SDL
2.0
|
#include "../../SDL_internal.h"
#include "SDL_system.h"
#include "SDL_winrtapp_direct3d.h"
#include "SDL_winrtapp_xaml.h"
#include <wrl.h>
Go to the source code of this file.
Functions | |
int | SDL_WinRTRunApp (int(*mainFunction)(int, char **), void *xamlBackgroundPanel) |
SDL_WinRT_DeviceFamily | SDL_WinRTGetDeviceFamily () |
Variables | |
int(* | WINRT_SDLAppEntryPoint )(int, char **) = NULL |
SDL_WinRT_DeviceFamily SDL_WinRTGetDeviceFamily | ( | ) |
Definition at line 46 of file SDL_winrtapp_common.cpp.
int SDL_WinRTRunApp | ( | int(*)(int, char **) | mainFunction, |
void * | xamlBackgroundPanel | ||
) |
Definition at line 32 of file SDL_winrtapp_common.cpp.
References DECLSPEC, FAILED, SDL_WinRTInitNonXAMLApp(), and SDL_WinRTInitXAMLApp().
Referenced by WinMain().
int(* WINRT_SDLAppEntryPoint) (int, char **) = NULL |
Definition at line 29 of file SDL_winrtapp_common.cpp.
Referenced by SDL_WinRTInitNonXAMLApp(), SDL_WinRTInitXAMLApp(), and WINRT_ProcessWindowSizeChange().