SDL  2.0
VkPhysicalDeviceFeatures Struct Reference

#include <vulkan.h>

Data Fields

VkBool32 robustBufferAccess
 
VkBool32 fullDrawIndexUint32
 
VkBool32 imageCubeArray
 
VkBool32 independentBlend
 
VkBool32 geometryShader
 
VkBool32 tessellationShader
 
VkBool32 sampleRateShading
 
VkBool32 dualSrcBlend
 
VkBool32 logicOp
 
VkBool32 multiDrawIndirect
 
VkBool32 drawIndirectFirstInstance
 
VkBool32 depthClamp
 
VkBool32 depthBiasClamp
 
VkBool32 fillModeNonSolid
 
VkBool32 depthBounds
 
VkBool32 wideLines
 
VkBool32 largePoints
 
VkBool32 alphaToOne
 
VkBool32 multiViewport
 
VkBool32 samplerAnisotropy
 
VkBool32 textureCompressionETC2
 
VkBool32 textureCompressionASTC_LDR
 
VkBool32 textureCompressionBC
 
VkBool32 occlusionQueryPrecise
 
VkBool32 pipelineStatisticsQuery
 
VkBool32 vertexPipelineStoresAndAtomics
 
VkBool32 fragmentStoresAndAtomics
 
VkBool32 shaderTessellationAndGeometryPointSize
 
VkBool32 shaderImageGatherExtended
 
VkBool32 shaderStorageImageExtendedFormats
 
VkBool32 shaderStorageImageMultisample
 
VkBool32 shaderStorageImageReadWithoutFormat
 
VkBool32 shaderStorageImageWriteWithoutFormat
 
VkBool32 shaderUniformBufferArrayDynamicIndexing
 
VkBool32 shaderSampledImageArrayDynamicIndexing
 
VkBool32 shaderStorageBufferArrayDynamicIndexing
 
VkBool32 shaderStorageImageArrayDynamicIndexing
 
VkBool32 shaderClipDistance
 
VkBool32 shaderCullDistance
 
VkBool32 shaderFloat64
 
VkBool32 shaderInt64
 
VkBool32 shaderInt16
 
VkBool32 shaderResourceResidency
 
VkBool32 shaderResourceMinLod
 
VkBool32 sparseBinding
 
VkBool32 sparseResidencyBuffer
 
VkBool32 sparseResidencyImage2D
 
VkBool32 sparseResidencyImage3D
 
VkBool32 sparseResidency2Samples
 
VkBool32 sparseResidency4Samples
 
VkBool32 sparseResidency8Samples
 
VkBool32 sparseResidency16Samples
 
VkBool32 sparseResidencyAliased
 
VkBool32 variableMultisampleRate
 
VkBool32 inheritedQueries
 

Detailed Description

Definition at line 1428 of file vulkan.h.

Field Documentation

◆ alphaToOne

VkBool32 VkPhysicalDeviceFeatures::alphaToOne

Definition at line 1446 of file vulkan.h.

◆ depthBiasClamp

VkBool32 VkPhysicalDeviceFeatures::depthBiasClamp

Definition at line 1441 of file vulkan.h.

◆ depthBounds

VkBool32 VkPhysicalDeviceFeatures::depthBounds

Definition at line 1443 of file vulkan.h.

◆ depthClamp

VkBool32 VkPhysicalDeviceFeatures::depthClamp

Definition at line 1440 of file vulkan.h.

◆ drawIndirectFirstInstance

VkBool32 VkPhysicalDeviceFeatures::drawIndirectFirstInstance

Definition at line 1439 of file vulkan.h.

◆ dualSrcBlend

VkBool32 VkPhysicalDeviceFeatures::dualSrcBlend

Definition at line 1436 of file vulkan.h.

◆ fillModeNonSolid

VkBool32 VkPhysicalDeviceFeatures::fillModeNonSolid

Definition at line 1442 of file vulkan.h.

