SDL
2.0
SDL_audiodev_c.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "
SDL.h
"
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#include "../SDL_internal.h"
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#include "
SDL_sysaudio.h
"
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/* Open the audio device for playback, and don't block if busy */
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/* #define USE_BLOCKING_WRITES */
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#ifdef USE_BLOCKING_WRITES
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#define OPEN_FLAGS_OUTPUT O_WRONLY
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#define OPEN_FLAGS_INPUT O_RDONLY
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#else
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#define OPEN_FLAGS_OUTPUT (O_WRONLY|O_NONBLOCK)
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#define OPEN_FLAGS_INPUT (O_RDONLY|O_NONBLOCK)
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#endif
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extern
void
SDL_EnumUnixAudioDevices
(
const
int
classic,
int
(*test)(
int
));
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/* vi: set ts=4 sw=4 expandtab: */
SDL_sysaudio.h
SDL_EnumUnixAudioDevices
void SDL_EnumUnixAudioDevices(const int classic, int(*test)(int))
SDL.h
src
audio
SDL_audiodev_c.h
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