SDL  2.0
SDL_dynapi_overrides.h File Reference
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Macros

#define SDL_SetError   SDL_SetError_REAL
 
#define SDL_Log   SDL_Log_REAL
 
#define SDL_LogVerbose   SDL_LogVerbose_REAL
 
#define SDL_LogDebug   SDL_LogDebug_REAL
 
#define SDL_LogInfo   SDL_LogInfo_REAL
 
#define SDL_LogWarn   SDL_LogWarn_REAL
 
#define SDL_LogError   SDL_LogError_REAL
 
#define SDL_LogCritical   SDL_LogCritical_REAL
 
#define SDL_LogMessage   SDL_LogMessage_REAL
 
#define SDL_sscanf   SDL_sscanf_REAL
 
#define SDL_snprintf   SDL_snprintf_REAL
 
#define SDL_CreateThread   SDL_CreateThread_REAL
 
#define SDL_RWFromFP   SDL_RWFromFP_REAL
 
#define SDL_RegisterApp   SDL_RegisterApp_REAL
 
#define SDL_UnregisterApp   SDL_UnregisterApp_REAL
 
#define SDL_Direct3D9GetAdapterIndex   SDL_Direct3D9GetAdapterIndex_REAL
 
#define SDL_RenderGetD3D9Device   SDL_RenderGetD3D9Device_REAL
 
#define SDL_iPhoneSetAnimationCallback   SDL_iPhoneSetAnimationCallback_REAL
 
#define SDL_iPhoneSetEventPump   SDL_iPhoneSetEventPump_REAL
 
#define SDL_AndroidGetJNIEnv   SDL_AndroidGetJNIEnv_REAL
 
#define SDL_AndroidGetActivity   SDL_AndroidGetActivity_REAL
 
#define SDL_AndroidGetInternalStoragePath   SDL_AndroidGetInternalStoragePath_REAL
 
#define SDL_AndroidGetExternalStorageState   SDL_AndroidGetExternalStorageState_REAL
 
#define SDL_AndroidGetExternalStoragePath   SDL_AndroidGetExternalStoragePath_REAL
 
#define SDL_Init   SDL_Init_REAL
 
#define SDL_InitSubSystem   SDL_InitSubSystem_REAL
 
#define SDL_QuitSubSystem   SDL_QuitSubSystem_REAL
 
#define SDL_WasInit   SDL_WasInit_REAL
 
#define SDL_Quit   SDL_Quit_REAL
 
#define SDL_ReportAssertion   SDL_ReportAssertion_REAL
 
#define SDL_SetAssertionHandler   SDL_SetAssertionHandler_REAL
 
#define SDL_GetAssertionReport   SDL_GetAssertionReport_REAL
 
#define SDL_ResetAssertionReport   SDL_ResetAssertionReport_REAL
 
#define SDL_AtomicTryLock   SDL_AtomicTryLock_REAL
 
#define SDL_AtomicLock   SDL_AtomicLock_REAL
 
#define SDL_AtomicUnlock   SDL_AtomicUnlock_REAL
 
#define SDL_AtomicCAS   SDL_AtomicCAS_REAL
 
#define SDL_AtomicSet   SDL_AtomicSet_REAL
 
#define SDL_AtomicGet   SDL_AtomicGet_REAL
 
#define SDL_AtomicAdd   SDL_AtomicAdd_REAL
 
#define SDL_AtomicCASPtr   SDL_AtomicCASPtr_REAL
 
#define SDL_AtomicSetPtr   SDL_AtomicSetPtr_REAL
 
#define SDL_AtomicGetPtr   SDL_AtomicGetPtr_REAL
 
#define SDL_GetNumAudioDrivers   SDL_GetNumAudioDrivers_REAL
 
#define SDL_GetAudioDriver   SDL_GetAudioDriver_REAL
 
#define SDL_AudioInit   SDL_AudioInit_REAL
 
#define SDL_AudioQuit   SDL_AudioQuit_REAL
 
#define SDL_GetCurrentAudioDriver   SDL_GetCurrentAudioDriver_REAL
 
#define SDL_OpenAudio   SDL_OpenAudio_REAL
 
#define SDL_GetNumAudioDevices   SDL_GetNumAudioDevices_REAL
 
#define SDL_GetAudioDeviceName   SDL_GetAudioDeviceName_REAL
 
#define SDL_OpenAudioDevice   SDL_OpenAudioDevice_REAL
 
#define SDL_GetAudioStatus   SDL_GetAudioStatus_REAL
 
#define SDL_GetAudioDeviceStatus   SDL_GetAudioDeviceStatus_REAL
 
#define SDL_PauseAudio   SDL_PauseAudio_REAL
 
#define SDL_PauseAudioDevice   SDL_PauseAudioDevice_REAL
 
#define SDL_LoadWAV_RW   SDL_LoadWAV_RW_REAL
 
#define SDL_FreeWAV   SDL_FreeWAV_REAL
 
#define SDL_BuildAudioCVT   SDL_BuildAudioCVT_REAL
 
#define SDL_ConvertAudio   SDL_ConvertAudio_REAL
 
#define SDL_MixAudio   SDL_MixAudio_REAL
 
#define SDL_MixAudioFormat   SDL_MixAudioFormat_REAL
 
#define SDL_LockAudio   SDL_LockAudio_REAL
 
#define SDL_LockAudioDevice   SDL_LockAudioDevice_REAL
 
#define SDL_UnlockAudio   SDL_UnlockAudio_REAL
 
#define SDL_UnlockAudioDevice   SDL_UnlockAudioDevice_REAL
 
#define SDL_CloseAudio   SDL_CloseAudio_REAL
 
#define SDL_CloseAudioDevice   SDL_CloseAudioDevice_REAL
 
#define SDL_SetClipboardText   SDL_SetClipboardText_REAL
 
#define SDL_GetClipboardText   SDL_GetClipboardText_REAL
 
#define SDL_HasClipboardText   SDL_HasClipboardText_REAL
 
#define SDL_GetCPUCount   SDL_GetCPUCount_REAL
 
#define SDL_GetCPUCacheLineSize   SDL_GetCPUCacheLineSize_REAL
 
#define SDL_HasRDTSC   SDL_HasRDTSC_REAL
 
#define SDL_HasAltiVec   SDL_HasAltiVec_REAL
 
#define SDL_HasMMX   SDL_HasMMX_REAL
 
#define SDL_Has3DNow   SDL_Has3DNow_REAL
 
#define SDL_HasSSE   SDL_HasSSE_REAL
 
#define SDL_HasSSE2   SDL_HasSSE2_REAL
 
#define SDL_HasSSE3   SDL_HasSSE3_REAL
 
#define SDL_HasSSE41   SDL_HasSSE41_REAL
 
#define SDL_HasSSE42   SDL_HasSSE42_REAL
 
#define SDL_GetSystemRAM   SDL_GetSystemRAM_REAL
 
#define SDL_GetError   SDL_GetError_REAL
 
#define SDL_ClearError   SDL_ClearError_REAL
 
#define SDL_Error   SDL_Error_REAL
 
#define SDL_PumpEvents   SDL_PumpEvents_REAL
 
#define SDL_PeepEvents   SDL_PeepEvents_REAL
 
#define SDL_HasEvent   SDL_HasEvent_REAL
 
#define SDL_HasEvents   SDL_HasEvents_REAL
 
#define SDL_FlushEvent   SDL_FlushEvent_REAL
 
#define SDL_FlushEvents   SDL_FlushEvents_REAL
 
#define SDL_PollEvent   SDL_PollEvent_REAL
 
#define SDL_WaitEvent   SDL_WaitEvent_REAL
 
#define SDL_WaitEventTimeout   SDL_WaitEventTimeout_REAL
 
#define SDL_PushEvent   SDL_PushEvent_REAL
 
#define SDL_SetEventFilter   SDL_SetEventFilter_REAL
 
#define SDL_GetEventFilter   SDL_GetEventFilter_REAL
 
#define SDL_AddEventWatch   SDL_AddEventWatch_REAL
 
#define SDL_DelEventWatch   SDL_DelEventWatch_REAL
 
#define SDL_FilterEvents   SDL_FilterEvents_REAL
 
#define SDL_EventState   SDL_EventState_REAL
 
#define SDL_RegisterEvents   SDL_RegisterEvents_REAL
 
#define SDL_GetBasePath   SDL_GetBasePath_REAL
 
#define SDL_GetPrefPath   SDL_GetPrefPath_REAL
 
#define SDL_GameControllerAddMapping   SDL_GameControllerAddMapping_REAL
 
#define SDL_GameControllerMappingForGUID   SDL_GameControllerMappingForGUID_REAL
 
#define SDL_GameControllerMapping   SDL_GameControllerMapping_REAL
 
#define SDL_IsGameController   SDL_IsGameController_REAL
 
#define SDL_GameControllerNameForIndex   SDL_GameControllerNameForIndex_REAL
 
#define SDL_GameControllerOpen   SDL_GameControllerOpen_REAL
 
#define SDL_GameControllerName   SDL_GameControllerName_REAL
 
#define SDL_GameControllerGetAttached   SDL_GameControllerGetAttached_REAL
 
#define SDL_GameControllerGetJoystick   SDL_GameControllerGetJoystick_REAL
 
#define SDL_GameControllerEventState   SDL_GameControllerEventState_REAL
 
#define SDL_GameControllerUpdate   SDL_GameControllerUpdate_REAL
 
#define SDL_GameControllerGetAxisFromString   SDL_GameControllerGetAxisFromString_REAL
 
#define SDL_GameControllerGetStringForAxis   SDL_GameControllerGetStringForAxis_REAL
 
#define SDL_GameControllerGetBindForAxis   SDL_GameControllerGetBindForAxis_REAL
 
#define SDL_GameControllerGetAxis   SDL_GameControllerGetAxis_REAL
 
#define SDL_GameControllerGetButtonFromString   SDL_GameControllerGetButtonFromString_REAL
 
#define SDL_GameControllerGetStringForButton   SDL_GameControllerGetStringForButton_REAL
 
#define SDL_GameControllerGetBindForButton   SDL_GameControllerGetBindForButton_REAL
 
