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bool | ShouldWaitForAppResumeEvents () |
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void | OnOrientationChanged (Platform::Object^ sender) |
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void | OnWindowSizeChanged (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args) |
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void | OnLogicalDpiChanged (Platform::Object^ sender) |
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void | OnAppActivated (Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args) |
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void | OnSuspending (Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args) |
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void | OnResuming (Platform::Object^ sender, Platform::Object^ args) |
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void | OnExiting (Platform::Object^ sender, Platform::Object^ args) |
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void | OnWindowActivated (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowActivatedEventArgs^ args) |
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void | OnWindowClosed (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args) |
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void | OnVisibilityChanged (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args) |
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void | OnPointerPressed (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) |
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void | OnPointerReleased (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) |
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void | OnPointerWheelChanged (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) |
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void | OnPointerMoved (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) |
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void | OnPointerEntered (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) |
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void | OnPointerExited (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) |
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void | OnMouseMoved (Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args) |
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void | OnKeyDown (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args) |
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void | OnKeyUp (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args) |
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void | OnCharacterReceived (Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args) |
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void | OnBackButtonPressed (Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args) |
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void | OnGamepadAdded (Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepad) |
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Definition at line 96 of file SDL_winrtapp_direct3d.cpp.