SDL
2.0
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#include "../SDL_internal.h"
#include "SDL_events.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"
#include "SDL_gamecontrollerdb.h"
#include "../events/SDL_events_c.h"
Go to the source code of this file.
Data Structures | |
struct | SDL_ExtendedGameControllerBind |
struct | ControllerMapping_t |
struct | SDL_GameController |
struct | SDL_vidpid_list |
Macros | |
#define | SDL_CONTROLLER_PLATFORM_FIELD "platform:" |
Enumerations | |
enum | SDL_ControllerMappingPriority { SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT, SDL_CONTROLLER_MAPPING_PRIORITY_API, SDL_CONTROLLER_MAPPING_PRIORITY_USER } |
Variables | |
static SDL_GameController * | SDL_gamecontrollers = NULL |
static SDL_JoystickGUID | s_zeroGUID |
static ControllerMapping_t * | s_pSupportedControllers = NULL |
static ControllerMapping_t * | s_pXInputMapping = NULL |
static ControllerMapping_t * | s_pEmscriptenMapping = NULL |
static SDL_vidpid_list | SDL_allowed_controllers |
static SDL_vidpid_list | SDL_ignored_controllers |
static const char * | map_StringForControllerAxis [] |
static const char * | map_StringForControllerButton [] |
#define SDL_CONTROLLER_PLATFORM_FIELD "platform:" |
Definition at line 41 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerAddMappingsFromRW().
Enumerator | |
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SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT | |
SDL_CONTROLLER_MAPPING_PRIORITY_API | |
SDL_CONTROLLER_MAPPING_PRIORITY_USER |
Definition at line 82 of file SDL_gamecontroller.c.
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Definition at line 242 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, axis, SDL_ExtendedGameControllerBind::button, HasSameOutput(), i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, NULL, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, ResetOutput(), SDL_CONTROLLER_BINDTYPE_AXIS, SDL_PRESSED, SDL_PrivateGameControllerAxis(), SDL_PrivateGameControllerButton(), SDL_RELEASED, and state.
Referenced by SDL_GameControllerEventWatcher().
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Definition at line 294 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_PrivateGameControllerAxis(), and SDL_PrivateGameControllerButton().
Referenced by SDL_GameControllerEventWatcher().
Definition at line 313 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, SDL_ExtendedGameControllerBind::hat, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, ResetOutput(), SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_HAT, SDL_PRESSED, SDL_PrivateGameControllerAxis(), and SDL_PrivateGameControllerButton().
Referenced by SDL_GameControllerEventWatcher().
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Definition at line 220 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, and SDL_FALSE.
Referenced by HandleJoystickAxis().
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Definition at line 233 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_PrivateGameControllerAxis(), SDL_PrivateGameControllerButton(), and SDL_RELEASED.
Referenced by HandleJoystickAxis(), and HandleJoystickHat().
int SDL_GameControllerAddMapping | ( | const char * | mappingString | ) |
Add or update an existing mapping configuration
Definition at line 1065 of file SDL_gamecontroller.c.
References SDL_CONTROLLER_MAPPING_PRIORITY_API, and SDL_PrivateGameControllerAddMapping().
Referenced by SDL_GameControllerAddMappingsFromRW().
int SDL_GameControllerAddMappingsFromRW | ( | SDL_RWops * | rw, |
int | freerw | ||
) |
To count the number of game controllers in the system for the following: int nJoysticks = SDL_NumJoysticks(); int nGameControllers = 0; for (int i = 0; i < nJoysticks; i++) { if (SDL_IsGameController(i)) { nGameControllers++; } }
Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: guid,name,mappings
Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. The mapping format for joystick is: bX - a joystick button, index X hX.Y - hat X with value Y aX - axis X of the joystick Buttons can be used as a controller axis and vice versa.
This string shows an example of a valid mapping for a controller "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform() A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
If freerw
is non-zero, the stream will be closed after being read.