#define SDL_GameControllerGetButton   SDL_GameControllerGetButton_REAL
 
#define SDL_GameControllerClose   SDL_GameControllerClose_REAL
 
#define SDL_RecordGesture   SDL_RecordGesture_REAL
 
#define SDL_SaveAllDollarTemplates   SDL_SaveAllDollarTemplates_REAL
 
#define SDL_SaveDollarTemplate   SDL_SaveDollarTemplate_REAL
 
#define SDL_LoadDollarTemplates   SDL_LoadDollarTemplates_REAL
 
#define SDL_NumHaptics   SDL_NumHaptics_REAL
 
#define SDL_HapticName   SDL_HapticName_REAL
 
#define SDL_HapticOpen   SDL_HapticOpen_REAL
 
#define SDL_HapticOpened   SDL_HapticOpened_REAL
 
#define SDL_HapticIndex   SDL_HapticIndex_REAL
 
#define SDL_MouseIsHaptic   SDL_MouseIsHaptic_REAL
 
#define SDL_HapticOpenFromMouse   SDL_HapticOpenFromMouse_REAL
 
#define SDL_JoystickIsHaptic   SDL_JoystickIsHaptic_REAL
 
#define SDL_HapticOpenFromJoystick   SDL_HapticOpenFromJoystick_REAL
 
#define SDL_HapticClose   SDL_HapticClose_REAL
 
#define SDL_HapticNumEffects   SDL_HapticNumEffects_REAL
 
#define SDL_HapticNumEffectsPlaying   SDL_HapticNumEffectsPlaying_REAL
 
#define SDL_HapticQuery   SDL_HapticQuery_REAL
 
#define SDL_HapticNumAxes   SDL_HapticNumAxes_REAL
 
#define SDL_HapticEffectSupported   SDL_HapticEffectSupported_REAL
 
#define SDL_HapticNewEffect   SDL_HapticNewEffect_REAL
 
#define SDL_HapticUpdateEffect   SDL_HapticUpdateEffect_REAL
 
#define SDL_HapticRunEffect   SDL_HapticRunEffect_REAL
 
#define SDL_HapticStopEffect   SDL_HapticStopEffect_REAL
 
#define SDL_HapticDestroyEffect   SDL_HapticDestroyEffect_REAL
 
#define SDL_HapticGetEffectStatus   SDL_HapticGetEffectStatus_REAL
 
#define SDL_HapticSetGain   SDL_HapticSetGain_REAL
 
#define SDL_HapticSetAutocenter   SDL_HapticSetAutocenter_REAL
 
#define SDL_HapticPause   SDL_HapticPause_REAL
 
#define SDL_HapticUnpause   SDL_HapticUnpause_REAL
 
#define SDL_HapticStopAll   SDL_HapticStopAll_REAL
 
#define SDL_HapticRumbleSupported   SDL_HapticRumbleSupported_REAL
 
#define SDL_HapticRumbleInit   SDL_HapticRumbleInit_REAL
 
#define SDL_HapticRumblePlay   SDL_HapticRumblePlay_REAL
 
#define SDL_HapticRumbleStop   SDL_HapticRumbleStop_REAL
 
#define SDL_SetHintWithPriority   SDL_SetHintWithPriority_REAL
 
#define SDL_SetHint   SDL_SetHint_REAL
 
#define SDL_GetHint   SDL_GetHint_REAL
 
#define SDL_AddHintCallback   SDL_AddHintCallback_REAL
 
#define SDL_DelHintCallback   SDL_DelHintCallback_REAL
 
#define SDL_ClearHints   SDL_ClearHints_REAL
 
#define SDL_NumJoysticks   SDL_NumJoysticks_REAL
 
#define SDL_JoystickNameForIndex   SDL_JoystickNameForIndex_REAL
 
#define SDL_JoystickOpen   SDL_JoystickOpen_REAL
 
#define SDL_JoystickName   SDL_JoystickName_REAL
 
#define SDL_JoystickGetDeviceGUID   SDL_JoystickGetDeviceGUID_REAL
 
#define SDL_JoystickGetGUID   SDL_JoystickGetGUID_REAL
 
#define SDL_JoystickGetGUIDString   SDL_JoystickGetGUIDString_REAL
 
#define SDL_JoystickGetGUIDFromString   SDL_JoystickGetGUIDFromString_REAL
 
#define SDL_JoystickGetAttached   SDL_JoystickGetAttached_REAL
 
#define SDL_JoystickInstanceID   SDL_JoystickInstanceID_REAL
 
#define SDL_JoystickNumAxes   SDL_JoystickNumAxes_REAL
 
#define SDL_JoystickNumBalls   SDL_JoystickNumBalls_REAL
 
#define SDL_JoystickNumHats   SDL_JoystickNumHats_REAL
 
#define SDL_JoystickNumButtons   SDL_JoystickNumButtons_REAL
 
#define SDL_JoystickUpdate   SDL_JoystickUpdate_REAL
 
#define SDL_JoystickEventState   SDL_JoystickEventState_REAL
 
#define SDL_JoystickGetAxis   SDL_JoystickGetAxis_REAL
 
#define SDL_JoystickGetHat   SDL_JoystickGetHat_REAL
 
#define SDL_JoystickGetBall   SDL_JoystickGetBall_REAL
 
#define SDL_JoystickGetButton   SDL_JoystickGetButton_REAL
 
#define SDL_JoystickClose   SDL_JoystickClose_REAL
 
#define SDL_GetKeyboardFocus   SDL_GetKeyboardFocus_REAL
 
#define SDL_GetKeyboardState   SDL_GetKeyboardState_REAL
 
#define SDL_GetModState   SDL_GetModState_REAL
 
#define SDL_SetModState   SDL_SetModState_REAL
 
#define SDL_GetKeyFromScancode   SDL_GetKeyFromScancode_REAL
 
#define SDL_GetScancodeFromKey   SDL_GetScancodeFromKey_REAL
 
#define SDL_GetScancodeName   SDL_GetScancodeName_REAL
 
#define SDL_GetScancodeFromName   SDL_GetScancodeFromName_REAL
 
#define SDL_GetKeyName   SDL_GetKeyName_REAL
 
#define SDL_GetKeyFromName   SDL_GetKeyFromName_REAL
 
#define SDL_StartTextInput   SDL_StartTextInput_REAL
 
#define SDL_IsTextInputActive   SDL_IsTextInputActive_REAL
 
#define SDL_StopTextInput   SDL_StopTextInput_REAL
 
#define SDL_SetTextInputRect   SDL_SetTextInputRect_REAL
 
#define SDL_HasScreenKeyboardSupport   SDL_HasScreenKeyboardSupport_REAL
 
#define SDL_IsScreenKeyboardShown   SDL_IsScreenKeyboardShown_REAL
 
#define SDL_LoadObject   SDL_LoadObject_REAL
 
#define SDL_LoadFunction   SDL_LoadFunction_REAL
 
#define SDL_UnloadObject   SDL_UnloadObject_REAL
 
#define SDL_LogSetAllPriority   SDL_LogSetAllPriority_REAL
 
#define SDL_LogSetPriority   SDL_LogSetPriority_REAL
 
#define SDL_LogGetPriority   SDL_LogGetPriority_REAL
 
#define SDL_LogResetPriorities   SDL_LogResetPriorities_REAL
 
#define SDL_LogMessageV   SDL_LogMessageV_REAL
 
#define SDL_LogGetOutputFunction   SDL_LogGetOutputFunction_REAL
 
#define SDL_LogSetOutputFunction   SDL_LogSetOutputFunction_REAL
 
#define SDL_SetMainReady   SDL_SetMainReady_REAL
 
#define SDL_ShowMessageBox   SDL_ShowMessageBox_REAL
 
#define SDL_ShowSimpleMessageBox   SDL_ShowSimpleMessageBox_REAL
 
#define SDL_GetMouseFocus   SDL_GetMouseFocus_REAL
 
#define SDL_GetMouseState   SDL_GetMouseState_REAL
 
#define SDL_GetRelativeMouseState   SDL_GetRelativeMouseState_REAL
 
#define SDL_WarpMouseInWindow   SDL_WarpMouseInWindow_REAL
 
#define SDL_SetRelativeMouseMode   SDL_SetRelativeMouseMode_REAL
 
#define SDL_GetRelativeMouseMode   SDL_GetRelativeMouseMode_REAL
 
#define SDL_CreateCursor   SDL_CreateCursor_REAL
 
#define SDL_CreateColorCursor   SDL_CreateColorCursor_REAL
 
#define SDL_CreateSystemCursor   SDL_CreateSystemCursor_REAL
 
#define SDL_SetCursor   SDL_SetCursor_REAL
 
#define SDL_GetCursor   SDL_GetCursor_REAL
 
#define SDL_GetDefaultCursor   SDL_GetDefaultCursor_REAL
 
#define SDL_FreeCursor   SDL_FreeCursor_REAL
 
#define SDL_ShowCursor   SDL_ShowCursor_REAL
 
#define SDL_CreateMutex   SDL_CreateMutex_REAL
 
#define SDL_LockMutex   SDL_LockMutex_REAL
 
#define SDL_TryLockMutex   SDL_TryLockMutex_REAL
 
#define SDL_UnlockMutex   SDL_UnlockMutex_REAL
 
#define SDL_DestroyMutex   SDL_DestroyMutex_REAL
 
#define SDL_CreateSemaphore   SDL_CreateSemaphore_REAL
 
#define SDL_DestroySemaphore   SDL_DestroySemaphore_REAL
 
#define SDL_SemWait   SDL_SemWait_REAL
 
#define SDL_SemTryWait   SDL_SemTryWait_REAL
 
#define SDL_SemWaitTimeout   SDL_SemWaitTimeout_REAL
 
#define SDL_SemPost   SDL_SemPost_REAL
 
#define SDL_SemValue   SDL_SemValue_REAL
 
#define SDL_CreateCond   SDL_CreateCond_REAL
 
#define SDL_DestroyCond   SDL_DestroyCond_REAL
 
#define SDL_CondSignal   SDL_CondSignal_REAL
 
#define SDL_CondBroadcast   SDL_CondBroadcast_REAL
 
#define SDL_CondWait   SDL_CondWait_REAL
 
#define SDL_CondWaitTimeout   SDL_CondWaitTimeout_REAL
 
#define SDL_GetPixelFormatName   SDL_GetPixelFormatName_REAL
 
#define SDL_PixelFormatEnumToMasks   SDL_PixelFormatEnumToMasks_REAL
 
#define SDL_MasksToPixelFormatEnum   SDL_MasksToPixelFormatEnum_REAL
 
#define SDL_AllocFormat   SDL_AllocFormat_REAL
 
#define SDL_FreeFormat   SDL_FreeFormat_REAL
 
#define SDL_AllocPalette   SDL_AllocPalette_REAL
 
#define SDL_SetPixelFormatPalette   SDL_SetPixelFormatPalette_REAL
 
#define SDL_SetPaletteColors   SDL_SetPaletteColors_REAL
 
#define SDL_FreePalette   SDL_FreePalette_REAL
 
#define SDL_MapRGB   SDL_MapRGB_REAL
 
#define SDL_MapRGBA   SDL_MapRGBA_REAL
 
#define SDL_GetRGB   SDL_GetRGB_REAL
 
#define SDL_GetRGBA   SDL_GetRGBA_REAL
 
#define SDL_CalculateGammaRamp   SDL_CalculateGammaRamp_REAL
 
#define SDL_GetPlatform   SDL_GetPlatform_REAL
 
#define SDL_GetPowerInfo   SDL_GetPowerInfo_REAL
 
#define SDL_HasIntersection   SDL_HasIntersection_REAL
 
#define SDL_IntersectRect   SDL_IntersectRect_REAL
 
#define SDL_UnionRect   SDL_UnionRect_REAL
 
#define SDL_EnclosePoints   SDL_EnclosePoints_REAL
 
#define SDL_IntersectRectAndLine   SDL_IntersectRectAndLine_REAL
 
#define SDL_GetNumRenderDrivers   SDL_GetNumRenderDrivers_REAL
 
#define SDL_GetRenderDriverInfo   SDL_GetRenderDriverInfo_REAL
 
#define SDL_CreateWindowAndRenderer   SDL_CreateWindowAndRenderer_REAL
 
#define SDL_CreateRenderer   SDL_CreateRenderer_REAL
 
#define SDL_CreateSoftwareRenderer   SDL_CreateSoftwareRenderer_REAL
 
#define SDL_GetRenderer   SDL_GetRenderer_REAL
 
#define SDL_GetRendererInfo   SDL_GetRendererInfo_REAL
 
#define SDL_GetRendererOutputSize   SDL_GetRendererOutputSize_REAL
 
#define SDL_CreateTexture   SDL_CreateTexture_REAL
 
#define SDL_CreateTextureFromSurface   SDL_CreateTextureFromSurface_REAL
 
#define SDL_QueryTexture   SDL_QueryTexture_REAL
 
#define SDL_SetTextureColorMod   SDL_SetTextureColorMod_REAL
 
#define SDL_GetTextureColorMod   SDL_GetTextureColorMod_REAL
 
#define SDL_SetTextureAlphaMod   SDL_SetTextureAlphaMod_REAL
 
#define SDL_GetTextureAlphaMod   SDL_GetTextureAlphaMod_REAL
 
#define SDL_SetTextureBlendMode   SDL_SetTextureBlendMode_REAL
 
#define SDL_GetTextureBlendMode   SDL_GetTextureBlendMode_REAL
 
#define SDL_UpdateTexture   SDL_UpdateTexture_REAL
 
#define SDL_UpdateYUVTexture   SDL_UpdateYUVTexture_REAL
 
#define SDL_LockTexture   SDL_LockTexture_REAL
 
#define SDL_UnlockTexture   SDL_UnlockTexture_REAL
 
#define SDL_RenderTargetSupported   SDL_RenderTargetSupported_REAL
 
#define SDL_SetRenderTarget   SDL_SetRenderTarget_REAL
 
#define SDL_GetRenderTarget   SDL_GetRenderTarget_REAL
 
#define SDL_RenderSetLogicalSize   SDL_RenderSetLogicalSize_REAL
 
#define SDL_RenderGetLogicalSize   SDL_RenderGetLogicalSize_REAL
 
#define SDL_RenderSetViewport   SDL_RenderSetViewport_REAL
 
#define SDL_RenderGetViewport   SDL_RenderGetViewport_REAL
 
#define SDL_RenderSetClipRect   SDL_RenderSetClipRect_REAL
 
#define SDL_RenderGetClipRect   SDL_RenderGetClipRect_REAL
 
#define SDL_RenderSetScale   SDL_RenderSetScale_REAL
 
#define SDL_RenderGetScale   SDL_RenderGetScale_REAL
 
#define SDL_SetRenderDrawColor   SDL_SetRenderDrawColor_REAL
 
#define SDL_GetRenderDrawColor   SDL_GetRenderDrawColor_REAL
 
#define SDL_SetRenderDrawBlendMode   SDL_SetRenderDrawBlendMode_REAL
 
#define SDL_GetRenderDrawBlendMode   SDL_GetRenderDrawBlendMode_REAL
 
#define SDL_RenderClear   SDL_RenderClear_REAL
 
#define SDL_RenderDrawPoint   SDL_RenderDrawPoint_REAL
 
#define SDL_RenderDrawPoints   SDL_RenderDrawPoints_REAL
 
#define SDL_RenderDrawLine   SDL_RenderDrawLine_REAL
 
#define SDL_RenderDrawLines   SDL_RenderDrawLines_REAL
 
#define SDL_RenderDrawRect   SDL_RenderDrawRect_REAL
 
#define SDL_RenderDrawRects   SDL_RenderDrawRects_REAL
 
#define SDL_RenderFillRect   SDL_RenderFillRect_REAL
 
#define SDL_RenderFillRects   SDL_RenderFillRects_REAL
 
#define SDL_RenderCopy   SDL_RenderCopy_REAL
 
#define SDL_RenderCopyEx   SDL_RenderCopyEx_REAL
 
#define SDL_RenderReadPixels   SDL_RenderReadPixels_REAL
 
#define SDL_RenderPresent   SDL_RenderPresent_REAL
 
#define SDL_DestroyTexture   SDL_DestroyTexture_REAL
 
#define SDL_DestroyRenderer   SDL_DestroyRenderer_REAL
 
#define SDL_GL_BindTexture   SDL_GL_BindTexture_REAL
 
#define SDL_GL_UnbindTexture   SDL_GL_UnbindTexture_REAL
 
#define SDL_RWFromFile   SDL_RWFromFile_REAL
 
#define SDL_RWFromMem   SDL_RWFromMem_REAL
 
#define SDL_RWFromConstMem   SDL_RWFromConstMem_REAL
 
#define SDL_AllocRW   SDL_AllocRW_REAL
 
#define SDL_FreeRW   SDL_FreeRW_REAL
 
#define SDL_ReadU8   SDL_ReadU8_REAL
 
#define SDL_ReadLE16   SDL_ReadLE16_REAL
 
#define SDL_ReadBE16   SDL_ReadBE16_REAL
 
#define SDL_ReadLE32   SDL_ReadLE32_REAL
 
#define SDL_ReadBE32   SDL_ReadBE32_REAL
 
#define SDL_ReadLE64   SDL_ReadLE64_REAL
 
#define SDL_ReadBE64   SDL_ReadBE64_REAL
 
#define SDL_WriteU8   SDL_WriteU8_REAL
 
#define SDL_WriteLE16   SDL_WriteLE16_REAL
 
#define SDL_WriteBE16   SDL_WriteBE16_REAL
 
#define SDL_WriteLE32   SDL_WriteLE32_REAL
 
#define SDL_WriteBE32   SDL_WriteBE32_REAL
 
#define SDL_WriteLE64   SDL_WriteLE64_REAL
 
#define SDL_WriteBE64   SDL_WriteBE64_REAL
 
#define SDL_CreateShapedWindow   SDL_CreateShapedWindow_REAL
 
#define SDL_IsShapedWindow   SDL_IsShapedWindow_REAL
 
#define SDL_SetWindowShape   SDL_SetWindowShape_REAL
 
#define SDL_GetShapedWindowMode   SDL_GetShapedWindowMode_REAL
 
#define SDL_malloc   SDL_malloc_REAL
 
#define SDL_calloc   SDL_calloc_REAL
 
#define SDL_realloc   SDL_realloc_REAL
 
#define SDL_free   SDL_free_REAL
 
#define SDL_getenv   SDL_getenv_REAL
 
#define SDL_setenv   SDL_setenv_REAL
 
#define SDL_qsort   SDL_qsort_REAL
 
#define SDL_abs   SDL_abs_REAL
 
#define SDL_isdigit   SDL_isdigit_REAL
 
#define SDL_isspace   SDL_isspace_REAL
 
#define SDL_toupper   SDL_toupper_REAL
 
#define SDL_tolower   SDL_tolower_REAL
 
#define SDL_memset   SDL_memset_REAL
 
#define SDL_memcpy   SDL_memcpy_REAL
 
#define SDL_memmove   SDL_memmove_REAL
 
#define SDL_memcmp   SDL_memcmp_REAL
 
#define SDL_wcslen   SDL_wcslen_REAL
 
#define SDL_wcslcpy   SDL_wcslcpy_REAL
 
#define SDL_wcslcat   SDL_wcslcat_REAL
 
#define SDL_strlen   SDL_strlen_REAL
 
#define SDL_strlcpy   SDL_strlcpy_REAL
 
#define SDL_utf8strlcpy   SDL_utf8strlcpy_REAL
 
#define SDL_strlcat   SDL_strlcat_REAL
 
#define SDL_strdup   SDL_strdup_REAL
 
#define SDL_strrev   SDL_strrev_REAL
 
#define SDL_strupr   SDL_strupr_REAL
 
#define SDL_strlwr   SDL_strlwr_REAL
 
#define SDL_strchr   SDL_strchr_REAL
 
#define SDL_strrchr   SDL_strrchr_REAL
 
#define SDL_strstr   SDL_strstr_REAL
 
#define SDL_itoa   SDL_itoa_REAL
 
#define SDL_uitoa   SDL_uitoa_REAL
 
#define SDL_ltoa   SDL_ltoa_REAL
 
#define SDL_ultoa   SDL_ultoa_REAL
 
#define SDL_lltoa   SDL_lltoa_REAL
 
#define SDL_ulltoa   SDL_ulltoa_REAL
 
#define SDL_atoi   SDL_atoi_REAL
 
#define SDL_atof   SDL_atof_REAL
 
#define SDL_strtol   SDL_strtol_REAL
 
#define SDL_strtoul   SDL_strtoul_REAL
 
#define SDL_strtoll   SDL_strtoll_REAL
 
#define SDL_strtoull   SDL_strtoull_REAL
 
#define SDL_strtod   SDL_strtod_REAL
 
#define SDL_strcmp   SDL_strcmp_REAL
 
#define SDL_strncmp   SDL_strncmp_REAL
 
#define SDL_strcasecmp   SDL_strcasecmp_REAL
 
#define SDL_strncasecmp   SDL_strncasecmp_REAL
 
#define SDL_vsnprintf   SDL_vsnprintf_REAL
 
#define SDL_acos   SDL_acos_REAL
 
#define SDL_asin   SDL_asin_REAL
 
#define SDL_atan   SDL_atan_REAL
 
#define SDL_atan2   SDL_atan2_REAL
 
#define SDL_ceil   SDL_ceil_REAL
 
#define SDL_copysign   SDL_copysign_REAL
 
#define SDL_cos   SDL_cos_REAL
 
#define SDL_cosf   SDL_cosf_REAL
 
#define SDL_fabs   SDL_fabs_REAL
 
#define SDL_floor   SDL_floor_REAL
 
#define SDL_log   SDL_log_REAL
 
#define SDL_pow   SDL_pow_REAL
 
#define SDL_scalbn   SDL_scalbn_REAL
 
#define SDL_sin   SDL_sin_REAL
 
#define SDL_sinf   SDL_sinf_REAL
 
#define SDL_sqrt   SDL_sqrt_REAL
 
#define SDL_iconv_open   SDL_iconv_open_REAL
 
#define SDL_iconv_close   SDL_iconv_close_REAL
 
#define SDL_iconv   SDL_iconv_REAL
 
#define SDL_iconv_string   SDL_iconv_string_REAL
 
#define SDL_CreateRGBSurfaceWithFormat   SDL_CreateRGBSurfaceWithFormat_REAL
 
#define SDL_CreateRGBSurfaceWithFormatFrom   SDL_CreateRGBSurfaceWithFormatFrom_REAL
 
#define SDL_CreateRGBSurface   SDL_CreateRGBSurface_REAL
 
#define SDL_CreateRGBSurfaceFrom   SDL_CreateRGBSurfaceFrom_REAL
 
#define SDL_FreeSurface   SDL_FreeSurface_REAL
 
#define SDL_SetSurfacePalette   SDL_SetSurfacePalette_REAL
 
#define SDL_LockSurface   SDL_LockSurface_REAL
 
#define SDL_UnlockSurface   SDL_UnlockSurface_REAL
 
#define SDL_LoadBMP_RW   SDL_LoadBMP_RW_REAL
 
#define SDL_SaveBMP_RW   SDL_SaveBMP_RW_REAL
 
#define SDL_SetSurfaceRLE   SDL_SetSurfaceRLE_REAL
 
#define SDL_SetColorKey   SDL_SetColorKey_REAL
 
#define SDL_GetColorKey   SDL_GetColorKey_REAL
 
#define SDL_SetSurfaceColorMod   SDL_SetSurfaceColorMod_REAL
 
#define SDL_GetSurfaceColorMod   SDL_GetSurfaceColorMod_REAL
 
#define SDL_SetSurfaceAlphaMod   SDL_SetSurfaceAlphaMod_REAL
 
#define SDL_GetSurfaceAlphaMod   SDL_GetSurfaceAlphaMod_REAL
 
#define SDL_SetSurfaceBlendMode   SDL_SetSurfaceBlendMode_REAL
 
#define SDL_GetSurfaceBlendMode   SDL_GetSurfaceBlendMode_REAL
 
#define SDL_SetClipRect   SDL_SetClipRect_REAL
 
#define SDL_GetClipRect   SDL_GetClipRect_REAL
 
#define SDL_ConvertSurface   SDL_ConvertSurface_REAL
 
#define SDL_ConvertSurfaceFormat   SDL_ConvertSurfaceFormat_REAL
 
#define SDL_ConvertPixels   SDL_ConvertPixels_REAL
 
#define SDL_FillRect   SDL_FillRect_REAL
 
#define SDL_FillRects   SDL_FillRects_REAL
 
#define SDL_UpperBlit   SDL_UpperBlit_REAL
 
#define SDL_LowerBlit   SDL_LowerBlit_REAL
 
#define SDL_SoftStretch   SDL_SoftStretch_REAL
 
#define SDL_UpperBlitScaled   SDL_UpperBlitScaled_REAL
 
#define SDL_LowerBlitScaled   SDL_LowerBlitScaled_REAL
 
#define SDL_GetWindowWMInfo   SDL_GetWindowWMInfo_REAL
 
#define SDL_GetThreadName   SDL_GetThreadName_REAL
 
#define SDL_ThreadID   SDL_ThreadID_REAL
 
#define SDL_GetThreadID   SDL_GetThreadID_REAL
 
#define SDL_SetThreadPriority   SDL_SetThreadPriority_REAL
 
#define SDL_WaitThread   SDL_WaitThread_REAL
 
#define SDL_DetachThread   SDL_DetachThread_REAL
 
#define SDL_TLSCreate   SDL_TLSCreate_REAL
 
#define SDL_TLSGet   SDL_TLSGet_REAL
 
#define SDL_TLSSet   SDL_TLSSet_REAL
 
#define SDL_GetTicks   SDL_GetTicks_REAL
 
#define SDL_GetPerformanceCounter   SDL_GetPerformanceCounter_REAL
 
#define SDL_GetPerformanceFrequency   SDL_GetPerformanceFrequency_REAL
 
#define SDL_Delay   SDL_Delay_REAL
 
#define SDL_AddTimer   SDL_AddTimer_REAL
 
#define SDL_RemoveTimer   SDL_RemoveTimer_REAL
 
#define SDL_GetNumTouchDevices   SDL_GetNumTouchDevices_REAL
 
#define SDL_GetTouchDevice   SDL_GetTouchDevice_REAL
 
#define SDL_GetNumTouchFingers   SDL_GetNumTouchFingers_REAL
 
#define SDL_GetTouchFinger   SDL_GetTouchFinger_REAL
 
#define SDL_GetVersion   SDL_GetVersion_REAL
 
#define SDL_GetRevision   SDL_GetRevision_REAL
 
#define SDL_GetRevisionNumber   SDL_GetRevisionNumber_REAL
 
#define SDL_GetNumVideoDrivers   SDL_GetNumVideoDrivers_REAL
 
#define SDL_GetVideoDriver   SDL_GetVideoDriver_REAL
 
#define SDL_VideoInit   SDL_VideoInit_REAL
 
#define SDL_VideoQuit   SDL_VideoQuit_REAL
 
#define SDL_GetCurrentVideoDriver   SDL_GetCurrentVideoDriver_REAL
 
#define SDL_GetNumVideoDisplays   SDL_GetNumVideoDisplays_REAL
 
#define SDL_GetDisplayName   SDL_GetDisplayName_REAL
 
#define SDL_GetDisplayBounds   SDL_GetDisplayBounds_REAL
 
#define SDL_GetDisplayDPI   SDL_GetDisplayDPI_REAL
 
#define SDL_GetNumDisplayModes   SDL_GetNumDisplayModes_REAL
 
#define SDL_GetDisplayMode   SDL_GetDisplayMode_REAL
 
#define SDL_GetDesktopDisplayMode   SDL_GetDesktopDisplayMode_REAL
 
#define SDL_GetCurrentDisplayMode   SDL_GetCurrentDisplayMode_REAL
 
#define SDL_GetClosestDisplayMode   SDL_GetClosestDisplayMode_REAL
 
#define SDL_GetWindowDisplayIndex   SDL_GetWindowDisplayIndex_REAL
 
#define SDL_SetWindowDisplayMode   SDL_SetWindowDisplayMode_REAL
 
#define SDL_GetWindowDisplayMode   SDL_GetWindowDisplayMode_REAL
 
#define SDL_GetWindowPixelFormat   SDL_GetWindowPixelFormat_REAL
 
#define SDL_CreateWindow   SDL_CreateWindow_REAL
 
#define SDL_CreateWindowFrom   SDL_CreateWindowFrom_REAL
 
#define SDL_GetWindowID   SDL_GetWindowID_REAL
 
#define SDL_GetWindowFromID   SDL_GetWindowFromID_REAL
 
#define SDL_GetWindowFlags   SDL_GetWindowFlags_REAL
 
#define SDL_SetWindowTitle   SDL_SetWindowTitle_REAL
 
#define SDL_GetWindowTitle   SDL_GetWindowTitle_REAL
 
#define SDL_SetWindowIcon   SDL_SetWindowIcon_REAL
 
#define SDL_SetWindowData   SDL_SetWindowData_REAL
 
#define SDL_GetWindowData   SDL_GetWindowData_REAL
 
#define SDL_SetWindowPosition   SDL_SetWindowPosition_REAL
 
#define SDL_GetWindowPosition   SDL_GetWindowPosition_REAL
 
#define SDL_SetWindowSize   SDL_SetWindowSize_REAL
 
#define SDL_GetWindowSize   SDL_GetWindowSize_REAL
 
#define SDL_SetWindowMinimumSize   SDL_SetWindowMinimumSize_REAL
 
#define SDL_GetWindowMinimumSize   SDL_GetWindowMinimumSize_REAL
 
#define SDL_SetWindowMaximumSize   SDL_SetWindowMaximumSize_REAL
 
#define SDL_GetWindowMaximumSize   SDL_GetWindowMaximumSize_REAL
 
#define SDL_SetWindowBordered   SDL_SetWindowBordered_REAL
 
#define SDL_ShowWindow   SDL_ShowWindow_REAL
 
#define SDL_HideWindow   SDL_HideWindow_REAL
 
#define SDL_RaiseWindow   SDL_RaiseWindow_REAL
 
#define SDL_MaximizeWindow   SDL_MaximizeWindow_REAL
 
#define SDL_MinimizeWindow   SDL_MinimizeWindow_REAL
 
#define SDL_RestoreWindow   SDL_RestoreWindow_REAL
 
#define SDL_SetWindowFullscreen   SDL_SetWindowFullscreen_REAL
 
#define SDL_GetWindowSurface   SDL_GetWindowSurface_REAL
 
#define SDL_UpdateWindowSurface   SDL_UpdateWindowSurface_REAL
 
#define SDL_UpdateWindowSurfaceRects   SDL_UpdateWindowSurfaceRects_REAL
 
#define SDL_SetWindowGrab   SDL_SetWindowGrab_REAL
 
#define SDL_GetWindowGrab   SDL_GetWindowGrab_REAL
 
#define SDL_SetWindowBrightness   SDL_SetWindowBrightness_REAL
 
#define SDL_GetWindowBrightness   SDL_GetWindowBrightness_REAL
 
#define SDL_SetWindowGammaRamp   SDL_SetWindowGammaRamp_REAL
 
#define SDL_GetWindowGammaRamp   SDL_GetWindowGammaRamp_REAL
 
#define SDL_DestroyWindow   SDL_DestroyWindow_REAL
 
#define SDL_IsScreenSaverEnabled   SDL_IsScreenSaverEnabled_REAL
 
#define SDL_EnableScreenSaver   SDL_EnableScreenSaver_REAL
 
#define SDL_DisableScreenSaver   SDL_DisableScreenSaver_REAL
 
#define SDL_GL_LoadLibrary   SDL_GL_LoadLibrary_REAL
 
#define SDL_GL_GetProcAddress   SDL_GL_GetProcAddress_REAL
 
#define SDL_GL_UnloadLibrary   SDL_GL_UnloadLibrary_REAL
 
#define SDL_GL_ExtensionSupported   SDL_GL_ExtensionSupported_REAL
 
#define SDL_GL_SetAttribute   SDL_GL_SetAttribute_REAL
 
#define SDL_GL_GetAttribute   SDL_GL_GetAttribute_REAL
 
#define SDL_GL_CreateContext   SDL_GL_CreateContext_REAL
 
#define SDL_GL_MakeCurrent   SDL_GL_MakeCurrent_REAL
 
#define SDL_GL_GetCurrentWindow   SDL_GL_GetCurrentWindow_REAL
 
#define SDL_GL_GetCurrentContext   SDL_GL_GetCurrentContext_REAL
 
#define SDL_GL_GetDrawableSize   SDL_GL_GetDrawableSize_REAL
 
#define SDL_GL_SetSwapInterval   SDL_GL_SetSwapInterval_REAL
 
#define SDL_GL_GetSwapInterval   SDL_GL_GetSwapInterval_REAL
 
#define SDL_GL_SwapWindow   SDL_GL_SwapWindow_REAL
 
#define SDL_GL_DeleteContext   SDL_GL_DeleteContext_REAL
 
#define SDL_vsscanf   SDL_vsscanf_REAL
 
#define SDL_GameControllerAddMappingsFromRW   SDL_GameControllerAddMappingsFromRW_REAL
 
