SDL
2.0
|
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_haptic.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_messagebox.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_shape.h"
#include "SDL_system.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "begin_code.h"
#include "close_code.h"
Go to the source code of this file.
Macros | |
SDL_INIT_* | |
These are the flags which may be passed to SDL_Init(). You should specify the subsystems which you will be using in your application. | |
#define | SDL_INIT_TIMER 0x00000001u |
#define | SDL_INIT_AUDIO 0x00000010u |
#define | SDL_INIT_VIDEO 0x00000020u |
#define | SDL_INIT_JOYSTICK 0x00000200u |
#define | SDL_INIT_HAPTIC 0x00001000u |
#define | SDL_INIT_GAMECONTROLLER 0x00002000u |
#define | SDL_INIT_EVENTS 0x00004000u |
#define | SDL_INIT_NOPARACHUTE 0x00100000u |
#define | SDL_INIT_EVERYTHING |
Functions | |
int | SDL_Init (Uint32 flags) |
int | SDL_InitSubSystem (Uint32 flags) |
void | SDL_QuitSubSystem (Uint32 flags) |
Uint32 | SDL_WasInit (Uint32 flags) |
void | SDL_Quit (void) |
Main include header for the SDL library
Definition in file SDL.h.
#define SDL_INIT_AUDIO 0x00000010u |
Definition at line 77 of file SDL.h.
Referenced by _audioSetUp(), audio_initOpenCloseQuitAudio(), audio_initQuitAudio(), audio_pauseUnpauseAudio(), audio_quitInitAudioSubSystem(), main(), open_audio_device(), SDL_AudioInit(), SDL_GetAudioDeviceName(), SDL_GetNumAudioDevices(), SDL_InitSubSystem(), SDL_OpenAudio(), SDL_QuitSubSystem(), SDLTest_CommonInit(), SDLTest_CommonQuit(), and SDLTest_CommonUsage().
#define SDL_INIT_EVENTS 0x00004000u |
Definition at line 82 of file SDL.h.
Referenced by main(), SDL_InitSubSystem(), SDL_JoystickInit(), SDL_JoystickQuit(), SDL_QuitSubSystem(), SDL_VideoInit(), and SDL_VideoQuit().
#define SDL_INIT_EVERYTHING |
Definition at line 84 of file SDL.h.
Referenced by platform_testDefaultInit(), SDL_Quit(), and SDL_WasInit().
#define SDL_INIT_GAMECONTROLLER 0x00002000u |
SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK
Definition at line 81 of file SDL.h.
Referenced by main(), main_testImpliedJoystickInit(), main_testImpliedJoystickQuit(), main_testInitQuitSubSystem(), SDL_InitSubSystem(), and SDL_QuitSubSystem().
#define SDL_INIT_HAPTIC 0x00001000u |
Definition at line 80 of file SDL.h.
Referenced by main(), main_testInitQuitJoystickHaptic(), main_testInitQuitSubSystem(), SDL_InitSubSystem(), and SDL_QuitSubSystem().
#define SDL_INIT_JOYSTICK 0x00000200u |
SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS
Definition at line 79 of file SDL.h.
Referenced by main(), main_testImpliedJoystickQuit(), main_testInitQuitJoystickHaptic(), main_testInitQuitSubSystem(), SDL_InitSubSystem(), and SDL_QuitSubSystem().
#define SDL_INIT_NOPARACHUTE 0x00100000u |
#define SDL_INIT_TIMER 0x00000001u |
Definition at line 76 of file SDL.h.
Referenced by _timerSetUp(), main(), SDL_InitSubSystem(), SDL_QuitSubSystem(), and SDLTest_SetTestTimeout().
#define SDL_INIT_VIDEO 0x00000020u |
SDL_INIT_VIDEO implies SDL_INIT_EVENTS
Definition at line 78 of file SDL.h.
Referenced by main(), SDL_InitSubSystem(), SDL_QuitSubSystem(), SDL_WinRTInitXAMLApp(), SDLTest_CommonInit(), SDLTest_CommonQuit(), and SDLTest_CommonUsage().
int SDL_Init | ( | Uint32 | flags | ) |
This function initializes the subsystems specified by flags
Definition at line 239 of file SDL.c.
References SDL_InitSubSystem().
int SDL_InitSubSystem | ( | Uint32 | flags | ) |
This function initializes specific SDL subsystems
Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or call SDL_Quit() to force shutdown). If a subsystem is already loaded then this call will increase the ref-count and return.
Definition at line 105 of file SDL.c.
References NULL, SDL_AudioInit, SDL_ClearError, SDL_GameControllerInit(), SDL_HapticInit(), SDL_INIT_AUDIO, SDL_INIT_EVENTS, SDL_INIT_GAMECONTROLLER, SDL_INIT_HAPTIC, SDL_INIT_JOYSTICK, SDL_INIT_TIMER, SDL_INIT_VIDEO, SDL_JoystickInit(), SDL_MainIsReady, SDL_PrivateShouldInitSubsystem(), SDL_PrivateSubsystemRefCountIncr(), SDL_QuitInit(), SDL_SetError, SDL_StartEventLoop(), SDL_TicksInit(), SDL_TimerInit(), and SDL_VideoInit.
Referenced by SDL_Init().
This function cleans up all initialized subsystems. You should call it upon all exit conditions.
Definition at line 346 of file SDL.c.
References SDL_AssertionsQuit(), SDL_bInMainQuit, SDL_ClearHints, SDL_FALSE, SDL_INIT_EVERYTHING, SDL_LogResetPriorities, SDL_memset, SDL_QuitSubSystem(), SDL_SubsystemRefCount, SDL_TicksQuit(), and SDL_TRUE.
This function cleans up specific SDL subsystems
Definition at line 245 of file SDL.c.
References SDL_AudioQuit, SDL_GameControllerQuit(), SDL_HapticQuit(), SDL_INIT_AUDIO, SDL_INIT_EVENTS, SDL_INIT_GAMECONTROLLER, SDL_INIT_HAPTIC, SDL_INIT_JOYSTICK, SDL_INIT_TIMER, SDL_INIT_VIDEO, SDL_JoystickQuit(), SDL_PrivateShouldQuitSubsystem(), SDL_PrivateSubsystemRefCountDecr(), SDL_QuitQuit(), SDL_StopEventLoop(), SDL_TimerQuit(), and SDL_VideoQuit.
Referenced by SDL_Quit().
This function returns a mask of the specified subsystems which have previously been initialized.
If flags
is 0, it returns a mask of all initialized subsystems.
Definition at line 321 of file SDL.c.
References i, SDL_arraysize, SDL_INIT_EVERYTHING, SDL_min, SDL_MostSignificantBitIndex32(), and SDL_SubsystemRefCount.