Definition at line 946 of file SDL_gamecontroller.c.
References sort_controllers::controllers, NULL, SDL_arraysize, SDL_CONTROLLER_PLATFORM_FIELD, SDL_free, SDL_GameControllerAddMapping(), SDL_GetPlatform, SDL_malloc, SDL_RWclose, SDL_RWread, SDL_RWsize, SDL_SetError, SDL_strchr, SDL_strlcpy, SDL_strlen, SDL_strncasecmp, and SDL_strstr.
void SDL_GameControllerClose | ( | SDL_GameController * | gamecontroller | ) |
Close a controller previously opened with SDL_GameControllerOpen().
Definition at line 1687 of file SDL_gamecontroller.c.
References NULL, SDL_free, SDL_gamecontrollers, SDL_JoystickClose, SDL_LockJoysticks, and SDL_UnlockJoysticks.
Referenced by SDL_GameControllerQuit().
int SDL_GameControllerEventState | ( | int | state | ) |
Enable/disable controller event polling.
If controller events are disabled, you must call SDL_GameControllerUpdate() yourself and check the state of the controller when you want controller information.
The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
Definition at line 1840 of file SDL_gamecontroller.c.
References i, SDL_arraysize, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMAPPED, SDL_CONTROLLERDEVICEREMOVED, SDL_ENABLE, SDL_EventState, SDL_IGNORE, and SDL_QUERY.
Definition at line 341 of file SDL_gamecontroller.c.
References SDL_JoyAxisEvent::axis, SDL_JoyButtonEvent::button, SDL_Event::cdevice, HandleJoystickAxis(), HandleJoystickButton(), HandleJoystickHat(), SDL_JoyHatEvent::hat, SDL_Event::jaxis, SDL_Event::jbutton, SDL_Event::jdevice, SDL_Event::jhat, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_gamecontrollers, SDL_IsGameController(), SDL_JOYAXISMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED, SDL_JOYHATMOTION, SDL_PushEvent, SDL_JoyButtonEvent::state, SDL_Event::type, UpdateEventsForDeviceRemoval(), SDL_JoyAxisEvent::value, SDL_JoyHatEvent::value, SDL_JoyAxisEvent::which, SDL_JoyHatEvent::which, SDL_JoyButtonEvent::which, SDL_JoyDeviceEvent::which, and SDL_ControllerDeviceEvent::which.
Referenced by SDL_GameControllerInit(), and SDL_GameControllerQuitMappings().
SDL_GameController* SDL_GameControllerFromInstanceID | ( | SDL_JoystickID | joyid | ) |
Return the SDL_GameController associated with an instance id.
Definition at line 1605 of file SDL_gamecontroller.c.
References NULL, SDL_gamecontrollers, SDL_LockJoysticks, and SDL_UnlockJoysticks.
SDL_bool SDL_GameControllerGetAttached | ( | SDL_GameController * | gamecontroller | ) |
Returns SDL_TRUE if the controller has been opened and currently connected, or SDL_FALSE if it has not.
Definition at line 1581 of file SDL_gamecontroller.c.
References SDL_FALSE, and SDL_JoystickGetAttached.
Sint16 SDL_GameControllerGetAxis | ( | SDL_GameController * | gamecontroller, |
SDL_GameControllerAxis | axis | ||
) |
Get the current state of an axis control on a game controller.
The state is a value ranging from -32768 to 32767 (except for the triggers, which range from 0 to 32767).
The axis indices start at index 0.
Definition at line 1455 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, SDL_ExtendedGameControllerBind::hat, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_JoystickGetAxis, SDL_JoystickGetButton, SDL_JoystickGetHat, and SDL_PRESSED.
SDL_GameControllerAxis SDL_GameControllerGetAxisFromString | ( | const char * | pchString | ) |
turn this string into a axis mapping
Definition at line 444 of file SDL_gamecontroller.c.