#define SDL_GL_ResetAttributes   SDL_GL_ResetAttributes_REAL
 
#define SDL_HasAVX   SDL_HasAVX_REAL
 
#define SDL_GetDefaultAssertionHandler   SDL_GetDefaultAssertionHandler_REAL
 
#define SDL_GetAssertionHandler   SDL_GetAssertionHandler_REAL
 
#define SDL_DXGIGetOutputInfo   SDL_DXGIGetOutputInfo_REAL
 
#define SDL_RenderIsClipEnabled   SDL_RenderIsClipEnabled_REAL
 
#define SDL_WinRTRunApp   SDL_WinRTRunApp_REAL
 
#define SDL_WarpMouseGlobal   SDL_WarpMouseGlobal_REAL
 
#define SDL_WinRTGetFSPathUNICODE   SDL_WinRTGetFSPathUNICODE_REAL
 
#define SDL_WinRTGetFSPathUTF8   SDL_WinRTGetFSPathUTF8_REAL
 
#define SDL_WinRTRunApp   SDL_WinRTRunApp_REAL
 
#define SDL_sqrtf   SDL_sqrtf_REAL
 
#define SDL_tan   SDL_tan_REAL
 
#define SDL_tanf   SDL_tanf_REAL
 
#define SDL_CaptureMouse   SDL_CaptureMouse_REAL
 
#define SDL_SetWindowHitTest   SDL_SetWindowHitTest_REAL
 
#define SDL_GetGlobalMouseState   SDL_GetGlobalMouseState_REAL
 
#define SDL_HasAVX2   SDL_HasAVX2_REAL
 
#define SDL_QueueAudio   SDL_QueueAudio_REAL
 
#define SDL_GetQueuedAudioSize   SDL_GetQueuedAudioSize_REAL
 
#define SDL_ClearQueuedAudio   SDL_ClearQueuedAudio_REAL
 
#define SDL_GetGrabbedWindow   SDL_GetGrabbedWindow_REAL
 
#define SDL_SetWindowsMessageHook   SDL_SetWindowsMessageHook_REAL
 
#define SDL_JoystickCurrentPowerLevel   SDL_JoystickCurrentPowerLevel_REAL
 
#define SDL_GameControllerFromInstanceID   SDL_GameControllerFromInstanceID_REAL
 
#define SDL_JoystickFromInstanceID   SDL_JoystickFromInstanceID_REAL
 
#define SDL_GetDisplayUsableBounds   SDL_GetDisplayUsableBounds_REAL
 
#define SDL_GetWindowBordersSize   SDL_GetWindowBordersSize_REAL
 
#define SDL_SetWindowOpacity   SDL_SetWindowOpacity_REAL
 
#define SDL_GetWindowOpacity   SDL_GetWindowOpacity_REAL
 
#define SDL_SetWindowInputFocus   SDL_SetWindowInputFocus_REAL
 
#define SDL_SetWindowModalFor   SDL_SetWindowModalFor_REAL
 
#define SDL_RenderSetIntegerScale   SDL_RenderSetIntegerScale_REAL
 
#define SDL_RenderGetIntegerScale   SDL_RenderGetIntegerScale_REAL
 
#define SDL_DequeueAudio   SDL_DequeueAudio_REAL
 
#define SDL_SetWindowResizable   SDL_SetWindowResizable_REAL
 
#define SDL_CreateRGBSurfaceWithFormat   SDL_CreateRGBSurfaceWithFormat_REAL
 
#define SDL_CreateRGBSurfaceWithFormatFrom   SDL_CreateRGBSurfaceWithFormatFrom_REAL
 
#define SDL_GetHintBoolean   SDL_GetHintBoolean_REAL
 
#define SDL_JoystickGetDeviceVendor   SDL_JoystickGetDeviceVendor_REAL
 
#define SDL_JoystickGetDeviceProduct   SDL_JoystickGetDeviceProduct_REAL
 
#define SDL_JoystickGetDeviceProductVersion   SDL_JoystickGetDeviceProductVersion_REAL
 
#define SDL_JoystickGetVendor   SDL_JoystickGetVendor_REAL
 
#define SDL_JoystickGetProduct   SDL_JoystickGetProduct_REAL
 
#define SDL_JoystickGetProductVersion   SDL_JoystickGetProductVersion_REAL
 
#define SDL_GameControllerGetVendor   SDL_GameControllerGetVendor_REAL
 
#define SDL_GameControllerGetProduct   SDL_GameControllerGetProduct_REAL
 
#define SDL_GameControllerGetProductVersion   SDL_GameControllerGetProductVersion_REAL
 
#define SDL_HasNEON   SDL_HasNEON_REAL
 
#define SDL_GameControllerNumMappings   SDL_GameControllerNumMappings_REAL
 
#define SDL_GameControllerMappingForIndex   SDL_GameControllerMappingForIndex_REAL
 
#define SDL_JoystickGetAxisInitialState   SDL_JoystickGetAxisInitialState_REAL
 
#define SDL_JoystickGetDeviceType   SDL_JoystickGetDeviceType_REAL
 
#define SDL_JoystickGetType   SDL_JoystickGetType_REAL
 
#define SDL_MemoryBarrierReleaseFunction   SDL_MemoryBarrierReleaseFunction_REAL
 
#define SDL_MemoryBarrierAcquireFunction   SDL_MemoryBarrierAcquireFunction_REAL
 
#define SDL_JoystickGetDeviceInstanceID   SDL_JoystickGetDeviceInstanceID_REAL
 
#define SDL_utf8strlen   SDL_utf8strlen_REAL
 
#define SDL_LoadFile_RW   SDL_LoadFile_RW_REAL
 
#define SDL_wcscmp   SDL_wcscmp_REAL
 
#define SDL_ComposeCustomBlendMode   SDL_ComposeCustomBlendMode_REAL
 
#define SDL_DuplicateSurface   SDL_DuplicateSurface_REAL
 
#define SDL_Vulkan_LoadLibrary   SDL_Vulkan_LoadLibrary_REAL
 
#define SDL_Vulkan_GetVkGetInstanceProcAddr   SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
 
#define SDL_Vulkan_UnloadLibrary   SDL_Vulkan_UnloadLibrary_REAL
 
#define SDL_Vulkan_GetInstanceExtensions   SDL_Vulkan_GetInstanceExtensions_REAL
 
#define SDL_Vulkan_CreateSurface   SDL_Vulkan_CreateSurface_REAL
 
#define SDL_Vulkan_GetDrawableSize   SDL_Vulkan_GetDrawableSize_REAL
 
#define SDL_LockJoysticks   SDL_LockJoysticks_REAL
 
#define SDL_UnlockJoysticks   SDL_UnlockJoysticks_REAL
 
#define SDL_GetMemoryFunctions   SDL_GetMemoryFunctions_REAL
 
#define SDL_SetMemoryFunctions   SDL_SetMemoryFunctions_REAL
 
#define SDL_GetNumAllocations   SDL_GetNumAllocations_REAL
 
#define SDL_NewAudioStream   SDL_NewAudioStream_REAL
 
#define SDL_AudioStreamPut   SDL_AudioStreamPut_REAL
 
#define SDL_AudioStreamGet   SDL_AudioStreamGet_REAL
 
#define SDL_AudioStreamClear   SDL_AudioStreamClear_REAL
 
#define SDL_AudioStreamAvailable   SDL_AudioStreamAvailable_REAL
 
#define SDL_FreeAudioStream   SDL_FreeAudioStream_REAL
 
#define SDL_AudioStreamFlush   SDL_AudioStreamFlush_REAL
 
#define SDL_acosf   SDL_acosf_REAL
 
#define SDL_asinf   SDL_asinf_REAL
 
#define SDL_atanf   SDL_atanf_REAL
 
#define SDL_atan2f   SDL_atan2f_REAL
 
#define SDL_ceilf   SDL_ceilf_REAL
 
#define SDL_copysignf   SDL_copysignf_REAL
 
#define SDL_fabsf   SDL_fabsf_REAL
 
#define SDL_floorf   SDL_floorf_REAL
 
#define SDL_logf   SDL_logf_REAL
 
#define SDL_powf   SDL_powf_REAL
 
#define SDL_scalbnf   SDL_scalbnf_REAL
 
#define SDL_fmod   SDL_fmod_REAL
 
#define SDL_fmodf   SDL_fmodf_REAL
 
#define SDL_SetYUVConversionMode   SDL_SetYUVConversionMode_REAL
 
#define SDL_GetYUVConversionMode   SDL_GetYUVConversionMode_REAL
 
#define SDL_GetYUVConversionModeForResolution   SDL_GetYUVConversionModeForResolution_REAL
 
#define SDL_RenderGetMetalLayer   SDL_RenderGetMetalLayer_REAL
 
#define SDL_RenderGetMetalCommandEncoder   SDL_RenderGetMetalCommandEncoder_REAL
 
#define SDL_IsAndroidTV   SDL_IsAndroidTV_REAL
 
#define SDL_WinRTGetDeviceFamily   SDL_WinRTGetDeviceFamily_REAL
 
#define SDL_log10   SDL_log10_REAL
 
#define SDL_log10f   SDL_log10f_REAL
 

Macro Definition Documentation

◆ SDL_abs

#define SDL_abs   SDL_abs_REAL

◆ SDL_acos

#define SDL_acos   SDL_acos_REAL

Definition at line 422 of file SDL_dynapi_overrides.h.

◆ SDL_acosf

#define SDL_acosf   SDL_acosf_REAL

Definition at line 650 of file SDL_dynapi_overrides.h.

◆ SDL_AddEventWatch

#define SDL_AddEventWatch   SDL_AddEventWatch_REAL

◆ SDL_AddHintCallback

#define SDL_AddHintCallback   SDL_AddHintCallback_REAL

◆ SDL_AddTimer

#define SDL_AddTimer   SDL_AddTimer_REAL

Definition at line 487 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_SetTestTimeout(), and timer_addRemoveTimer().

◆ SDL_AllocFormat

◆ SDL_AllocPalette

#define SDL_AllocPalette   SDL_AllocPalette_REAL

◆ SDL_AllocRW

#define SDL_AllocRW   SDL_AllocRW_REAL

Definition at line 354 of file SDL_dynapi_overrides.h.

Referenced by rwops_testAllocFree().

◆ SDL_AndroidGetActivity

#define SDL_AndroidGetActivity   SDL_AndroidGetActivity_REAL

Definition at line 50 of file SDL_dynapi_overrides.h.

◆ SDL_AndroidGetExternalStoragePath

#define SDL_AndroidGetExternalStoragePath   SDL_AndroidGetExternalStoragePath_REAL

Definition at line 53 of file SDL_dynapi_overrides.h.

◆ SDL_AndroidGetExternalStorageState

#define SDL_AndroidGetExternalStorageState   SDL_AndroidGetExternalStorageState_REAL

Definition at line 52 of file SDL_dynapi_overrides.h.

◆ SDL_AndroidGetInternalStoragePath

#define SDL_AndroidGetInternalStoragePath   SDL_AndroidGetInternalStoragePath_REAL

Definition at line 51 of file SDL_dynapi_overrides.h.

Referenced by SDL_GetControllerMappingFilePath(), and SDL_RWFromFile().

◆ SDL_AndroidGetJNIEnv

#define SDL_AndroidGetJNIEnv   SDL_AndroidGetJNIEnv_REAL

Definition at line 49 of file SDL_dynapi_overrides.h.

◆ SDL_asin

#define SDL_asin   SDL_asin_REAL

Definition at line 423 of file SDL_dynapi_overrides.h.

◆ SDL_asinf

#define SDL_asinf   SDL_asinf_REAL

Definition at line 651 of file SDL_dynapi_overrides.h.

◆ SDL_atan

#define SDL_atan   SDL_atan_REAL

Definition at line 424 of file SDL_dynapi_overrides.h.

◆ SDL_atan2

#define SDL_atan2   SDL_atan2_REAL

Definition at line 425 of file SDL_dynapi_overrides.h.

Referenced by dollarNormalize(), and SDL_GestureProcessEvent().

◆ SDL_atan2f

#define SDL_atan2f   SDL_atan2f_REAL

Definition at line 653 of file SDL_dynapi_overrides.h.

◆ SDL_atanf

#define SDL_atanf   SDL_atanf_REAL

Definition at line 652 of file SDL_dynapi_overrides.h.

◆ SDL_atof

#define SDL_atof   SDL_atof_REAL

◆ SDL_atoi

◆ SDL_AtomicAdd

#define SDL_AtomicAdd   SDL_AtomicAdd_REAL

◆ SDL_AtomicCAS

#define SDL_AtomicCAS   SDL_AtomicCAS_REAL

◆ SDL_AtomicCASPtr

#define SDL_AtomicCASPtr   SDL_AtomicCASPtr_REAL

Definition at line 70 of file SDL_dynapi_overrides.h.

◆ SDL_AtomicGet

◆ SDL_AtomicGetPtr

#define SDL_AtomicGetPtr   SDL_AtomicGetPtr_REAL

Definition at line 72 of file SDL_dynapi_overrides.h.

◆ SDL_AtomicLock

◆ SDL_AtomicSet

◆ SDL_AtomicSetPtr

#define SDL_AtomicSetPtr   SDL_AtomicSetPtr_REAL

Definition at line 71 of file SDL_dynapi_overrides.h.

◆ SDL_AtomicTryLock

#define SDL_AtomicTryLock   SDL_AtomicTryLock_REAL

Definition at line 63 of file SDL_dynapi_overrides.h.

◆ SDL_AtomicUnlock

◆ SDL_AudioInit

#define SDL_AudioInit   SDL_AudioInit_REAL

◆ SDL_AudioQuit

#define SDL_AudioQuit   SDL_AudioQuit_REAL

◆ SDL_AudioStreamAvailable

#define SDL_AudioStreamAvailable   SDL_AudioStreamAvailable_REAL

Definition at line 647 of file SDL_dynapi_overrides.h.

Referenced by SDL_CaptureAudio(), and SDL_RunAudio().

◆ SDL_AudioStreamClear

#define SDL_AudioStreamClear   SDL_AudioStreamClear_REAL

Definition at line 646 of file SDL_dynapi_overrides.h.

Referenced by SDL_CaptureAudio().

◆ SDL_AudioStreamFlush

#define SDL_AudioStreamFlush   SDL_AudioStreamFlush_REAL

Definition at line 649 of file SDL_dynapi_overrides.h.

◆ SDL_AudioStreamGet

#define SDL_AudioStreamGet   SDL_AudioStreamGet_REAL

Definition at line 645 of file SDL_dynapi_overrides.h.

Referenced by SDL_CaptureAudio(), and SDL_RunAudio().

◆ SDL_AudioStreamPut

#define SDL_AudioStreamPut   SDL_AudioStreamPut_REAL

Definition at line 644 of file SDL_dynapi_overrides.h.

Referenced by SDL_CaptureAudio(), and SDL_RunAudio().

◆ SDL_BuildAudioCVT

#define SDL_BuildAudioCVT   SDL_BuildAudioCVT_REAL

◆ SDL_CalculateGammaRamp

#define SDL_CalculateGammaRamp   SDL_CalculateGammaRamp_REAL

Definition at line 290 of file SDL_dynapi_overrides.h.

Referenced by pixels_calcGammaRamp(), and SDL_SetWindowBrightness().

◆ SDL_calloc

◆ SDL_CaptureMouse

#define SDL_CaptureMouse   SDL_CaptureMouse_REAL

◆ SDL_ceil

◆ SDL_ceilf

#define SDL_ceilf   SDL_ceilf_REAL

Definition at line 654 of file SDL_dynapi_overrides.h.

◆ SDL_ClearError

◆ SDL_ClearHints

#define SDL_ClearHints   SDL_ClearHints_REAL

Definition at line 194 of file SDL_dynapi_overrides.h.

Referenced by SDL_Quit().

◆ SDL_ClearQueuedAudio

#define SDL_ClearQueuedAudio   SDL_ClearQueuedAudio_REAL

Definition at line 590 of file SDL_dynapi_overrides.h.

◆ SDL_CloseAudio

#define SDL_CloseAudio   SDL_CloseAudio_REAL

◆ SDL_CloseAudioDevice

#define SDL_CloseAudioDevice   SDL_CloseAudioDevice_REAL

◆ SDL_ComposeCustomBlendMode

#define SDL_ComposeCustomBlendMode   SDL_ComposeCustomBlendMode_REAL

Definition at line 630 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_CondBroadcast

#define SDL_CondBroadcast   SDL_CondBroadcast_REAL

Definition at line 274 of file SDL_dynapi_overrides.h.

◆ SDL_CondSignal

#define SDL_CondSignal   SDL_CondSignal_REAL

Definition at line 273 of file SDL_dynapi_overrides.h.

Referenced by SDL_DestroySemaphore(), and SDL_SemPost().

◆ SDL_CondWait

#define SDL_CondWait   SDL_CondWait_REAL

Definition at line 275 of file SDL_dynapi_overrides.h.

◆ SDL_CondWaitTimeout

#define SDL_CondWaitTimeout   SDL_CondWaitTimeout_REAL

Definition at line 276 of file SDL_dynapi_overrides.h.

Referenced by SDL_SemWaitTimeout().

◆ SDL_ConvertAudio

#define SDL_ConvertAudio   SDL_ConvertAudio_REAL

Definition at line 89 of file SDL_dynapi_overrides.h.

Referenced by audio_convertAudio(), and main().

◆ SDL_ConvertPixels

◆ SDL_ConvertSurface

#define SDL_ConvertSurface   SDL_ConvertSurface_REAL

◆ SDL_ConvertSurfaceFormat

#define SDL_ConvertSurfaceFormat   SDL_ConvertSurfaceFormat_REAL

Definition at line 464 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_CreateColorCursor(), and SDL_SetWindowIcon().

◆ SDL_copysign

#define SDL_copysign   SDL_copysign_REAL

Definition at line 427 of file SDL_dynapi_overrides.h.

◆ SDL_copysignf

#define SDL_copysignf   SDL_copysignf_REAL

Definition at line 655 of file SDL_dynapi_overrides.h.

◆ SDL_cos

#define SDL_cos   SDL_cos_REAL

◆ SDL_cosf

#define SDL_cosf   SDL_cosf_REAL

Definition at line 429 of file SDL_dynapi_overrides.h.

Referenced by drawKnob().

◆ SDL_CreateColorCursor

#define SDL_CreateColorCursor   SDL_CreateColorCursor_REAL

Definition at line 252 of file SDL_dynapi_overrides.h.

Referenced by init_color_cursor(), and mouse_createFreeColorCursor().

◆ SDL_CreateCond

#define SDL_CreateCond   SDL_CreateCond_REAL

Definition at line 271 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateSemaphore().

◆ SDL_CreateCursor

#define SDL_CreateCursor   SDL_CreateCursor_REAL

Definition at line 251 of file SDL_dynapi_overrides.h.

Referenced by _initArrowCursor(), and init_system_cursor().

◆ SDL_CreateMutex

◆ SDL_CreateRenderer

#define SDL_CreateRenderer   SDL_CreateRenderer_REAL

◆ SDL_CreateRGBSurface

◆ SDL_CreateRGBSurfaceFrom

◆ SDL_CreateRGBSurfaceWithFormat [1/2]

#define SDL_CreateRGBSurfaceWithFormat   SDL_CreateRGBSurfaceWithFormat_REAL

Definition at line 606 of file SDL_dynapi_overrides.h.

Referenced by generate_test_pattern(), and main().

◆ SDL_CreateRGBSurfaceWithFormat [2/2]

#define SDL_CreateRGBSurfaceWithFormat   SDL_CreateRGBSurfaceWithFormat_REAL

Definition at line 606 of file SDL_dynapi_overrides.h.

◆ SDL_CreateRGBSurfaceWithFormatFrom [1/2]

#define SDL_CreateRGBSurfaceWithFormatFrom   SDL_CreateRGBSurfaceWithFormatFrom_REAL

Definition at line 607 of file SDL_dynapi_overrides.h.

