21 #include "../../SDL_internal.h" GLdouble GLdouble GLdouble r
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
GLuint GLuint GLsizei count
int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
A collection of pixels used in software blitting.
int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static SDL_BlendMode blendMode
EGLSurface EGLint * rects
GLboolean GLboolean GLboolean GLboolean a
GLboolean GLboolean GLboolean b
A rectangle, with the origin at the upper left.