References map_StringForControllerAxis, SDL_CONTROLLER_AXIS_INVALID, and SDL_strcasecmp.
Referenced by SDL_PrivateGameControllerParseElement().
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis | ( | SDL_GameController * | gamecontroller, |
SDL_GameControllerAxis | axis | ||
) |
Get the SDL joystick layer binding for this controller button mapping
Definition at line 1626 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_GameControllerButtonBind::axis, SDL_GameControllerButtonBind::bindType, SDL_ExtendedGameControllerBind::button, SDL_GameControllerButtonBind::button, SDL_ExtendedGameControllerBind::hat, SDL_GameControllerButtonBind::hat, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_AXIS_INVALID, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_zero, and SDL_GameControllerButtonBind::value.
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton | ( | SDL_GameController * | gamecontroller, |
SDL_GameControllerButton | button | ||
) |
Get the SDL joystick layer binding for this controller button mapping
Definition at line 1658 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_GameControllerButtonBind::axis, SDL_GameControllerButtonBind::bindType, SDL_ExtendedGameControllerBind::button, SDL_GameControllerButtonBind::button, SDL_ExtendedGameControllerBind::hat, SDL_GameControllerButtonBind::hat, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_CONTROLLER_BUTTON_INVALID, SDL_zero, and SDL_GameControllerButtonBind::value.
Uint8 SDL_GameControllerGetButton | ( | SDL_GameController * | gamecontroller, |
SDL_GameControllerButton | button | ||
) |
Get the current state of a button on a game controller.
The button indices start at index 0.
Definition at line 1512 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, SDL_ExtendedGameControllerBind::button, SDL_ExtendedGameControllerBind::hat, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_JoystickGetAxis, SDL_JoystickGetButton, SDL_JoystickGetHat, SDL_PRESSED, and SDL_RELEASED.
SDL_GameControllerButton SDL_GameControllerGetButtonFromString | ( | const char * | pchString | ) |
turn this string into a button mapping
Definition at line 496 of file SDL_gamecontroller.c.
References map_StringForControllerButton, SDL_CONTROLLER_BUTTON_INVALID, and SDL_strcasecmp.
Referenced by SDL_PrivateGameControllerParseElement().
SDL_Joystick* SDL_GameControllerGetJoystick | ( | SDL_GameController * | gamecontroller | ) |
Get the underlying joystick object used by a controller
Definition at line 1592 of file SDL_gamecontroller.c.
References NULL.
Referenced by SDL_GameControllerGetProduct(), SDL_GameControllerGetProductVersion(), and SDL_GameControllerGetVendor().
Uint16 SDL_GameControllerGetProduct | ( | SDL_GameController * | gamecontroller | ) |
Get the USB product ID of an opened controller, if available. If the product ID isn't available this function returns 0.
Definition at line 1565 of file SDL_gamecontroller.c.
References SDL_GameControllerGetJoystick(), and SDL_JoystickGetProduct.
Uint16 SDL_GameControllerGetProductVersion | ( | SDL_GameController * | gamecontroller | ) |
Get the product version of an opened controller, if available. If the product version isn't available this function returns 0.
Definition at line 1571 of file SDL_gamecontroller.c.
References SDL_GameControllerGetJoystick(), and SDL_JoystickGetProductVersion.
const char* SDL_GameControllerGetStringForAxis | ( | SDL_GameControllerAxis | axis | ) |
turn this axis enum into a string mapping
Definition at line 466 of file SDL_gamecontroller.c.
References axis, map_StringForControllerAxis, NULL, SDL_CONTROLLER_AXIS_INVALID, and SDL_CONTROLLER_AXIS_MAX.
const char* SDL_GameControllerGetStringForButton | ( | SDL_GameControllerButton | button | ) |
turn this button enum into a string mapping
Definition at line 512 of file SDL_gamecontroller.c.