◆ SDL_CreateRGBSurfaceWithFormatFrom [2/2]

#define SDL_CreateRGBSurfaceWithFormatFrom   SDL_CreateRGBSurfaceWithFormatFrom_REAL

Definition at line 607 of file SDL_dynapi_overrides.h.

◆ SDL_CreateSemaphore

#define SDL_CreateSemaphore   SDL_CreateSemaphore_REAL

◆ SDL_CreateShapedWindow

#define SDL_CreateShapedWindow   SDL_CreateShapedWindow_REAL

Definition at line 370 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_CreateSoftwareRenderer

#define SDL_CreateSoftwareRenderer   SDL_CreateSoftwareRenderer_REAL

Definition at line 302 of file SDL_dynapi_overrides.h.

Referenced by loop(), and main().

◆ SDL_CreateSystemCursor

#define SDL_CreateSystemCursor   SDL_CreateSystemCursor_REAL

Definition at line 253 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_CreateTexture

#define SDL_CreateTexture   SDL_CreateTexture_REAL

◆ SDL_CreateTextureFromSurface

#define SDL_CreateTextureFromSurface   SDL_CreateTextureFromSurface_REAL

◆ SDL_CreateThread

#define SDL_CreateThread   SDL_CreateThread_REAL

Definition at line 41 of file SDL_dynapi_overrides.h.

Referenced by main(), runAdder(), RunFIFOTest(), and ThreadFunc().

◆ SDL_CreateWindow

◆ SDL_CreateWindowAndRenderer

#define SDL_CreateWindowAndRenderer   SDL_CreateWindowAndRenderer_REAL

Definition at line 300 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_CreateWindowFrom

#define SDL_CreateWindowFrom   SDL_CreateWindowFrom_REAL

Definition at line 515 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_Delay

◆ SDL_DelEventWatch

#define SDL_DelEventWatch   SDL_DelEventWatch_REAL

◆ SDL_DelHintCallback

#define SDL_DelHintCallback   SDL_DelHintCallback_REAL

◆ SDL_DequeueAudio

#define SDL_DequeueAudio   SDL_DequeueAudio_REAL

Definition at line 604 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_DestroyCond

#define SDL_DestroyCond   SDL_DestroyCond_REAL

Definition at line 272 of file SDL_dynapi_overrides.h.

Referenced by SDL_DestroySemaphore().

◆ SDL_DestroyMutex

◆ SDL_DestroyRenderer

◆ SDL_DestroySemaphore

#define SDL_DestroySemaphore   SDL_DestroySemaphore_REAL

◆ SDL_DestroyTexture

◆ SDL_DestroyWindow

◆ SDL_DetachThread

#define SDL_DetachThread   SDL_DetachThread_REAL

Definition at line 479 of file SDL_dynapi_overrides.h.

◆ SDL_Direct3D9GetAdapterIndex

#define SDL_Direct3D9GetAdapterIndex   SDL_Direct3D9GetAdapterIndex_REAL

Definition at line 45 of file SDL_dynapi_overrides.h.

◆ SDL_DisableScreenSaver

#define SDL_DisableScreenSaver   SDL_DisableScreenSaver_REAL

Definition at line 552 of file SDL_dynapi_overrides.h.

Referenced by video_enableDisableScreensaver().

◆ SDL_DuplicateSurface

#define SDL_DuplicateSurface   SDL_DuplicateSurface_REAL

Definition at line 631 of file SDL_dynapi_overrides.h.

◆ SDL_DXGIGetOutputInfo

#define SDL_DXGIGetOutputInfo   SDL_DXGIGetOutputInfo_REAL

Definition at line 574 of file SDL_dynapi_overrides.h.

◆ SDL_EnableScreenSaver

#define SDL_EnableScreenSaver   SDL_EnableScreenSaver_REAL

Definition at line 551 of file SDL_dynapi_overrides.h.

Referenced by video_enableDisableScreensaver().

◆ SDL_EnclosePoints

◆ SDL_Error

#define SDL_Error   SDL_Error_REAL

◆ SDL_EventState

◆ SDL_fabs

#define SDL_fabs   SDL_fabs_REAL

◆ SDL_fabsf

#define SDL_fabsf   SDL_fabsf_REAL

Definition at line 656 of file SDL_dynapi_overrides.h.

◆ SDL_FillRect

#define SDL_FillRect   SDL_FillRect_REAL

◆ SDL_FillRects

#define SDL_FillRects   SDL_FillRects_REAL

Definition at line 467 of file SDL_dynapi_overrides.h.

Referenced by SW_RenderFillRects().

◆ SDL_FilterEvents

#define SDL_FilterEvents   SDL_FilterEvents_REAL

Definition at line 130 of file SDL_dynapi_overrides.h.

Referenced by SDL_SendWindowEvent().

◆ SDL_floor

#define SDL_floor   SDL_floor_REAL

◆ SDL_floorf

#define SDL_floorf   SDL_floorf_REAL

Definition at line 657 of file SDL_dynapi_overrides.h.

Referenced by ConvertRGBtoPacked4(), ConvertRGBtoPlanar2x2(), and RGBtoYUV().

◆ SDL_FlushEvent

#define SDL_FlushEvent   SDL_FlushEvent_REAL

Definition at line 120 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetRelativeMouseMode().

◆ SDL_FlushEvents

#define SDL_FlushEvents   SDL_FlushEvents_REAL

Definition at line 121 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_fmod

#define SDL_fmod   SDL_fmod_REAL

Definition at line 661 of file SDL_dynapi_overrides.h.

◆ SDL_fmodf

#define SDL_fmodf   SDL_fmodf_REAL

Definition at line 662 of file SDL_dynapi_overrides.h.

◆ SDL_free

#define SDL_free   SDL_free_REAL

Definition at line 377 of file SDL_dynapi_overrides.h.

Referenced by _compare(), audio_convertAudio(), clean_out_device_list(), clipboard_testClipboardTextFunctions(), clipboard_testGetClipboardText(), clipboard_testSetClipboardText(), close_audio_device(), createCommandBuffers(), createFences(), createInstance(), createWindow(), deleteDevice(), destroyCommandBuffers(), destroyFences(), destroySwapchain(), findPhysicalDevice(), free_device_list(), getSurfaceFormats(), getSwapchainImages(), hints_setHint(), IMA_ADPCM_decode(), IsSDLWindowEventPending(), keyboard_getScancodeFromNameNegative(), main(), MS_ADPCM_decode(), pixels_calcGammaRamp(), quit(), ReadChunk(), RLEAlphaSurface(), RLEColorkeySurface(), run_automated_tests(), SDL_AddHintCallback(), SDL_AddTimer(), SDL_AllocFormat(), SDL_AllocPalette(), SDL_CleanupAudioStreamResampler(), SDL_ClearHints(), SDL_ConvertPixels_PackUVPlanes_to_NV(), SDL_ConvertPixels_RGB_to_YUV(), SDL_ConvertPixels_SplitNV_to_UVPlanes(), SDL_ConvertPixels_SwapUVPlanes(), SDL_ConvertPixels_YUV_to_RGB(), SDL_CreateCond(), SDL_CreateMutex(), SDL_CreateSemaphore(), SDL_CreateThreadWithStackSize(), SDL_CreateWindowTexture(), SDL_DelHintCallback(), SDL_DelTouch(), SDL_DestroyCond(), SDL_DestroyMutex(), SDL_DestroySemaphore(), SDL_DestroyTexture(), SDL_DestroyWindow(), SDL_DestroyWindowTexture(), SDL_FreeAudioStream(), SDL_FreeBlitMap(), SDL_FreeDataQueue(), SDL_FreeDataQueueList(), SDL_FreeFormat(), SDL_FreePalette(), SDL_FreeResampleFilter(), SDL_FreeRW(), SDL_FreeShapeTree(), SDL_FreeSurface(), SDL_FreeWAV(), SDL_GameControllerAddMappingsFromRW(), SDL_GameControllerClose(), SDL_GameControllerLoadHints(), SDL_GameControllerOpen(), SDL_GameControllerQuitMappings(), SDL_Generic_SetTLSData(), SDL_GestureDelTouch(), SDL_GestureQuit(), SDL_GetErrBuf(), SDL_GL_DeleteContext(), SDL_HapticClose(), SDL_HapticOpen(), SDL_HapticOpenFromJoystick(), SDL_iconv_close(), SDL_InvalidateMap(), SDL_JoystickClose(), SDL_JoystickOpen(), SDL_LoadFile_RW(), SDL_LoadVIDPIDListFromHint(), SDL_LoadWAV_RW(), SDL_LogOutput(), SDL_LogResetPriorities(), SDL_MouseQuit(), SDL_NewAudioStream(), SDL_PrepareResampleFilter(), SDL_PrivateAddMappingForGUID(), SDL_PrivateGameControllerAddMapping(), SDL_RemoveTimer(), SDL_ResampleCVT(), SDL_RunThread(), SDL_SetClipboardText(), SDL_setenv(), SDL_SetHintWithPriority(), SDL_SetWindowData(), SDL_SetWindowTitle(), SDL_StopEventLoop(), SDL_SW_DestroyYUVTexture(), SDL_SYS_AddJoystickDevice(), SDL_SYS_RemoveJoystickDevice(), SDL_TimerQuit(), SDL_TLSCleanup(), SDL_TouchQuit(), SDL_UnRLESurface(), SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), SDL_UpdateTextureYUVPlanar(), SDL_VideoQuit(), SDL_vsnprintf(), SDL_WaitThread(), SDLTest_CommonEvent(), SDLTest_CommonQuit(), SDLTest_GenerateExecKey(), sdltest_generateRunSeed(), sdltest_randomAsciiString(), sdltest_randomAsciiStringOfSize(), sdltest_randomAsciiStringWithMaximumLength(), SDLTest_RunSuites(), SDLTest_ScreenShot(), shutdownVulkan(), stdlib_getsetenv(), SW_DestroyRenderer(), unifont_cleanup(), unifont_load_texture(), verify_yuv_data(), video_getSetWindowData(), WatchGameController(), and WatchJoystick().

◆ SDL_FreeAudioStream

#define SDL_FreeAudioStream   SDL_FreeAudioStream_REAL

Definition at line 648 of file SDL_dynapi_overrides.h.

Referenced by close_audio_device().

◆ SDL_FreeCursor

#define SDL_FreeCursor   SDL_FreeCursor_REAL

◆ SDL_FreeFormat

◆ SDL_FreePalette

#define SDL_FreePalette   SDL_FreePalette_REAL

◆ SDL_FreeRW

#define SDL_FreeRW   SDL_FreeRW_REAL

Definition at line 355 of file SDL_dynapi_overrides.h.

Referenced by rwops_testAllocFree().

◆ SDL_FreeSurface

◆ SDL_FreeWAV

#define SDL_FreeWAV   SDL_FreeWAV_REAL

Definition at line 87 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and open_audio().

◆ SDL_GameControllerAddMapping

#define SDL_GameControllerAddMapping   SDL_GameControllerAddMapping_REAL

Definition at line 135 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerAddMappingsFromRW

#define SDL_GameControllerAddMappingsFromRW   SDL_GameControllerAddMappingsFromRW_REAL

Definition at line 569 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerClose

#define SDL_GameControllerClose   SDL_GameControllerClose_REAL

Definition at line 154 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_GameControllerEventState

#define SDL_GameControllerEventState   SDL_GameControllerEventState_REAL

Definition at line 144 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerFromInstanceID

#define SDL_GameControllerFromInstanceID   SDL_GameControllerFromInstanceID_REAL

Definition at line 594 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_GameControllerGetAttached

#define SDL_GameControllerGetAttached   SDL_GameControllerGetAttached_REAL

Definition at line 142 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_GameControllerGetAxis

#define SDL_GameControllerGetAxis   SDL_GameControllerGetAxis_REAL

Definition at line 149 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_GameControllerGetAxisFromString

#define SDL_GameControllerGetAxisFromString   SDL_GameControllerGetAxisFromString_REAL

Definition at line 146 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerGetBindForAxis

#define SDL_GameControllerGetBindForAxis   SDL_GameControllerGetBindForAxis_REAL

Definition at line 148 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerGetBindForButton

#define SDL_GameControllerGetBindForButton   SDL_GameControllerGetBindForButton_REAL

Definition at line 152 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerGetButton

#define SDL_GameControllerGetButton   SDL_GameControllerGetButton_REAL

Definition at line 153 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_GameControllerGetButtonFromString

#define SDL_GameControllerGetButtonFromString   SDL_GameControllerGetButtonFromString_REAL

Definition at line 150 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerGetJoystick

#define SDL_GameControllerGetJoystick   SDL_GameControllerGetJoystick_REAL

Definition at line 143 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_GameControllerGetProduct

#define SDL_GameControllerGetProduct   SDL_GameControllerGetProduct_REAL

Definition at line 616 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerGetProductVersion

#define SDL_GameControllerGetProductVersion   SDL_GameControllerGetProductVersion_REAL

Definition at line 617 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerGetStringForAxis

#define SDL_GameControllerGetStringForAxis   SDL_GameControllerGetStringForAxis_REAL

Definition at line 147 of file SDL_dynapi_overrides.h.

Referenced by loop(), and WatchJoystick().

◆ SDL_GameControllerGetStringForButton

#define SDL_GameControllerGetStringForButton   SDL_GameControllerGetStringForButton_REAL

Definition at line 151 of file SDL_dynapi_overrides.h.

Referenced by loop(), and WatchJoystick().

◆ SDL_GameControllerGetVendor

#define SDL_GameControllerGetVendor   SDL_GameControllerGetVendor_REAL

Definition at line 615 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerMapping

#define SDL_GameControllerMapping   SDL_GameControllerMapping_REAL

Definition at line 137 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerMappingForGUID

#define SDL_GameControllerMappingForGUID   SDL_GameControllerMappingForGUID_REAL

Definition at line 136 of file SDL_dynapi_overrides.h.

◆ SDL_GameControllerMappingForIndex

#define SDL_GameControllerMappingForIndex   SDL_GameControllerMappingForIndex_REAL

Definition at line 620 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_GameControllerName

#define SDL_GameControllerName   SDL_GameControllerName_REAL

Definition at line 141 of file SDL_dynapi_overrides.h.

Referenced by WatchGameController().

◆ SDL_GameControllerNameForIndex

#define SDL_GameControllerNameForIndex   SDL_GameControllerNameForIndex_REAL

Definition at line 139 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_GameControllerNumMappings

#define SDL_GameControllerNumMappings   SDL_GameControllerNumMappings_REAL

Definition at line 619 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_GameControllerOpen

#define SDL_GameControllerOpen   SDL_GameControllerOpen_REAL

Definition at line 140 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_GameControllerUpdate

#define SDL_GameControllerUpdate   SDL_GameControllerUpdate_REAL

Definition at line 145 of file SDL_dynapi_overrides.h.

◆ SDL_GetAssertionHandler

#define SDL_GetAssertionHandler   SDL_GetAssertionHandler_REAL

Definition at line 573 of file SDL_dynapi_overrides.h.

◆ SDL_GetAssertionReport

#define SDL_GetAssertionReport   SDL_GetAssertionReport_REAL

Definition at line 61 of file SDL_dynapi_overrides.h.

Referenced by TestAssertions().

◆ SDL_GetAudioDeviceName

◆ SDL_GetAudioDeviceStatus

#define SDL_GetAudioDeviceStatus   SDL_GetAudioDeviceStatus_REAL

Definition at line 83 of file SDL_dynapi_overrides.h.

Referenced by audio_openCloseAndGetAudioStatus(), and loop().

◆ SDL_GetAudioDriver

#define SDL_GetAudioDriver   SDL_GetAudioDriver_REAL

◆ SDL_GetAudioStatus

#define SDL_GetAudioStatus   SDL_GetAudioStatus_REAL

Definition at line 82 of file SDL_dynapi_overrides.h.

Referenced by audio_getAudioStatus(), loop(), and main().

◆ SDL_GetBasePath

#define SDL_GetBasePath   SDL_GetBasePath_REAL

Definition at line 133 of file SDL_dynapi_overrides.h.

◆ SDL_GetClipboardText

#define SDL_GetClipboardText   SDL_GetClipboardText_REAL

◆ SDL_GetClipRect

#define SDL_GetClipRect   SDL_GetClipRect_REAL

Definition at line 462 of file SDL_dynapi_overrides.h.

◆ SDL_GetClosestDisplayMode

#define SDL_GetClosestDisplayMode   SDL_GetClosestDisplayMode_REAL

◆ SDL_GetColorKey

#define SDL_GetColorKey   SDL_GetColorKey_REAL

◆ SDL_GetCPUCacheLineSize

#define SDL_GetCPUCacheLineSize   SDL_GetCPUCacheLineSize_REAL

Definition at line 102 of file SDL_dynapi_overrides.h.

Referenced by platform_testGetFunctions(), and TestCPUInfo().

◆ SDL_GetCPUCount

#define SDL_GetCPUCount   SDL_GetCPUCount_REAL

Definition at line 101 of file SDL_dynapi_overrides.h.

Referenced by platform_testGetFunctions(), and TestCPUInfo().

◆ SDL_GetCurrentAudioDriver

#define SDL_GetCurrentAudioDriver   SDL_GetCurrentAudioDriver_REAL

Definition at line 77 of file SDL_dynapi_overrides.h.

Referenced by audio_printCurrentAudioDriver(), main(), and SDLTest_CommonInit().

◆ SDL_GetCurrentDisplayMode

#define SDL_GetCurrentDisplayMode   SDL_GetCurrentDisplayMode_REAL

Definition at line 508 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_GetCurrentVideoDriver

#define SDL_GetCurrentVideoDriver   SDL_GetCurrentVideoDriver_REAL

Definition at line 500 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_CommonInit(), and UpdateLogicalSize().

◆ SDL_GetCursor

#define SDL_GetCursor   SDL_GetCursor_REAL

Definition at line 255 of file SDL_dynapi_overrides.h.

Referenced by mouse_getCursor().

◆ SDL_GetDefaultAssertionHandler

#define SDL_GetDefaultAssertionHandler   SDL_GetDefaultAssertionHandler_REAL

Definition at line 572 of file SDL_dynapi_overrides.h.

◆ SDL_GetDefaultCursor

#define SDL_GetDefaultCursor   SDL_GetDefaultCursor_REAL

Definition at line 256 of file SDL_dynapi_overrides.h.

◆ SDL_GetDesktopDisplayMode

#define SDL_GetDesktopDisplayMode   SDL_GetDesktopDisplayMode_REAL

Definition at line 507 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonInit().

◆ SDL_GetDisplayBounds

#define SDL_GetDisplayBounds   SDL_GetDisplayBounds_REAL

◆ SDL_GetDisplayDPI

#define SDL_GetDisplayDPI   SDL_GetDisplayDPI_REAL

Definition at line 504 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonInit().

◆ SDL_GetDisplayMode

#define SDL_GetDisplayMode   SDL_GetDisplayMode_REAL

◆ SDL_GetDisplayName

#define SDL_GetDisplayName   SDL_GetDisplayName_REAL

Definition at line 502 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and SDLTest_CommonInit().

◆ SDL_GetDisplayUsableBounds

#define SDL_GetDisplayUsableBounds   SDL_GetDisplayUsableBounds_REAL

Definition at line 596 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonInit().

◆ SDL_getenv

◆ SDL_GetError

#define SDL_GetError   SDL_GetError_REAL

◆ SDL_GetEventFilter

#define SDL_GetEventFilter   SDL_GetEventFilter_REAL

Definition at line 127 of file SDL_dynapi_overrides.h.

◆ SDL_GetGlobalMouseState

#define SDL_GetGlobalMouseState   SDL_GetGlobalMouseState_REAL

Definition at line 586 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

◆ SDL_GetGrabbedWindow

#define SDL_GetGrabbedWindow   SDL_GetGrabbedWindow_REAL

Definition at line 591 of file SDL_dynapi_overrides.h.

◆ SDL_GetHint

◆ SDL_GetHintBoolean

◆ SDL_GetKeyboardFocus

◆ SDL_GetKeyboardState

#define SDL_GetKeyboardState   SDL_GetKeyboardState_REAL

Definition at line 217 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getKeyboardState().

◆ SDL_GetKeyFromName

#define SDL_GetKeyFromName   SDL_GetKeyFromName_REAL

Definition at line 225 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getKeyFromName().

◆ SDL_GetKeyFromScancode

#define SDL_GetKeyFromScancode   SDL_GetKeyFromScancode_REAL

Definition at line 220 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getKeyFromScancode().

◆ SDL_GetKeyName

#define SDL_GetKeyName   SDL_GetKeyName_REAL

◆ SDL_GetMemoryFunctions

#define SDL_GetMemoryFunctions   SDL_GetMemoryFunctions_REAL

Definition at line 640 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_TrackAllocations().

◆ SDL_GetModState

#define SDL_GetModState   SDL_GetModState_REAL

Definition at line 218 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getSetModState(), and print_modifiers().

◆ SDL_GetMouseFocus

#define SDL_GetMouseFocus   SDL_GetMouseFocus_REAL

◆ SDL_GetMouseState

#define SDL_GetMouseState   SDL_GetMouseState_REAL

Definition at line 246 of file SDL_dynapi_overrides.h.

Referenced by mouse_getMouseState(), and SDL_RestoreMousePosition().

