38 #define GL_APIENTRYP GL_APIENTRY* 53 #ifndef GL_KHR_blend_equation_advanced 54 #define GL_KHR_blend_equation_advanced 1 55 #define GL_MULTIPLY_KHR 0x9294 56 #define GL_SCREEN_KHR 0x9295 57 #define GL_OVERLAY_KHR 0x9296 58 #define GL_DARKEN_KHR 0x9297 59 #define GL_LIGHTEN_KHR 0x9298 60 #define GL_COLORDODGE_KHR 0x9299 61 #define GL_COLORBURN_KHR 0x929A 62 #define GL_HARDLIGHT_KHR 0x929B 63 #define GL_SOFTLIGHT_KHR 0x929C 64 #define GL_DIFFERENCE_KHR 0x929E 65 #define GL_EXCLUSION_KHR 0x92A0 66 #define GL_HSL_HUE_KHR 0x92AD 67 #define GL_HSL_SATURATION_KHR 0x92AE 68 #define GL_HSL_COLOR_KHR 0x92AF 69 #define GL_HSL_LUMINOSITY_KHR 0x92B0 71 #ifdef GL_GLEXT_PROTOTYPES 76 #ifndef GL_KHR_blend_equation_advanced_coherent 77 #define GL_KHR_blend_equation_advanced_coherent 1 78 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 81 #ifndef GL_KHR_context_flush_control 82 #define GL_KHR_context_flush_control 1 83 #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB 84 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC 88 #define GL_KHR_debug 1 90 #define GL_SAMPLER 0x82E6 91 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 92 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 93 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 94 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 95 #define GL_DEBUG_SOURCE_API_KHR 0x8246 96 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 97 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 98 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 99 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A 100 #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B 101 #define GL_DEBUG_TYPE_ERROR_KHR 0x824C 102 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D 103 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E 104 #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F 105 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 106 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 107 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 108 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 109 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A 110 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B 111 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C 112 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D 113 #define GL_BUFFER_KHR 0x82E0 114 #define GL_SHADER_KHR 0x82E1 115 #define GL_PROGRAM_KHR 0x82E2 116 #define GL_VERTEX_ARRAY_KHR 0x8074 117 #define GL_QUERY_KHR 0x82E3 118 #define GL_PROGRAM_PIPELINE_KHR 0x82E4 119 #define GL_SAMPLER_KHR 0x82E6 120 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 121 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 122 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 123 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 124 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 125 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 126 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 127 #define GL_DEBUG_OUTPUT_KHR 0x92E0 128 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 129 #define GL_STACK_OVERFLOW_KHR 0x0503 130 #define GL_STACK_UNDERFLOW_KHR 0x0504 142 #ifdef GL_GLEXT_PROTOTYPES 157 #ifndef GL_KHR_no_error 158 #define GL_KHR_no_error 1 159 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 162 #ifndef GL_KHR_parallel_shader_compile 163 #define GL_KHR_parallel_shader_compile 1 164 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 165 #define GL_COMPLETION_STATUS_KHR 0x91B1 167 #ifdef GL_GLEXT_PROTOTYPES 172 #ifndef GL_KHR_robust_buffer_access_behavior 173 #define GL_KHR_robust_buffer_access_behavior 1 176 #ifndef GL_KHR_robustness 177 #define GL_KHR_robustness 1 178 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 179 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 180 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 181 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 182 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 183 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 184 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 185 #define GL_CONTEXT_LOST_KHR 0x0507 191 #ifdef GL_GLEXT_PROTOTYPES 200 #ifndef GL_KHR_texture_compression_astc_hdr 201 #define GL_KHR_texture_compression_astc_hdr 1 202 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 203 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 204 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 205 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 206 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 207 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 208 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 209 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 210 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 211 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 212 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 213 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 214 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 215 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 216 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 217 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 218 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 219 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 220 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 221 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 222 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 223 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 224 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 225 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 226 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 227 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 228 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 229 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 232 #ifndef GL_KHR_texture_compression_astc_ldr 233 #define GL_KHR_texture_compression_astc_ldr 1 236 #ifndef GL_KHR_texture_compression_astc_sliced_3d 237 #define GL_KHR_texture_compression_astc_sliced_3d 1 240 #ifndef GL_OES_EGL_image 241 #define GL_OES_EGL_image 1 245 #ifdef GL_GLEXT_PROTOTYPES 251 #ifndef GL_OES_EGL_image_external 252 #define GL_OES_EGL_image_external 1 253 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 254 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 255 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 256 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 259 #ifndef GL_OES_EGL_image_external_essl3 260 #define GL_OES_EGL_image_external_essl3 1 263 #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture 264 #define GL_OES_compressed_ETC1_RGB8_sub_texture 1 267 #ifndef GL_OES_compressed_ETC1_RGB8_texture 268 #define GL_OES_compressed_ETC1_RGB8_texture 1 269 #define GL_ETC1_RGB8_OES 0x8D64 272 #ifndef GL_OES_compressed_paletted_texture 273 #define GL_OES_compressed_paletted_texture 1 274 #define GL_PALETTE4_RGB8_OES 0x8B90 275 #define GL_PALETTE4_RGBA8_OES 0x8B91 276 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 277 #define GL_PALETTE4_RGBA4_OES 0x8B93 278 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 279 #define GL_PALETTE8_RGB8_OES 0x8B95 280 #define GL_PALETTE8_RGBA8_OES 0x8B96 281 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 282 #define GL_PALETTE8_RGBA4_OES 0x8B98 283 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 286 #ifndef GL_OES_copy_image 287 #define GL_OES_copy_image 1 288 typedef void (
GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
289 #ifdef GL_GLEXT_PROTOTYPES 290 GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
294 #ifndef GL_OES_depth24 295 #define GL_OES_depth24 1 296 #define GL_DEPTH_COMPONENT24_OES 0x81A6 299 #ifndef GL_OES_depth32 300 #define GL_OES_depth32 1 301 #define GL_DEPTH_COMPONENT32_OES 0x81A7 304 #ifndef GL_OES_depth_texture 305 #define GL_OES_depth_texture 1 308 #ifndef GL_OES_draw_buffers_indexed 309 #define GL_OES_draw_buffers_indexed 1 310 #define GL_MIN 0x8007 311 #define GL_MAX 0x8008 320 #ifdef GL_GLEXT_PROTOTYPES 332 #ifndef GL_OES_draw_elements_base_vertex 333 #define GL_OES_draw_elements_base_vertex 1 338 #ifdef GL_GLEXT_PROTOTYPES 346 #ifndef GL_OES_element_index_uint 347 #define GL_OES_element_index_uint 1 350 #ifndef GL_OES_fbo_render_mipmap 351 #define GL_OES_fbo_render_mipmap 1 354 #ifndef GL_OES_fragment_precision_high 355 #define GL_OES_fragment_precision_high 1 358 #ifndef GL_OES_geometry_point_size 359 #define GL_OES_geometry_point_size 1 362 #ifndef GL_OES_geometry_shader 363 #define GL_OES_geometry_shader 1 364 #define GL_GEOMETRY_SHADER_OES 0x8DD9 365 #define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 366 #define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 367 #define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 368 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 369 #define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F 370 #define GL_LAYER_PROVOKING_VERTEX_OES 0x825E 371 #define GL_LINES_ADJACENCY_OES 0x000A 372 #define GL_LINE_STRIP_ADJACENCY_OES 0x000B 373 #define GL_TRIANGLES_ADJACENCY_OES 0x000C 374 #define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D 375 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF 376 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C 377 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 378 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 379 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 380 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 381 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 382 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A 383 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 384 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF 385 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 386 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD 387 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 388 #define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D 389 #define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E 390 #define GL_UNDEFINED_VERTEX_OES 0x8260 391 #define GL_PRIMITIVES_GENERATED_OES 0x8C87 392 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 393 #define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 394 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 395 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 396 #define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 398 #ifdef GL_GLEXT_PROTOTYPES 403 #ifndef GL_OES_get_program_binary 404 #define GL_OES_get_program_binary 1 405 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 406 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE 407 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF 410 #ifdef GL_GLEXT_PROTOTYPES 416 #ifndef GL_OES_gpu_shader5 417 #define GL_OES_gpu_shader5 1 420 #ifndef GL_OES_mapbuffer 421 #define GL_OES_mapbuffer 1 422 #define GL_WRITE_ONLY_OES 0x88B9 423 #define GL_BUFFER_ACCESS_OES 0x88BB 424 #define GL_BUFFER_MAPPED_OES 0x88BC 425 #define GL_BUFFER_MAP_POINTER_OES 0x88BD 429 #ifdef GL_GLEXT_PROTOTYPES 436 #ifndef GL_OES_packed_depth_stencil 437 #define GL_OES_packed_depth_stencil 1 438 #define GL_DEPTH_STENCIL_OES 0x84F9 439 #define GL_UNSIGNED_INT_24_8_OES 0x84FA 440 #define GL_DEPTH24_STENCIL8_OES 0x88F0 443 #ifndef GL_OES_primitive_bounding_box 444 #define GL_OES_primitive_bounding_box 1 445 #define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE 447 #ifdef GL_GLEXT_PROTOTYPES 452 #ifndef GL_OES_required_internalformat 453 #define GL_OES_required_internalformat 1 454 #define GL_ALPHA8_OES 0x803C 455 #define GL_DEPTH_COMPONENT16_OES 0x81A5 456 #define GL_LUMINANCE4_ALPHA4_OES 0x8043 457 #define GL_LUMINANCE8_ALPHA8_OES 0x8045 458 #define GL_LUMINANCE8_OES 0x8040 459 #define GL_RGBA4_OES 0x8056 460 #define GL_RGB5_A1_OES 0x8057 461 #define GL_RGB565_OES 0x8D62 462 #define GL_RGB8_OES 0x8051 463 #define GL_RGBA8_OES 0x8058 464 #define GL_RGB10_EXT 0x8052 465 #define GL_RGB10_A2_EXT 0x8059 468 #ifndef GL_OES_rgb8_rgba8 469 #define GL_OES_rgb8_rgba8 1 472 #ifndef GL_OES_sample_shading 473 #define GL_OES_sample_shading 1 474 #define GL_SAMPLE_SHADING_OES 0x8C36 475 #define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 477 #ifdef GL_GLEXT_PROTOTYPES 482 #ifndef GL_OES_sample_variables 483 #define GL_OES_sample_variables 1 486 #ifndef