SDL
2.0
|
#include "../../SDL_internal.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_directx.h"
Go to the source code of this file.
Data Structures | |
struct | JoyStick_DeviceData |
struct | input_t |
struct | recDevice |
Macros | |
#define | MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ |
Enumerations | |
enum | Type { BUTTON, AXIS, HAT } |
Functions | |
void | SDL_SYS_AddJoystickDevice (JoyStick_DeviceData *device) |
Variables | |
JoyStick_DeviceData * | SYS_Joystick |
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ |
Definition at line 28 of file SDL_windowsjoystick_c.h.
enum Type |
Enumerator | |
---|---|
BUTTON | |
AXIS | |
HAT |
Definition at line 46 of file SDL_windowsjoystick_c.h.
void SDL_SYS_AddJoystickDevice | ( | JoyStick_DeviceData * | device | ) |
JoyStick_DeviceData* SYS_Joystick |