80 #if defined(__IPHONEOS__) && __IPHONEOS__ 82 #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) 85 #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) 92 #if defined(__ANDROID__) && __ANDROID__ 120 #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 121 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 151 #if defined(__WINRT__) && __WINRT__ 160 SDL_WINRT_PATH_INSTALLED_LOCATION,
163 SDL_WINRT_PATH_LOCAL_FOLDER,
169 SDL_WINRT_PATH_ROAMING_FOLDER,
173 SDL_WINRT_PATH_TEMP_FOLDER
183 SDL_WINRT_DEVICEFAMILY_UNKNOWN,
186 SDL_WINRT_DEVICEFAMILY_DESKTOP,
189 SDL_WINRT_DEVICEFAMILY_MOBILE,
192 SDL_WINRT_DEVICEFAMILY_XBOX,
193 } SDL_WinRT_DeviceFamily;
SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
Returns the DXGI Adapter and Output indices for the specified display index.
GLuint GLsizei const GLchar * message
#define SDL_AndroidGetExternalStoragePath
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
Returns the D3D9 adapter index that matches the specified display index.
static SDL_Renderer * renderer
static Uint32 callback(Uint32 interval, void *param)
SDL_WinRT_DeviceFamily SDL_WinRTGetDeviceFamily()
GLenum GLenum GLsizei const GLuint GLboolean enabled
#define SDL_AndroidGetActivity
EGLSurface EGLNativeWindowType * window
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
The type used to identify a window.
#define SDL_AndroidGetExternalStorageState
#define SDL_WinRTGetFSPathUTF8
void(* SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam)
Set a function that is called for every windows message, before TranslateMessage() ...
void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
#define SDL_AndroidGetJNIEnv
#define SDL_WinRTGetFSPathUNICODE
#define SDL_iPhoneSetEventPump
#define SDL_AndroidGetInternalStoragePath
IDirect3DDevice9 * SDL_RenderGetD3D9Device(SDL_Renderer *renderer)
Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
#define SDL_iPhoneSetAnimationCallback
struct IDirect3DDevice9 IDirect3DDevice9