◆ SDL_GetNumAllocations

#define SDL_GetNumAllocations   SDL_GetNumAllocations_REAL

Definition at line 642 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_TrackAllocations().

◆ SDL_GetNumAudioDevices

◆ SDL_GetNumAudioDrivers

#define SDL_GetNumAudioDrivers   SDL_GetNumAudioDrivers_REAL

◆ SDL_GetNumDisplayModes

#define SDL_GetNumDisplayModes   SDL_GetNumDisplayModes_REAL

◆ SDL_GetNumRenderDrivers

#define SDL_GetNumRenderDrivers   SDL_GetNumRenderDrivers_REAL

◆ SDL_GetNumTouchDevices

#define SDL_GetNumTouchDevices   SDL_GetNumTouchDevices_REAL

Definition at line 489 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_GetNumTouchFingers

#define SDL_GetNumTouchFingers   SDL_GetNumTouchFingers_REAL

Definition at line 491 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_GetNumVideoDisplays

◆ SDL_GetNumVideoDrivers

#define SDL_GetNumVideoDrivers   SDL_GetNumVideoDrivers_REAL

Definition at line 496 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

◆ SDL_GetPerformanceCounter

#define SDL_GetPerformanceCounter   SDL_GetPerformanceCounter_REAL

Definition at line 484 of file SDL_dynapi_overrides.h.

Referenced by main(), render(), and timer_getPerformanceCounter().

◆ SDL_GetPerformanceFrequency

#define SDL_GetPerformanceFrequency   SDL_GetPerformanceFrequency_REAL

Definition at line 485 of file SDL_dynapi_overrides.h.

◆ SDL_GetPixelFormatName

◆ SDL_GetPlatform

#define SDL_GetPlatform   SDL_GetPlatform_REAL

◆ SDL_GetPowerInfo

#define SDL_GetPowerInfo   SDL_GetPowerInfo_REAL

Definition at line 292 of file SDL_dynapi_overrides.h.

Referenced by platform_testGetPowerInfo(), and report_power().

◆ SDL_GetPrefPath

#define SDL_GetPrefPath   SDL_GetPrefPath_REAL

Definition at line 134 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_GetQueuedAudioSize

#define SDL_GetQueuedAudioSize   SDL_GetQueuedAudioSize_REAL

Definition at line 589 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_GetRelativeMouseMode

#define SDL_GetRelativeMouseMode   SDL_GetRelativeMouseMode_REAL

◆ SDL_GetRelativeMouseState

#define SDL_GetRelativeMouseState   SDL_GetRelativeMouseState_REAL

Definition at line 247 of file SDL_dynapi_overrides.h.

Referenced by mouse_getRelativeMouseState().

◆ SDL_GetRenderDrawBlendMode

#define SDL_GetRenderDrawBlendMode   SDL_GetRenderDrawBlendMode_REAL

Definition at line 333 of file SDL_dynapi_overrides.h.

Referenced by _hasBlendModes().

◆ SDL_GetRenderDrawColor

#define SDL_GetRenderDrawColor   SDL_GetRenderDrawColor_REAL

Definition at line 331 of file SDL_dynapi_overrides.h.

Referenced by _hasDrawColor(), and SDLTest_DrawCharacter().

◆ SDL_GetRenderDriverInfo

#define SDL_GetRenderDriverInfo   SDL_GetRenderDriverInfo_REAL

Definition at line 299 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateWindowTexture(), and SDLTest_CommonInit().

◆ SDL_GetRenderer

#define SDL_GetRenderer   SDL_GetRenderer_REAL

Definition at line 303 of file SDL_dynapi_overrides.h.

Referenced by IsSDLWindowEventPending().

◆ SDL_GetRendererInfo

#define SDL_GetRendererInfo   SDL_GetRendererInfo_REAL

Definition at line 304 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateWindowTexture(), and SDLTest_CommonInit().

◆ SDL_GetRendererOutputSize

#define SDL_GetRendererOutputSize   SDL_GetRendererOutputSize_REAL

Definition at line 305 of file SDL_dynapi_overrides.h.

◆ SDL_GetRenderTarget

#define SDL_GetRenderTarget   SDL_GetRenderTarget_REAL

Definition at line 321 of file SDL_dynapi_overrides.h.

◆ SDL_GetRevision

#define SDL_GetRevision   SDL_GetRevision_REAL

Definition at line 494 of file SDL_dynapi_overrides.h.

Referenced by main(), and platform_testGetFunctions().

◆ SDL_GetRevisionNumber

#define SDL_GetRevisionNumber   SDL_GetRevisionNumber_REAL

Definition at line 495 of file SDL_dynapi_overrides.h.

Referenced by main(), and platform_testGetFunctions().

◆ SDL_GetRGB

#define SDL_GetRGB   SDL_GetRGB_REAL

Definition at line 288 of file SDL_dynapi_overrides.h.

Referenced by setpix().

◆ SDL_GetRGBA

#define SDL_GetRGBA   SDL_GetRGBA_REAL

◆ SDL_GetScancodeFromKey

#define SDL_GetScancodeFromKey   SDL_GetScancodeFromKey_REAL

Definition at line 221 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getScancodeFromKey().

◆ SDL_GetScancodeFromName

#define SDL_GetScancodeFromName   SDL_GetScancodeFromName_REAL

◆ SDL_GetScancodeName

#define SDL_GetScancodeName   SDL_GetScancodeName_REAL

◆ SDL_GetShapedWindowMode

#define SDL_GetShapedWindowMode   SDL_GetShapedWindowMode_REAL

Definition at line 373 of file SDL_dynapi_overrides.h.

◆ SDL_GetSurfaceAlphaMod

#define SDL_GetSurfaceAlphaMod   SDL_GetSurfaceAlphaMod_REAL

Definition at line 458 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateTextureFromSurface(), and SW_RenderCopyEx().

◆ SDL_GetSurfaceBlendMode

#define SDL_GetSurfaceBlendMode   SDL_GetSurfaceBlendMode_REAL

◆ SDL_GetSurfaceColorMod

#define SDL_GetSurfaceColorMod   SDL_GetSurfaceColorMod_REAL

Definition at line 456 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateTextureFromSurface(), and SW_RenderCopyEx().

◆ SDL_GetSystemRAM

#define SDL_GetSystemRAM   SDL_GetSystemRAM_REAL

Definition at line 112 of file SDL_dynapi_overrides.h.

Referenced by TestCPUInfo().

◆ SDL_GetTextureAlphaMod

#define SDL_GetTextureAlphaMod   SDL_GetTextureAlphaMod_REAL

Definition at line 312 of file SDL_dynapi_overrides.h.

Referenced by _hasTexAlpha().

◆ SDL_GetTextureBlendMode

#define SDL_GetTextureBlendMode   SDL_GetTextureBlendMode_REAL

Definition at line 314 of file SDL_dynapi_overrides.h.

◆ SDL_GetTextureColorMod

#define SDL_GetTextureColorMod   SDL_GetTextureColorMod_REAL

Definition at line 310 of file SDL_dynapi_overrides.h.

Referenced by _hasTexColor().

◆ SDL_GetThreadID

#define SDL_GetThreadID   SDL_GetThreadID_REAL

Definition at line 476 of file SDL_dynapi_overrides.h.

◆ SDL_GetThreadName

#define SDL_GetThreadName   SDL_GetThreadName_REAL

Definition at line 474 of file SDL_dynapi_overrides.h.

◆ SDL_GetTicks

#define SDL_GetTicks   SDL_GetTicks_REAL

Definition at line 483 of file SDL_dynapi_overrides.h.

◆ SDL_GetTouchDevice

#define SDL_GetTouchDevice   SDL_GetTouchDevice_REAL

Definition at line 490 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_GetTouchFinger

#define SDL_GetTouchFinger   SDL_GetTouchFinger_REAL

Definition at line 492 of file SDL_dynapi_overrides.h.

◆ SDL_GetVersion

#define SDL_GetVersion   SDL_GetVersion_REAL

Definition at line 493 of file SDL_dynapi_overrides.h.

Referenced by main(), and platform_testGetVersion().

◆ SDL_GetVideoDriver

#define SDL_GetVideoDriver   SDL_GetVideoDriver_REAL

Definition at line 497 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

◆ SDL_GetWindowBordersSize

#define SDL_GetWindowBordersSize   SDL_GetWindowBordersSize_REAL

Definition at line 597 of file SDL_dynapi_overrides.h.

◆ SDL_GetWindowBrightness

#define SDL_GetWindowBrightness   SDL_GetWindowBrightness_REAL

◆ SDL_GetWindowData

#define SDL_GetWindowData   SDL_GetWindowData_REAL

Definition at line 523 of file SDL_dynapi_overrides.h.

Referenced by SDL_GetRenderer(), and video_getSetWindowData().

◆ SDL_GetWindowDisplayIndex

#define SDL_GetWindowDisplayIndex   SDL_GetWindowDisplayIndex_REAL

Definition at line 510 of file SDL_dynapi_overrides.h.

Referenced by loop(), and SDLTest_CommonEvent().

◆ SDL_GetWindowDisplayMode

#define SDL_GetWindowDisplayMode   SDL_GetWindowDisplayMode_REAL

◆ SDL_GetWindowFlags

#define SDL_GetWindowFlags   SDL_GetWindowFlags_REAL

◆ SDL_GetWindowFromID

#define SDL_GetWindowFromID   SDL_GetWindowFromID_REAL

◆ SDL_GetWindowGammaRamp

#define SDL_GetWindowGammaRamp   SDL_GetWindowGammaRamp_REAL

◆ SDL_GetWindowGrab

#define SDL_GetWindowGrab   SDL_GetWindowGrab_REAL

◆ SDL_GetWindowID

#define SDL_GetWindowID   SDL_GetWindowID_REAL

Definition at line 516 of file SDL_dynapi_overrides.h.

Referenced by video_getWindowId().

◆ SDL_GetWindowMaximumSize

#define SDL_GetWindowMaximumSize   SDL_GetWindowMaximumSize_REAL

Definition at line 531 of file SDL_dynapi_overrides.h.

Referenced by video_getSetWindowMaximumSize().

◆ SDL_GetWindowMinimumSize

#define SDL_GetWindowMinimumSize   SDL_GetWindowMinimumSize_REAL

Definition at line 529 of file SDL_dynapi_overrides.h.

Referenced by video_getSetWindowMinimumSize().

◆ SDL_GetWindowOpacity

#define SDL_GetWindowOpacity   SDL_GetWindowOpacity_REAL

Definition at line 599 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

◆ SDL_GetWindowPixelFormat

#define SDL_GetWindowPixelFormat   SDL_GetWindowPixelFormat_REAL

Definition at line 513 of file SDL_dynapi_overrides.h.

Referenced by SDL_RenderReadPixels(), and video_getWindowPixelFormat().

◆ SDL_GetWindowPosition

#define SDL_GetWindowPosition   SDL_GetWindowPosition_REAL

Definition at line 525 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent(), and video_getSetWindowPosition().

◆ SDL_GetWindowSize

◆ SDL_GetWindowSurface

#define SDL_GetWindowSurface   SDL_GetWindowSurface_REAL

Definition at line 540 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), SW_ActivateRenderer(), and SW_CreateRenderer().

◆ SDL_GetWindowTitle

#define SDL_GetWindowTitle   SDL_GetWindowTitle_REAL

Definition at line 520 of file SDL_dynapi_overrides.h.

◆ SDL_GetWindowWMInfo

#define SDL_GetWindowWMInfo   SDL_GetWindowWMInfo_REAL

Definition at line 473 of file SDL_dynapi_overrides.h.

Referenced by syswm_getWindowWMInfo().

◆ SDL_GetYUVConversionMode

#define SDL_GetYUVConversionMode   SDL_GetYUVConversionMode_REAL

Definition at line 664 of file SDL_dynapi_overrides.h.

◆ SDL_GetYUVConversionModeForResolution

#define SDL_GetYUVConversionModeForResolution   SDL_GetYUVConversionModeForResolution_REAL

Definition at line 665 of file SDL_dynapi_overrides.h.

Referenced by main(), and run_automated_tests().

◆ SDL_GL_BindTexture

#define SDL_GL_BindTexture   SDL_GL_BindTexture_REAL

Definition at line 349 of file SDL_dynapi_overrides.h.

◆ SDL_GL_CreateContext

#define SDL_GL_CreateContext   SDL_GL_CreateContext_REAL

Definition at line 559 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_GL_DeleteContext

#define SDL_GL_DeleteContext   SDL_GL_DeleteContext_REAL

Definition at line 567 of file SDL_dynapi_overrides.h.

◆ SDL_GL_ExtensionSupported

#define SDL_GL_ExtensionSupported   SDL_GL_ExtensionSupported_REAL

Definition at line 556 of file SDL_dynapi_overrides.h.

◆ SDL_GL_GetAttribute

#define SDL_GL_GetAttribute   SDL_GL_GetAttribute_REAL

Definition at line 558 of file SDL_dynapi_overrides.h.

◆ SDL_GL_GetCurrentContext

#define SDL_GL_GetCurrentContext   SDL_GL_GetCurrentContext_REAL

Definition at line 562 of file SDL_dynapi_overrides.h.

◆ SDL_GL_GetCurrentWindow

#define SDL_GL_GetCurrentWindow   SDL_GL_GetCurrentWindow_REAL

Definition at line 561 of file SDL_dynapi_overrides.h.

◆ SDL_GL_GetDrawableSize

#define SDL_GL_GetDrawableSize   SDL_GL_GetDrawableSize_REAL

Definition at line 563 of file SDL_dynapi_overrides.h.

◆ SDL_GL_GetProcAddress

#define SDL_GL_GetProcAddress   SDL_GL_GetProcAddress_REAL

Definition at line 554 of file SDL_dynapi_overrides.h.

◆ SDL_GL_GetSwapInterval

#define SDL_GL_GetSwapInterval   SDL_GL_GetSwapInterval_REAL

Definition at line 565 of file SDL_dynapi_overrides.h.

◆ SDL_GL_LoadLibrary

#define SDL_GL_LoadLibrary   SDL_GL_LoadLibrary_REAL

Definition at line 553 of file SDL_dynapi_overrides.h.

◆ SDL_GL_MakeCurrent

#define SDL_GL_MakeCurrent   SDL_GL_MakeCurrent_REAL

Definition at line 560 of file SDL_dynapi_overrides.h.

◆ SDL_GL_ResetAttributes

#define SDL_GL_ResetAttributes   SDL_GL_ResetAttributes_REAL

Definition at line 570 of file SDL_dynapi_overrides.h.

◆ SDL_GL_SetAttribute

#define SDL_GL_SetAttribute   SDL_GL_SetAttribute_REAL

Definition at line 557 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

◆ SDL_GL_SetSwapInterval

#define SDL_GL_SetSwapInterval   SDL_GL_SetSwapInterval_REAL

Definition at line 564 of file SDL_dynapi_overrides.h.

◆ SDL_GL_SwapWindow

#define SDL_GL_SwapWindow   SDL_GL_SwapWindow_REAL

Definition at line 566 of file SDL_dynapi_overrides.h.

◆ SDL_GL_UnbindTexture

#define SDL_GL_UnbindTexture   SDL_GL_UnbindTexture_REAL

Definition at line 350 of file SDL_dynapi_overrides.h.

◆ SDL_GL_UnloadLibrary

#define SDL_GL_UnloadLibrary   SDL_GL_UnloadLibrary_REAL

Definition at line 555 of file SDL_dynapi_overrides.h.

◆ SDL_HapticClose

#define SDL_HapticClose   SDL_HapticClose_REAL

Definition at line 168 of file SDL_dynapi_overrides.h.

Referenced by abort_execution(), and main().

◆ SDL_HapticDestroyEffect

#define SDL_HapticDestroyEffect   SDL_HapticDestroyEffect_REAL

Definition at line 178 of file SDL_dynapi_overrides.h.

◆ SDL_HapticEffectSupported

#define SDL_HapticEffectSupported   SDL_HapticEffectSupported_REAL

Definition at line 173 of file SDL_dynapi_overrides.h.

◆ SDL_HapticGetEffectStatus

#define SDL_HapticGetEffectStatus   SDL_HapticGetEffectStatus_REAL

Definition at line 179 of file SDL_dynapi_overrides.h.

◆ SDL_HapticIndex

#define SDL_HapticIndex   SDL_HapticIndex_REAL

Definition at line 163 of file SDL_dynapi_overrides.h.

◆ SDL_HapticName

#define SDL_HapticName   SDL_HapticName_REAL

Definition at line 160 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_HapticNewEffect

#define SDL_HapticNewEffect   SDL_HapticNewEffect_REAL

Definition at line 174 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_HapticNumAxes

#define SDL_HapticNumAxes   SDL_HapticNumAxes_REAL

Definition at line 172 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_HapticNumEffects

#define SDL_HapticNumEffects   SDL_HapticNumEffects_REAL

Definition at line 169 of file SDL_dynapi_overrides.h.

Referenced by HapticPrintSupported().

◆ SDL_HapticNumEffectsPlaying

#define SDL_HapticNumEffectsPlaying   SDL_HapticNumEffectsPlaying_REAL

Definition at line 170 of file SDL_dynapi_overrides.h.

Referenced by HapticPrintSupported().

◆ SDL_HapticOpen

#define SDL_HapticOpen   SDL_HapticOpen_REAL

Definition at line 161 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_HapticOpened

#define SDL_HapticOpened   SDL_HapticOpened_REAL

Definition at line 162 of file SDL_dynapi_overrides.h.

◆ SDL_HapticOpenFromJoystick

#define SDL_HapticOpenFromJoystick   SDL_HapticOpenFromJoystick_REAL

Definition at line 167 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_HapticOpenFromMouse

#define SDL_HapticOpenFromMouse   SDL_HapticOpenFromMouse_REAL

Definition at line 165 of file SDL_dynapi_overrides.h.

◆ SDL_HapticPause

#define SDL_HapticPause   SDL_HapticPause_REAL

Definition at line 182 of file SDL_dynapi_overrides.h.

◆ SDL_HapticQuery

#define SDL_HapticQuery   SDL_HapticQuery_REAL

Definition at line 171 of file SDL_dynapi_overrides.h.

Referenced by HapticPrintSupported(), and main().

◆ SDL_HapticRumbleInit

#define SDL_HapticRumbleInit   SDL_HapticRumbleInit_REAL

Definition at line 186 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_HapticRumblePlay

#define SDL_HapticRumblePlay   SDL_HapticRumblePlay_REAL

Definition at line 187 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_HapticRumbleStop

#define SDL_HapticRumbleStop   SDL_HapticRumbleStop_REAL

Definition at line 188 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_HapticRumbleSupported

#define SDL_HapticRumbleSupported   SDL_HapticRumbleSupported_REAL

Definition at line 185 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_HapticRunEffect

#define SDL_HapticRunEffect   SDL_HapticRunEffect_REAL

Definition at line 176 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_HapticSetAutocenter

#define SDL_HapticSetAutocenter   SDL_HapticSetAutocenter_REAL

Definition at line 181 of file SDL_dynapi_overrides.h.

◆ SDL_HapticSetGain

#define SDL_HapticSetGain   SDL_HapticSetGain_REAL

Definition at line 180 of file SDL_dynapi_overrides.h.

◆ SDL_HapticStopAll

#define SDL_HapticStopAll   SDL_HapticStopAll_REAL

Definition at line 184 of file SDL_dynapi_overrides.h.

◆ SDL_HapticStopEffect

#define SDL_HapticStopEffect   SDL_HapticStopEffect_REAL

Definition at line 177 of file SDL_dynapi_overrides.h.

◆ SDL_HapticUnpause

#define SDL_HapticUnpause   SDL_HapticUnpause_REAL

Definition at line 183 of file SDL_dynapi_overrides.h.

◆ SDL_HapticUpdateEffect

#define SDL_HapticUpdateEffect   SDL_HapticUpdateEffect_REAL

Definition at line 175 of file SDL_dynapi_overrides.h.

◆ SDL_Has3DNow

#define SDL_Has3DNow   SDL_Has3DNow_REAL

◆ SDL_HasAltiVec

#define SDL_HasAltiVec   SDL_HasAltiVec_REAL

◆ SDL_HasAVX

#define SDL_HasAVX   SDL_HasAVX_REAL

Definition at line 571 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

◆ SDL_HasAVX2

#define SDL_HasAVX2   SDL_HasAVX2_REAL

Definition at line 587 of file SDL_dynapi_overrides.h.

Referenced by TestCPUInfo().

◆ SDL_HasClipboardText

#define SDL_HasClipboardText   SDL_HasClipboardText_REAL

◆ SDL_HasEvent

#define SDL_HasEvent   SDL_HasEvent_REAL

Definition at line 118 of file SDL_dynapi_overrides.h.

◆ SDL_HasEvents

#define SDL_HasEvents   SDL_HasEvents_REAL

Definition at line 119 of file SDL_dynapi_overrides.h.

◆ SDL_HasIntersection

◆ SDL_HasMMX

#define SDL_HasMMX   SDL_HasMMX_REAL

◆ SDL_HasNEON

#define SDL_HasNEON   SDL_HasNEON_REAL

Definition at line 618 of file SDL_dynapi_overrides.h.