GL_OES_shader_image_atomic 487 #define GL_OES_shader_image_atomic 1 490 #ifndef GL_OES_shader_io_blocks 491 #define GL_OES_shader_io_blocks 1 494 #ifndef GL_OES_shader_multisample_interpolation 495 #define GL_OES_shader_multisample_interpolation 1 496 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B 497 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C 498 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D 501 #ifndef GL_OES_standard_derivatives 502 #define GL_OES_standard_derivatives 1 503 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B 506 #ifndef GL_OES_stencil1 507 #define GL_OES_stencil1 1 508 #define GL_STENCIL_INDEX1_OES 0x8D46 511 #ifndef GL_OES_stencil4 512 #define GL_OES_stencil4 1 513 #define GL_STENCIL_INDEX4_OES 0x8D47 516 #ifndef GL_OES_surfaceless_context 517 #define GL_OES_surfaceless_context 1 518 #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 521 #ifndef GL_OES_tessellation_point_size 522 #define GL_OES_tessellation_point_size 1 525 #ifndef GL_OES_tessellation_shader 526 #define GL_OES_tessellation_shader 1 527 #define GL_PATCHES_OES 0x000E 528 #define GL_PATCH_VERTICES_OES 0x8E72 529 #define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 530 #define GL_TESS_GEN_MODE_OES 0x8E76 531 #define GL_TESS_GEN_SPACING_OES 0x8E77 532 #define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 533 #define GL_TESS_GEN_POINT_MODE_OES 0x8E79 534 #define GL_ISOLINES_OES 0x8E7A 535 #define GL_QUADS_OES 0x0007 536 #define GL_FRACTIONAL_ODD_OES 0x8E7B 537 #define GL_FRACTIONAL_EVEN_OES 0x8E7C 538 #define GL_MAX_PATCH_VERTICES_OES 0x8E7D 539 #define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E 540 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F 541 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 542 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 543 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 544 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 545 #define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 546 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 547 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 548 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 549 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A 550 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C 551 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D 552 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E 553 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F 554 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD 555 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE 556 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 557 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 558 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB 559 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC 560 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 561 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 562 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 563 #define GL_IS_PER_PATCH_OES 0x92E7 564 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 565 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 566 #define GL_TESS_CONTROL_SHADER_OES 0x8E88 567 #define GL_TESS_EVALUATION_SHADER_OES 0x8E87 568 #define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 569 #define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 571 #ifdef GL_GLEXT_PROTOTYPES 576 #ifndef GL_OES_texture_3D 577 #define GL_OES_texture_3D 1 578 #define GL_TEXTURE_WRAP_R_OES 0x8072 579 #define GL_TEXTURE_3D_OES 0x806F 580 #define GL_TEXTURE_BINDING_3D_OES 0x806A 581 #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 582 #define GL_SAMPLER_3D_OES 0x8B5F 583 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 585 typedef void (
GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
588 typedef void (
GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
590 #ifdef GL_GLEXT_PROTOTYPES 592 GL_APICALL void GL_APIENTRY glTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
595 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
600 #ifndef GL_OES_texture_border_clamp 601 #define GL_OES_texture_border_clamp 1 602 #define GL_TEXTURE_BORDER_COLOR_OES 0x1004 603 #define GL_CLAMP_TO_BORDER_OES 0x812D 612 #ifdef GL_GLEXT_PROTOTYPES 624 #ifndef GL_OES_texture_buffer 625 #define GL_OES_texture_buffer 1 626 #define GL_TEXTURE_BUFFER_OES 0x8C2A 627 #define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A 628 #define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B 629 #define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C 630 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D 631 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F 632 #define GL_SAMPLER_BUFFER_OES 0x8DC2 633 #define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 634 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 635 #define GL_IMAGE_BUFFER_OES 0x9051 636 #define GL_INT_IMAGE_BUFFER_OES 0x905C 637 #define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 638 #define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D 639 #define GL_TEXTURE_BUFFER_SIZE_OES 0x919E 642 #ifdef GL_GLEXT_PROTOTYPES 648 #ifndef GL_OES_texture_compression_astc 649 #define GL_OES_texture_compression_astc 1 650 #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 651 #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 652 #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 653 #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 654 #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 655 #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 656 #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 657 #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 658 #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 659 #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 660 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 661 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 662 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 663 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 664 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 665 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 666 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 667 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 668 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 669 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 672 #ifndef GL_OES_texture_cube_map_array 673 #define GL_OES_texture_cube_map_array 1 674 #define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 675 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A 676 #define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C 677 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D 678 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E 679 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F 680 #define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 681 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F 682 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A 685 #ifndef GL_OES_texture_float 686 #define GL_OES_texture_float 1 689 #ifndef GL_OES_texture_float_linear 690 #define GL_OES_texture_float_linear 1 693 #ifndef GL_OES_texture_half_float 694 #define GL_OES_texture_half_float 1 695 #define GL_HALF_FLOAT_OES 0x8D61 698 #ifndef GL_OES_texture_half_float_linear 699 #define GL_OES_texture_half_float_linear 1 702 #ifndef GL_OES_texture_npot 703 #define GL_OES_texture_npot 1 706 #ifndef GL_OES_texture_stencil8 707 #define GL_OES_texture_stencil8 1 708 #define GL_STENCIL_INDEX_OES 0x1901 709 #define GL_STENCIL_INDEX8_OES 0x8D48 712 #ifndef GL_OES_texture_storage_multisample_2d_array 713 #define GL_OES_texture_storage_multisample_2d_array 1 714 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 715 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 716 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B 717 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C 718 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D 720 #ifdef GL_GLEXT_PROTOTYPES 725 #ifndef GL_OES_texture_view 726 #define GL_OES_texture_view 1 727 #define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB 728 #define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC 729 #define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD 730 #define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE 731 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 733 #ifdef GL_GLEXT_PROTOTYPES 738 #ifndef GL_OES_vertex_array_object 739 #define GL_OES_vertex_array_object 1 740 #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 745 #ifdef GL_GLEXT_PROTOTYPES 753 #ifndef GL_OES_vertex_half_float 754 #define GL_OES_vertex_half_float 1 757 #ifndef GL_OES_vertex_type_10_10_10_2 758 #define GL_OES_vertex_type_10_10_10_2 1 759 #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 760 #define GL_INT_10_10_10_2_OES 0x8DF7 763 #ifndef GL_OES_viewport_array 764 #define GL_OES_viewport_array 1 765 #define GL_MAX_VIEWPORTS_OES 0x825B 766 #define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C 767 #define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D 768 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F 778 #ifdef GL_GLEXT_PROTOTYPES 791 #ifndef GL_AMD_compressed_3DC_texture 792 #define GL_AMD_compressed_3DC_texture 1 793 #define GL_3DC_X_AMD 0x87F9 794 #define GL_3DC_XY_AMD 0x87FA 797 #ifndef GL_AMD_compressed_ATC_texture 798 #define GL_AMD_compressed_ATC_texture 1 799 #define GL_ATC_RGB_AMD 0x8C92 800 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 801 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE 804 #ifndef GL_AMD_performance_monitor 805 #define GL_AMD_performance_monitor 1 806 #define GL_COUNTER_TYPE_AMD 0x8BC0 807 #define GL_COUNTER_RANGE_AMD 0x8BC1 808 #define GL_UNSIGNED_INT64_AMD 0x8BC2 809 #define GL_PERCENTAGE_AMD 0x8BC3 810 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 811 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 812 #define GL_PERFMON_RESULT_AMD 0x8BC6 824 #ifdef GL_GLEXT_PROTOTYPES 839 #ifndef GL_AMD_program_binary_Z400 840 #define GL_AMD_program_binary_Z400 1 841 #define GL_Z400_BINARY_AMD 0x8740 844 #ifndef GL_ANDROID_extension_pack_es31a 845 #define GL_ANDROID_extension_pack_es31a 1 848 #ifndef GL_ANGLE_depth_texture 849 #define GL_ANGLE_depth_texture 1 852 #ifndef GL_ANGLE_framebuffer_blit 853 #define GL_ANGLE_framebuffer_blit 1 854 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 855 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 856 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 857 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA 859 #ifdef GL_GLEXT_PROTOTYPES 864 #ifndef GL_ANGLE_framebuffer_multisample 865 #define GL_ANGLE_framebuffer_multisample 1 866 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB 867 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 868 #define GL_MAX_SAMPLES_ANGLE 0x8D57 870 #ifdef GL_GLEXT_PROTOTYPES 875 #ifndef GL_ANGLE_instanced_arrays 876 #define GL_ANGLE_instanced_arrays 1 877 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE 881 #ifdef GL_GLEXT_PROTOTYPES 888 #ifndef GL_ANGLE_pack_reverse_row_order 889 #define GL_ANGLE_pack_reverse_row_order 1 890 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 893 #ifndef GL_ANGLE_program_binary 894 #define GL_ANGLE_program_binary 1 895 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 898 #ifndef GL_ANGLE_texture_compression_dxt3 899 #define GL_ANGLE_texture_compression_dxt3 1 900 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 903 #ifndef GL_ANGLE_texture_compression_dxt5 904 #define GL_ANGLE_texture_compression_dxt5 1 905 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 908 #ifndef GL_ANGLE_texture_usage 909 #define GL_ANGLE_texture_usage 1 910 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 911 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 914 #ifndef GL_ANGLE_translated_shader_source 915 #define GL_ANGLE_translated_shader_source 1 916 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 918 #ifdef GL_GLEXT_PROTOTYPES 923 #ifndef GL_APPLE_clip_distance 924 #define GL_APPLE_clip_distance 1 925 #define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 926 #define GL_CLIP_DISTANCE0_APPLE 0x3000 927 #define GL_CLIP_DISTANCE1_APPLE 0x3001 928 #define GL_CLIP_DISTANCE2_APPLE 0x3002 929 #define GL_CLIP_DISTANCE3_APPLE 