SDL
2.0
|
#include "../../SDL_internal.h"
#include "SDL_waylandvideo.h"
#include "SDL_waylandwindow.h"
#include "SDL_waylanddatamanager.h"
Go to the source code of this file.
Functions | |
void | Wayland_PumpEvents (_THIS) |
void | Wayland_display_add_input (SDL_VideoData *d, uint32_t id) |
void | Wayland_display_destroy_input (SDL_VideoData *d) |
SDL_WaylandDataDevice * | Wayland_get_data_device (struct SDL_WaylandInput *input) |
void | Wayland_display_add_pointer_constraints (SDL_VideoData *d, uint32_t id) |
void | Wayland_display_destroy_pointer_constraints (SDL_VideoData *d) |
int | Wayland_input_lock_pointer (struct SDL_WaylandInput *input) |
int | Wayland_input_unlock_pointer (struct SDL_WaylandInput *input) |
void | Wayland_display_add_relative_pointer_manager (SDL_VideoData *d, uint32_t id) |
void | Wayland_display_destroy_relative_pointer_manager (SDL_VideoData *d) |
void Wayland_display_add_input | ( | SDL_VideoData * | d, |
uint32_t | id | ||
) |
void Wayland_display_add_pointer_constraints | ( | SDL_VideoData * | d, |
uint32_t | id | ||
) |
void Wayland_display_add_relative_pointer_manager | ( | SDL_VideoData * | d, |
uint32_t | id | ||
) |
void Wayland_display_destroy_input | ( | SDL_VideoData * | d | ) |
void Wayland_display_destroy_pointer_constraints | ( | SDL_VideoData * | d | ) |
void Wayland_display_destroy_relative_pointer_manager | ( | SDL_VideoData * | d | ) |
SDL_WaylandDataDevice* Wayland_get_data_device | ( | struct SDL_WaylandInput * | input | ) |
int Wayland_input_lock_pointer | ( | struct SDL_WaylandInput * | input | ) |
int Wayland_input_unlock_pointer | ( | struct SDL_WaylandInput * | input | ) |