Referenced by TestCPUInfo().

◆ SDL_HasRDTSC

#define SDL_HasRDTSC   SDL_HasRDTSC_REAL

Definition at line 103 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

◆ SDL_HasScreenKeyboardSupport

#define SDL_HasScreenKeyboardSupport   SDL_HasScreenKeyboardSupport_REAL

Definition at line 230 of file SDL_dynapi_overrides.h.

◆ SDL_HasSSE

#define SDL_HasSSE   SDL_HasSSE_REAL

◆ SDL_HasSSE2

◆ SDL_HasSSE3

#define SDL_HasSSE3   SDL_HasSSE3_REAL

◆ SDL_HasSSE41

#define SDL_HasSSE41   SDL_HasSSE41_REAL

Definition at line 110 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

◆ SDL_HasSSE42

#define SDL_HasSSE42   SDL_HasSSE42_REAL

Definition at line 111 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

◆ SDL_HideWindow

#define SDL_HideWindow   SDL_HideWindow_REAL

Definition at line 534 of file SDL_dynapi_overrides.h.

◆ SDL_iconv

#define SDL_iconv   SDL_iconv_REAL

Definition at line 440 of file SDL_dynapi_overrides.h.

◆ SDL_iconv_close

#define SDL_iconv_close   SDL_iconv_close_REAL

Definition at line 439 of file SDL_dynapi_overrides.h.

◆ SDL_iconv_open

#define SDL_iconv_open   SDL_iconv_open_REAL

Definition at line 438 of file SDL_dynapi_overrides.h.

◆ SDL_iconv_string

#define SDL_iconv_string   SDL_iconv_string_REAL

Definition at line 441 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_vsnprintf().

◆ SDL_Init

#define SDL_Init   SDL_Init_REAL

◆ SDL_InitSubSystem

◆ SDL_IntersectRect

◆ SDL_IntersectRectAndLine

◆ SDL_iPhoneSetAnimationCallback

#define SDL_iPhoneSetAnimationCallback   SDL_iPhoneSetAnimationCallback_REAL

Definition at line 47 of file SDL_dynapi_overrides.h.

◆ SDL_iPhoneSetEventPump

#define SDL_iPhoneSetEventPump   SDL_iPhoneSetEventPump_REAL

Definition at line 48 of file SDL_dynapi_overrides.h.

◆ SDL_IsAndroidTV

#define SDL_IsAndroidTV   SDL_IsAndroidTV_REAL

Definition at line 668 of file SDL_dynapi_overrides.h.

◆ SDL_isdigit

◆ SDL_IsGameController

#define SDL_IsGameController   SDL_IsGameController_REAL

Definition at line 138 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_JoystickGetDeviceType(), and SDL_JoystickOpen().

◆ SDL_IsScreenKeyboardShown

#define SDL_IsScreenKeyboardShown   SDL_IsScreenKeyboardShown_REAL

Definition at line 231 of file SDL_dynapi_overrides.h.

◆ SDL_IsScreenSaverEnabled

#define SDL_IsScreenSaverEnabled   SDL_IsScreenSaverEnabled_REAL

Definition at line 550 of file SDL_dynapi_overrides.h.

Referenced by video_enableDisableScreensaver().

◆ SDL_IsShapedWindow

#define SDL_IsShapedWindow   SDL_IsShapedWindow_REAL

Definition at line 371 of file SDL_dynapi_overrides.h.

◆ SDL_isspace

#define SDL_isspace   SDL_isspace_REAL

Definition at line 383 of file SDL_dynapi_overrides.h.

Referenced by SDL_vsscanf(), and WatchJoystick().

◆ SDL_IsTextInputActive

#define SDL_IsTextInputActive   SDL_IsTextInputActive_REAL

Definition at line 227 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_itoa

#define SDL_itoa   SDL_itoa_REAL

Definition at line 404 of file SDL_dynapi_overrides.h.

Referenced by SDL_AddVideoDisplay().

◆ SDL_JoystickClose

#define SDL_JoystickClose   SDL_JoystickClose_REAL

Definition at line 215 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_GameControllerClose(), and SDL_GameControllerOpen().

◆ SDL_JoystickCurrentPowerLevel

#define SDL_JoystickCurrentPowerLevel   SDL_JoystickCurrentPowerLevel_REAL

Definition at line 593 of file SDL_dynapi_overrides.h.

◆ SDL_JoystickEventState

#define SDL_JoystickEventState   SDL_JoystickEventState_REAL

Definition at line 210 of file SDL_dynapi_overrides.h.

Referenced by SDL_PumpEvents().

◆ SDL_JoystickFromInstanceID

#define SDL_JoystickFromInstanceID   SDL_JoystickFromInstanceID_REAL

Definition at line 595 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_JoystickGetAttached

#define SDL_JoystickGetAttached   SDL_JoystickGetAttached_REAL

Definition at line 203 of file SDL_dynapi_overrides.h.

Referenced by loop(), and SDL_GameControllerGetAttached().

◆ SDL_JoystickGetAxis

#define SDL_JoystickGetAxis   SDL_JoystickGetAxis_REAL

◆ SDL_JoystickGetAxisInitialState

#define SDL_JoystickGetAxisInitialState   SDL_JoystickGetAxisInitialState_REAL

Definition at line 621 of file SDL_dynapi_overrides.h.

Referenced by WatchJoystick().

◆ SDL_JoystickGetBall

#define SDL_JoystickGetBall   SDL_JoystickGetBall_REAL

Definition at line 213 of file SDL_dynapi_overrides.h.

◆ SDL_JoystickGetButton

#define SDL_JoystickGetButton   SDL_JoystickGetButton_REAL

◆ SDL_JoystickGetDeviceGUID

#define SDL_JoystickGetDeviceGUID   SDL_JoystickGetDeviceGUID_REAL

Definition at line 199 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_PrivateGetControllerMapping().

◆ SDL_JoystickGetDeviceInstanceID

#define SDL_JoystickGetDeviceInstanceID   SDL_JoystickGetDeviceInstanceID_REAL

Definition at line 626 of file SDL_dynapi_overrides.h.

◆ SDL_JoystickGetDeviceProduct

#define SDL_JoystickGetDeviceProduct   SDL_JoystickGetDeviceProduct_REAL

Definition at line 610 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_JoystickGetDeviceProductVersion

#define SDL_JoystickGetDeviceProductVersion   SDL_JoystickGetDeviceProductVersion_REAL

Definition at line 611 of file SDL_dynapi_overrides.h.

◆ SDL_JoystickGetDeviceType

#define SDL_JoystickGetDeviceType   SDL_JoystickGetDeviceType_REAL

Definition at line 622 of file SDL_dynapi_overrides.h.

◆ SDL_JoystickGetDeviceVendor

#define SDL_JoystickGetDeviceVendor   SDL_JoystickGetDeviceVendor_REAL

Definition at line 609 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_JoystickGetGUID

#define SDL_JoystickGetGUID   SDL_JoystickGetGUID_REAL

Definition at line 200 of file SDL_dynapi_overrides.h.

Referenced by main(), and WatchJoystick().

◆ SDL_JoystickGetGUIDFromString

#define SDL_JoystickGetGUIDFromString   SDL_JoystickGetGUIDFromString_REAL

Definition at line 202 of file SDL_dynapi_overrides.h.

Referenced by SDL_PrivateGameControllerAddMapping().

◆ SDL_JoystickGetGUIDString

#define SDL_JoystickGetGUIDString   SDL_JoystickGetGUIDString_REAL

◆ SDL_JoystickGetHat

#define SDL_JoystickGetHat   SDL_JoystickGetHat_REAL

◆ SDL_JoystickGetProduct

#define SDL_JoystickGetProduct   SDL_JoystickGetProduct_REAL

Definition at line 613 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_GameControllerGetProduct().

◆ SDL_JoystickGetProductVersion

#define SDL_JoystickGetProductVersion   SDL_JoystickGetProductVersion_REAL

Definition at line 614 of file SDL_dynapi_overrides.h.

Referenced by SDL_GameControllerGetProductVersion().

◆ SDL_JoystickGetType

#define SDL_JoystickGetType   SDL_JoystickGetType_REAL

Definition at line 623 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_JoystickGetVendor

#define SDL_JoystickGetVendor   SDL_JoystickGetVendor_REAL

Definition at line 612 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_GameControllerGetVendor().

◆ SDL_JoystickInstanceID

#define SDL_JoystickInstanceID   SDL_JoystickInstanceID_REAL

Definition at line 204 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

◆ SDL_JoystickIsHaptic

#define SDL_JoystickIsHaptic   SDL_JoystickIsHaptic_REAL

Definition at line 166 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_JoystickName

#define SDL_JoystickName   SDL_JoystickName_REAL

Definition at line 198 of file SDL_dynapi_overrides.h.

Referenced by main(), and WatchJoystick().

◆ SDL_JoystickNameForIndex

#define SDL_JoystickNameForIndex   SDL_JoystickNameForIndex_REAL

Definition at line 196 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_PrivateGetControllerMapping().

◆ SDL_JoystickNumAxes

#define SDL_JoystickNumAxes   SDL_JoystickNumAxes_REAL

Definition at line 205 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

◆ SDL_JoystickNumBalls

#define SDL_JoystickNumBalls   SDL_JoystickNumBalls_REAL

Definition at line 206 of file SDL_dynapi_overrides.h.

Referenced by main(), and WatchJoystick().

◆ SDL_JoystickNumButtons

#define SDL_JoystickNumButtons   SDL_JoystickNumButtons_REAL

Definition at line 208 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

◆ SDL_JoystickNumHats

#define SDL_JoystickNumHats   SDL_JoystickNumHats_REAL

Definition at line 207 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

◆ SDL_JoystickOpen

#define SDL_JoystickOpen   SDL_JoystickOpen_REAL

Definition at line 197 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_GameControllerOpen().

◆ SDL_JoystickUpdate

#define SDL_JoystickUpdate   SDL_JoystickUpdate_REAL

Definition at line 209 of file SDL_dynapi_overrides.h.

Referenced by SDL_GameControllerUpdate(), and SDL_PumpEvents().

◆ SDL_lltoa

#define SDL_lltoa   SDL_lltoa_REAL

Definition at line 408 of file SDL_dynapi_overrides.h.

◆ SDL_LoadBMP_RW

#define SDL_LoadBMP_RW   SDL_LoadBMP_RW_REAL

Definition at line 450 of file SDL_dynapi_overrides.h.

◆ SDL_LoadDollarTemplates

#define SDL_LoadDollarTemplates   SDL_LoadDollarTemplates_REAL

Definition at line 158 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_LoadFile_RW

#define SDL_LoadFile_RW   SDL_LoadFile_RW_REAL

Definition at line 628 of file SDL_dynapi_overrides.h.

◆ SDL_LoadFunction

#define SDL_LoadFunction   SDL_LoadFunction_REAL

Definition at line 233 of file SDL_dynapi_overrides.h.

◆ SDL_LoadObject

#define SDL_LoadObject   SDL_LoadObject_REAL

Definition at line 232 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_LoadWAV_RW

#define SDL_LoadWAV_RW   SDL_LoadWAV_RW_REAL

Definition at line 86 of file SDL_dynapi_overrides.h.

◆ SDL_LockAudio

#define SDL_LockAudio   SDL_LockAudio_REAL

Definition at line 92 of file SDL_dynapi_overrides.h.

◆ SDL_LockAudioDevice

#define SDL_LockAudioDevice   SDL_LockAudioDevice_REAL

Definition at line 93 of file SDL_dynapi_overrides.h.

Referenced by audio_lockUnlockOpenAudioDevice().

◆ SDL_LockJoysticks

#define SDL_LockJoysticks   SDL_LockJoysticks_REAL

◆ SDL_LockMutex

◆ SDL_LockSurface

◆ SDL_LockTexture

#define SDL_LockTexture   SDL_LockTexture_REAL

Definition at line 317 of file SDL_dynapi_overrides.h.

Referenced by UpdateTexture().

◆ SDL_Log

◆ SDL_log

#define SDL_log   SDL_log_REAL

Definition at line 432 of file SDL_dynapi_overrides.h.

◆ SDL_log10

#define SDL_log10   SDL_log10_REAL

Definition at line 670 of file SDL_dynapi_overrides.h.

◆ SDL_log10f

#define SDL_log10f   SDL_log10f_REAL

Definition at line 671 of file SDL_dynapi_overrides.h.

◆ SDL_LogCritical

#define SDL_LogCritical   SDL_LogCritical_REAL

Definition at line 37 of file SDL_dynapi_overrides.h.

◆ SDL_LogDebug

#define SDL_LogDebug   SDL_LogDebug_REAL

Definition at line 33 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetError().

◆ SDL_LogError

◆ SDL_logf

#define SDL_logf   SDL_logf_REAL

Definition at line 658 of file SDL_dynapi_overrides.h.

◆ SDL_LogGetOutputFunction

#define SDL_LogGetOutputFunction   SDL_LogGetOutputFunction_REAL

Definition at line 240 of file SDL_dynapi_overrides.h.

◆ SDL_LogGetPriority

#define SDL_LogGetPriority   SDL_LogGetPriority_REAL

Definition at line 237 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetError().

◆ SDL_LogInfo

#define SDL_LogInfo   SDL_LogInfo_REAL

Definition at line 34 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_CreateRenderer().

◆ SDL_LogMessage

#define SDL_LogMessage   SDL_LogMessage_REAL

Definition at line 38 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_Log(), and SDLTest_LogError().

◆ SDL_LogMessageV

#define SDL_LogMessageV   SDL_LogMessageV_REAL

Definition at line 239 of file SDL_dynapi_overrides.h.

Referenced by debug_print().

◆ SDL_LogResetPriorities

#define SDL_LogResetPriorities   SDL_LogResetPriorities_REAL

Definition at line 238 of file SDL_dynapi_overrides.h.

Referenced by SDL_Quit().

◆ SDL_LogSetAllPriority

#define SDL_LogSetAllPriority   SDL_LogSetAllPriority_REAL

Definition at line 235 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonArg().

◆ SDL_LogSetOutputFunction

#define SDL_LogSetOutputFunction   SDL_LogSetOutputFunction_REAL

Definition at line 241 of file SDL_dynapi_overrides.h.

◆ SDL_LogSetPriority

#define SDL_LogSetPriority   SDL_LogSetPriority_REAL

Definition at line 236 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonArg().

◆ SDL_LogVerbose

#define SDL_LogVerbose   SDL_LogVerbose_REAL

Definition at line 32 of file SDL_dynapi_overrides.h.

◆ SDL_LogWarn

#define SDL_LogWarn   SDL_LogWarn_REAL

Definition at line 35 of file SDL_dynapi_overrides.h.

Referenced by unifont_init().

◆ SDL_LowerBlit

#define SDL_LowerBlit   SDL_LowerBlit_REAL

Definition at line 469 of file SDL_dynapi_overrides.h.

◆ SDL_LowerBlitScaled

#define SDL_LowerBlitScaled   SDL_LowerBlitScaled_REAL

Definition at line 472 of file SDL_dynapi_overrides.h.

◆ SDL_ltoa

#define SDL_ltoa   SDL_ltoa_REAL

Definition at line 406 of file SDL_dynapi_overrides.h.

◆ SDL_malloc

#define SDL_malloc   SDL_malloc_REAL

Definition at line 374 of file SDL_dynapi_overrides.h.

Referenced by _compare(), add_audio_device(), AllocateDataQueuePacket(), audio_convertAudio(), createCommandBuffers(), createFences(), createInstance(), findPhysicalDevice(), getSurfaceFormats(), getSwapchainImages(), IMA_ADPCM_decode(), main(), Map1to1(), Map1toN(), MS_ADPCM_decode(), open_audio_device(), pixels_calcGammaRamp(), ReadChunk(), RecursivelyCalculateShapeTree(), RLEAlphaSurface(), RLEColorkeySurface(), run_automated_tests(), SDL_AddEvent(), SDL_AddFinger(), SDL_AddHintCallback(), SDL_AddTimer(), SDL_AddTouch(), SDL_AllocFormat(), SDL_AllocPalette(), SDL_AllocRW(), SDL_ConvertPixels_PackUVPlanes_to_NV(), SDL_ConvertPixels_RGB_to_YUV(), SDL_ConvertPixels_SplitNV_to_UVPlanes(), SDL_ConvertPixels_SwapUVPlanes(), SDL_ConvertPixels_YUV_to_RGB(), SDL_CreateCond(), SDL_CreateMutex(), SDL_CreateRGBSurfaceWithFormat(), SDL_CreateSemaphore(), SDL_CreateThreadWithStackSize(), SDL_CreateWindowTexture(), SDL_GameControllerAddMappingsFromRW(), SDL_GameControllerLoadHints(), SDL_GameControllerMappingForGUID(), SDL_GameControllerMappingForIndex(), SDL_Generic_SetTLSData(), SDL_GetErrBuf(), SDL_GetWindowGammaRamp(), SDL_GL_DeleteContext(), SDL_HapticOpen(), SDL_HapticOpenFromJoystick(), SDL_iconv_open(), SDL_iconv_string(), SDL_LoadFile_RW(), SDL_LogSetPriority(), SDL_NewAudioStream(), SDL_NewDataQueue(), SDL_PeepEvents(), SDL_PrepareResampleFilter(), SDL_PrivateAddMappingForGUID(), SDL_PrivateGetControllerGUIDFromMappingString(), SDL_PrivateGetControllerNameFromMappingString(), SDL_setenv(), SDL_SetHintWithPriority(), SDL_SetWindowData(), SDL_strdup(), SDL_SW_CreateYUVTexture(), SDL_UnRLESurface(), SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), SDL_UpdateTextureYUVPlanar(), SDLTest_GenerateExecKey(), SDLTest_GenerateRunSeed(), SDLTest_RandomAsciiStringOfSize(), SDLTest_RunSuites(), unifont_init(), unifont_load_texture(), UnRLEAlpha(), verify_yuv_data(), and WatchGameController().

◆ SDL_MapRGB

#define SDL_MapRGB   SDL_MapRGB_REAL

Definition at line 286 of file SDL_dynapi_overrides.h.

Referenced by setpix().

◆ SDL_MapRGBA

#define SDL_MapRGBA   SDL_MapRGBA_REAL

◆ SDL_MasksToPixelFormatEnum

#define SDL_MasksToPixelFormatEnum   SDL_MasksToPixelFormatEnum_REAL

Definition at line 279 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateRGBSurface().

◆ SDL_MaximizeWindow

#define SDL_MaximizeWindow   SDL_MaximizeWindow_REAL

Definition at line 536 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

◆ SDL_memcmp

◆ SDL_memcpy

◆ SDL_memmove

#define SDL_memmove   SDL_memmove_REAL

◆ SDL_MemoryBarrierAcquireFunction

#define SDL_MemoryBarrierAcquireFunction   SDL_MemoryBarrierAcquireFunction_REAL

Definition at line 625 of file SDL_dynapi_overrides.h.

◆ SDL_MemoryBarrierReleaseFunction

#define SDL_MemoryBarrierReleaseFunction   SDL_MemoryBarrierReleaseFunction_REAL

Definition at line 624 of file SDL_dynapi_overrides.h.

◆ SDL_memset

◆ SDL_MinimizeWindow

#define SDL_MinimizeWindow   SDL_MinimizeWindow_REAL

Definition at line 537 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_PromptAssertion(), and SDLTest_CommonEvent().

◆ SDL_MixAudio

#define SDL_MixAudio   SDL_MixAudio_REAL

Definition at line 90 of file SDL_dynapi_overrides.h.

◆ SDL_MixAudioFormat

#define SDL_MixAudioFormat   SDL_MixAudioFormat_REAL

Definition at line 91 of file SDL_dynapi_overrides.h.

Referenced by SDL_MixAudio().

◆ SDL_MouseIsHaptic

#define SDL_MouseIsHaptic   SDL_MouseIsHaptic_REAL

Definition at line 164 of file SDL_dynapi_overrides.h.

◆ SDL_NewAudioStream

#define SDL_NewAudioStream   SDL_NewAudioStream_REAL

Definition at line 643 of file SDL_dynapi_overrides.h.

Referenced by open_audio_device().

◆ SDL_NumHaptics

#define SDL_NumHaptics   SDL_NumHaptics_REAL

Definition at line 159 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_NumJoysticks

#define SDL_NumJoysticks   SDL_NumJoysticks_REAL

◆ SDL_OpenAudio

#define SDL_OpenAudio   SDL_OpenAudio_REAL

◆ SDL_OpenAudioDevice

#define SDL_OpenAudioDevice   SDL_OpenAudioDevice_REAL

◆ SDL_PauseAudio

#define SDL_PauseAudio   SDL_PauseAudio_REAL

Definition at line 84 of file SDL_dynapi_overrides.h.

Referenced by audio_pauseUnpauseAudio(), and main().

◆ SDL_PauseAudioDevice

#define SDL_PauseAudioDevice   SDL_PauseAudioDevice_REAL

Definition at line 85 of file SDL_dynapi_overrides.h.

Referenced by iteration(), loop(), open_audio(), and test_multi_audio().