0x3003 930 #define GL_CLIP_DISTANCE4_APPLE 0x3004 931 #define GL_CLIP_DISTANCE5_APPLE 0x3005 932 #define GL_CLIP_DISTANCE6_APPLE 0x3006 933 #define GL_CLIP_DISTANCE7_APPLE 0x3007 936 #ifndef GL_APPLE_color_buffer_packed_float 937 #define GL_APPLE_color_buffer_packed_float 1 940 #ifndef GL_APPLE_copy_texture_levels 941 #define GL_APPLE_copy_texture_levels 1 943 #ifdef GL_GLEXT_PROTOTYPES 948 #ifndef GL_APPLE_framebuffer_multisample 949 #define GL_APPLE_framebuffer_multisample 1 950 #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB 951 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 952 #define GL_MAX_SAMPLES_APPLE 0x8D57 953 #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 954 #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 955 #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 956 #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA 959 #ifdef GL_GLEXT_PROTOTYPES 965 #ifndef GL_APPLE_rgb_422 966 #define GL_APPLE_rgb_422 1 967 #define GL_RGB_422_APPLE 0x8A1F 968 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 969 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 970 #define GL_RGB_RAW_422_APPLE 0x8A51 973 #ifndef GL_APPLE_sync 974 #define GL_APPLE_sync 1 975 #define GL_SYNC_OBJECT_APPLE 0x8A53 976 #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 977 #define GL_OBJECT_TYPE_APPLE 0x9112 978 #define GL_SYNC_CONDITION_APPLE 0x9113 979 #define GL_SYNC_STATUS_APPLE 0x9114 980 #define GL_SYNC_FLAGS_APPLE 0x9115 981 #define GL_SYNC_FENCE_APPLE 0x9116 982 #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 983 #define GL_UNSIGNALED_APPLE 0x9118 984 #define GL_SIGNALED_APPLE 0x9119 985 #define GL_ALREADY_SIGNALED_APPLE 0x911A 986 #define GL_TIMEOUT_EXPIRED_APPLE 0x911B 987 #define GL_CONDITION_SATISFIED_APPLE 0x911C 988 #define GL_WAIT_FAILED_APPLE 0x911D 989 #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 990 #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull 998 #ifdef GL_GLEXT_PROTOTYPES 1009 #ifndef GL_APPLE_texture_format_BGRA8888 1010 #define GL_APPLE_texture_format_BGRA8888 1 1011 #define GL_BGRA_EXT 0x80E1 1012 #define GL_BGRA8_EXT 0x93A1 1015 #ifndef GL_APPLE_texture_max_level 1016 #define GL_APPLE_texture_max_level 1 1017 #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D 1020 #ifndef GL_APPLE_texture_packed_float 1021 #define GL_APPLE_texture_packed_float 1 1022 #define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B 1023 #define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E 1024 #define GL_R11F_G11F_B10F_APPLE 0x8C3A 1025 #define GL_RGB9_E5_APPLE 0x8C3D 1028 #ifndef GL_ARM_mali_program_binary 1029 #define GL_ARM_mali_program_binary 1 1030 #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 1033 #ifndef GL_ARM_mali_shader_binary 1034 #define GL_ARM_mali_shader_binary 1 1035 #define GL_MALI_SHADER_BINARY_ARM 0x8F60 1038 #ifndef GL_ARM_rgba8 1039 #define GL_ARM_rgba8 1 1042 #ifndef GL_ARM_shader_framebuffer_fetch 1043 #define GL_ARM_shader_framebuffer_fetch 1 1044 #define GL_FETCH_PER_SAMPLE_ARM 0x8F65 1045 #define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 1048 #ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil 1049 #define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 1052 #ifndef GL_DMP_program_binary 1053 #define GL_DMP_program_binary 1 1054 #define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 1055 #define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 1056 #define GL_DMP_PROGRAM_BINARY_DMP 0x9253 1059 #ifndef GL_DMP_shader_binary 1060 #define GL_DMP_shader_binary 1 1061 #define GL_SHADER_BINARY_DMP 0x9250 1064 #ifndef GL_EXT_EGL_image_array 1065 #define GL_EXT_EGL_image_array 1 1068 #ifndef GL_EXT_YUV_target 1069 #define GL_EXT_YUV_target 1 1070 #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 1073 #ifndef GL_EXT_base_instance 1074 #define GL_EXT_base_instance 1 1078 #ifdef GL_GLEXT_PROTOTYPES 1085 #ifndef GL_EXT_blend_func_extended 1086 #define GL_EXT_blend_func_extended 1 1087 #define GL_SRC1_COLOR_EXT 0x88F9 1088 #define GL_SRC1_ALPHA_EXT 0x8589 1089 #define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA 1090 #define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB 1091 #define GL_SRC_ALPHA_SATURATE_EXT 0x0308 1092 #define GL_LOCATION_INDEX_EXT 0x930F 1093 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC 1098 #ifdef GL_GLEXT_PROTOTYPES 1106 #ifndef GL_EXT_blend_minmax 1107 #define GL_EXT_blend_minmax 1 1108 #define GL_MIN_EXT 0x8007 1109 #define GL_MAX_EXT 0x8008 1112 #ifndef GL_EXT_buffer_storage 1113 #define GL_EXT_buffer_storage 1 1114 #define GL_MAP_READ_BIT 0x0001 1115 #define GL_MAP_WRITE_BIT 0x0002 1116 #define GL_MAP_PERSISTENT_BIT_EXT 0x0040 1117 #define GL_MAP_COHERENT_BIT_EXT 0x0080 1118 #define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 1119 #define GL_CLIENT_STORAGE_BIT_EXT 0x0200 1120 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 1121 #define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F 1122 #define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 1124 #ifdef GL_GLEXT_PROTOTYPES 1129 #ifndef GL_EXT_clear_texture 1130 #define GL_EXT_clear_texture 1 1132 typedef void (
GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
1133 #ifdef GL_GLEXT_PROTOTYPES 1135 GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *data);
1139 #ifndef GL_EXT_clip_control 1140 #define GL_EXT_clip_control 1 1141 #define GL_LOWER_LEFT_EXT 0x8CA1 1142 #define GL_UPPER_LEFT_EXT 0x8CA2 1143 #define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E 1144 #define GL_ZERO_TO_ONE_EXT 0x935F 1145 #define GL_CLIP_ORIGIN_EXT 0x935C 1146 #define GL_CLIP_DEPTH_MODE_EXT 0x935D 1148 #ifdef GL_GLEXT_PROTOTYPES 1153 #ifndef GL_EXT_clip_cull_distance 1154 #define GL_EXT_clip_cull_distance 1 1155 #define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 1156 #define GL_MAX_CULL_DISTANCES_EXT 0x82F9 1157 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA 1158 #define GL_CLIP_DISTANCE0_EXT 0x3000 1159 #define GL_CLIP_DISTANCE1_EXT 0x3001 1160 #define GL_CLIP_DISTANCE2_EXT 0x3002 1161 #define GL_CLIP_DISTANCE3_EXT 0x3003 1162 #define GL_CLIP_DISTANCE4_EXT 0x3004 1163 #define GL_CLIP_DISTANCE5_EXT 0x3005 1164 #define GL_CLIP_DISTANCE6_EXT 0x3006 1165 #define GL_CLIP_DISTANCE7_EXT 0x3007 1168 #ifndef GL_EXT_color_buffer_float 1169 #define GL_EXT_color_buffer_float 1 1172 #ifndef GL_EXT_color_buffer_half_float 1173 #define GL_EXT_color_buffer_half_float 1 1174 #define GL_RGBA16F_EXT 0x881A 1175 #define GL_RGB16F_EXT 0x881B 1176 #define GL_RG16F_EXT 0x822F 1177 #define GL_R16F_EXT 0x822D 1178 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 1179 #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 1182 #ifndef GL_EXT_conservative_depth 1183 #define GL_EXT_conservative_depth 1 1186 #ifndef GL_EXT_copy_image 1187 #define GL_EXT_copy_image 1 1188 typedef void (
GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
1189 #ifdef GL_GLEXT_PROTOTYPES 1190 GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
1194 #ifndef GL_EXT_debug_label 1195 #define GL_EXT_debug_label 1 1196 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F 1197 #define GL_PROGRAM_OBJECT_EXT 0x8B40 1198 #define GL_SHADER_OBJECT_EXT 0x8B48 1199 #define GL_BUFFER_OBJECT_EXT 0x9151 1200 #define GL_QUERY_OBJECT_EXT 0x9153 1201 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 1202 #define GL_TRANSFORM_FEEDBACK 0x8E22 1205 #ifdef GL_GLEXT_PROTOTYPES 1211 #ifndef GL_EXT_debug_marker 1212 #define GL_EXT_debug_marker 1 1216 #ifdef GL_GLEXT_PROTOTYPES 1223 #ifndef GL_EXT_discard_framebuffer 1224 #define GL_EXT_discard_framebuffer 1 1225 #define GL_COLOR_EXT 0x1800 1226 #define GL_DEPTH_EXT 0x1801 1227 #define GL_STENCIL_EXT 0x1802 1229 #ifdef GL_GLEXT_PROTOTYPES 1234 #ifndef GL_EXT_disjoint_timer_query 1235 #define GL_EXT_disjoint_timer_query 1 1236 #define GL_QUERY_COUNTER_BITS_EXT 0x8864 1237 #define GL_CURRENT_QUERY_EXT 0x8865 1238 #define GL_QUERY_RESULT_EXT 0x8866 1239 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 1240 #define GL_TIME_ELAPSED_EXT 0x88BF 1241 #define GL_TIMESTAMP_EXT 0x8E28 1242 #define GL_GPU_DISJOINT_EXT 0x8FBB 1254 #ifdef GL_GLEXT_PROTOTYPES 1269 #ifndef GL_EXT_draw_buffers 1270 #define GL_EXT_draw_buffers 1 1271 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 1272 #define GL_MAX_DRAW_BUFFERS_EXT 0x8824 1273 #define GL_DRAW_BUFFER0_EXT 0x8825 1274 #define GL_DRAW_BUFFER1_EXT 0x8826 1275 #define GL_DRAW_BUFFER2_EXT 0x8827 1276 #define GL_DRAW_BUFFER3_EXT 0x8828 1277 #define GL_DRAW_BUFFER4_EXT 0x8829 1278 #define GL_DRAW_BUFFER5_EXT 0x882A 1279 #define GL_DRAW_BUFFER6_EXT 0x882B 1280 #define GL_DRAW_BUFFER7_EXT 0x882C 1281 #define GL_DRAW_BUFFER8_EXT 0x882D 1282 #define GL_DRAW_BUFFER9_EXT 0x882E 1283 #define GL_DRAW_BUFFER10_EXT 0x882F 1284 #define GL_DRAW_BUFFER11_EXT 0x8830 1285 #define GL_DRAW_BUFFER12_EXT 0x8831 1286 #define GL_DRAW_BUFFER13_EXT 0x8832 1287 #define GL_DRAW_BUFFER14_EXT 0x8833 1288 #define GL_DRAW_BUFFER15_EXT 0x8834 1289 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 1290 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 1291 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 1292 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 1293 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 1294 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 1295 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 1296 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 1297 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 1298 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 1299 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 1300 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 1301 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 1302 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 1303 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 1304 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 1306 #ifdef GL_GLEXT_PROTOTYPES 1311 #ifndef GL_EXT_draw_buffers_indexed 1312 #define GL_EXT_draw_buffers_indexed 1 1321 #ifdef GL_GLEXT_PROTOTYPES 1333 #ifndef GL_EXT_draw_elements_base_vertex 1334 #define GL_EXT_draw_elements_base_vertex 1 1338 #ifdef GL_GLEXT_PROTOTYPES 1345 #ifndef GL_EXT_draw_instanced 1346 #define GL_EXT_draw_instanced 1 1349 #ifdef GL_GLEXT_PROTOTYPES 1355 #ifndef GL_EXT_draw_transform_feedback 1356 #define GL_EXT_draw_transform_feedback 1 1359 #ifdef GL_GLEXT_PROTOTYPES 1365 #ifndef GL_EXT_external_buffer 1366 #define GL_EXT_external_buffer 1 1370 #ifdef GL_GLEXT_PROTOTYPES 1376 #ifndef GL_EXT_float_blend 1377 #define GL_EXT_float_blend 1 1380 #ifndef GL_EXT_geometry_point_size 1381 #define GL_EXT_geometry_point_size 1 1384 #ifndef GL_EXT_geometry_shader 1385 #define GL_EXT_geometry_shader 1 1386 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 1387 #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 1388 #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 1389 #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 1390 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 1391 #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F 1392 #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E 1393 #define GL_LINES_ADJACENCY_EXT 0x000A 1394 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 1395 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 1396 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 1397 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 1398 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C 1399 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 1400 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 1401 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 1402 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 1403 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 1404 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A 1405 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 1406 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF 1407 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 1408 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD 1409 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 1410 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 1411 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 1412 #define GL_UNDEFINED_VERTEX_EXT 0x8260 1413 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 1414 