References axis, map_StringForControllerButton, NULL, SDL_CONTROLLER_BUTTON_INVALID, and SDL_CONTROLLER_BUTTON_MAX.
Uint16 SDL_GameControllerGetVendor | ( | SDL_GameController * | gamecontroller | ) |
Get the USB vendor ID of an opened controller, if available. If the vendor ID isn't available this function returns 0.
Definition at line 1559 of file SDL_gamecontroller.c.
References SDL_GameControllerGetJoystick(), and SDL_JoystickGetVendor.
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Definition at line 177 of file SDL_gamecontroller.c.
References SDL_LoadVIDPIDListFromHint(), and SDLCALL.
Referenced by SDL_GameControllerInitMappings(), and SDL_GameControllerQuitMappings().
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Definition at line 183 of file SDL_gamecontroller.c.
References axis, button, SDL_LoadVIDPIDListFromHint(), SDL_PrivateGameControllerAxis(), SDL_PrivateGameControllerButton(), and state.
Referenced by SDL_GameControllerInitMappings(), and SDL_GameControllerQuitMappings().
int SDL_GameControllerInit | ( | void | ) |
Definition at line 1237 of file SDL_gamecontroller.c.
References SDL_Event::cdevice, i, NULL, SDL_AddEventWatch, SDL_CONTROLLERDEVICEADDED, SDL_GameControllerEventWatcher(), SDL_IsGameController(), SDL_NumJoysticks, SDL_PushEvent, SDL_Event::type, and SDL_ControllerDeviceEvent::which.
Referenced by SDL_InitSubSystem().
int SDL_GameControllerInitMappings | ( | void | ) |
Definition at line 1208 of file SDL_gamecontroller.c.
References i, NULL, s_ControllerMappings, SDL_AddHintCallback, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT, SDL_GameControllerAddMappingsFromFile, SDL_GameControllerIgnoreDevicesChanged(), SDL_GameControllerIgnoreDevicesExceptChanged(), SDL_GameControllerLoadHints(), SDL_GetControllerMappingFilePath(), SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, and SDL_PrivateGameControllerAddMapping().
Referenced by SDL_JoystickInit().
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Definition at line 1159 of file SDL_gamecontroller.c.
References NULL, SDL_CONTROLLER_MAPPING_PRIORITY_USER, SDL_free, SDL_GetHint, SDL_HINT_GAMECONTROLLERCONFIG, SDL_malloc, SDL_memcpy, SDL_PrivateGameControllerAddMapping(), SDL_strchr, and SDL_strlen.
Referenced by SDL_GameControllerInitMappings().
char* SDL_GameControllerMapping | ( | SDL_GameController * | gamecontroller | ) |
Get a mapping string for an open GameController
Definition at line 1149 of file SDL_gamecontroller.c.
References NULL, and SDL_GameControllerMappingForGUID().
char* SDL_GameControllerMappingForGUID | ( | SDL_JoystickGUID | guid | ) |
Get a mapping string for a GUID
Definition at line 1125 of file SDL_gamecontroller.c.
References ControllerMapping_t::mapping, ControllerMapping_t::name, NULL, SDL_JoystickGetGUIDString, SDL_malloc, SDL_OutOfMemory, SDL_PrivateGetControllerMappingForGUID(), SDL_snprintf, and SDL_strlen.
Referenced by SDL_GameControllerMapping().
char* SDL_GameControllerMappingForIndex | ( | int | mapping_index | ) |
Get the mapping at a particular index.
Definition at line 1092 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::mapping, ControllerMapping_t::name, ControllerMapping_t::next, NULL, SDL_JoystickGetGUIDString, SDL_malloc, SDL_memcmp, SDL_OutOfMemory, SDL_snprintf, and SDL_strlen.
const char* SDL_GameControllerName | ( | SDL_GameController * | gamecontroller | ) |
Return the name for this currently opened controller
Definition at line 1550 of file SDL_gamecontroller.c.