◆ SDL_PeepEvents

#define SDL_PeepEvents   SDL_PeepEvents_REAL

◆ SDL_PixelFormatEnumToMasks

#define SDL_PixelFormatEnumToMasks   SDL_PixelFormatEnumToMasks_REAL

◆ SDL_PollEvent

#define SDL_PollEvent   SDL_PollEvent_REAL

◆ SDL_pow

#define SDL_pow   SDL_pow_REAL

◆ SDL_powf

#define SDL_powf   SDL_powf_REAL

Definition at line 659 of file SDL_dynapi_overrides.h.

◆ SDL_PumpEvents

◆ SDL_PushEvent

◆ SDL_qsort

#define SDL_qsort   SDL_qsort_REAL

◆ SDL_QueryTexture

#define SDL_QueryTexture   SDL_QueryTexture_REAL

◆ SDL_QueueAudio

#define SDL_QueueAudio   SDL_QueueAudio_REAL

Definition at line 588 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_Quit

#define SDL_Quit   SDL_Quit_REAL

◆ SDL_QuitSubSystem

◆ SDL_RaiseWindow

#define SDL_RaiseWindow   SDL_RaiseWindow_REAL

Definition at line 535 of file SDL_dynapi_overrides.h.

Referenced by WatchGameController(), and WatchJoystick().

◆ SDL_ReadBE16

#define SDL_ReadBE16   SDL_ReadBE16_REAL

Definition at line 358 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

◆ SDL_ReadBE32

#define SDL_ReadBE32   SDL_ReadBE32_REAL

Definition at line 360 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

◆ SDL_ReadBE64

#define SDL_ReadBE64   SDL_ReadBE64_REAL

Definition at line 362 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

◆ SDL_ReadLE16

#define SDL_ReadLE16   SDL_ReadLE16_REAL

Definition at line 357 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian(), and SDL_LoadBMP_RW().

◆ SDL_ReadLE32

#define SDL_ReadLE32   SDL_ReadLE32_REAL

◆ SDL_ReadLE64

#define SDL_ReadLE64   SDL_ReadLE64_REAL

Definition at line 361 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

◆ SDL_ReadU8

#define SDL_ReadU8   SDL_ReadU8_REAL

Definition at line 356 of file SDL_dynapi_overrides.h.

◆ SDL_realloc

◆ SDL_RecordGesture

#define SDL_RecordGesture   SDL_RecordGesture_REAL

Definition at line 155 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_RegisterApp

#define SDL_RegisterApp   SDL_RegisterApp_REAL

Definition at line 43 of file SDL_dynapi_overrides.h.

◆ SDL_RegisterEvents

#define SDL_RegisterEvents   SDL_RegisterEvents_REAL

Definition at line 132 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_RemoveTimer

#define SDL_RemoveTimer   SDL_RemoveTimer_REAL

Definition at line 488 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_RunTest(), and timer_addRemoveTimer().

◆ SDL_RenderClear

#define SDL_RenderClear   SDL_RenderClear_REAL

◆ SDL_RenderCopy

◆ SDL_RenderCopyEx

#define SDL_RenderCopyEx   SDL_RenderCopyEx_REAL

Definition at line 344 of file SDL_dynapi_overrides.h.

Referenced by Draw(), loop(), and WatchJoystick().

◆ SDL_RenderDrawLine

#define SDL_RenderDrawLine   SDL_RenderDrawLine_REAL

◆ SDL_RenderDrawLines

#define SDL_RenderDrawLines   SDL_RenderDrawLines_REAL

Definition at line 338 of file SDL_dynapi_overrides.h.

◆ SDL_RenderDrawPoint

#define SDL_RenderDrawPoint   SDL_RenderDrawPoint_REAL

◆ SDL_RenderDrawPoints

#define SDL_RenderDrawPoints   SDL_RenderDrawPoints_REAL

Definition at line 336 of file SDL_dynapi_overrides.h.

◆ SDL_RenderDrawRect

#define SDL_RenderDrawRect   SDL_RenderDrawRect_REAL

Definition at line 339 of file SDL_dynapi_overrides.h.

◆ SDL_RenderDrawRects

#define SDL_RenderDrawRects   SDL_RenderDrawRects_REAL

Definition at line 340 of file SDL_dynapi_overrides.h.

◆ SDL_RenderFillRect

◆ SDL_RenderFillRects

#define SDL_RenderFillRects   SDL_RenderFillRects_REAL

Definition at line 342 of file SDL_dynapi_overrides.h.

Referenced by DrawRects(), and main().

◆ SDL_RenderGetClipRect

#define SDL_RenderGetClipRect   SDL_RenderGetClipRect_REAL

Definition at line 327 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

◆ SDL_RenderGetD3D9Device

#define SDL_RenderGetD3D9Device   SDL_RenderGetD3D9Device_REAL

Definition at line 46 of file SDL_dynapi_overrides.h.

◆ SDL_RenderGetIntegerScale

#define SDL_RenderGetIntegerScale   SDL_RenderGetIntegerScale_REAL

Definition at line 603 of file SDL_dynapi_overrides.h.

◆ SDL_RenderGetLogicalSize

#define SDL_RenderGetLogicalSize   SDL_RenderGetLogicalSize_REAL

Definition at line 323 of file SDL_dynapi_overrides.h.

◆ SDL_RenderGetMetalCommandEncoder

#define SDL_RenderGetMetalCommandEncoder   SDL_RenderGetMetalCommandEncoder_REAL

Definition at line 667 of file SDL_dynapi_overrides.h.

◆ SDL_RenderGetMetalLayer

#define SDL_RenderGetMetalLayer   SDL_RenderGetMetalLayer_REAL

Definition at line 666 of file SDL_dynapi_overrides.h.

◆ SDL_RenderGetScale

#define SDL_RenderGetScale   SDL_RenderGetScale_REAL

Definition at line 329 of file SDL_dynapi_overrides.h.

◆ SDL_RenderGetViewport

#define SDL_RenderGetViewport   SDL_RenderGetViewport_REAL

◆ SDL_RenderIsClipEnabled

#define SDL_RenderIsClipEnabled   SDL_RenderIsClipEnabled_REAL

Definition at line 575 of file SDL_dynapi_overrides.h.

◆ SDL_RenderPresent

◆ SDL_RenderReadPixels

#define SDL_RenderReadPixels   SDL_RenderReadPixels_REAL

Definition at line 345 of file SDL_dynapi_overrides.h.

Referenced by _compare(), DrawComposite(), and SDLTest_ScreenShot().

◆ SDL_RenderSetClipRect

#define SDL_RenderSetClipRect   SDL_RenderSetClipRect_REAL

Definition at line 326 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

◆ SDL_RenderSetIntegerScale

#define SDL_RenderSetIntegerScale   SDL_RenderSetIntegerScale_REAL

Definition at line 602 of file SDL_dynapi_overrides.h.

◆ SDL_RenderSetLogicalSize

#define SDL_RenderSetLogicalSize   SDL_RenderSetLogicalSize_REAL

Definition at line 322 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit(), WatchGameController(), and WatchJoystick().

◆ SDL_RenderSetScale

#define SDL_RenderSetScale   SDL_RenderSetScale_REAL

Definition at line 328 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

◆ SDL_RenderSetViewport

#define SDL_RenderSetViewport   SDL_RenderSetViewport_REAL

Definition at line 324 of file SDL_dynapi_overrides.h.

Referenced by DrawOnViewport(), loop(), and SDL_CreateWindowTexture().

◆ SDL_RenderTargetSupported

#define SDL_RenderTargetSupported   SDL_RenderTargetSupported_REAL

Definition at line 319 of file SDL_dynapi_overrides.h.

◆ SDL_ReportAssertion

#define SDL_ReportAssertion   SDL_ReportAssertion_REAL

Definition at line 59 of file SDL_dynapi_overrides.h.

◆ SDL_ResetAssertionReport

#define SDL_ResetAssertionReport   SDL_ResetAssertionReport_REAL

Definition at line 62 of file SDL_dynapi_overrides.h.

◆ SDL_RestoreWindow

#define SDL_RestoreWindow   SDL_RestoreWindow_REAL

Definition at line 538 of file SDL_dynapi_overrides.h.

Referenced by SDL_PromptAssertion(), and SDLTest_CommonEvent().

◆ SDL_RWFromConstMem

#define SDL_RWFromConstMem   SDL_RWFromConstMem_REAL

Definition at line 353 of file SDL_dynapi_overrides.h.

Referenced by rwops_testConstMem(), and rwops_testParamNegative().

◆ SDL_RWFromFile

◆ SDL_RWFromFP

#define SDL_RWFromFP   SDL_RWFromFP_REAL

Definition at line 42 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFPRead(), and rwops_testFPWrite().

◆ SDL_RWFromMem

#define SDL_RWFromMem   SDL_RWFromMem_REAL

◆ SDL_SaveAllDollarTemplates

#define SDL_SaveAllDollarTemplates   SDL_SaveAllDollarTemplates_REAL

Definition at line 156 of file SDL_dynapi_overrides.h.

Referenced by loop().

◆ SDL_SaveBMP_RW

#define SDL_SaveBMP_RW   SDL_SaveBMP_RW_REAL

Definition at line 451 of file SDL_dynapi_overrides.h.

◆ SDL_SaveDollarTemplate

#define SDL_SaveDollarTemplate   SDL_SaveDollarTemplate_REAL

Definition at line 157 of file SDL_dynapi_overrides.h.

◆ SDL_scalbn

#define SDL_scalbn   SDL_scalbn_REAL

Definition at line 434 of file SDL_dynapi_overrides.h.

◆ SDL_scalbnf

#define SDL_scalbnf   SDL_scalbnf_REAL

Definition at line 660 of file SDL_dynapi_overrides.h.

◆ SDL_SemPost

◆ SDL_SemTryWait

#define SDL_SemTryWait   SDL_SemTryWait_REAL

Definition at line 267 of file SDL_dynapi_overrides.h.

◆ SDL_SemValue

#define SDL_SemValue   SDL_SemValue_REAL

Definition at line 270 of file SDL_dynapi_overrides.h.

Referenced by ThreadFunc().

◆ SDL_SemWait

◆ SDL_SemWaitTimeout

#define SDL_SemWaitTimeout   SDL_SemWaitTimeout_REAL

Definition at line 268 of file SDL_dynapi_overrides.h.

Referenced by SDL_CondWaitTimeout(), SDL_TimerThread(), and TestWaitTimeout().

◆ SDL_SetAssertionHandler

#define SDL_SetAssertionHandler   SDL_SetAssertionHandler_REAL

Definition at line 60 of file SDL_dynapi_overrides.h.

◆ SDL_SetClipboardText

#define SDL_SetClipboardText   SDL_SetClipboardText_REAL

◆ SDL_SetClipRect

#define SDL_SetClipRect   SDL_SetClipRect_REAL

Definition at line 461 of file SDL_dynapi_overrides.h.

Referenced by SW_RenderClear(), SW_UpdateClipRect(), and SW_UpdateViewport().

◆ SDL_SetColorKey

◆ SDL_SetCursor

#define SDL_SetCursor   SDL_SetCursor_REAL

Definition at line 254 of file SDL_dynapi_overrides.h.

Referenced by IsSDLWindowEventPending(), loop(), main(), and mouse_setCursor().

◆ SDL_setenv

#define SDL_setenv   SDL_setenv_REAL

Definition at line 379 of file SDL_dynapi_overrides.h.

Referenced by stdlib_getsetenv().

◆ SDL_SetError

#define SDL_SetError   SDL_SetError_REAL

Definition at line 30 of file SDL_dynapi_overrides.h.

Referenced by dollarNormalize(), EnsureStreamBufferSize(), get_audio_device(), GetYUVConversionType(), GetYUVPlanes(), IMA_ADPCM_decode(), InitMS_ADPCM(), main(), mem_seek(), mem_writeconst(), open_audio_device(), platform_testGetSetClearError(), platform_testSetErrorEmptyInput(), platform_testSetErrorInvalidInput(), prepare_audiospec(), SDL_AddAudioCVTFilter(), SDL_AddDollarGesture(), SDL_AddEvent(), SDL_AudioInit(), SDL_AudioStreamGet(), SDL_AudioStreamPut(), SDL_BlendFillRect(), SDL_BlendFillRects(), SDL_BlendLine(), SDL_BlendLines(), SDL_BlendPoint(), SDL_BlendPoints(), SDL_BuildAudioCVT(), SDL_BuildAudioResampleCVT(), SDL_BuildAudioTypeCVTFromFloat(), SDL_BuildAudioTypeCVTToFloat(), SDL_CalculateBlit(), SDL_CaptureMouse(), SDL_CondBroadcast(), SDL_CondSignal(), SDL_CondWait(), SDL_CondWaitTimeout(), SDL_ConvertAudio(), SDL_ConvertPixels_ARGB8888_to_YUV(), SDL_ConvertPixels_Packed4_to_Packed4(), SDL_ConvertPixels_Packed4_to_Planar2x2(), SDL_ConvertPixels_Planar2x2_to_Packed4(), SDL_ConvertPixels_Planar2x2_to_Planar2x2(), SDL_ConvertPixels_YUV_to_RGB(), SDL_ConvertPixels_YUV_to_YUV(), SDL_ConvertPixels_YUV_to_YUV_Copy(), SDL_ConvertSurface(), SDL_CreateColorCursor(), SDL_CreateCond(), SDL_CreateMutex(), SDL_CreateRenderer(), SDL_CreateRGBSurface(), SDL_CreateSemaphore(), SDL_CreateSoftwareRenderer(), SDL_CreateSurfaceOnStack(), SDL_CreateSystemCursor(), SDL_CreateTexture(), SDL_CreateTextureFromSurface(), SDL_CreateWindow(), SDL_CreateWindowTexture(), sdl_dfb_check(), SDL_DrawLine(), SDL_DrawLines(), SDL_DrawPoint(), SDL_DrawPoints(), SDL_FillRect(), SDL_FillRects(), SDL_GameControllerAddMappingsFromRW(), SDL_GameControllerOpen(), SDL_GetAudioDeviceName(), SDL_GetClipboardText(), SDL_GetClosestDisplayModeForDisplay(), SDL_GetColorKey(), SDL_GetDisplayMode(), SDL_GetRenderDriverInfo(), SDL_GetRendererOutputSize(), SDL_GetTouch(), SDL_GetTouchDevice(), SDL_GetTouchFinger(), SDL_GetWindowDisplayIndex(), SDL_GetWindowDisplayMode(), SDL_GL_CreateContext(), SDL_GL_GetAttribute(), SDL_GL_GetProcAddress(), SDL_GL_LoadLibrary(), SDL_GL_MakeCurrent(), SDL_GL_SetAttribute(), SDL_GL_SetSwapInterval(), SDL_GL_SwapWindow(), SDL_HapticGetEffectStatus(), SDL_HapticName(), SDL_HapticNewEffect(), SDL_HapticOpen(), SDL_HapticOpened(), SDL_HapticOpenFromJoystick(), SDL_HapticOpenFromMouse(), SDL_HapticPause(), SDL_HapticRumbleInit(), SDL_HapticRumblePlay(), SDL_HapticRumbleStop(), SDL_HapticSetAutocenter(), SDL_HapticSetGain(), SDL_HapticUpdateEffect(), SDL_HasClipboardText(), SDL_InitSubSystem(), SDL_JoystickGetAxis(), SDL_JoystickGetAxisInitialState(), SDL_JoystickGetBall(), SDL_JoystickGetButton(), SDL_JoystickGetDeviceGUID(), SDL_JoystickGetDeviceInstanceID(), SDL_JoystickGetHat(), SDL_JoystickNameForIndex(), SDL_JoystickOpen(), SDL_LoadBMP_RW(), SDL_LoadDollarTemplates(), SDL_LoadWAV_RW(), SDL_LockMutex(), SDL_LockTexture(), SDL_MixAudioFormat(), SDL_mutexP(), SDL_mutexV(), SDL_OpenAudio(), SDL_PeepEvents(), SDL_PixelFormatEnumToMasks(), SDL_PrivateAddMappingForGUID(), SDL_PrivateGameControllerAddMapping(), SDL_PrivateGameControllerParseControllerConfigString(), SDL_PrivateGameControllerParseElement(), SDL_PrivateGetControllerMapping(), SDL_PrivateJoystickValid(), SDL_QueueAudio(), SDL_RecreateWindow(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_RenderDrawLines(), SDL_RenderDrawPoints(), SDL_RenderDrawRects(), SDL_RenderFillRects(), SDL_ReserveSpaceInDataQueue(), SDL_RWFromFile(), SDL_RWFromFP(), SDL_SaveBMP_RW(), SDL_SaveDollarTemplate(), SDL_SemPost(), SDL_SemTryWait(), SDL_SemWait(), SDL_SemWaitTimeout(), SDL_SetClipboardText(), SDL_SetCursor(), SDL_SetDisplayModeForDisplay(), SDL_SetPixelFormatPalette(), SDL_SetRenderTarget(), SDL_SetSurfacePalette(), SDL_SetWindowMaximumSize(), SDL_SetWindowMinimumSize(), SDL_ShowMessageBox(), SDL_SoftStretch(), SDL_SW_CreateYUVTexture(), SDL_SW_LockYUVTexture(), SDL_SYS_CreateThread(), SDL_SYS_JoystickOpen(), SDL_SYS_SetThreadPriority(), SDL_SYS_SetTLSData(), SDL_TryLockMutex(), SDL_UninitializedVideo(), SDL_UnlockMutex(), SDL_UpdateWindowSurfaceRects(), SDL_UpdateWindowTexture(), SDL_UpdateYUVTexture(), SDL_UpperBlit(), SDL_UpperBlitScaled(), SDL_VideoInit(), SDL_Vulkan_CreateSurface(), SDL_Vulkan_GetInstanceExtensions(), SDL_Vulkan_GetVkGetInstanceProcAddr(), SDL_Vulkan_LoadLibrary(), SDL_WinRTInitXAMLApp(), SW_CreateRendererForSurface(), SW_CreateTexture(), SW_GetOutputSize(), SW_RenderReadPixels(), ThreadFunc(), ValidEffect(), and ValidHaptic().

◆ SDL_SetEventFilter

#define SDL_SetEventFilter   SDL_SetEventFilter_REAL

Definition at line 126 of file SDL_dynapi_overrides.h.

◆ SDL_SetHint

#define SDL_SetHint   SDL_SetHint_REAL

Definition at line 190 of file SDL_dynapi_overrides.h.

Referenced by hints_setHint(), and main().

◆ SDL_SetHintWithPriority

#define SDL_SetHintWithPriority   SDL_SetHintWithPriority_REAL

Definition at line 189 of file SDL_dynapi_overrides.h.

◆ SDL_SetMainReady

#define SDL_SetMainReady   SDL_SetMainReady_REAL

Definition at line 242 of file SDL_dynapi_overrides.h.

Referenced by SDL_WinRTInitXAMLApp(), and WINRT_ProcessWindowSizeChange().

◆ SDL_SetMemoryFunctions

#define SDL_SetMemoryFunctions   SDL_SetMemoryFunctions_REAL

Definition at line 641 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_TrackAllocations().

◆ SDL_SetModState

#define SDL_SetModState   SDL_SetModState_REAL

Definition at line 219 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getSetModState().

◆ SDL_SetPaletteColors

#define SDL_SetPaletteColors   SDL_SetPaletteColors_REAL

Definition at line 284 of file SDL_dynapi_overrides.h.

◆ SDL_SetPixelFormatPalette

#define SDL_SetPixelFormatPalette   SDL_SetPixelFormatPalette_REAL

Definition at line 283 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetSurfacePalette().

◆ SDL_SetRelativeMouseMode

#define SDL_SetRelativeMouseMode   SDL_SetRelativeMouseMode_REAL

◆ SDL_SetRenderDrawBlendMode

#define SDL_SetRenderDrawBlendMode   SDL_SetRenderDrawBlendMode_REAL

◆ SDL_SetRenderDrawColor

◆ SDL_SetRenderTarget

#define SDL_SetRenderTarget   SDL_SetRenderTarget_REAL

Definition at line 320 of file SDL_dynapi_overrides.h.

Referenced by Draw(), DrawComposite(), loop(), and main().

◆ SDL_SetSurfaceAlphaMod

#define SDL_SetSurfaceAlphaMod   SDL_SetSurfaceAlphaMod_REAL

◆ SDL_SetSurfaceBlendMode

#define SDL_SetSurfaceBlendMode   SDL_SetSurfaceBlendMode_REAL

◆ SDL_SetSurfaceColorMod

#define SDL_SetSurfaceColorMod   SDL_SetSurfaceColorMod_REAL

◆ SDL_SetSurfacePalette

#define SDL_SetSurfacePalette   SDL_SetSurfacePalette_REAL

Definition at line 447 of file SDL_dynapi_overrides.h.

