SDL  2.0
SDL_cocoawindow.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_cocoawindow_h_
24 #define SDL_cocoawindow_h_
25 
26 #import <Cocoa/Cocoa.h>
27 
28 #if SDL_VIDEO_OPENGL_EGL
29 #include "../SDL_egl_c.h"
30 #endif
31 
32 typedef struct SDL_WindowData SDL_WindowData;
33 
34 typedef enum
35 {
41 
42 @interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> {
46  BOOL wasVisible;
50  BOOL isMoving;
53 }
54 
55 -(void) listen:(SDL_WindowData *) data;
58 -(BOOL) setFullscreenSpace:(BOOL) state;
59 -(BOOL) isInFullscreenSpace;
61 -(void) addPendingWindowOperation:(PendingWindowOperation) operation;
62 -(void) close;
63 
64 -(BOOL) isMoving;
65 -(void) setPendingMoveX:(int)x Y:(int)y;
67 
68 /* Window delegate functionality */
69 -(BOOL) windowShouldClose:(id) sender;
70 -(void) windowDidExpose:(NSNotification *) aNotification;
71 -(void) windowDidMove:(NSNotification *) aNotification;
72 -(void) windowDidResize:(NSNotification *) aNotification;
73 -(void) windowDidMiniaturize:(NSNotification *) aNotification;
74 -(void) windowDidDeminiaturize:(NSNotification *) aNotification;
75 -(void) windowDidBecomeKey:(NSNotification *) aNotification;
76 -(void) windowDidResignKey:(NSNotification *) aNotification;
77 -(void) windowDidChangeBackingProperties:(NSNotification *) aNotification;
78 -(void) windowWillEnterFullScreen:(NSNotification *) aNotification;
79 -(void) windowDidEnterFullScreen:(NSNotification *) aNotification;
80 -(void) windowWillExitFullScreen:(NSNotification *) aNotification;
81 -(void) windowDidExitFullScreen:(NSNotification *) aNotification;
82 -(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions;
83 
84 /* See if event is in a drag area, toggle on window dragging. */
85 -(BOOL) processHitTest:(NSEvent *)theEvent;
86 
87 /* Window event handling */
88 -(void) mouseDown:(NSEvent *) theEvent;
89 -(void) rightMouseDown:(NSEvent *) theEvent;
90 -(void) otherMouseDown:(NSEvent *) theEvent;
91 -(void) mouseUp:(NSEvent *) theEvent;
92 -(void) rightMouseUp:(NSEvent *) theEvent;
93 -(void) otherMouseUp:(NSEvent *) theEvent;
94 -(void) mouseMoved:(NSEvent *) theEvent;
95 -(void) mouseDragged:(NSEvent *) theEvent;
96 -(void) rightMouseDragged:(NSEvent *) theEvent;
97 -(void) otherMouseDragged:(NSEvent *) theEvent;
98 -(void) scrollWheel:(NSEvent *) theEvent;
99 -(void) touchesBeganWithEvent:(NSEvent *) theEvent;
100 -(void) touchesMovedWithEvent:(NSEvent *) theEvent;
101 -(void) touchesEndedWithEvent:(NSEvent *) theEvent;
102 -(void) touchesCancelledWithEvent:(NSEvent *) theEvent;
103 
104 /* Touch event handling */
105 -(void) handleTouches:(NSTouchPhase) phase withEvent:(NSEvent*) theEvent;
106 
107 @end
108 /* *INDENT-ON* */
109 
110 @class SDLOpenGLContext;
111 
112 struct SDL_WindowData
113 {
115  NSWindow *nswindow;
116  NSMutableArray *nscontexts;
121 #if SDL_VIDEO_OPENGL_EGL
122  EGLSurface egl_surface;
123 #endif
124 };
125 
128  const void *data);
130 extern void Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
135 extern int Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
136 extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
137 extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
138 extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
142 extern void Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
143 extern void Cocoa_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
145 extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
146 extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
147 extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
151 
152 #endif /* SDL_cocoawindow_h_ */
153 
154 /* vi: set ts=4 sw=4 expandtab: */
int Cocoa_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
NSMutableArray * nscontexts
void * EGLSurface
Definition: egl.h:59
void Cocoa_MinimizeWindow(_THIS, SDL_Window *window)
void Cocoa_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window *window)
void Cocoa_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
struct wl_display * display
void Cocoa_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
void Cocoa_SetWindowTitle(_THIS, SDL_Window *window)
SDL_Window * window
void Cocoa_SetWindowPosition(_THIS, SDL_Window *window)
void Cocoa_RestoreWindow(_THIS, SDL_Window *window)
BOOL isInFullscreenSpaceTransition()
void Cocoa_ShowWindow(_THIS, SDL_Window *window)
Cocoa_WindowListener * listener
#define _THIS
struct SDL_VideoData * videodata
int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
void Cocoa_DestroyWindow(_THIS, SDL_Window *window)
void Cocoa_RaiseWindow(_THIS, SDL_Window *window)
SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
SDL_WindowData * _data
PendingWindowOperation
int Cocoa_SetWindowOpacity(_THIS, SDL_Window *window, float opacity)
void Cocoa_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
NSWindow * nswindow
GLenum GLenum GLsizei const GLuint GLboolean enabled
PendingWindowOperation pendingWindowOperation
SDL_bool
Definition: SDL_stdinc.h:139
int Cocoa_CreateWindow(_THIS, SDL_Window *window)
int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
The type used to identify a window.
Definition: SDL_sysvideo.h:73
void Cocoa_SetWindowSize(_THIS, SDL_Window *window)
uint16_t Uint16
Definition: SDL_stdinc.h:169
SDL_bool inWindowMove
void Cocoa_HideWindow(_THIS, SDL_Window *window)
void Cocoa_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void Cocoa_MaximizeWindow(_THIS, SDL_Window *window)
int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window *window)