◆ fragmentStoresAndAtomics

VkBool32 VkPhysicalDeviceFeatures::fragmentStoresAndAtomics

Definition at line 1455 of file vulkan.h.

◆ fullDrawIndexUint32

VkBool32 VkPhysicalDeviceFeatures::fullDrawIndexUint32

Definition at line 1430 of file vulkan.h.

◆ geometryShader

VkBool32 VkPhysicalDeviceFeatures::geometryShader

Definition at line 1433 of file vulkan.h.

◆ imageCubeArray

VkBool32 VkPhysicalDeviceFeatures::imageCubeArray

Definition at line 1431 of file vulkan.h.

◆ independentBlend

VkBool32 VkPhysicalDeviceFeatures::independentBlend

Definition at line 1432 of file vulkan.h.

◆ inheritedQueries

VkBool32 VkPhysicalDeviceFeatures::inheritedQueries

Definition at line 1483 of file vulkan.h.

◆ largePoints

VkBool32 VkPhysicalDeviceFeatures::largePoints

Definition at line 1445 of file vulkan.h.

◆ logicOp

VkBool32 VkPhysicalDeviceFeatures::logicOp

Definition at line 1437 of file vulkan.h.

◆ multiDrawIndirect

VkBool32 VkPhysicalDeviceFeatures::multiDrawIndirect

Definition at line 1438 of file vulkan.h.

◆ multiViewport

VkBool32 VkPhysicalDeviceFeatures::multiViewport

Definition at line 1447 of file vulkan.h.

◆ occlusionQueryPrecise

VkBool32 VkPhysicalDeviceFeatures::occlusionQueryPrecise

Definition at line 1452 of file vulkan.h.

◆ pipelineStatisticsQuery

VkBool32 VkPhysicalDeviceFeatures::pipelineStatisticsQuery

Definition at line 1453 of file vulkan.h.

◆ robustBufferAccess

VkBool32 VkPhysicalDeviceFeatures::robustBufferAccess

Definition at line 1429 of file vulkan.h.

◆ samplerAnisotropy

VkBool32 VkPhysicalDeviceFeatures::samplerAnisotropy

Definition at line 1448 of file vulkan.h.

◆ sampleRateShading

VkBool32 VkPhysicalDeviceFeatures::sampleRateShading

Definition at line 1435 of file vulkan.h.

◆ shaderClipDistance

VkBool32 VkPhysicalDeviceFeatures::shaderClipDistance

Definition at line 1466 of file vulkan.h.

◆ shaderCullDistance

VkBool32 VkPhysicalDeviceFeatures::shaderCullDistance

Definition at line 1467 of file vulkan.h.

◆ shaderFloat64

VkBool32 VkPhysicalDeviceFeatures::shaderFloat64

Definition at line 1468 of file vulkan.h.

◆ shaderImageGatherExtended

VkBool32 VkPhysicalDeviceFeatures::shaderImageGatherExtended

Definition at line 1457 of file vulkan.h.

◆ shaderInt16

VkBool32 VkPhysicalDeviceFeatures::shaderInt16

Definition at line 1470 of file vulkan.h.

◆ shaderInt64

VkBool32 VkPhysicalDeviceFeatures::shaderInt64

Definition at line 1469 of file vulkan.h.

◆ shaderResourceMinLod

VkBool32 VkPhysicalDeviceFeatures::shaderResourceMinLod

Definition at line 1472 of file vulkan.h.

◆ shaderResourceResidency

VkBool32 VkPhysicalDeviceFeatures::shaderResourceResidency

Definition at line 1471 of file vulkan.h.

◆ shaderSampledImageArrayDynamicIndexing

VkBool32 VkPhysicalDeviceFeatures::shaderSampledImageArrayDynamicIndexing

Definition at line 1463 of file vulkan.h.