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 1415 #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 1416 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 1417 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 1418 #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 1420 #ifdef GL_GLEXT_PROTOTYPES 1425 #ifndef GL_EXT_gpu_shader5 1426 #define GL_EXT_gpu_shader5 1 1429 #ifndef GL_EXT_instanced_arrays 1430 #define GL_EXT_instanced_arrays 1 1431 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE 1433 #ifdef GL_GLEXT_PROTOTYPES 1438 #ifndef GL_EXT_map_buffer_range 1439 #define GL_EXT_map_buffer_range 1 1440 #define GL_MAP_READ_BIT_EXT 0x0001 1441 #define GL_MAP_WRITE_BIT_EXT 0x0002 1442 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 1443 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 1444 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 1445 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 1448 #ifdef GL_GLEXT_PROTOTYPES 1454 #ifndef GL_EXT_memory_object 1455 #define GL_EXT_memory_object 1 1456 #define GL_TEXTURE_TILING_EXT 0x9580 1457 #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 1458 #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B 1459 #define GL_NUM_TILING_TYPES_EXT 0x9582 1460 #define GL_TILING_TYPES_EXT 0x9583 1461 #define GL_OPTIMAL_TILING_EXT 0x9584 1462 #define GL_LINEAR_TILING_EXT 0x9585 1463 #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 1464 #define GL_DEVICE_UUID_EXT 0x9597 1465 #define GL_DRIVER_UUID_EXT 0x9598 1466 #define GL_UUID_SIZE_EXT 16 1484 #ifdef GL_GLEXT_PROTOTYPES 1505 #ifndef GL_EXT_memory_object_fd 1506 #define GL_EXT_memory_object_fd 1 1507 #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 1509 #ifdef GL_GLEXT_PROTOTYPES 1514 #ifndef GL_EXT_memory_object_win32 1515 #define GL_EXT_memory_object_win32 1 1516 #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 1517 #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 1518 #define GL_DEVICE_LUID_EXT 0x9599 1519 #define GL_DEVICE_NODE_MASK_EXT 0x959A 1520 #define GL_LUID_SIZE_EXT 8 1521 #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 1522 #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A 1523 #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B 1524 #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C 1527 #ifdef GL_GLEXT_PROTOTYPES 1533 #ifndef GL_EXT_multi_draw_arrays 1534 #define GL_EXT_multi_draw_arrays 1 1537 #ifdef GL_GLEXT_PROTOTYPES 1543 #ifndef GL_EXT_multi_draw_indirect 1544 #define GL_EXT_multi_draw_indirect 1 1547 #ifdef GL_GLEXT_PROTOTYPES 1553 #ifndef GL_EXT_multisampled_compatibility 1554 #define GL_EXT_multisampled_compatibility 1 1555 #define GL_MULTISAMPLE_EXT 0x809D 1556 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 1559 #ifndef GL_EXT_multisampled_render_to_texture 1560 #define GL_EXT_multisampled_render_to_texture 1 1561 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 1562 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 1563 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 1564 #define GL_MAX_SAMPLES_EXT 0x8D57 1567 #ifdef GL_GLEXT_PROTOTYPES 1573 #ifndef GL_EXT_multiview_draw_buffers 1574 #define GL_EXT_multiview_draw_buffers 1 1575 #define GL_COLOR_ATTACHMENT_EXT 0x90F0 1576 #define GL_MULTIVIEW_EXT 0x90F1 1577 #define GL_DRAW_BUFFER_EXT 0x0C01 1578 #define GL_READ_BUFFER_EXT 0x0C02 1579 #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 1583 #ifdef GL_GLEXT_PROTOTYPES 1590 #ifndef GL_EXT_occlusion_query_boolean 1591 #define GL_EXT_occlusion_query_boolean 1 1592 #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F 1593 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A 1596 #ifndef GL_EXT_polygon_offset_clamp 1597 #define GL_EXT_polygon_offset_clamp 1 1598 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B 1600 #ifdef GL_GLEXT_PROTOTYPES 1605 #ifndef GL_EXT_post_depth_coverage 1606 #define GL_EXT_post_depth_coverage 1 1609 #ifndef GL_EXT_primitive_bounding_box 1610 #define GL_EXT_primitive_bounding_box 1 1611 #define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE 1613 #ifdef GL_GLEXT_PROTOTYPES 1618 #ifndef GL_EXT_protected_textures 1619 #define GL_EXT_protected_textures 1 1620 #define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 1621 #define GL_TEXTURE_PROTECTED_EXT 0x8BFA 1624 #ifndef GL_EXT_pvrtc_sRGB 1625 #define GL_EXT_pvrtc_sRGB 1 1626 #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 1627 #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 1628 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 1629 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 1630 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 1631 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 1634 #ifndef GL_EXT_raster_multisample 1635 #define GL_EXT_raster_multisample 1 1636 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 1637 #define GL_RASTER_SAMPLES_EXT 0x9328 1638 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 1639 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A 1640 #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B 1641 #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C 1643 #ifdef GL_GLEXT_PROTOTYPES 1648 #ifndef GL_EXT_read_format_bgra 1649 #define GL_EXT_read_format_bgra 1 1650 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 1651 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 1654 #ifndef GL_EXT_render_snorm 1655 #define GL_EXT_render_snorm 1 1656 #define GL_R8_SNORM 0x8F94 1657 #define GL_RG8_SNORM 0x8F95 1658 #define GL_RGBA8_SNORM 0x8F97 1659 #define GL_R16_SNORM_EXT 0x8F98 1660 #define GL_RG16_SNORM_EXT 0x8F99 1661 #define GL_RGBA16_SNORM_EXT 0x8F9B 1664 #ifndef GL_EXT_robustness 1665 #define GL_EXT_robustness 1 1666 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 1667 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 1668 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 1669 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 1670 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 1671 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 1672 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 1677 #ifdef GL_GLEXT_PROTOTYPES 1686 #define GL_EXT_sRGB 1 1687 #define GL_SRGB_EXT 0x8C40 1688 #define GL_SRGB_ALPHA_EXT 0x8C42 1689 #define GL_SRGB8_ALPHA8_EXT 0x8C43 1690 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 1693 #ifndef GL_EXT_sRGB_write_control 1694 #define GL_EXT_sRGB_write_control 1 1695 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 1698 #ifndef GL_EXT_semaphore 1699 #define GL_EXT_semaphore 1 1700 #define GL_LAYOUT_GENERAL_EXT 0x958D 1701 #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E 1702 #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F 1703 #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 1704 #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 1705 #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 1706 #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 1714 #ifdef GL_GLEXT_PROTOTYPES 1725 #ifndef GL_EXT_semaphore_fd 1726 #define GL_EXT_semaphore_fd 1 1728 #ifdef GL_GLEXT_PROTOTYPES 1733 #ifndef GL_EXT_semaphore_win32 1734 #define GL_EXT_semaphore_win32 1 1735 #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 1736 #define GL_D3D12_FENCE_VALUE_EXT 0x9595 1739 #ifdef GL_GLEXT_PROTOTYPES 1745 #ifndef GL_EXT_separate_shader_objects 1746 #define GL_EXT_separate_shader_objects 1 1747 #define GL_ACTIVE_PROGRAM_EXT 0x8259 1748 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 1749 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 1750 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF 1751 #define GL_PROGRAM_SEPARABLE_EXT 0x8258 1752 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A 1797 #ifdef GL_GLEXT_PROTOTYPES 1845 #ifndef GL_EXT_shader_framebuffer_fetch 1846 #define GL_EXT_shader_framebuffer_fetch 1 1847 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 1850 #ifndef GL_EXT_shader_group_vote 1851 #define GL_EXT_shader_group_vote 1 1854 #ifndef GL_EXT_shader_implicit_conversions 1855 #define GL_EXT_shader_implicit_conversions 1 1858 #ifndef GL_EXT_shader_integer_mix 1859 #define GL_EXT_shader_integer_mix 1 1862 #ifndef GL_EXT_shader_io_blocks 1863 #define GL_EXT_shader_io_blocks 1 1866 #ifndef GL_EXT_shader_non_constant_global_initializers 1867 #define GL_EXT_shader_non_constant_global_initializers 1 1870 #ifndef GL_EXT_shader_pixel_local_storage 1871 #define GL_EXT_shader_pixel_local_storage 1 1872 #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 1873 #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 1874 #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 1877 #ifndef GL_EXT_shader_pixel_local_storage2 1878 #define GL_EXT_shader_pixel_local_storage2 1 1879 #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 1880 #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 1881 #define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 1885 #ifdef GL_GLEXT_PROTOTYPES 1892 #ifndef GL_EXT_shader_texture_lod 1893 #define GL_EXT_shader_texture_lod 1 1896 #ifndef GL_EXT_shadow_samplers 1897 #define GL_EXT_shadow_samplers 1 1898 #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C 1899 #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D 1900 #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E 1901 #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 1904 #ifndef GL_EXT_sparse_texture 1905 #define GL_EXT_sparse_texture 1 1906 #define GL_TEXTURE_SPARSE_EXT 0x91A6 1907 #define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 1908 #define GL_NUM_SPARSE_LEVELS_EXT 0x91AA 1909 #define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 1910 #define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 1911 #define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 1912 #define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 1913 #define GL_TEXTURE_2D_ARRAY 0x8C1A 1914 #define GL_TEXTURE_3D 0x806F 1915 #define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 1916 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 1917 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A 1918 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 1920 #ifdef GL_GLEXT_PROTOTYPES 1925 #ifndef GL_EXT_sparse_texture2 1926 #define GL_EXT_sparse_texture2 1 1929 #ifndef GL_EXT_tessellation_point_size 1930 #define GL_EXT_tessellation_point_size 1 1933 #ifndef GL_EXT_tessellation_shader 1934 #define GL_EXT_tessellation_shader 1 1935 #define GL_PATCHES_EXT 0x000E 1936 #define GL_PATCH_VERTICES_EXT 0x8E72 1937 #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 1938 #define GL_TESS_GEN_MODE_EXT 0x8E76 1939 #define GL_TESS_GEN_SPACING_EXT 0x8E77 1940 #define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 1941 #define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 1942 #define GL_ISOLINES_EXT 0x8E7A 1943 #define GL_QUADS_EXT 0x0007 1944 #define GL_FRACTIONAL_ODD_EXT 0x8E7B 1945 #define GL_FRACTIONAL_EVEN_EXT 0x8E7C 1946 #define GL_MAX_PATCH_VERTICES_EXT 0x8E7D 1947 #define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E 1948 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F 1949 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 1950 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 1951 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 1952 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 1953 #define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 1954 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 1955 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 1956 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 1957 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A 1958 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C 1959 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D 1960 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E 1961 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F 1962 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD 1963 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE 1964 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 1965 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 1966 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB 1967 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC 1968 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 1969 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 1970 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 