SDL
2.0
SDL_winrtgamebar_cpp.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "
SDL_config.h
"
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#ifndef SDL_winrtgamebar_h_
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#define SDL_winrtgamebar_h_
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#ifdef __cplusplus
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/* These are exported as C++ functions, rather than C, to fix a compilation
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bug with MSVC 2013, for Windows 8.x builds. */
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extern
void
WINRT_InitGameBar(
_THIS
);
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extern
void
WINRT_QuitGameBar(
_THIS
);
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#endif
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#endif
/* SDL_winrtgamebar_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
SDL_config.h
_THIS
#define _THIS
Definition:
SDL_alsa_audio.h:31
src
video
winrt
SDL_winrtgamebar_cpp.h
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