References NULL.
const char* SDL_GameControllerNameForIndex | ( | int | joystick_index | ) |
Get the implementation dependent name of a game controller. This can be called before any controllers are opened. If no name can be found, this function returns NULL.
Definition at line 1262 of file SDL_gamecontroller.c.
References ControllerMapping_t::name, NULL, and SDL_PrivateGetControllerMapping().
int SDL_GameControllerNumMappings | ( | void | ) |
Get the number of mappings installed
Definition at line 1074 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::next, and SDL_memcmp.
SDL_GameController* SDL_GameControllerOpen | ( | int | joystick_index | ) |
Open a game controller for use. The index passed as an argument refers to the N'th game controller on the system. This index is not the value which will identify this controller in future controller events. The joystick's instance id (SDL_JoystickID) will be used there instead.
Definition at line 1357 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::mapping, ControllerMapping_t::name, NULL, SDL_calloc, SDL_free, SDL_gamecontrollers, SDL_JoystickClose, SDL_JoystickOpen, SDL_LockJoysticks, SDL_NumJoysticks, SDL_OutOfMemory, SDL_PrivateGetControllerMapping(), SDL_PrivateLoadButtonMapping(), SDL_SetError, SDL_SYS_GetInstanceIdOfDeviceIndex(), and SDL_UnlockJoysticks.
Definition at line 1733 of file SDL_gamecontroller.c.
References SDL_GameControllerClose(), SDL_gamecontrollers, SDL_LockJoysticks, and SDL_UnlockJoysticks.
Referenced by SDL_QuitSubSystem().
Definition at line 1744 of file SDL_gamecontroller.c.
References SDL_vidpid_list::entries, ControllerMapping_t::mapping, ControllerMapping_t::name, ControllerMapping_t::next, NULL, s_pSupportedControllers, SDL_DelEventWatch, SDL_DelHintCallback, SDL_free, SDL_GameControllerEventWatcher(), SDL_GameControllerIgnoreDevicesChanged(), SDL_GameControllerIgnoreDevicesExceptChanged(), SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, and SDL_zero.
Referenced by SDL_JoystickQuit().
Update the current state of the open game controllers.
This is called automatically by the event loop if any game controller events are enabled.
Definition at line 1445 of file SDL_gamecontroller.c.
References SDL_JoystickUpdate.
Definition at line 1192 of file SDL_gamecontroller.c.
References SDL_AndroidGetInternalStoragePath, SDL_FALSE, SDL_snprintf, and SDL_strlcpy.
Referenced by SDL_GameControllerInitMappings().
SDL_bool SDL_IsGameController | ( | int | joystick_index | ) |
Is the joystick on this index supported by the game controller interface?
Definition at line 1289 of file SDL_gamecontroller.c.
References SDL_FALSE, SDL_PrivateGetControllerMapping(), and SDL_TRUE.
Referenced by SDL_GameControllerEventWatcher(), and SDL_GameControllerInit().
SDL_bool SDL_IsGameControllerNameAndGUID | ( | const char * | name, |
SDL_JoystickGUID | guid | ||
) |
Definition at line 1276 of file SDL_gamecontroller.c.
References SDL_FALSE, SDL_PrivateGetControllerMappingForNameAndGUID(), and SDL_TRUE.
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Definition at line 131 of file SDL_gamecontroller.c.
References SDL_vidpid_list::entries, SDL_vidpid_list::max_entries, NULL, SDL_vidpid_list::num_entries, SDL_free, SDL_LoadFile, SDL_realloc, SDL_strstr, SDL_strtol, and SDLCALL.
Referenced by SDL_GameControllerIgnoreDevicesChanged(), and SDL_GameControllerIgnoreDevicesExceptChanged().
