joystick * joystick
struct joystick_hwdata * next
joystick_hwdata SDL_JoystickDeviceItem
Sint32 SDL_JoystickID
Definition: SDL_joystick.h:81
SDL_bool
Definition: SDL_stdinc.h:139
SDL_bool m_bSteamController
SDL_JoystickID instance_id
GCController __unsafe_unretained * controller