SDL
2.0
|
#include "../../SDL_internal.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "SDL_steamcontroller.h"
Go to the source code of this file.
Functions | |
void | SDL_InitSteamControllers (SteamControllerConnectedCallback_t connectedCallback, SteamControllerDisconnectedCallback_t disconnectedCallback) |
void | SDL_GetSteamControllerInputs (int *nbuttons, int *naxes, int *nhats) |
void | SDL_UpdateSteamControllers (void) |
void | SDL_UpdateSteamController (SDL_Joystick *joystick) |
void | SDL_QuitSteamControllers (void) |
void SDL_GetSteamControllerInputs | ( | int * | nbuttons, |
int * | naxes, | ||
int * | nhats | ||
) |
Definition at line 33 of file SDL_steamcontroller.c.
Referenced by SteamControllerConnectedCallback().
void SDL_InitSteamControllers | ( | SteamControllerConnectedCallback_t | connectedCallback, |
SteamControllerDisconnectedCallback_t | disconnectedCallback | ||
) |
Definition at line 28 of file SDL_steamcontroller.c.
Referenced by SDL_SYS_JoystickInit().
Definition at line 48 of file SDL_steamcontroller.c.
Referenced by SDL_SYS_JoystickQuit().
void SDL_UpdateSteamController | ( | SDL_Joystick * | joystick | ) |
Definition at line 44 of file SDL_steamcontroller.c.
Referenced by SDL_SYS_JoystickUpdate().
Definition at line 40 of file SDL_steamcontroller.c.
Referenced by SDL_SYS_JoystickDetect().