1971 #define GL_IS_PER_PATCH_EXT 0x92E7 1972 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 1973 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 1974 #define GL_TESS_CONTROL_SHADER_EXT 0x8E88 1975 #define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 1976 #define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 1977 #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 1979 #ifdef GL_GLEXT_PROTOTYPES 1984 #ifndef GL_EXT_texture_border_clamp 1985 #define GL_EXT_texture_border_clamp 1 1986 #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 1987 #define GL_CLAMP_TO_BORDER_EXT 0x812D 1996 #ifdef GL_GLEXT_PROTOTYPES 2008 #ifndef GL_EXT_texture_buffer 2009 #define GL_EXT_texture_buffer 1 2010 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 2011 #define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A 2012 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 2013 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 2014 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 2015 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F 2016 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 2017 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 2018 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 2019 #define GL_IMAGE_BUFFER_EXT 0x9051 2020 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 2021 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 2022 #define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D 2023 #define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E 2026 #ifdef GL_GLEXT_PROTOTYPES 2032 #ifndef GL_EXT_texture_compression_astc_decode_mode 2033 #define GL_EXT_texture_compression_astc_decode_mode 1 2034 #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 2037 #ifndef GL_EXT_texture_compression_bptc 2038 #define GL_EXT_texture_compression_bptc 1 2039 #define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C 2040 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D 2041 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E 2042 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F 2045 #ifndef GL_EXT_texture_compression_dxt1 2046 #define GL_EXT_texture_compression_dxt1 1 2047 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 2048 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 2051 #ifndef GL_EXT_texture_compression_rgtc 2052 #define GL_EXT_texture_compression_rgtc 1 2053 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 2054 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 2055 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 2056 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 2059 #ifndef GL_EXT_texture_compression_s3tc 2060 #define GL_EXT_texture_compression_s3tc 1 2061 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 2062 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 2065 #ifndef GL_EXT_texture_compression_s3tc_srgb 2066 #define GL_EXT_texture_compression_s3tc_srgb 1 2067 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 2068 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 2069 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 2070 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 2073 #ifndef GL_EXT_texture_cube_map_array 2074 #define GL_EXT_texture_cube_map_array 1 2075 #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 2076 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A 2077 #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C 2078 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D 2079 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E 2080 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F 2081 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 2082 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 2083 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 2086 #ifndef GL_EXT_texture_filter_anisotropic 2087 #define GL_EXT_texture_filter_anisotropic 1 2088 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 2089 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 2092 #ifndef GL_EXT_texture_filter_minmax 2093 #define GL_EXT_texture_filter_minmax 1 2096 #ifndef GL_EXT_texture_format_BGRA8888 2097 #define GL_EXT_texture_format_BGRA8888 1 2100 #ifndef GL_EXT_texture_norm16 2101 #define GL_EXT_texture_norm16 1 2102 #define GL_R16_EXT 0x822A 2103 #define GL_RG16_EXT 0x822C 2104 #define GL_RGBA16_EXT 0x805B 2105 #define GL_RGB16_EXT 0x8054 2106 #define GL_RGB16_SNORM_EXT 0x8F9A 2109 #ifndef GL_EXT_texture_rg 2110 #define GL_EXT_texture_rg 1 2111 #define GL_RED_EXT 0x1903 2112 #define GL_RG_EXT 0x8227 2113 #define GL_R8_EXT 0x8229 2114 #define GL_RG8_EXT 0x822B 2117 #ifndef GL_EXT_texture_sRGB_R8 2118 #define GL_EXT_texture_sRGB_R8 1 2119 #define GL_SR8_EXT 0x8FBD 2122 #ifndef GL_EXT_texture_sRGB_RG8 2123 #define GL_EXT_texture_sRGB_RG8 1 2124 #define GL_SRG8_EXT 0x8FBE 2127 #ifndef GL_EXT_texture_sRGB_decode 2128 #define GL_EXT_texture_sRGB_decode 1 2129 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 2130 #define GL_DECODE_EXT 0x8A49 2131 #define GL_SKIP_DECODE_EXT 0x8A4A 2134 #ifndef GL_EXT_texture_storage 2135 #define GL_EXT_texture_storage 1 2136 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F 2137 #define GL_ALPHA8_EXT 0x803C 2138 #define GL_LUMINANCE8_EXT 0x8040 2139 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 2140 #define GL_RGBA32F_EXT 0x8814 2141 #define GL_RGB32F_EXT 0x8815 2142 #define GL_ALPHA32F_EXT 0x8816 2143 #define GL_LUMINANCE32F_EXT 0x8818 2144 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 2145 #define GL_ALPHA16F_EXT 0x881C 2146 #define GL_LUMINANCE16F_EXT 0x881E 2147 #define GL_LUMINANCE_ALPHA16F_EXT 0x881F 2148 #define GL_R32F_EXT 0x822E 2149 #define GL_RG32F_EXT 0x8230 2156 #ifdef GL_GLEXT_PROTOTYPES 2166 #ifndef GL_EXT_texture_type_2_10_10_10_REV 2167 #define GL_EXT_texture_type_2_10_10_10_REV 1 2168 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 2171 #ifndef GL_EXT_texture_view 2172 #define GL_EXT_texture_view 1 2173 #define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB 2174 #define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC 2175 #define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD 2176 #define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE 2178 #ifdef GL_GLEXT_PROTOTYPES 2183 #ifndef GL_EXT_unpack_subimage 2184 #define GL_EXT_unpack_subimage 1 2185 #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 2186 #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 2187 #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 2190 #ifndef GL_EXT_win32_keyed_mutex 2191 #define GL_EXT_win32_keyed_mutex 1 2194 #ifdef GL_GLEXT_PROTOTYPES 2200 #ifndef GL_EXT_window_rectangles 2201 #define GL_EXT_window_rectangles 1 2202 #define GL_INCLUSIVE_EXT 0x8F10 2203 #define GL_EXCLUSIVE_EXT 0x8F11 2204 #define GL_WINDOW_RECTANGLE_EXT 0x8F12 2205 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 2206 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 2207 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 2209 #ifdef GL_GLEXT_PROTOTYPES 2214 #ifndef GL_FJ_shader_binary_GCCSO 2215 #define GL_FJ_shader_binary_GCCSO 1 2216 #define GL_GCCSO_SHADER_BINARY_FJ 0x9260 2219 #ifndef GL_IMG_bindless_texture 2220 #define GL_IMG_bindless_texture 1 2227 #ifdef GL_GLEXT_PROTOTYPES 2237 #ifndef GL_IMG_framebuffer_downsample 2238 #define GL_IMG_framebuffer_downsample 1 2239 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C 2240 #define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D 2241 #define GL_DOWNSAMPLE_SCALES_IMG 0x913E 2242 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F 2245 #ifdef GL_GLEXT_PROTOTYPES 2251 #ifndef GL_IMG_multisampled_render_to_texture 2252 #define GL_IMG_multisampled_render_to_texture 1 2253 #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 2254 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 2255 #define GL_MAX_SAMPLES_IMG 0x9135 2256 #define GL_TEXTURE_SAMPLES_IMG 0x9136 2259 #ifdef GL_GLEXT_PROTOTYPES 2265 #ifndef GL_IMG_program_binary 2266 #define GL_IMG_program_binary 1 2267 #define GL_SGX_PROGRAM_BINARY_IMG 0x9130 2270 #ifndef GL_IMG_read_format 2271 #define GL_IMG_read_format 1 2272 #define GL_BGRA_IMG 0x80E1 2273 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 2276 #ifndef GL_IMG_shader_binary 2277 #define GL_IMG_shader_binary 1 2278 #define GL_SGX_BINARY_IMG 0x8C0A 2281 #ifndef GL_IMG_texture_compression_pvrtc 2282 #define GL_IMG_texture_compression_pvrtc 1 2283 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 2284 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 2285 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 2286 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 2289 #ifndef GL_IMG_texture_compression_pvrtc2 2290 #define GL_IMG_texture_compression_pvrtc2 1 2291 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 2292 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 2295 #ifndef GL_IMG_texture_filter_cubic 2296 #define GL_IMG_texture_filter_cubic 1 2297 #define GL_CUBIC_IMG 0x9139 2298 #define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A 2299 #define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B 2302 #ifndef GL_INTEL_conservative_rasterization 2303 #define GL_INTEL_conservative_rasterization 1 2304 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE 2307 #ifndef GL_INTEL_framebuffer_CMAA 2308 #define GL_INTEL_framebuffer_CMAA 1 2310 #ifdef GL_GLEXT_PROTOTYPES 2315 #ifndef GL_INTEL_performance_query 2316 #define GL_INTEL_performance_query 1 2317 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 2318 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 2319 #define GL_PERFQUERY_WAIT_INTEL 0x83FB 2320 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA 2321 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 2322 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 2323 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 2324 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 2325 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 2326 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 2327 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 2328 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 2329 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 2330 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA 2331 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB 2332 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC 2333 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD 2334 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE 2335 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF 2336 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 2343 typedef void (
GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
2347 #ifdef GL_GLEXT_PROTOTYPES 2354 GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *counterName,
GLuint counterDescLength,
GLchar *counterDesc,
GLuint *counterOffset,
GLuint *counterDataSize,
GLuint *counterTypeEnum,
GLuint *counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
2361 #ifndef GL_MESA_shader_integer_functions 2362 #define GL_MESA_shader_integer_functions 1 2365 #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers 2366 #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 2369 #ifndef GL_NV_bindless_texture 2370 #define GL_NV_bindless_texture 1 2384 #ifdef GL_GLEXT_PROTOTYPES 2401 #ifndef GL_NV_blend_equation_advanced 2402 #define GL_NV_blend_equation_advanced 1 2403 #define GL_BLEND_OVERLAP_NV 0x9281 2404 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 2405 #define GL_BLUE_NV 0x1905 2406 #define GL_COLORBURN_NV 0x929A 2407 #define GL_COLORDODGE_NV 0x9299 2408 #define GL_CONJOINT_NV 0x9284 2409 #define GL_CONTRAST_NV 0x92A1 2410 #define GL_DARKEN_NV 0x9297 2411 #define GL_DIFFERENCE_NV 0x929E 2412 #define GL_DISJOINT_NV 0x9283 2413 #define GL_DST_ATOP_NV 0x928F 2414 #define GL_DST_IN_NV 0x928B 2415 #define GL_DST_NV 0x9287 2416 #define GL_DST_OUT_NV 0x928D 2417 #define GL_DST_OVER_NV 0x9289 2418 #define GL_EXCLUSION_NV 0x92A0 2419 #define GL_GREEN_NV 0x1904 2420 #define GL_HARDLIGHT_NV 0x929B 2421 #define GL_HARDMIX_NV 0x92A9 2422 #define GL_HSL_COLOR_NV 0x92AF 2423 #define GL_HSL_HUE_NV 0x92AD 2424 #define GL_HSL_LUMINOSITY_NV 0x92B0 2425 #define GL_HSL_SATURATION_NV 0x92AE 2426 #define GL_INVERT_OVG_NV 0x92B4 2427 #define GL_INVERT_RGB_NV 0x92A3 2428 #define GL_LIGHTEN_NV 0x9298 2429 #define GL_LINEARBURN_NV 0x92A5 2430 #define GL_LINEARDODGE_NV 0x92A4 2431 #define GL_LINEARLIGHT_NV 0x92A7 2432 #define GL_MINUS_CLAMPED_NV 0x92B3 2433 #define GL_MINUS_NV 0x929F 2434 #define GL_MULTIPLY_NV 0x9294 2435 #define GL_OVERLAY_NV 0x9296 2436 #define GL_PINLIGHT_NV 0x92A8 2437 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 2438 #define GL_PLUS_CLAMPED_NV 0x92B1 2439 #define GL_PLUS_DARKER_NV 0x9292 2440 #define GL_PLUS_NV 0x9291 2441 #define GL_RED_NV 0x1903 2442 #define GL_SCREEN_NV 0x9295 2443 #define GL_SOFTLIGHT_NV 0x929C 2444 #define GL_SRC_ATOP_NV 0x928E 2445 #define GL_SRC_IN_NV 0x928A 2446 #define GL_SRC_NV 0x9286 2447 #define GL_SRC_OUT_NV 0x928C 2448 #define GL_SRC_OVER_NV 0x9288 2449 #define GL_UNCORRELATED_NV 0x9282 2450 #define GL_VIVIDLIGHT_NV 0x92A6 2451 #define GL_XOR_NV 0x1506 2454 #ifdef GL_GLEXT_PROTOTYPES 2460 #ifndef GL_NV_blend_equation_advanced_coherent 2461 #define GL_NV_blend_equation_advanced_coherent 1 2462 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 2465 #ifndef GL_NV_blend_minmax_factor 2466 #define GL_NV_blend_minmax_factor 1 2467 #define GL_FACTOR_MIN_AMD 0x901C 2468 #define GL_FACTOR_MAX_AMD 0x901D 2471 #ifndef GL_NV_conditional_render 2472 #define GL_NV_conditional_render 1 2473 #define GL_QUERY_WAIT_NV 0x8E13 2474 #define GL_QUERY_NO_WAIT_NV 0x8E14 2475 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 2476 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 2479 #ifdef GL_GLEXT_PROTOTYPES 2485 #ifndef GL_NV_conservative_raster 2486 #define GL_NV_conservative_raster 1 2487 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 2488 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 2489 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 2490 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 2492 #ifdef GL_GLEXT_PROTOTYPES 2497 #ifndef GL_NV_conservative_raster_pre_snap_triangles 2498 #define GL_NV_conservative_raster_pre_snap_triangles 1 2499 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D 2500 #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E 2501 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F 2503 #ifdef GL_GLEXT_PROTOTYPES 2508 #ifndef GL_NV_copy_buffer 2509 #define GL_NV_copy_buffer 1 2510 #define GL_COPY_READ_BUFFER_NV 0x8F36 2511 #define GL_COPY_WRITE_BUFFER_NV 0x8F37 2513 #ifdef GL_GLEXT_PROTOTYPES 2518 #ifndef GL_NV_coverage_sample 2519 #define GL_NV_coverage_sample 1 2520 #define GL_COVERAGE_COMPONENT_NV 0x8ED0 2521 #define GL_COVERAGE_COMPONENT4_NV 0x8ED1 2522 #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 2523 #define GL_COVERAGE_BUFFERS_NV 0x8ED3 2524 #define GL_COVERAGE_SAMPLES_NV 0x8ED4 2525 #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 2526 #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 2527 #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 2528 #define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 2531 #ifdef GL_GLEXT_PROTOTYPES 2537 #ifndef GL_NV_depth_nonlinear 2538 #define GL_NV_depth_nonlinear 1 2539 #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C 2542 #ifndef GL_NV_draw_buffers 2543 #define GL_NV_draw_buffers 1 2544 #define GL_MAX_DRAW_BUFFERS_NV 0x8824 2545 #define GL_DRAW_BUFFER0_NV 0x8825 2546 #define GL_DRAW_BUFFER1_NV 0x8826 2547 #define GL_DRAW_BUFFER2_NV 0x8827 2548 #define GL_DRAW_BUFFER3_NV 0x8828 2549 #define GL_DRAW_BUFFER4_NV 0x8829 2550 #define GL_DRAW_BUFFER5_NV 0x882A 2551 #define GL_DRAW_BUFFER6_NV 0x882B 2552 #define GL_DRAW_BUFFER7_NV 0x882C 2553 #define GL_DRAW_BUFFER8_NV 0x882D 2554 #define GL_DRAW_BUFFER9_NV 0x882E 2555 #define GL_DRAW_BUFFER10_NV 0x882F 2556 #define GL_DRAW_BUFFER11_NV 0x8830 2557 #define GL_DRAW_BUFFER12_NV 0x8831 2558 #define GL_DRAW_BUFFER13_NV 0x8832 2559 #define GL_DRAW_BUFFER14_NV 0x8833 2560 #define GL_DRAW_BUFFER15_NV 0x8834 2561 #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 2562 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 2563 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 2564 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 2565 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 2566 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 2567 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 2568 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 2569 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 2570 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 2571 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA 2572 #define GL_COLOR_ATTACHMENT11_NV 0x8CEB 2573 #define GL_COLOR_ATTACHMENT12_NV 0x8CEC 2574 #define GL_COLOR_ATTACHMENT13_NV 0x8CED 2575 #define GL_COLOR_ATTACHMENT14_NV 0x8CEE 2576 #define GL_COLOR_ATTACHMENT15_NV 0x8CEF 2578 #ifdef GL_GLEXT_PROTOTYPES 2583 #ifndef GL_NV_draw_instanced 2584 #define GL_NV_draw_instanced 1 2587 #ifdef GL_GLEXT_PROTOTYPES 2593 #ifndef GL_NV_draw_vulkan_image 2594 #define GL_NV_draw_vulkan_image 1 2596 typedef void (
GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
2601 #ifdef GL_GLEXT_PROTOTYPES 2602 GL_APICALL void GL_APIENTRY glDrawVkImageNV (
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
2610 #ifndef GL_NV_explicit_attrib_location 2611 #define GL_NV_explicit_attrib_location 1 2614 #ifndef GL_NV_fbo_color_attachments 2615 #define GL_NV_fbo_color_attachments 1 2616 #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF 2620 #define GL_NV_fence 1 2621 #define GL_ALL_COMPLETED_NV 0x84F2 2622 #define GL_FENCE_STATUS_NV 0x84F3 2623 #define GL_FENCE_CONDITION_NV 0x84F4 2631 #ifdef GL_GLEXT_PROTOTYPES 2642 #ifndef GL_NV_fill_rectangle 2643 #define GL_NV_fill_rectangle 1 2644 #define GL_FILL_RECTANGLE_NV 0x933C 2647 #ifndef GL_NV_fragment_coverage_to_color 2648 #define GL_NV_fragment_coverage_to_color 1 2649 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD 2650 #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE 2652 #ifdef GL_GLEXT_PROTOTYPES 2657 #ifndef GL_NV_fragment_shader_interlock 2658 #define GL_NV_fragment_shader_interlock 1 2661 #ifndef GL_NV_framebuffer_blit 2662 #define GL_NV_framebuffer_blit 1 2663 #define GL_READ_FRAMEBUFFER_NV 0x8CA8 2664 #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 2665 #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 2666 #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA 2668 #ifdef GL_GLEXT_PROTOTYPES 2673 #ifndef GL_NV_framebuffer_mixed_samples 2674 #define GL_NV_framebuffer_mixed_samples 1 2675 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 2676 #define GL_COLOR_SAMPLES_NV 0x8E20 2677 #define GL_DEPTH_SAMPLES_NV 0x932D 2678 #define GL_STENCIL_SAMPLES_NV 0x932E 2679 #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F 2680 #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 2681 #define GL_COVERAGE_MODULATION_NV 0x9332 2682 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 2686 #ifdef GL_GLEXT_PROTOTYPES 2693 #ifndef GL_NV_framebuffer_multisample 2694 #define GL_NV_framebuffer_multisample 1 2695 #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB 2696 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 2697 #define GL_MAX_SAMPLES_NV 0x8D57 2699 #ifdef GL_GLEXT_PROTOTYPES 2704 #ifndef GL_NV_generate_mipmap_sRGB 2705 #define GL_NV_generate_mipmap_sRGB 1 2708 #ifndef GL_NV_geometry_shader_passthrough 2709 #define GL_NV_geometry_shader_passthrough 1 2712 #ifndef GL_NV_gpu_shader5 2713 #define GL_NV_gpu_shader5 1 2716 #define GL_INT64_NV 0x140E 2717 #define GL_UNSIGNED_INT64_NV 0x140F 2718 #define GL_INT8_NV 0x8FE0 2719 #define GL_INT8_VEC2_NV 0x8FE1 2720 #define GL_INT8_VEC3_NV 0x8FE2 2721 #define GL_INT8_VEC4_NV 0x8FE3 2722 #define GL_INT16_NV 0x8FE4 2723 #define GL_INT16_VEC2_NV 0x8FE5 2724 #define GL_INT16_VEC3_NV 0x8FE6 2725 #define GL_INT16_VEC4_NV 0x8FE7 2726 #define GL_INT64_VEC2_NV 0x8FE9 2727 #define GL_INT64_VEC3_NV 0x8FEA 2728 #define GL_INT64_VEC4_NV 0x8FEB 2729 #define GL_UNSIGNED_INT8_NV 0x8FEC 2730 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 2731 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 2732 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 2733 #define GL_UNSIGNED_INT16_NV 0x8FF0 2734 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 2735 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 2736 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 2737 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 2738 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 2739 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 2740 #define GL_FLOAT16_NV 0x8FF8 2741 #define GL_FLOAT16_VEC2_NV 0x8FF9 2742 #define GL_FLOAT16_VEC3_NV 0x8FFA 2743 #define GL_FLOAT16_VEC4_NV 0x8FFB 2744 #define GL_PATCHES 0x000E 2778 #ifdef GL_GLEXT_PROTOTYPES 2815 #ifndef GL_NV_image_formats 2816 #define GL_NV_image_formats 1 2819 #ifndef GL_NV_instanced_arrays 2820 #define GL_NV_instanced_arrays 1 2821 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE 2823 #ifdef GL_GLEXT_PROTOTYPES 2828 #ifndef GL_NV_internalformat_sample_query 2829 #define GL_NV_internalformat_sample_query 1 2830 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 2831 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 2832 #define GL_MULTISAMPLES_NV 0x9371 2833 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 2834 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 2835 #define GL_CONFORMANT_NV 0x9374 2837 #ifdef GL_GLEXT_PROTOTYPES 2842 #ifndef GL_NV_non_square_matrices 2843 #define GL_NV_non_square_matrices 1 2844 #define GL_FLOAT_MAT2x3_NV 0x8B65 2845 #define GL_FLOAT_MAT2x4_NV 0x8B66 2846 #define GL_FLOAT_MAT3x2_NV 0x8B67 2847 #define GL_FLOAT_MAT3x4_NV 0x8B68 2848 #define GL_FLOAT_MAT4x2_NV 0x8B69 2849 #define GL_FLOAT_MAT4x3_NV 0x8B6A 2856 #ifdef GL_GLEXT_PROTOTYPES 2866 #ifndef GL_NV_path_rendering 2867 #define GL_NV_path_rendering 1 2868 #define GL_PATH_FORMAT_SVG_NV 0x9070 2869 #define GL_PATH_FORMAT_PS_NV 0x9071 2870 #define GL_STANDARD_FONT_NAME_NV 0x9072 2871 #define GL_SYSTEM_FONT_NAME_NV 0x9073 2872 #define GL_FILE_NAME_NV 0x9074 2873 #define GL_PATH_STROKE_WIDTH_NV 0x9075 2874 #define GL_PATH_END_CAPS_NV 0x9076 2875 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 2876 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 2877 #define GL_PATH_JOIN_STYLE_NV 0x9079 2878 #define GL_PATH_MITER_LIMIT_NV 0x907A 2879 #define GL_PATH_DASH_CAPS_NV 0x907B 2880 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 2881 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 2882 #define GL_PATH_DASH_OFFSET_NV 0x907E 2883 #define GL_PATH_CLIENT_LENGTH_NV 0x907F 2884 #define GL_PATH_FILL_MODE_NV 0x9080 2885 #define GL_PATH_FILL_MASK_NV 0x9081 2886 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 2887 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 2888 #define GL_PATH_STROKE_MASK_NV 0x9084 2889 #define GL_COUNT_UP_NV 0x9088 2890 #define GL_COUNT_DOWN_NV 0x9089 2891 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 2892 #define GL_CONVEX_HULL_NV 0x908B 2893 #define GL_BOUNDING_BOX_NV 0x908D 2894 #define GL_TRANSLATE_X_NV 0x908E 2895 #define GL_TRANSLATE_Y_NV 0x908F 2896 #define GL_TRANSLATE_2D_NV 0x9090 2897 #define GL_TRANSLATE_3D_NV 0x9091 2898 #define GL_AFFINE_2D_NV 0x9092 2899 #define GL_AFFINE_3D_NV 0x9094 2900 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 2901 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 2902 #define GL_UTF8_NV 0x909A 2903 #define GL_UTF16_NV 0x909B 2904 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 2905 #define GL_PATH_COMMAND_COUNT_NV 0x909D 2906 #define GL_PATH_COORD_COUNT_NV 0x909E 2907 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 2908 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 2909 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 2910 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 2911 #define GL_SQUARE_NV 0x90A3 2912 #define GL_ROUND_NV 0x90A4 2913 #define GL_TRIANGULAR_NV 0x90A5 2914 #define GL_BEVEL_NV 0x90A6 2915 #define GL_MITER_REVERT_NV 0x90A7 2916 #define GL_MITER_TRUNCATE_NV 0x90A8 2917 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 2918 #define GL_USE_MISSING_GLYPH_NV 0x90AA 2919 #define GL_PATH_ERROR_POSITION_NV 0x90AB 2920 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 2921 #define GL_ADJACENT_PAIRS_NV 0x90AE 2922 #define GL_FIRST_TO_REST_NV 0x90AF 2923 #define GL_PATH_GEN_MODE_NV 0x90B0 2924 #define GL_PATH_GEN_COEFF_NV 0x90B1 2925 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 2926 