◆ shaderStorageBufferArrayDynamicIndexing

VkBool32 VkPhysicalDeviceFeatures::shaderStorageBufferArrayDynamicIndexing

Definition at line 1464 of file vulkan.h.

◆ shaderStorageImageArrayDynamicIndexing

VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageArrayDynamicIndexing

Definition at line 1465 of file vulkan.h.

◆ shaderStorageImageExtendedFormats

VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageExtendedFormats

Definition at line 1458 of file vulkan.h.

◆ shaderStorageImageMultisample

VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageMultisample

Definition at line 1459 of file vulkan.h.

◆ shaderStorageImageReadWithoutFormat

VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageReadWithoutFormat

Definition at line 1460 of file vulkan.h.

◆ shaderStorageImageWriteWithoutFormat

VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageWriteWithoutFormat

Definition at line 1461 of file vulkan.h.

◆ shaderTessellationAndGeometryPointSize

VkBool32 VkPhysicalDeviceFeatures::shaderTessellationAndGeometryPointSize

Definition at line 1456 of file vulkan.h.

◆ shaderUniformBufferArrayDynamicIndexing

VkBool32 VkPhysicalDeviceFeatures::shaderUniformBufferArrayDynamicIndexing

Definition at line 1462 of file vulkan.h.

◆ sparseBinding

VkBool32 VkPhysicalDeviceFeatures::sparseBinding

Definition at line 1473 of file vulkan.h.

◆ sparseResidency16Samples

VkBool32 VkPhysicalDeviceFeatures::sparseResidency16Samples

Definition at line 1480 of file vulkan.h.

◆ sparseResidency2Samples

VkBool32 VkPhysicalDeviceFeatures::sparseResidency2Samples

Definition at line 1477 of file vulkan.h.

◆ sparseResidency4Samples

VkBool32 VkPhysicalDeviceFeatures::sparseResidency4Samples

Definition at line 1478 of file vulkan.h.

◆ sparseResidency8Samples

VkBool32 VkPhysicalDeviceFeatures::sparseResidency8Samples

Definition at line 1479 of file vulkan.h.

◆ sparseResidencyAliased

VkBool32 VkPhysicalDeviceFeatures::sparseResidencyAliased

Definition at line 1481 of file vulkan.h.

◆ sparseResidencyBuffer

VkBool32 VkPhysicalDeviceFeatures::sparseResidencyBuffer

Definition at line 1474 of file vulkan.h.

◆ sparseResidencyImage2D

VkBool32 VkPhysicalDeviceFeatures::sparseResidencyImage2D

Definition at line 1475 of file vulkan.h.

◆ sparseResidencyImage3D

VkBool32 VkPhysicalDeviceFeatures::sparseResidencyImage3D

Definition at line 1476 of file vulkan.h.

◆ tessellationShader

VkBool32 VkPhysicalDeviceFeatures::tessellationShader

Definition at line 1434 of file vulkan.h.

◆ textureCompressionASTC_LDR

VkBool32 VkPhysicalDeviceFeatures::textureCompressionASTC_LDR

Definition at line 1450 of file vulkan.h.

◆ textureCompressionBC

VkBool32 VkPhysicalDeviceFeatures::textureCompressionBC

Definition at line 1451 of file vulkan.h.

◆ textureCompressionETC2

VkBool32 VkPhysicalDeviceFeatures::textureCompressionETC2

Definition at line 1449 of file vulkan.h.

◆ variableMultisampleRate

VkBool32 VkPhysicalDeviceFeatures::variableMultisampleRate

Definition at line 1482 of file vulkan.h.

◆ vertexPipelineStoresAndAtomics

VkBool32 VkPhysicalDeviceFeatures::vertexPipelineStoresAndAtomics

Definition at line 1454 of file vulkan.h.

◆ wideLines

VkBool32 VkPhysicalDeviceFeatures::wideLines

Definition at line 1444 of file vulkan.h.


The documentation for this struct was generated from the following file: