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enum | GL_Shader {
SHADER_NONE,
SHADER_SOLID,
SHADER_RGB,
SHADER_YUV_JPEG,
SHADER_YUV_BT601,
SHADER_YUV_BT709,
SHADER_NV12_JPEG,
SHADER_NV12_BT601,
SHADER_NV12_BT709,
SHADER_NV21_JPEG,
SHADER_NV21_BT601,
SHADER_NV21_BT709,
NUM_SHADERS
} |
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◆ GL_ShaderContext
◆ GL_Shader
Enumerator |
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SHADER_NONE | |
SHADER_SOLID | |
SHADER_RGB | |
SHADER_YUV_JPEG | |
SHADER_YUV_BT601 | |
SHADER_YUV_BT709 | |
SHADER_NV12_JPEG | |
SHADER_NV12_BT601 | |
SHADER_NV12_BT709 | |
SHADER_NV21_JPEG | |
SHADER_NV21_BT601 | |
SHADER_NV21_BT709 | |
NUM_SHADERS | |
Definition at line 25 of file SDL_shaders_gl.h.
◆ GL_CreateShaderContext()
◆ GL_DestroyShaderContext()
◆ GL_SelectShader()