SDL  2.0
SDL_windowswindow.h File Reference
+ Include dependency graph for SDL_windowswindow.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

struct  SDL_WindowData
 

Functions

int WIN_CreateWindow (_THIS, SDL_Window *window)
 
int WIN_CreateWindowFrom (_THIS, SDL_Window *window, const void *data)
 
void WIN_SetWindowTitle (_THIS, SDL_Window *window)
 
void WIN_SetWindowIcon (_THIS, SDL_Window *window, SDL_Surface *icon)
 
void WIN_SetWindowPosition (_THIS, SDL_Window *window)
 
void WIN_SetWindowSize (_THIS, SDL_Window *window)
 
int WIN_GetWindowBordersSize (_THIS, SDL_Window *window, int *top, int *left, int *bottom, int *right)
 
int WIN_SetWindowOpacity (_THIS, SDL_Window *window, float opacity)
 
void WIN_ShowWindow (_THIS, SDL_Window *window)
 
void WIN_HideWindow (_THIS, SDL_Window *window)
 
void WIN_RaiseWindow (_THIS, SDL_Window *window)
 
void WIN_MaximizeWindow (_THIS, SDL_Window *window)
 
void WIN_MinimizeWindow (_THIS, SDL_Window *window)
 
void WIN_RestoreWindow (_THIS, SDL_Window *window)
 
void WIN_SetWindowBordered (_THIS, SDL_Window *window, SDL_bool bordered)
 
void WIN_SetWindowResizable (_THIS, SDL_Window *window, SDL_bool resizable)
 
void WIN_SetWindowFullscreen (_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
 
int WIN_SetWindowGammaRamp (_THIS, SDL_Window *window, const Uint16 *ramp)
 
int WIN_GetWindowGammaRamp (_THIS, SDL_Window *window, Uint16 *ramp)
 
void WIN_SetWindowGrab (_THIS, SDL_Window *window, SDL_bool grabbed)
 
void WIN_DestroyWindow (_THIS, SDL_Window *window)
 
SDL_bool WIN_GetWindowWMInfo (_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
 
void WIN_OnWindowEnter (_THIS, SDL_Window *window)
 
void WIN_UpdateClipCursor (SDL_Window *window)
 
int WIN_SetWindowHitTest (SDL_Window *window, SDL_bool enabled)
 

Function Documentation

◆ WIN_CreateWindow()

int WIN_CreateWindow ( _THIS  ,
SDL_Window window 
)

◆ WIN_CreateWindowFrom()

int WIN_CreateWindowFrom ( _THIS  ,
SDL_Window window,
const void data 
)

◆ WIN_DestroyWindow()

void WIN_DestroyWindow ( _THIS  ,
SDL_Window window 
)

◆ WIN_GetWindowBordersSize()

int WIN_GetWindowBordersSize ( _THIS  ,
SDL_Window window,
int *  top,
int *  left,
int *  bottom,
int *  right 
)

◆ WIN_GetWindowGammaRamp()

int WIN_GetWindowGammaRamp ( _THIS  ,
SDL_Window window,
Uint16 ramp 
)

◆ WIN_GetWindowWMInfo()

SDL_bool WIN_GetWindowWMInfo ( _THIS  ,
SDL_Window window,
struct SDL_SysWMinfo info 
)

◆ WIN_HideWindow()

void WIN_HideWindow ( _THIS  ,
SDL_Window window 
)

◆ WIN_MaximizeWindow()

void WIN_MaximizeWindow ( _THIS  ,
SDL_Window window 
)

◆ WIN_MinimizeWindow()

void WIN_MinimizeWindow ( _THIS  ,
SDL_Window window 
)

◆ WIN_OnWindowEnter()

void WIN_OnWindowEnter ( _THIS  ,
SDL_Window window 
)

◆ WIN_RaiseWindow()

void WIN_RaiseWindow ( _THIS  ,
SDL_Window window 
)

◆ WIN_RestoreWindow()

void WIN_RestoreWindow ( _THIS  ,
SDL_Window window 
)

◆ WIN_SetWindowBordered()

void WIN_SetWindowBordered ( _THIS  ,
SDL_Window window,
SDL_bool  bordered 
)

◆ WIN_SetWindowFullscreen()

void WIN_SetWindowFullscreen ( _THIS  ,
SDL_Window window,
SDL_VideoDisplay display,
SDL_bool  fullscreen 
)

◆ WIN_SetWindowGammaRamp()

int WIN_SetWindowGammaRamp ( _THIS  ,
SDL_Window window,
const Uint16 ramp 
)

◆ WIN_SetWindowGrab()

void WIN_SetWindowGrab ( _THIS  ,
SDL_Window window,
SDL_bool  grabbed 
)

◆ WIN_SetWindowHitTest()

int WIN_SetWindowHitTest ( SDL_Window window,
SDL_bool  enabled 
)

◆ WIN_SetWindowIcon()

void WIN_SetWindowIcon ( _THIS  ,
SDL_Window window,
SDL_Surface icon 
)

◆ WIN_SetWindowOpacity()

int WIN_SetWindowOpacity ( _THIS  ,
SDL_Window window,
float  opacity 
)

◆ WIN_SetWindowPosition()

void WIN_SetWindowPosition ( _THIS  ,
SDL_Window window 
)

◆ WIN_SetWindowResizable()

void WIN_SetWindowResizable ( _THIS  ,
SDL_Window window,
SDL_bool  resizable 
)

◆ WIN_SetWindowSize()

void WIN_SetWindowSize ( _THIS  ,
SDL_Window window 
)

◆ WIN_SetWindowTitle()

void WIN_SetWindowTitle ( _THIS  ,
SDL_Window window 
)

◆ WIN_ShowWindow()

void WIN_ShowWindow ( _THIS  ,
SDL_Window window 
)

◆ WIN_UpdateClipCursor()

void WIN_UpdateClipCursor ( SDL_Window window)