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Definition at line 804 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::mapping, ControllerMapping_t::name, ControllerMapping_t::next, NULL, ControllerMapping_t::priority, SDL_FALSE, SDL_free, SDL_malloc, SDL_OutOfMemory, SDL_PrivateGameControllerRefreshMapping(), SDL_PrivateGetControllerMappingForGUID(), SDL_PrivateGetControllerMappingFromMappingString(), SDL_PrivateGetControllerNameFromMappingString(), SDL_SetError, and SDL_TRUE.
Referenced by SDL_PrivateGameControllerAddMapping(), SDL_PrivateGetControllerMapping(), and SDL_PrivateGetControllerMappingForNameAndGUID().
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Definition at line 1017 of file SDL_gamecontroller.c.
References SDL_FALSE, SDL_free, SDL_InvalidParamError, SDL_JoystickGetGUIDFromString, SDL_PrivateAddMappingForGUID(), SDL_PrivateGetControllerGUIDFromMappingString(), SDL_SetError, SDL_strcasecmp, and SDL_TRUE.
Referenced by SDL_GameControllerAddMapping(), SDL_GameControllerInitMappings(), and SDL_GameControllerLoadHints().
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Definition at line 1777 of file SDL_gamecontroller.c.
References axis, SDL_CONTROLLERAXISMOTION, SDL_ENABLE, SDL_GetEventState, and SDL_PushEvent.
Referenced by HandleJoystickAxis(), HandleJoystickButton(), HandleJoystickHat(), ResetOutput(), and SDL_GameControllerIgnoreDevicesExceptChanged().
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Definition at line 1801 of file SDL_gamecontroller.c.
References button, SDL_CONTROLLER_BUTTON_INVALID, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, SDL_ENABLE, SDL_GetEventState, SDL_PRESSED, SDL_PushEvent, SDL_RELEASED, state, and SDL_Event::type.
Referenced by HandleJoystickAxis(), HandleJoystickButton(), HandleJoystickHat(), ResetOutput(), and SDL_GameControllerIgnoreDevicesExceptChanged().
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Definition at line 619 of file SDL_gamecontroller.c.
References i, SDL_FALSE, SDL_PrivateGameControllerParseElement(), SDL_SetError, SDL_TRUE, and SDL_zero.
Referenced by SDL_PrivateLoadButtonMapping().
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Definition at line 523 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, axis, SDL_ExtendedGameControllerBind::button, button, SDL_ExtendedGameControllerBind::hat, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_atoi, SDL_CONTROLLER_AXIS_INVALID, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_HAT, SDL_CONTROLLER_BUTTON_INVALID, SDL_FALSE, SDL_GameControllerGetAxisFromString(), SDL_GameControllerGetButtonFromString(), SDL_isdigit, SDL_JOYSTICK_AXIS_MAX, SDL_JOYSTICK_AXIS_MIN, SDL_OutOfMemory, SDL_realloc, SDL_SetError, SDL_strlen, and SDL_TRUE.
Referenced by SDL_PrivateGameControllerParseControllerConfigString().
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Definition at line 782 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::mapping, ControllerMapping_t::name, SDL_CONTROLLERDEVICEREMAPPED, SDL_gamecontrollers, SDL_memcmp, SDL_PrivateLoadButtonMapping(), and SDL_PushEvent.
Referenced by SDL_PrivateAddMappingForGUID().
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Definition at line 698 of file SDL_gamecontroller.c.
References NULL, SDL_malloc, SDL_memcmp, SDL_memcpy, SDL_OutOfMemory, SDL_strchr, and SDL_strlen.
Referenced by SDL_PrivateGameControllerAddMapping().
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Definition at line 907 of file SDL_gamecontroller.c.
References recDevice::guid, recDevice::name, NULL, s_pXInputMapping, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT, SDL_JoystickGetDeviceGUID, SDL_JoystickNameForIndex, SDL_LockJoysticks, SDL_NumJoysticks, SDL_PrivateAddMappingForGUID(), SDL_PrivateGetControllerMappingForNameAndGUID(), SDL_SetError, SDL_snprintf, and SDL_UnlockJoysticks.
