static int SW_SetTextureAlphaMod(SDL_Renderer *renderer, SDL_Texture *texture)
int(* RenderDrawLines)(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
int(* RenderDrawPoints)(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
int(* LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
static int SW_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
int(* RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
static int SW_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
static int SW_UpdateViewport(SDL_Renderer *renderer)
static int SW_SetTextureColorMod(SDL_Renderer *renderer, SDL_Texture *texture)
static int SW_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
static int SW_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
int(* RenderFillRects)(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
static int SW_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
static int SW_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
int(* RenderClear)(SDL_Renderer *renderer)
void(* DestroyRenderer)(SDL_Renderer *renderer)
int(* GetOutputSize)(SDL_Renderer *renderer, int *w, int *h)
int(* SetTextureBlendMode)(SDL_Renderer *renderer, SDL_Texture *texture)
int(* UpdateTexture)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
static int SW_SetTextureBlendMode(SDL_Renderer *renderer, SDL_Texture *texture)
int(* SetTextureColorMod)(SDL_Renderer *renderer, SDL_Texture *texture)
SDL_RenderDriver SW_RenderDriver
static void SW_RenderPresent(SDL_Renderer *renderer)
static void SW_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
static SDL_Renderer * renderer
static SDL_Surface * SW_ActivateRenderer(SDL_Renderer *renderer)
static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
static int SW_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
static int SW_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
static void SW_DestroyRenderer(SDL_Renderer *renderer)
void(* UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
int(* SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture)
int(* UpdateViewport)(SDL_Renderer *renderer)
static int SW_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
static int SW_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
int(* RenderCopy)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
#define SDL_OutOfMemory()
static int SW_RenderClear(SDL_Renderer *renderer)
int(* RenderCopyEx)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcquad, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
int(* SetTextureAlphaMod)(SDL_Renderer *renderer, SDL_Texture *texture)
static void SW_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
static void SW_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
void(* WindowEvent)(SDL_Renderer *renderer, const SDL_WindowEvent *event)
static int SW_UpdateClipRect(SDL_Renderer *renderer)
void(* DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
int(* CreateTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
void(* RenderPresent)(SDL_Renderer *renderer)
int(* UpdateClipRect)(SDL_Renderer *renderer)