21 #include "../../SDL_internal.h" 23 #ifndef SDL_naclopengles_h_ 24 #define SDL_naclopengles_h_ static screen_context_t context
SDL_GLContext NACL_GLES_CreateContext(_THIS, SDL_Window *window)
void * SDL_GLContext
An opaque handle to an OpenGL context.
int NACL_GLES_SwapWindow(_THIS, SDL_Window *window)
int NACL_GLES_GetSwapInterval(_THIS)
int NACL_GLES_LoadLibrary(_THIS, const char *path)
int NACL_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
EGLSurface EGLNativeWindowType * window
void NACL_GLES_DeleteContext(_THIS, SDL_GLContext context)
void NACL_GLES_UnloadLibrary(_THIS)
The type used to identify a window.
GLsizei const GLchar *const * path
int NACL_GLES_SetSwapInterval(_THIS, int interval)
void * NACL_GLES_GetProcAddress(_THIS, const char *proc)