SDL  2.0
SDL_blendfillrect.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 
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27 /* vi: set ts=4 sw=4 expandtab: */
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
GLenum GLenum dst
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:40
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
SDL_Rect rect
Definition: testrelative.c:27
int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static SDL_BlendMode blendMode
Definition: testdraw2.c:34
uint8_t Uint8
Definition: SDL_stdinc.h:157
EGLSurface EGLint * rects
Definition: eglext.h:282
GLboolean GLboolean GLboolean GLboolean a
GLboolean GLboolean g
GLboolean GLboolean GLboolean b
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:64