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◆ SDL_WAYLAND_INTERFACE
#define SDL_WAYLAND_INTERFACE |
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◆ SDL_WAYLAND_MODULE
#define SDL_WAYLAND_MODULE |
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◆ SDL_WAYLAND_SYM
#define SDL_WAYLAND_SYM |
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◆ SDL_WAYLAND_SYM()
SDL_WAYLAND_SYM |
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wl_proxy_add_listener |
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◆ depressed_layout
struct xkb_state xkb_mod_mask_t xkb_mod_mask_t xkb_mod_mask_t xkb_layout_index_t depressed_layout |
◆ depressed_mods
struct xkb_state xkb_mod_mask_t depressed_mods |
◆ latched_layout
struct xkb_state xkb_mod_mask_t xkb_mod_mask_t xkb_mod_mask_t xkb_layout_index_t xkb_layout_index_t latched_layout |
◆ latched_mods
struct xkb_state xkb_mod_mask_t xkb_mod_mask_t latched_mods |
◆ locked_mods
struct xkb_state xkb_mod_mask_t xkb_mod_mask_t xkb_mod_mask_t locked_mods |
◆ state
Definition at line 113 of file SDL_waylandsym.h.
Referenced by SDL_BApp::_HandleKey(), SDL_BApp::_HandleMouseButton(), EnsureStreamBufferSize(), HandleJoystickAxis(), IMA_ADPCM_decode(), keyboard_getKeyboardState(), mouse_getMouseState(), mouse_getRelativeMouseState(), MS_ADPCM_decode(), platform_testGetPowerInfo(), report_power(), SDL_GameControllerIgnoreDevicesExceptChanged(), SDL_JoystickGetAxis(), SDL_JoystickGetButton(), SDL_JoystickGetHat(), SDL_PrivateGameControllerButton(), SDL_PrivateJoystickButton(), SDL_PrivateSendMouseButton(), SDL_PromptAssertion(), SDL_ReportAssertion(), SDL_SendKeyboardKey(), and SDLTest_CommonCreateState().
◆ xkb_state_update_mask