SDL  2.0
SDL_waylandopengles.h File Reference
#include "../../SDL_internal.h"
#include "../SDL_sysvideo.h"
#include "../SDL_egl_c.h"
+ Include dependency graph for SDL_waylandopengles.h:

Go to the source code of this file.

Data Structures

struct  SDL_PrivateGLESData
 

Macros

#define Wayland_GLES_GetAttribute   SDL_EGL_GetAttribute
 
#define Wayland_GLES_GetProcAddress   SDL_EGL_GetProcAddress
 
#define Wayland_GLES_UnloadLibrary   SDL_EGL_UnloadLibrary
 
#define Wayland_GLES_SetSwapInterval   SDL_EGL_SetSwapInterval
 
#define Wayland_GLES_GetSwapInterval   SDL_EGL_GetSwapInterval
 

Functions

int Wayland_GLES_LoadLibrary (_THIS, const char *path)
 
SDL_GLContext Wayland_GLES_CreateContext (_THIS, SDL_Window *window)
 
int Wayland_GLES_SwapWindow (_THIS, SDL_Window *window)
 
int Wayland_GLES_MakeCurrent (_THIS, SDL_Window *window, SDL_GLContext context)
 
void Wayland_GLES_DeleteContext (_THIS, SDL_GLContext context)
 

Macro Definition Documentation

◆ Wayland_GLES_GetAttribute

#define Wayland_GLES_GetAttribute   SDL_EGL_GetAttribute

Definition at line 35 of file SDL_waylandopengles.h.

◆ Wayland_GLES_GetProcAddress

#define Wayland_GLES_GetProcAddress   SDL_EGL_GetProcAddress

Definition at line 36 of file SDL_waylandopengles.h.

◆ Wayland_GLES_GetSwapInterval

#define Wayland_GLES_GetSwapInterval   SDL_EGL_GetSwapInterval

Definition at line 39 of file SDL_waylandopengles.h.

◆ Wayland_GLES_SetSwapInterval

#define Wayland_GLES_SetSwapInterval   SDL_EGL_SetSwapInterval

Definition at line 38 of file SDL_waylandopengles.h.

◆ Wayland_GLES_UnloadLibrary

#define Wayland_GLES_UnloadLibrary   SDL_EGL_UnloadLibrary

Definition at line 37 of file SDL_waylandopengles.h.

Function Documentation

◆ Wayland_GLES_CreateContext()

SDL_GLContext Wayland_GLES_CreateContext ( _THIS  ,
SDL_Window window 
)

◆ Wayland_GLES_DeleteContext()

void Wayland_GLES_DeleteContext ( _THIS  ,
SDL_GLContext  context 
)

◆ Wayland_GLES_LoadLibrary()

int Wayland_GLES_LoadLibrary ( _THIS  ,
const char *  path 
)

◆ Wayland_GLES_MakeCurrent()

int Wayland_GLES_MakeCurrent ( _THIS  ,
SDL_Window window,
SDL_GLContext  context 
)

◆ Wayland_GLES_SwapWindow()

int Wayland_GLES_SwapWindow ( _THIS  ,
SDL_Window window 
)