SDL  2.0
SDL_winrtapp_direct3d.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include <Windows.h>
22 
23 extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
24 
25 ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
26 {
27 public:
28  SDL_WinRTApp();
29 
30  // IFrameworkView Methods.
31  virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
32  virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
33  virtual void Load(Platform::String^ entryPoint);
34  virtual void Run();
35  virtual void Uninitialize();
36 
37 internal:
38  // SDL-specific methods
39  void PumpEvents();
40 
41 protected:
42  bool ShouldWaitForAppResumeEvents();
43 
44  // Event Handlers.
45 
46 #if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
47  void OnSettingsPaneCommandsRequested(
48  Windows::UI::ApplicationSettings::SettingsPane ^p,
49  Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
50 #endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
51 
52 #if NTDDI_VERSION > NTDDI_WIN8
53  void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
54 #else
55  void OnOrientationChanged(Platform::Object^ sender);
56 #endif
57  void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
58  void OnLogicalDpiChanged(Platform::Object^ sender);
59  void OnAppActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
60  void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
61  void OnResuming(Platform::Object^ sender, Platform::Object^ args);
62  void OnExiting(Platform::Object^ sender, Platform::Object^ args);
63  void OnWindowActivated(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowActivatedEventArgs^ args);
64  void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
65  void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
66  void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
67  void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
68  void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
69  void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
70  void OnPointerEntered(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
71  void OnPointerExited(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
72  void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
73  void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
74  void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
75  void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
76 
77 #if NTDDI_VERSION >= NTDDI_WIN10
78  void OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args);
79 #elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
80  void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
81 #endif
82 
83 #if NTDDI_VERSION >= NTDDI_WIN10
84  void OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepad);
85 #endif
86 
87 private:
90 };
91 
92 extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
GLfloat GLfloat p
int Run(void *data)
Definition: testlock.c:65
SDL_WinRTApp SDL_WinRTGlobalApp
int SDL_WinRTInitNonXAMLApp(int(*mainFunction)(int, char **))
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025