Here is a list of all struct and union fields with links to the structures/unions they belong to:
- b -
- b
: LL_Test
, SDL_BlitInfo
, SDL_Color
, SDL_DYNAPI_jump_table
, SDL_MessageBoxColor
, SDL_Renderer
, SDL_Texture
, tColorRGBA
, VkComponentMapping
- back
: VkPipelineDepthStencilStateCreateInfo
- background
: DrawState
- backingHeight
: SDL_uikitopenglview
- backingWidth
: SDL_uikitopenglview
- ball
: SDL_JoyBallEvent
- balls
: SDL_Joystick
, recDevice
- base
: msegmentptr
, SDL_RWops
- baseArrayLayer
: VkClearRect
, VkImageSubresourceLayers
, VkImageSubresourceRange
- baseMipLevel
: VkImageSubresourceRange
- basePipelineHandle
: VkComputePipelineCreateInfo
, VkGraphicsPipelineCreateInfo
- basePipelineIndex
: VkComputePipelineCreateInfo
, VkGraphicsPipelineCreateInfo
- BeginLoopIteration
: SDL_AudioDriverImpl
- binarizationCutoff
: SDL_WindowShapeParams
- bindCount
: VkSparseBufferMemoryBindInfo
, VkSparseImageMemoryBindInfo
, VkSparseImageOpaqueMemoryBindInfo
- binding
: VkDescriptorSetLayoutBinding
, VkVertexInputAttributeDescription
, VkVertexInputBindingDescription
- bindingCount
: VkDescriptorSetLayoutCreateInfo
- bindings
: SDL_GameController
- bindingUnit
: VkIndirectCommandsLayoutTokenNVX
- bindType
: SDL_GameControllerButtonBind
, SDL_GameControllerExtendedBind
- bipolar
: DetailedTiming
- bitmap
: SDL_ShapeData
- bitmapsize
: SDL_ShapeData
- bits
: SDL_DisabledEventBlock
- bits_per_primary
: MonitorInfo
- BitsPerPixel
: SDL_PixelFormat
, SDL_VideoData
- bitspersample
: WaveFMT
- bk
: sbinptr
, tbinptr
- blank_to_black
: MonitorInfo
- blendConstants
: VkPipelineColorBlendStateCreateInfo
- blendEnable
: VkPipelineColorBlendAttachmentState
- blendMode
: SDL_Renderer
, SDL_Texture
- blendOverlap
: VkPipelineColorBlendAdvancedStateCreateInfoEXT
- blit
: SDL_BlitMap
- blit_features
: blit_table
- blitfunc
: blit_table
- blockalign
: WaveFMT
- Bloss
: RLEDestFormat
, SDL_PixelFormat
- blue_size
: SDL_VideoDevice
- blue_x
: MonitorInfo
- blue_y
: MonitorInfo
- Bmask
: RLEDestFormat
, SDL_PixelFormat
- bo
: KMSDRM_CursorData
- BOOL
: ITfCandidateListUIElementVtbl
, ITfReadingInformationUIElementVtbl
, ITfUIElementVtbl
, SDL_VideoData
- border_bottom
: SDL_WindowData
- border_left
: SDL_WindowData
- border_right
: SDL_WindowData
- border_top
: SDL_WindowData
- borderColor
: VkSamplerCreateInfo
- bottom_size
: DFB_Theme
- bps
: SDL_PrivateAudioData
- brightness
: SDL_Window
- broken_pointer_grab
: SDL_VideoData
- Bshift
: RLEDestFormat
, SDL_PixelFormat
- bShow
: SDL_VideoData
- buf
: SDL_AudioCVT
, SDL_error
, SDLTest_Md5Context
- buf_free
: SDL_PrivateAudioData
- buffer
: SDL_PrivateAudioData
, SDL_RWops
, VkBindBufferMemoryInfoKHX
, VkBufferMemoryBarrier
, VkBufferMemoryRequirementsInfo2KHR
, VkBufferViewCreateInfo
, VkDedicatedAllocationMemoryAllocateInfoNV
, VkDescriptorBufferInfo
, VkIndirectCommandsTokenNVX
, VkMemoryDedicatedAllocateInfoKHR
, VkObjectTableIndexBufferEntryNVX
, VkObjectTableVertexBufferEntryNVX
, VkSparseBufferMemoryBindInfo
- buffer_queue
: SDL_AudioDevice
- buffer_size
: SDL_VideoDevice
- bufferBindCount
: VkBindSparseInfo
- BufferExists()
: SDL_BWin
- bufferFeatures
: VkFormatProperties
- bufferImageGranularity
: VkPhysicalDeviceLimits
- bufferImageHeight
: VkBufferImageCopy
- BufferIsDirty()
: SDL_BWin
- bufferOffset
: SDL_PrivateAudioData
, VkBufferImageCopy
- bufferRowLength
: VkBufferImageCopy
- bufferSize
: SDL_PrivateAudioData
- button
: SDL_ControllerButtonEvent
, SDL_Event
, SDL_ExtendedGameControllerBind
, SDL_GameControllerButtonBind
, SDL_GameControllerExtendedBind
, SDL_HapticCondition
, SDL_HapticConstant
, SDL_HapticCustom
, SDL_HapticPeriodic
, SDL_HapticRamp
, SDL_JoyButtonEvent
, SDL_MouseButtonEvent
, wl_pointer_listener
- buttonid
: SDL_MessageBoxButtonData
- buttons
: SDL_Joystick
, recDevice
, SDL_MessageBoxData
- buttonstate
: SDL_Mouse
- bXInputDevice
: JoyStick_DeviceData
, recDevice
- bXInputHaptic
: haptic_hwdata
, recDevice
, SDL_hapticlist_item
- byterate
: WaveFMT
- bytes_per_pixel
: SDL_WindowTextureData
, SDLTest_SurfaceImage_t
- BytesPerPixel
: RLEDestFormat
, SDL_PixelFormat
- SDL_BApp()
: SDL_BApp
- SDL_BuildAudioCVT
: SDL_DYNAPI_jump_table
- SDL_BWin()
: SDL_BWin