◆ SDL_SetSurfaceRLE

#define SDL_SetSurfaceRLE   SDL_SetSurfaceRLE_REAL

◆ SDL_SetTextInputRect

#define SDL_SetTextInputRect   SDL_SetTextInputRect_REAL

◆ SDL_SetTextureAlphaMod

#define SDL_SetTextureAlphaMod   SDL_SetTextureAlphaMod_REAL

◆ SDL_SetTextureBlendMode

#define SDL_SetTextureBlendMode   SDL_SetTextureBlendMode_REAL

◆ SDL_SetTextureColorMod

#define SDL_SetTextureColorMod   SDL_SetTextureColorMod_REAL

◆ SDL_SetThreadPriority

#define SDL_SetThreadPriority   SDL_SetThreadPriority_REAL

Definition at line 477 of file SDL_dynapi_overrides.h.

Referenced by SDL_CaptureAudio(), and SDL_RunAudio().

◆ SDL_SetWindowBordered

#define SDL_SetWindowBordered   SDL_SetWindowBordered_REAL

Definition at line 532 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

◆ SDL_SetWindowBrightness

#define SDL_SetWindowBrightness   SDL_SetWindowBrightness_REAL

Definition at line 545 of file SDL_dynapi_overrides.h.

◆ SDL_SetWindowData

#define SDL_SetWindowData   SDL_SetWindowData_REAL

◆ SDL_SetWindowDisplayMode

#define SDL_SetWindowDisplayMode   SDL_SetWindowDisplayMode_REAL

Definition at line 511 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

◆ SDL_SetWindowFullscreen

#define SDL_SetWindowFullscreen   SDL_SetWindowFullscreen_REAL

Definition at line 539 of file SDL_dynapi_overrides.h.

Referenced by FullscreenTo(), and SDLTest_CommonEvent().

◆ SDL_SetWindowGammaRamp

#define SDL_SetWindowGammaRamp   SDL_SetWindowGammaRamp_REAL

Definition at line 547 of file SDL_dynapi_overrides.h.

◆ SDL_SetWindowGrab

#define SDL_SetWindowGrab   SDL_SetWindowGrab_REAL

◆ SDL_SetWindowHitTest

#define SDL_SetWindowHitTest   SDL_SetWindowHitTest_REAL

Definition at line 585 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonInit().

◆ SDL_SetWindowIcon

#define SDL_SetWindowIcon   SDL_SetWindowIcon_REAL

Definition at line 521 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

◆ SDL_SetWindowInputFocus

#define SDL_SetWindowInputFocus   SDL_SetWindowInputFocus_REAL

Definition at line 600 of file SDL_dynapi_overrides.h.

◆ SDL_SetWindowMaximumSize

#define SDL_SetWindowMaximumSize   SDL_SetWindowMaximumSize_REAL

Definition at line 530 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit(), and video_getSetWindowMaximumSize().

◆ SDL_SetWindowMinimumSize

#define SDL_SetWindowMinimumSize   SDL_SetWindowMinimumSize_REAL

Definition at line 528 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit(), and video_getSetWindowMinimumSize().

◆ SDL_SetWindowModalFor

#define SDL_SetWindowModalFor   SDL_SetWindowModalFor_REAL

Definition at line 601 of file SDL_dynapi_overrides.h.

◆ SDL_SetWindowOpacity

#define SDL_SetWindowOpacity   SDL_SetWindowOpacity_REAL

Definition at line 598 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

◆ SDL_SetWindowPosition

#define SDL_SetWindowPosition   SDL_SetWindowPosition_REAL

◆ SDL_SetWindowResizable

#define SDL_SetWindowResizable   SDL_SetWindowResizable_REAL

Definition at line 605 of file SDL_dynapi_overrides.h.

◆ SDL_SetWindowShape

#define SDL_SetWindowShape   SDL_SetWindowShape_REAL

Definition at line 372 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_SetWindowSize

#define SDL_SetWindowSize   SDL_SetWindowSize_REAL

Definition at line 526 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_CommonEvent(), and video_getSetWindowSize().

◆ SDL_SetWindowsMessageHook

#define SDL_SetWindowsMessageHook   SDL_SetWindowsMessageHook_REAL

Definition at line 592 of file SDL_dynapi_overrides.h.

◆ SDL_SetWindowTitle

#define SDL_SetWindowTitle   SDL_SetWindowTitle_REAL

Definition at line 519 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_SetYUVConversionMode

#define SDL_SetYUVConversionMode   SDL_SetYUVConversionMode_REAL

Definition at line 663 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_ShowCursor

#define SDL_ShowCursor   SDL_ShowCursor_REAL

◆ SDL_ShowMessageBox

#define SDL_ShowMessageBox   SDL_ShowMessageBox_REAL

Definition at line 243 of file SDL_dynapi_overrides.h.

Referenced by button_messagebox(), and SDL_PromptAssertion().

◆ SDL_ShowSimpleMessageBox

#define SDL_ShowSimpleMessageBox   SDL_ShowSimpleMessageBox_REAL

Definition at line 244 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonEvent().

◆ SDL_ShowWindow

#define SDL_ShowWindow   SDL_ShowWindow_REAL

Definition at line 533 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

◆ SDL_sin

#define SDL_sin   SDL_sin_REAL

◆ SDL_sinf

#define SDL_sinf   SDL_sinf_REAL

Definition at line 436 of file SDL_dynapi_overrides.h.

Referenced by drawKnob(), and kaiser_and_sinc().

◆ SDL_snprintf

◆ SDL_SoftStretch

#define SDL_SoftStretch   SDL_SoftStretch_REAL

Definition at line 470 of file SDL_dynapi_overrides.h.

Referenced by SDL_LowerBlitScaled(), and SDL_SW_CopyYUVToRGB().

◆ SDL_sqrt

#define SDL_sqrt   SDL_sqrt_REAL

◆ SDL_sqrtf

#define SDL_sqrtf   SDL_sqrtf_REAL

Definition at line 581 of file SDL_dynapi_overrides.h.

◆ SDL_sscanf

#define SDL_sscanf   SDL_sscanf_REAL

Definition at line 39 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_ChooseBlitFunc(), and stdlib_sscanf().

◆ SDL_StartTextInput

#define SDL_StartTextInput   SDL_StartTextInput_REAL

Definition at line 226 of file SDL_dynapi_overrides.h.

Referenced by _Redraw(), InitInput(), keyboard_startStopTextInput(), loop(), and main().

◆ SDL_StopTextInput

#define SDL_StopTextInput   SDL_StopTextInput_REAL

Definition at line 228 of file SDL_dynapi_overrides.h.

Referenced by _Redraw(), CleanupVideo(), keyboard_startStopTextInput(), and loop().

◆ SDL_strcasecmp

◆ SDL_strchr

◆ SDL_strcmp

#define SDL_strcmp   SDL_strcmp_REAL

Definition at line 417 of file SDL_dynapi_overrides.h.

Referenced by _checkInvalidNameError(), _checkInvalidScancodeError(), _checkInvalidWindowError(), audio_buildAudioCVTNegative(), audio_enumerateAndNameAudioDevices(), clipboard_testClipboardTextFunctions(), clipboard_testSetClipboardText(), findPhysicalDevice(), getlocale(), hints_getHint(), hints_setHint(), InitIME(), IsSDLWindowEventPending(), keyboard_getKeyName(), keyboard_getKeyNameNegative(), keyboard_getScancodeNameNegative(), keyboard_setTextInputRectNegative(), main(), open_audio_device(), pixels_allocFreeFormat(), pixels_allocFreePalette(), pixels_calcGammaRamp(), pixels_getPixelFormatName(), platform_testGetSetClearError(), platform_testSetErrorEmptyInput(), platform_testSetErrorInvalidInput(), SDL_AddHintCallback(), SDL_CreateWindowTexture(), SDL_DelHintCallback(), SDL_GetCPUCacheLineSize(), SDL_getenv(), SDL_GetHint(), SDL_GetWindowData(), SDL_GL_ExtensionSupported(), SDL_GL_LoadLibrary(), SDL_LoadBMP_RW(), SDL_PromptAssertion(), SDL_SaveBMP_RW(), SDL_SetHintWithPriority(), SDL_SetWindowData(), SDL_UpdateFullscreenMode(), SDL_Vulkan_LoadLibrary(), SDLTest_CommonArg(), sdltest_randomAsciiStringOfSize(), sdltest_randomAsciiStringWithMaximumLength(), sdltest_randomBoundaryNumberSint16(), sdltest_randomBoundaryNumberSint32(), sdltest_randomBoundaryNumberSint64(), sdltest_randomBoundaryNumberSint8(), sdltest_randomBoundaryNumberUint16(), sdltest_randomBoundaryNumberUint32(), sdltest_randomBoundaryNumberUint64(), sdltest_randomBoundaryNumberUint8(), SDLTest_RunSuites(), ShouldMinimizeOnFocusLoss(), stdlib_getsetenv(), stdlib_snprintf(), stdlib_strlcpy(), video_getSetWindowData(), video_getWindowBrightnessNegative(), video_getWindowDisplayModeNegative(), and WINRT_SetDisplayOrientationsPreference().

◆ SDL_strdup

◆ SDL_strlcat

#define SDL_strlcat   SDL_strlcat_REAL

◆ SDL_strlcpy

◆ SDL_strlen

◆ SDL_strlwr

#define SDL_strlwr   SDL_strlwr_REAL

Definition at line 400 of file SDL_dynapi_overrides.h.

◆ SDL_strncasecmp

#define SDL_strncasecmp   SDL_strncasecmp_REAL

◆ SDL_strncmp

◆ SDL_strrchr

#define SDL_strrchr   SDL_strrchr_REAL

Definition at line 402 of file SDL_dynapi_overrides.h.

◆ SDL_strrev

#define SDL_strrev   SDL_strrev_REAL

Definition at line 398 of file SDL_dynapi_overrides.h.

◆ SDL_strstr

◆ SDL_strtod

#define SDL_strtod   SDL_strtod_REAL

Definition at line 416 of file SDL_dynapi_overrides.h.

◆ SDL_strtol

#define SDL_strtol   SDL_strtol_REAL

Definition at line 412 of file SDL_dynapi_overrides.h.

Referenced by SDL_LoadVIDPIDListFromHint().

◆ SDL_strtoll

#define SDL_strtoll   SDL_strtoll_REAL

Definition at line 414 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateThread().

◆ SDL_strtoul

#define SDL_strtoul   SDL_strtoul_REAL

Definition at line 413 of file SDL_dynapi_overrides.h.

◆ SDL_strtoull

#define SDL_strtoull   SDL_strtoull_REAL

Definition at line 415 of file SDL_dynapi_overrides.h.

◆ SDL_strupr

#define SDL_strupr   SDL_strupr_REAL

Definition at line 399 of file SDL_dynapi_overrides.h.

◆ SDL_tan

#define SDL_tan   SDL_tan_REAL

Definition at line 582 of file SDL_dynapi_overrides.h.

◆ SDL_tanf

#define SDL_tanf   SDL_tanf_REAL

Definition at line 583 of file SDL_dynapi_overrides.h.

◆ SDL_ThreadID

◆ SDL_TLSCreate

#define SDL_TLSCreate   SDL_TLSCreate_REAL

Definition at line 480 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_VideoInit().

◆ SDL_TLSGet

#define SDL_TLSGet   SDL_TLSGet_REAL

◆ SDL_TLSSet

#define SDL_TLSSet   SDL_TLSSet_REAL

Definition at line 482 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_GL_CreateContext(), SDL_GL_MakeCurrent(), and ThreadFunc().

◆ SDL_tolower

#define SDL_tolower   SDL_tolower_REAL

Definition at line 385 of file SDL_dynapi_overrides.h.

Referenced by SDL_strlwr(), SDL_strncasecmp(), and SDL_vsscanf().

◆ SDL_toupper

#define SDL_toupper   SDL_toupper_REAL

Definition at line 384 of file SDL_dynapi_overrides.h.

Referenced by SDL_strcasecmp(), and SDL_strupr().

◆ SDL_TryLockMutex

#define SDL_TryLockMutex   SDL_TryLockMutex_REAL

Definition at line 261 of file SDL_dynapi_overrides.h.

◆ SDL_uitoa

#define SDL_uitoa   SDL_uitoa_REAL

Definition at line 405 of file SDL_dynapi_overrides.h.

◆ SDL_ulltoa

#define SDL_ulltoa   SDL_ulltoa_REAL

Definition at line 409 of file SDL_dynapi_overrides.h.

◆ SDL_ultoa

#define SDL_ultoa   SDL_ultoa_REAL

Definition at line 407 of file SDL_dynapi_overrides.h.

◆ SDL_UnionRect

#define SDL_UnionRect   SDL_UnionRect_REAL

◆ SDL_UnloadObject

#define SDL_UnloadObject   SDL_UnloadObject_REAL

Definition at line 234 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_UnlockAudio

#define SDL_UnlockAudio   SDL_UnlockAudio_REAL

Definition at line 94 of file SDL_dynapi_overrides.h.

◆ SDL_UnlockAudioDevice

#define SDL_UnlockAudioDevice   SDL_UnlockAudioDevice_REAL

Definition at line 95 of file SDL_dynapi_overrides.h.

Referenced by audio_lockUnlockOpenAudioDevice().

◆ SDL_UnlockJoysticks

#define SDL_UnlockJoysticks   SDL_UnlockJoysticks_REAL

◆ SDL_UnlockMutex

◆ SDL_UnlockSurface

◆ SDL_UnlockTexture

#define SDL_UnlockTexture   SDL_UnlockTexture_REAL

Definition at line 318 of file SDL_dynapi_overrides.h.

Referenced by UpdateTexture().

◆ SDL_UnregisterApp

#define SDL_UnregisterApp   SDL_UnregisterApp_REAL

Definition at line 44 of file SDL_dynapi_overrides.h.

◆ SDL_UpdateTexture

#define SDL_UpdateTexture   SDL_UpdateTexture_REAL

Definition at line 315 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), SDL_UpdateWindowTexture(), and unifont_load_texture().

◆ SDL_UpdateWindowSurface

#define SDL_UpdateWindowSurface   SDL_UpdateWindowSurface_REAL

Definition at line 541 of file SDL_dynapi_overrides.h.

Referenced by DrawScreen(), loop(), and SW_RenderPresent().

◆ SDL_UpdateWindowSurfaceRects

#define SDL_UpdateWindowSurfaceRects   SDL_UpdateWindowSurfaceRects_REAL

Definition at line 542 of file SDL_dynapi_overrides.h.

◆ SDL_UpdateYUVTexture

#define SDL_UpdateYUVTexture   SDL_UpdateYUVTexture_REAL

Definition at line 316 of file SDL_dynapi_overrides.h.

◆ SDL_UpperBlit

#define SDL_UpperBlit   SDL_UpperBlit_REAL

Definition at line 468 of file SDL_dynapi_overrides.h.

◆ SDL_UpperBlitScaled

#define SDL_UpperBlitScaled   SDL_UpperBlitScaled_REAL

Definition at line 471 of file SDL_dynapi_overrides.h.

◆ SDL_utf8strlcpy

#define SDL_utf8strlcpy   SDL_utf8strlcpy_REAL

Definition at line 395 of file SDL_dynapi_overrides.h.

Referenced by SDL_SendEditingText(), and SDL_SendKeyboardText().

◆ SDL_utf8strlen

#define SDL_utf8strlen   SDL_utf8strlen_REAL

Definition at line 627 of file SDL_dynapi_overrides.h.

◆ SDL_VideoInit

#define SDL_VideoInit   SDL_VideoInit_REAL

Definition at line 498 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_InitSubSystem(), and SDLTest_CommonInit().

◆ SDL_VideoQuit

#define SDL_VideoQuit   SDL_VideoQuit_REAL

Definition at line 499 of file SDL_dynapi_overrides.h.

Referenced by main(), quit(), SDL_QuitSubSystem(), and SDLTest_CommonQuit().

◆ SDL_vsnprintf

#define SDL_vsnprintf   SDL_vsnprintf_REAL

◆ SDL_vsscanf

#define SDL_vsscanf   SDL_vsscanf_REAL

Definition at line 568 of file SDL_dynapi_overrides.h.

◆ SDL_Vulkan_CreateSurface

#define SDL_Vulkan_CreateSurface   SDL_Vulkan_CreateSurface_REAL

Definition at line 636 of file SDL_dynapi_overrides.h.

Referenced by createSurface().

◆ SDL_Vulkan_GetDrawableSize

#define SDL_Vulkan_GetDrawableSize   SDL_Vulkan_GetDrawableSize_REAL

Definition at line 637 of file SDL_dynapi_overrides.h.

Referenced by createSwapchain(), main(), and render().

◆ SDL_Vulkan_GetInstanceExtensions

#define SDL_Vulkan_GetInstanceExtensions   SDL_Vulkan_GetInstanceExtensions_REAL

Definition at line 635 of file SDL_dynapi_overrides.h.

Referenced by createInstance().

◆ SDL_Vulkan_GetVkGetInstanceProcAddr

#define SDL_Vulkan_GetVkGetInstanceProcAddr   SDL_Vulkan_GetVkGetInstanceProcAddr_REAL

Definition at line 633 of file SDL_dynapi_overrides.h.

Referenced by loadGlobalFunctions().

◆ SDL_Vulkan_LoadLibrary

#define SDL_Vulkan_LoadLibrary   SDL_Vulkan_LoadLibrary_REAL

Definition at line 632 of file SDL_dynapi_overrides.h.

Referenced by initVulkan().

◆ SDL_Vulkan_UnloadLibrary

#define SDL_Vulkan_UnloadLibrary   SDL_Vulkan_UnloadLibrary_REAL

Definition at line 634 of file SDL_dynapi_overrides.h.

Referenced by shutdownVulkan().

◆ SDL_WaitEvent

#define SDL_WaitEvent   SDL_WaitEvent_REAL

Definition at line 123 of file SDL_dynapi_overrides.h.

Referenced by main().

◆ SDL_WaitEventTimeout

#define SDL_WaitEventTimeout   SDL_WaitEventTimeout_REAL

Definition at line 124 of file SDL_dynapi_overrides.h.

◆ SDL_WaitThread

#define SDL_WaitThread   SDL_WaitThread_REAL

◆ SDL_WarpMouseGlobal

#define SDL_WarpMouseGlobal   SDL_WarpMouseGlobal_REAL

Definition at line 577 of file SDL_dynapi_overrides.h.

◆ SDL_WarpMouseInWindow

#define SDL_WarpMouseInWindow   SDL_WarpMouseInWindow_REAL

◆ SDL_WasInit

◆ SDL_wcscmp

#define SDL_wcscmp   SDL_wcscmp_REAL

Definition at line 629 of file SDL_dynapi_overrides.h.

◆ SDL_wcslcat

#define SDL_wcslcat   SDL_wcslcat_REAL

Definition at line 392 of file SDL_dynapi_overrides.h.

◆ SDL_wcslcpy

#define SDL_wcslcpy   SDL_wcslcpy_REAL

Definition at line 391 of file SDL_dynapi_overrides.h.

◆ SDL_wcslen

#define SDL_wcslen   SDL_wcslen_REAL

Definition at line 390 of file SDL_dynapi_overrides.h.

◆ SDL_WinRTGetDeviceFamily

#define SDL_WinRTGetDeviceFamily   SDL_WinRTGetDeviceFamily_REAL

Definition at line 669 of file SDL_dynapi_overrides.h.

◆ SDL_WinRTGetFSPathUNICODE

#define SDL_WinRTGetFSPathUNICODE   SDL_WinRTGetFSPathUNICODE_REAL

Definition at line 578 of file SDL_dynapi_overrides.h.

◆ SDL_WinRTGetFSPathUTF8

#define SDL_WinRTGetFSPathUTF8   SDL_WinRTGetFSPathUTF8_REAL

Definition at line 579 of file SDL_dynapi_overrides.h.

◆ SDL_WinRTRunApp [1/2]

#define SDL_WinRTRunApp   SDL_WinRTRunApp_REAL

Definition at line 580 of file SDL_dynapi_overrides.h.

◆ SDL_WinRTRunApp [2/2]

#define SDL_WinRTRunApp   SDL_WinRTRunApp_REAL

Definition at line 580 of file SDL_dynapi_overrides.h.

◆ SDL_WriteBE16

#define SDL_WriteBE16   SDL_WriteBE16_REAL

Definition at line 365 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

◆ SDL_WriteBE32

#define SDL_WriteBE32   SDL_WriteBE32_REAL

Definition at line 367 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

◆ SDL_WriteBE64

#define SDL_WriteBE64   SDL_WriteBE64_REAL

Definition at line 369 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

◆ SDL_WriteLE16

#define SDL_WriteLE16   SDL_WriteLE16_REAL

Definition at line 364 of file SDL_dynapi_overrides.h.

Referenced by main(), rwops_testFileWriteReadEndian(), and SDL_SaveBMP_RW().

◆ SDL_WriteLE32

#define SDL_WriteLE32   SDL_WriteLE32_REAL

Definition at line 366 of file SDL_dynapi_overrides.h.

Referenced by main(), rwops_testFileWriteReadEndian(), and SDL_SaveBMP_RW().

◆ SDL_WriteLE64

#define SDL_WriteLE64   SDL_WriteLE64_REAL

Definition at line 368 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

◆ SDL_WriteU8

#define SDL_WriteU8   SDL_WriteU8_REAL

Definition at line 363 of file SDL_dynapi_overrides.h.