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 2927 #define GL_PATH_STENCIL_REF_NV 0x90B8 2928 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 2929 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 2930 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 2931 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 2932 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 2933 #define GL_MOVE_TO_RESETS_NV 0x90B5 2934 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 2935 #define GL_CLOSE_PATH_NV 0x00 2936 #define GL_MOVE_TO_NV 0x02 2937 #define GL_RELATIVE_MOVE_TO_NV 0x03 2938 #define GL_LINE_TO_NV 0x04 2939 #define GL_RELATIVE_LINE_TO_NV 0x05 2940 #define GL_HORIZONTAL_LINE_TO_NV 0x06 2941 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 2942 #define GL_VERTICAL_LINE_TO_NV 0x08 2943 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 2944 #define GL_QUADRATIC_CURVE_TO_NV 0x0A 2945 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B 2946 #define GL_CUBIC_CURVE_TO_NV 0x0C 2947 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D 2948 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E 2949 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F 2950 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 2951 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 2952 #define GL_SMALL_CCW_ARC_TO_NV 0x12 2953 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 2954 #define GL_SMALL_CW_ARC_TO_NV 0x14 2955 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 2956 #define GL_LARGE_CCW_ARC_TO_NV 0x16 2957 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 2958 #define GL_LARGE_CW_ARC_TO_NV 0x18 2959 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 2960 #define GL_RESTART_PATH_NV 0xF0 2961 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 2962 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 2963 #define GL_RECT_NV 0xF6 2964 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 2965 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA 2966 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC 2967 #define GL_ARC_TO_NV 0xFE 2968 #define GL_RELATIVE_ARC_TO_NV 0xFF 2969 #define GL_BOLD_BIT_NV 0x01 2970 #define GL_ITALIC_BIT_NV 0x02 2971 #define GL_GLYPH_WIDTH_BIT_NV 0x01 2972 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 2973 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 2974 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 2975 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 2976 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 2977 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 2978 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 2979 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 2980 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 2981 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 2982 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 2983 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 2984 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 2985 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 2986 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 2987 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 2988 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 2989 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 2990 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 2991 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 2992 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 2993 #define GL_ROUNDED_RECT_NV 0xE8 2994 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 2995 #define GL_ROUNDED_RECT2_NV 0xEA 2996 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB 2997 #define GL_ROUNDED_RECT4_NV 0xEC 2998 #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED 2999 #define GL_ROUNDED_RECT8_NV 0xEE 3000 #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF 3001 #define GL_RELATIVE_RECT_NV 0xF7 3002 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 3003 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 3004 #define GL_FONT_UNAVAILABLE_NV 0x936A 3005 #define GL_FONT_UNINTELLIGIBLE_NV 0x936B 3006 #define GL_CONIC_CURVE_TO_NV 0x1A 3007 #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B 3008 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 3009 #define GL_STANDARD_FONT_FORMAT_NV 0x936C 3010 #define GL_PATH_PROJECTION_NV 0x1701 3011 #define GL_PATH_MODELVIEW_NV 0x1700 3012 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 3013 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 3014 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 3015 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 3016 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 3017 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 3018 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 3019 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 3020 #define GL_FRAGMENT_INPUT_NV 0x936D 3078 #ifdef GL_GLEXT_PROTOTYPES 3139 #ifndef GL_NV_path_rendering_shared_edge 3140 #define GL_NV_path_rendering_shared_edge 1 3141 #define GL_SHARED_EDGE_NV 0xC0 3144 #ifndef GL_NV_pixel_buffer_object 3145 #define GL_NV_pixel_buffer_object 1 3146 #define GL_PIXEL_PACK_BUFFER_NV 0x88EB 3147 #define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC 3148 #define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED 3149 #define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF 3152 #ifndef GL_NV_polygon_mode 3153 #define GL_NV_polygon_mode 1 3154 #define GL_POLYGON_MODE_NV 0x0B40 3155 #define GL_POLYGON_OFFSET_POINT_NV 0x2A01 3156 #define GL_POLYGON_OFFSET_LINE_NV 0x2A02 3157 #define GL_POINT_NV 0x1B00 3158 #define GL_LINE_NV 0x1B01 3159 #define GL_FILL_NV 0x1B02 3161 #ifdef GL_GLEXT_PROTOTYPES 3166 #ifndef GL_NV_read_buffer 3167 #define GL_NV_read_buffer 1 3168 #define GL_READ_BUFFER_NV 0x0C02 3170 #ifdef GL_GLEXT_PROTOTYPES 3175 #ifndef GL_NV_read_buffer_front 3176 #define GL_NV_read_buffer_front 1 3179 #ifndef GL_NV_read_depth 3180 #define GL_NV_read_depth 1 3183 #ifndef GL_NV_read_depth_stencil 3184 #define GL_NV_read_depth_stencil 1 3187 #ifndef GL_NV_read_stencil 3188 #define GL_NV_read_stencil 1 3191 #ifndef GL_NV_sRGB_formats 3192 #define GL_NV_sRGB_formats 1 3193 #define GL_SLUMINANCE_NV 0x8C46 3194 #define GL_SLUMINANCE_ALPHA_NV 0x8C44 3195 #define GL_SRGB8_NV 0x8C41 3196 #define GL_SLUMINANCE8_NV 0x8C47 3197 #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 3198 #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C 3199 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D 3200 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E 3201 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F 3202 #define GL_ETC1_SRGB8_NV 0x88EE 3205 #ifndef GL_NV_sample_locations 3206 #define GL_NV_sample_locations 1 3207 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D 3208 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E 3209 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F 3210 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 3211 #define GL_SAMPLE_LOCATION_NV 0x8E50 3212 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 3213 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 3214 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 3218 #ifdef GL_GLEXT_PROTOTYPES 3225 #ifndef GL_NV_sample_mask_override_coverage 3226 #define GL_NV_sample_mask_override_coverage 1 3229 #ifndef GL_NV_shader_atomic_fp16_vector 3230 #define GL_NV_shader_atomic_fp16_vector 1 3233 #ifndef GL_NV_shader_noperspective_interpolation 3234 #define GL_NV_shader_noperspective_interpolation 1 3237 #ifndef GL_NV_shadow_samplers_array 3238 #define GL_NV_shadow_samplers_array 1 3239 #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 3242 #ifndef GL_NV_shadow_samplers_cube 3243 #define GL_NV_shadow_samplers_cube 1 3244 #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 3247 #ifndef GL_NV_texture_border_clamp 3248 #define GL_NV_texture_border_clamp 1 3249 #define GL_TEXTURE_BORDER_COLOR_NV 0x1004 3250 #define GL_CLAMP_TO_BORDER_NV 0x812D 3253 #ifndef GL_NV_texture_compression_s3tc_update 3254 #define GL_NV_texture_compression_s3tc_update 1 3257 #ifndef GL_NV_texture_npot_2D_mipmap 3258 #define GL_NV_texture_npot_2D_mipmap 1 3261 #ifndef GL_NV_viewport_array 3262 #define GL_NV_viewport_array 1 3263 #define GL_MAX_VIEWPORTS_NV 0x825B 3264 #define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C 3265 #define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D 3266 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F 3279 #ifdef GL_GLEXT_PROTOTYPES 3295 #ifndef GL_NV_viewport_array2 3296 #define GL_NV_viewport_array2 1 3299 #ifndef GL_NV_viewport_swizzle 3300 #define GL_NV_viewport_swizzle 1 3301 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 3302 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 3303 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 3304 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 3305 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 3306 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 3307 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 3308 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 3309 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 3310 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 3311 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A 3312 #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B 3314 #ifdef GL_GLEXT_PROTOTYPES 3319 #ifndef GL_OVR_multiview 3320 #define GL_OVR_multiview 1 3321 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 3322 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 3323 #define GL_MAX_VIEWS_OVR 0x9631 3324 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 3326 #ifdef GL_GLEXT_PROTOTYPES 3331 #ifndef GL_OVR_multiview2 3332 #define GL_OVR_multiview2 1 3335 #ifndef GL_OVR_multiview_multisampled_render_to_texture 3336 #define GL_OVR_multiview_multisampled_render_to_texture 1 3338 #ifdef GL_GLEXT_PROTOTYPES 3343 #ifndef GL_QCOM_alpha_test 3344 #define GL_QCOM_alpha_test 1 3345 #define GL_ALPHA_TEST_QCOM 0x0BC0 3346 #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 3347 #define GL_ALPHA_TEST_REF_QCOM 0x0BC2 3349 #ifdef GL_GLEXT_PROTOTYPES 3354 #ifndef GL_QCOM_binning_control 3355 #define GL_QCOM_binning_control 1 3356 #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 3357 #define GL_CPU_OPTIMIZED_QCOM 0x8FB1 3358 #define GL_GPU_OPTIMIZED_QCOM 0x8FB2 3359 #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 3362 #ifndef GL_QCOM_driver_control 3363 #define GL_QCOM_driver_control 1 3368 #ifdef GL_GLEXT_PROTOTYPES 3376 #ifndef GL_QCOM_extended_get 3377 #define GL_QCOM_extended_get 1 3378 #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 3379 #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 3380 #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 3381 #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 3382 #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 3383 #define GL_TEXTURE_TYPE_QCOM 0x8BD7 3384 #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 3385 #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 3386 #define GL_TEXTURE_TARGET_QCOM 0x8BDA 3387 #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB 3388 #define GL_STATE_RESTORE 0x8BDC 3395 typedef void (
GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
void *
texels);
3397 #ifdef GL_GLEXT_PROTOTYPES 3404 GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
void *
texels);
