SDL  2.0
testautomation_main.c
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1 /**
2  * Automated SDL subsystems management test.
3  *
4  * Written by J�rgen Tjern� "jorgenpt"
5  *
6  * Released under Public Domain.
7  */
8 
9 #include "SDL.h"
10 #include "SDL_test.h"
11 
12 
13 /* !
14  * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
15  * \sa
16  * http://wiki.libsdl.org/moin.cgi/SDL_Init
17  * http://wiki.libsdl.org/moin.cgi/SDL_Quit
18  */
19 static int main_testInitQuitJoystickHaptic (void *arg)
20 {
21 #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
22  return TEST_SKIPPED;
23 #else
24  int enabled_subsystems;
25  int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
26 
27  SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
28 
29  enabled_subsystems = SDL_WasInit(initialized_subsystems);
30  SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
31 
32  SDL_Quit();
33 
34  enabled_subsystems = SDL_WasInit(initialized_subsystems);
35  SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
36 
37  return TEST_COMPLETED;
38 #endif
39 }
40 
41 /* !
42  * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
43  * \sa
44  * http://wiki.libsdl.org/moin.cgi/SDL_Init
45  * http://wiki.libsdl.org/moin.cgi/SDL_Quit
46  */
47 static int main_testInitQuitSubSystem (void *arg)
48 {
49 #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
50  return TEST_SKIPPED;
51 #else
52  int i;
54 
55  for (i = 0; i < SDL_arraysize(subsystems); ++i) {
56  int initialized_system;
57  int subsystem = subsystems[i];
58 
59  SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
60  SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
61 
62  initialized_system = SDL_WasInit(subsystem);
63  SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
64 
65  SDL_QuitSubSystem(subsystem);
66 
67  SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
68  }
69 
70  return TEST_COMPLETED;
71 #endif
72 }
73 
75 static int main_testImpliedJoystickInit (void *arg)
76 {
77 #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
78  return TEST_SKIPPED;
79 #else
80  int initialized_system;
81 
82  /* First initialize the controller */
83  SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
84  SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
85 
86  /* Then make sure this implicitly initialized the joystick subsystem */
87  initialized_system = SDL_WasInit(joy_and_controller);
88  SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
89 
90  /* Then quit the controller, and make sure that implicitly also quits the */
91  /* joystick subsystem */
93  initialized_system = SDL_WasInit(joy_and_controller);
94  SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
95 
96  return TEST_COMPLETED;
97 #endif
98 }
99 
100 static int main_testImpliedJoystickQuit (void *arg)
101 {
102 #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
103  return TEST_SKIPPED;
104 #else
105  int initialized_system;
106 
107  /* First initialize the controller and the joystick (explicitly) */
108  SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
109  SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
110  SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
111 
112  /* Then make sure they're both initialized properly */
113  initialized_system = SDL_WasInit(joy_and_controller);
114  SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
115 
116  /* Then quit the controller, and make sure that it does NOT quit the */
117  /* explicitly initialized joystick subsystem. */
119  initialized_system = SDL_WasInit(joy_and_controller);
120  SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
121 
123 
124  return TEST_COMPLETED;
125 #endif
126 }
127 
129  { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
130 
132  { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
133 
135  { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
136 
138  { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
139 
140 /* Sequence of Main test cases */
142  &mainTest1,
143  &mainTest2,
144  &mainTest3,
145  &mainTest4,
146  NULL
147 };
148 
149 /* Main test suite (global) */
151  "Main",
152  NULL,
153  mainTests,
154  NULL
155 };
156 
157 /* vi: set ts=4 sw=4 expandtab: */
#define SDL_INIT_JOYSTICK
Definition: SDL.h:79
static int main_testInitQuitJoystickHaptic(void *arg)
#define SDL_QuitSubSystem
const int joy_and_controller
#define SDL_InitSubSystem
static int main_testInitQuitSubSystem(void *arg)
static const SDLTest_TestCaseReference mainTest3
int(* SDLTest_TestCaseFp)(void *arg)
static const SDLTest_TestCaseReference mainTest1
int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription,...) SDL_PRINTF_VARARG_FUNC(2)
Assert for test cases that logs but does not break execution flow on failures. Updates assertion coun...
#define SDL_Quit
static int main_testImpliedJoystickQuit(void *arg)
static int main_testImpliedJoystickInit(void *arg)
static const SDLTest_TestCaseReference mainTest4
#define TEST_COMPLETED
#define TEST_ENABLED
static const SDLTest_TestCaseReference * mainTests[]
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
static const SDLTest_TestCaseReference mainTest2
#define NULL
Definition: begin_code.h:164
#define SDL_Init
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:93
#define SDL_INIT_GAMECONTROLLER
Definition: SDL.h:81
#define SDL_WasInit
#define SDL_INIT_HAPTIC
Definition: SDL.h:80
#define TEST_SKIPPED
SDLTest_TestSuiteReference mainTestSuite