SDL  2.0
SDL_cocoamouse.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_cocoamouse_h_
24 #define SDL_cocoamouse_h_
25 
26 #include "SDL_cocoavideo.h"
27 
28 extern void Cocoa_InitMouse(_THIS);
29 extern void Cocoa_HandleMouseEvent(_THIS, NSEvent * event);
30 extern void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent * event);
31 extern void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y);
32 extern void Cocoa_QuitMouse(_THIS);
33 
34 typedef struct {
35  /* Wether we've seen a cursor warp since the last move event. */
37  /* What location our last cursor warp was to. */
38  CGFloat lastWarpX;
39  CGFloat lastWarpY;
40  /* What location we last saw the cursor move to. */
41  CGFloat lastMoveX;
42  CGFloat lastMoveY;
43  void *tapdata;
45 
47 + (NSCursor *)invisibleCursor;
48 @end
49 
50 #endif /* SDL_cocoamouse_h_ */
51 
52 /* vi: set ts=4 sw=4 expandtab: */
void Cocoa_InitMouse(_THIS)
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
CGFloat lastMoveY
void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y)
CGFloat lastWarpX
CGFloat lastWarpY
void Cocoa_QuitMouse(_THIS)
#define _THIS
struct _cl_event * event
void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
void Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
SDL_bool
Definition: SDL_stdinc.h:139
CGFloat lastMoveX
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_bool seenWarp
The type used to identify a window.
Definition: SDL_sysvideo.h:73