49 #define SDL_RELEASED 0 202 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) 217 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) 602 SDL_eventaction action,
721 #define SDL_DISABLE 0 735 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
SDL_MouseMotionEvent motion
SDL_ControllerAxisEvent caxis
SDL_JoyDeviceEvent jdevice
The "quit requested" event.
Controller device event structure (event.cdevice.*)
int SDL_PollEvent(SDL_Event *event)
Polls for currently pending events.
SDL_DollarGestureEvent dgesture
SDL_bool SDL_HasEvents(Uint32 minType, Uint32 maxType)
int SDL_WaitEvent(SDL_Event *event)
Waits indefinitely for the next available event.
SDL_ControllerDeviceEvent cdevice
SDL_JoyButtonEvent jbutton
void SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
void SDL_FlushEvent(Uint32 type)
Joystick axis motion event structure (event.jaxis.*)
static SDL_Event events[EVENT_BUF_SIZE]
int(* SDL_EventFilter)(void *userdata, SDL_Event *event)
Keyboard text editing event structure (event.edit.*)
The SDL keysym structure, used in key events.
int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType)
Game controller axis motion event structure (event.caxis.*)
Dollar Gesture Event (event.dgesture.*)
Keyboard text input event structure (event.text.*)
SDL_MouseWheelEvent wheel
int SDL_PushEvent(SDL_Event *event)
Add an event to the event queue.
Joystick trackball motion event structure (event.jball.*)
void SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
A user-defined event type (event.user.*)
An event used to request a file open by the system (event.drop.*) This event is enabled by default...
Fields shared by every event.
Keyboard button event structure (event.key.*)
Touch finger event structure (event.tfinger.*)
SDL_MultiGestureEvent mgesture
SDL_EventType
The types of events that can be delivered.
Uint32 SDL_RegisterEvents(int numevents)
Audio device event structure (event.adevice.*)
void SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
Mouse wheel event structure (event.wheel.*)
void SDL_PumpEvents(void)
void SDL_FlushEvents(Uint32 minType, Uint32 maxType)
Window state change event data (event.window.*)
SDL_TextEditingEvent edit
SDL_AudioDeviceEvent adevice
static char text[MAX_TEXT_LENGTH]
Mouse motion event structure (event.motion.*)
Joystick hat position change event structure (event.jhat.*)
SDL_ControllerButtonEvent cbutton
GLbitfield GLuint64 timeout
A video driver dependent system event (event.syswm.*) This event is disabled by default, you can enable it with SDL_EventState()
int SDL_WaitEventTimeout(SDL_Event *event, int timeout)
Waits until the specified timeout (in milliseconds) for the next available event. ...
SDL_MouseButtonEvent button
GLuint GLuint GLsizei GLenum type
SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata)
#define SDL_TEXTINPUTEVENT_TEXT_SIZE
Uint8 SDL_EventState(Uint32 type, int state)
SDL_bool SDL_HasEvent(Uint32 type)
Joystick device event structure (event.jdevice.*)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE
Multiple Finger Gesture Event (event.mgesture.*)
SDL_TouchFingerEvent tfinger
void SDL_FilterEvents(SDL_EventFilter filter, void *userdata)