Referenced by SDL_GameControllerNameForIndex(), SDL_GameControllerOpen(), and SDL_IsGameController().
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Definition at line 419 of file SDL_gamecontroller.c.
References ControllerMapping_t::guid, ControllerMapping_t::next, NULL, s_pSupportedControllers, and SDL_memcmp.
Referenced by SDL_GameControllerMappingForGUID(), SDL_PrivateAddMappingForGUID(), and SDL_PrivateGetControllerMappingForNameAndGUID().
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Definition at line 875 of file SDL_gamecontroller.c.
References s_pEmscriptenMapping, s_pXInputMapping, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT, SDL_PrivateAddMappingForGUID(), SDL_PrivateGetControllerMappingForGUID(), SDL_strstr, and void.
Referenced by SDL_IsGameControllerNameAndGUID(), and SDL_PrivateGetControllerMapping().
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Definition at line 764 of file SDL_gamecontroller.c.
References NULL, SDL_strchr, and SDL_strdup.
Referenced by SDL_PrivateAddMappingForGUID().
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Definition at line 737 of file SDL_gamecontroller.c.
References NULL, SDL_malloc, SDL_memcpy, SDL_OutOfMemory, and SDL_strchr.
Referenced by SDL_PrivateAddMappingForGUID().
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Definition at line 668 of file SDL_gamecontroller.c.
References SDL_ExtendedGameControllerBind::axis, recDevice::guid, i, SDL_ExtendedGameControllerBind::input, SDL_ExtendedGameControllerBind::inputType, SDL_ExtendedGameControllerBind::output, SDL_ExtendedGameControllerBind::outputType, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_memset, and SDL_PrivateGameControllerParseControllerConfigString().
Referenced by SDL_GameControllerOpen(), and SDL_PrivateGameControllerRefreshMapping().
SDL_bool SDL_ShouldIgnoreGameController | ( | const char * | name, |
SDL_JoystickGUID | guid | ||
) |
Definition at line 1301 of file SDL_gamecontroller.c.
References SDL_vidpid_list::entries, i, MAKE_VIDPID, NULL, SDL_vidpid_list::num_entries, recDevice::product, SDL_FALSE, SDL_GetHintBoolean, SDL_GetJoystickGUIDInfo(), SDL_strncmp, and SDL_TRUE.
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Definition at line 196 of file SDL_gamecontroller.c.
References SDL_Event::cdevice, events, i, NULL, SDL_ADDEVENT, SDL_CONTROLLERDEVICEADDED, SDL_GETEVENT, SDL_PEEKEVENT, SDL_PeepEvents, SDL_stack_alloc, SDL_stack_free, and SDL_ControllerDeviceEvent::which.
Referenced by SDL_GameControllerEventWatcher().
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Definition at line 431 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerGetAxisFromString(), and SDL_GameControllerGetStringForAxis().
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Definition at line 474 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerGetButtonFromString(), and SDL_GameControllerGetStringForButton().
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Definition at line 101 of file SDL_gamecontroller.c.
Referenced by SDL_PrivateGetControllerMappingForNameAndGUID().
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Definition at line 99 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerQuitMappings(), and SDL_PrivateGetControllerMappingForGUID().
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Definition at line 100 of file SDL_gamecontroller.c.
Referenced by SDL_PrivateGetControllerMapping(), and SDL_PrivateGetControllerMappingForNameAndGUID().
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Definition at line 98 of file SDL_gamecontroller.c.
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Definition at line 127 of file SDL_gamecontroller.c.
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Definition at line 44 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerClose(), SDL_GameControllerEventWatcher(), SDL_GameControllerFromInstanceID(), SDL_GameControllerOpen(), SDL_GameControllerQuit(), and SDL_PrivateGameControllerRefreshMapping().
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Definition at line 128 of file SDL_gamecontroller.c.