SDL  2.0
SDL_sysfilesystem.m
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifdef SDL_FILESYSTEM_COCOA
24 
25 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
26 /* System dependent filesystem routines */
27 
28 #include <Foundation/Foundation.h>
29 #include <sys/stat.h>
30 #include <sys/types.h>
31 
32 #include "SDL_error.h"
33 #include "SDL_stdinc.h"
34 #include "SDL_filesystem.h"
35 
36 char *
37 SDL_GetBasePath(void)
38 { @autoreleasepool
39 {
40  NSBundle *bundle = [NSBundle mainBundle];
41  const char* baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String];
42  const char *base = NULL;
43  char *retval = NULL;
44 
45  if (baseType == NULL) {
46  baseType = "resource";
47  }
48  if (SDL_strcasecmp(baseType, "bundle")==0) {
49  base = [[bundle bundlePath] fileSystemRepresentation];
50  } else if (SDL_strcasecmp(baseType, "parent")==0) {
51  base = [[[bundle bundlePath] stringByDeletingLastPathComponent] fileSystemRepresentation];
52  } else {
53  /* this returns the exedir for non-bundled and the resourceDir for bundled apps */
54  base = [[bundle resourcePath] fileSystemRepresentation];
55  }
56 
57  if (base) {
58  const size_t len = SDL_strlen(base) + 2;
59  retval = (char *) SDL_malloc(len);
60  if (retval == NULL) {
62  } else {
63  SDL_snprintf(retval, len, "%s/", base);
64  }
65  }
66 
67  return retval;
68 }}
69 
70 char *
71 SDL_GetPrefPath(const char *org, const char *app)
72 { @autoreleasepool
73 {
74  if (!app) {
75  SDL_InvalidParamError("app");
76  return NULL;
77  }
78  if (!org) {
79  org = "";
80  }
81 
82  char *retval = NULL;
83  NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
84 
85  if ([array count] > 0) { /* we only want the first item in the list. */
86  NSString *str = [array objectAtIndex:0];
87  const char *base = [str fileSystemRepresentation];
88  if (base) {
89  const size_t len = SDL_strlen(base) + SDL_strlen(org) + SDL_strlen(app) + 4;
90  retval = (char *) SDL_malloc(len);
91  if (retval == NULL) {
93  } else {
94  char *ptr;
95  if (*org) {
96  SDL_snprintf(retval, len, "%s/%s/%s/", base, org, app);
97  } else {
98  SDL_snprintf(retval, len, "%s/%s/", base, app);
99  }
100  for (ptr = retval+1; *ptr; ptr++) {
101  if (*ptr == '/') {
102  *ptr = '\0';
103  mkdir(retval, 0700);
104  *ptr = '/';
105  }
106  }
107  mkdir(retval, 0700);
108  }
109  }
110  }
111 
112  return retval;
113 }}
114 
115 #endif /* SDL_FILESYSTEM_COCOA */
116 
117 /* vi: set ts=4 sw=4 expandtab: */
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
#define SDL_InvalidParamError(param)
Definition: SDL_error.h:54
#define SDL_strcasecmp
GLenum GLsizei len
SDL_bool retval
#define NULL
Definition: begin_code.h:164
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
#define SDL_strlen
#define SDL_GetPrefPath
Include file for filesystem SDL API functions.
#define SDL_snprintf
GLenum array
#define SDL_malloc
char * SDL_GetBasePath(void)
Get the path where the application resides.