3409 #ifndef GL_QCOM_extended_get2 3410 #define GL_QCOM_extended_get2 1 3415 #ifdef GL_GLEXT_PROTOTYPES 3423 #ifndef GL_QCOM_framebuffer_foveated 3424 #define GL_QCOM_framebuffer_foveated 1 3425 #define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 3426 #define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 3429 #ifdef GL_GLEXT_PROTOTYPES 3435 #ifndef GL_QCOM_perfmon_global_mode 3436 #define GL_QCOM_perfmon_global_mode 1 3437 #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 3440 #ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent 3441 #define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 3442 #define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 3444 #ifdef GL_GLEXT_PROTOTYPES 3449 #ifndef GL_QCOM_tiled_rendering 3450 #define GL_QCOM_tiled_rendering 1 3451 #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 3452 #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 3453 #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 3454 #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 3455 #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 3456 #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 3457 #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 3458 #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 3459 #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 3460 #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 3461 #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 3462 #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 3463 #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 3464 #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 3465 #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 3466 #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 3467 #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 3468 #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 3469 #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 3470 #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 3471 #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 3472 #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 3473 #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 3474 #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 3475 #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 3476 #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 3477 #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 3478 #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 3479 #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 3480 #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 3481 #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 3482 #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 3485 #ifdef GL_GLEXT_PROTOTYPES 3491 #ifndef GL_QCOM_writeonly_rendering 3492 #define GL_QCOM_writeonly_rendering 1 3493 #define GL_WRITEONLY_RENDERING_QCOM 0x8823 3496 #ifndef GL_VIV_shader_binary 3497 #define GL_VIV_shader_binary 1 3498 #define GL_SHADER_BINARY_VIV 0x8FC4
GLuint GLsizei const GLchar * label
GLfloat GLfloat GLfloat minW
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLsizei GLenum GLsizei GLsizei GLsizei GLboolean fixedsamplelocations
GLuint GLchar GLuint GLuint * noCounters
typedef GLsizei(GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target)
GLsizei GLenum const void GLuint GLfloat advanceScale
void *GL_APIENTRYP PFNGLMAPBUFFEROESPROC(GLenum target, GLenum access)
GLenum GLintptr readOffset
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLenum GLsizei GLuint GLint * bytesWritten
GLsizei GLsizei commandsToDelete
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
GLsizei GLenum const void GLint basevertex
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
GLuint GLuint GLfloat weight
const GLuint * framebuffers
GLint GLint * numFramebuffers
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
void(GL_APIENTRY * GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLsizei GLenum GLsizei GLsizei GLboolean fixedSampleLocations
GLenum GLuint GLsizei const GLenum * props
GLuint GLint GLsizei sourceLevelCount
GLboolean GLboolean GLboolean GLboolean a
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
khronos_int64_t GLint64EXT
typedef GLint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLenum const void GLbitfield GLuint firstGlyph
GLint GLint GLint GLint GLint GLint GLint dstY1
GLsizei const GLfloat * dashArray
GLint GLint * numTextures
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLuint const GLuint GLuint const GLuint const GLenum * dstLayouts
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLfloat GLfloat GLfloat GLfloat h
GLuint GLuint focalPointsPerLayer
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLint GLsizei GLsizei height
GLenum const void GLbitfield GLsizei numGlyphs
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLenum GLint GLint GLint GLint srcZ
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
GLuint64 GLenum handleType
GLsizei const GLubyte GLsizei numCoords
GLenum GLint GLint GLint GLint GLuint dstName
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
GLboolean GLuint GLint GLuint * counterList
GLuint GLsizei const GLchar * message
GLenum GLuint GLintptr offset
GLuint GLuint counterNameLength
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLenum GLuint GLint GLint baseViewIndex
GLint GLint GLint GLint dstX0
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLint GLsizei GLsizei GLuint baseinstance
GLsizei const GLchar ** strings
GLsizei GLsizei GLuint * shaders
const void GLsizei drawcount
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum void * texels
GLuint GLuint GLuint requestedFeatures
GLint GLfloat GLfloat GLfloat v2
const void GLbitfield GLuint GLfloat GLuint baseAndCount[2]
GLint GLsizei GLsizei GLenum format
GLuint GLenum const GLfloat * transformValues
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
typedef GLuint64(GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC)(GLuint texture)
GLsizei const GLubyte GLsizei GLenum const void * coords
GLuint GLuint GLuint GLbitfield preserveMask
GLint GLint * numRenderbuffers
GLsizei GLsizei GLchar * infoLog
void(GL_APIENTRY * GLVULKANPROCNV)(void)
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
GLint GLint GLsizei GLuint * counters
GLuint GLint GLboolean GLint GLenum access
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
GLboolean GLuint GLint GLuint * counterList
GLint GLint GLint GLint zoffset
GLenum const GLint * param
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLsizei const GLuint const GLfloat * weights
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GLint GLint * numTextures
GLint GLfloat GLfloat GLfloat GLfloat v3
GLsizei GLsizei numSegments
GLenum GLenum GLsizei count
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLuint GLuint GLfloat GLfloat GLfloat GLfloat GLfloat foveaArea
GLbitfield GLuint64 timeout
GLenum GLsizei GLsizei GLint * values
GLuint GLuint GLuint GLuint * providedFeatures
GLenum GLsizei GLuint GLint * bytesWritten
GLenum GLsizei GLsizei GLint * values
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
GLenum GLenum const GLfloat * coeffs
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLuint const GLuint GLuint numTextureBarriers
GLsizei const GLint * box
void * GLeglClientBufferEXT
GLenum GLsizei const void * pathString
GLenum GLenum GLenum GLenum dstAlpha
EGLImageKHR EGLint EGLint * handle
GLuint GLsizei const GLchar * label
GLsizei GLuint * driverControls
GLenum GLsizeiptr fontSize
GLenum GLenum GLenum srcAlpha
GLint GLint * numPrograms
GLsizei const GLfloat * v
GLsizei GLuint * driverControls
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
const GLsizei GLenum const void *const GLsizei primcount
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLfloat GLfloat GLfloat w
GLuint GLenum transformType
GLuint GLint GLsizei sourceLevelCount
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GLenum GLenum GLenum GLenum swizzlew
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum GLvoid * texels
GLenum GLenum GLuint components
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target
GLint GLint * numPrograms
GLint GLint * maxActiveCounters
GLfloat GLfloat GLfloat GLfloat maxX
GLenum GLuint GLenum GLuint GLuint numlevels
GLsizei const GLfloat * value
GLintptr GLsizeiptr GLeglClientBufferEXT clientBuffer
GLenum GLuint GLsizei propCount
GLsizei GLenum GLenum * types
GLint GLint GLsizei GLuint * counters
static Uint32 callback(Uint32 interval, void *param)
GLsizei GLsizei GLchar * source
const GLuint * memoryObjects
GLint GLenum GLsizei GLsizei GLsizei depth
GLsizei const GLubyte * commands
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLenum GLuint GLint GLint GLsizei numViews
GLint GLint GLint GLint GLint GLint dstX1
GLsizei const GLenum * attachments
GLsizei GLenum const void * indices
GLuint GLuint GLfloat weight
GLenum GLuint GLenum GLsizei const GLchar * buf
GLfloat GLfloat GLfloat GLfloat h
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
void *GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
typedef GLsync(GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC)(GLenum condition
GLuint GLchar GLuint GLuint GLuint * noInstances
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLenum GLuint origtexture
const GLuint * renderbuffers
GLenum const void GLuint pathBase
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLuint GLuint GLfloat focalX
GLenum GLuint GLenum GLuint minlevel
GLsizei GLenum const void GLsizei instancecount
GLint GLenum internalformat
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLenum GLintptr GLintptr writeOffset
GLuint GLuint GLfloat GLfloat focalY
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
GLuint GLuint GLchar GLuint counterDescLength
GLsizei GLenum GLsizei GLsizei GLuint memory
GLenum const void * fontName
GLsizei GLsizei GLenum void * binary
GLsizei const GLubyte GLsizei GLenum coordType
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
GLenum GLsizei const void * pathString
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLenum GLsizeiptr const void GLsizei faceIndex
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLuint GLintptr GLsizeiptr size
GLuint GLuint GLfloat GLfloat GLfloat gainX
GLuint GLint sourceBaseLevel
GLsizei GLenum internalFormat
GLsizei GLsizei GLchar * groupString
GLenum const void GLbitfield fontStyle
GLuint const GLuint GLuint const GLuint const GLenum * srcLayouts
GLint GLint GLint GLint GLint x
GLbitfield GLuint64 timeout
GLsizei GLsizei GLenum * binaryFormat
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLuint GLenum const GLfloat * transformValues
GLsizei GLsizei GLchar * driverControlString
GLenum GLuint GLint level
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GLuint const GLuint * buffers
GLuint GLuint GLfloat GLfloat GLfloat GLfloat gainY
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
GLsizei GLsizei GLchar * groupString
const void GLsizei GLsizei stride
GLenum GLenum GLsizei const GLuint * ids
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLuint const GLuint GLuint const GLuint * textures
GLenum GLuint GLenum GLsizei const GLchar * buf
typedef void(GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void)
GLsizei const GLuint * paths
GLenum GLenum GLuint GLint GLint GLint yscale
GLuint GLchar * queryName
GLsizei const GLchar *const * path
GLboolean GLboolean GLboolean b
GLuint64 GLenum void * handle
GLsizei GLsizei GLchar * infoLog
GLenum GLenum GLuint GLint GLint xscale
GLsizei const GLenum * attachments
typedef GLfloat(GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLuint GLuint GLchar * counterName
typedef GLenum(GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void)
GLenum GLsizeiptr const void * fontData
GLint GLint GLint yoffset
GLsizei GLsizei GLfloat distance
GLuint GLuint GLchar GLuint GLchar * counterDesc
GLint GLenum GLint components
GLint GLint GLsizei counterSize
GLint GLint * numRenderbuffers
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat z
GLenum GLenum GLenum GLenum dstAlpha
GLfloat GLfloat GLfloat GLfloat v3
GLsizei const GLfloat * dashArray
GLboolean GLboolean GLboolean GLboolean a
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLint GLint GLint GLint GLint dstY0
khronos_uint64_t GLuint64EXT
GLint GLsizei GLboolean transpose
GLint GLenum GLint const GLfloat * coeffs
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean commit
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLuint GLuint GLuint GLbitfield preserveMask
GLuint GLfloat GLfloat y0
GLsizei GLsizei GLchar * driverControlString
GLsizei GLenum const void GLint basevertex
GLenum const void GLbitfield GLuint firstGlyphIndex
GLsizei GLenum GLenum GLuint GLenum * severities
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLsizei const GLchar *const * strings
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLenum GLenum GLenum swizzlez
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
GLenum GLuint GLenum GLsizei length
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLenum GLint GLint GLint srcY
GLuint GLsizei GLsizei GLchar * counterString
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
GLuint GLfloat GLfloat GLfloat x1
GLenum GLuint GLint GLint layer
GLint GLsizei GLsizei GLuint baseinstance
GLint GLint * numFramebuffers