SDL  2.0
testresample.c File Reference
#include "SDL.h"
+ Include dependency graph for testresample.c:

Go to the source code of this file.

Functions

int main (int argc, char **argv)
 

Function Documentation

◆ main()

int main ( int  argc,
char **  argv 
)

Definition at line 16 of file testresample.c.

References SDL_AudioCVT::buf, SDL_AudioSpec::channels, SDL_AudioSpec::format, SDL_AudioSpec::freq, SDL_AudioCVT::len, SDL_AudioCVT::len_cvt, SDL_AudioCVT::len_mult, NULL, SDL_atoi, SDL_AUDIO_BITSIZE, SDL_BuildAudioCVT, SDL_ConvertAudio, SDL_free, SDL_FreeWAV, SDL_GetError, SDL_Init, SDL_INIT_AUDIO, SDL_LoadWAV, SDL_Log, SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, SDL_LogError, SDL_LogSetPriority, SDL_malloc, SDL_memcpy, SDL_Quit, SDL_RWclose, SDL_RWFromFile, SDL_RWwrite, SDL_WriteLE16, SDL_WriteLE32, and spec.

17 {
19  SDL_AudioCVT cvt;
20  Uint32 len = 0;
21  Uint8 *data = NULL;
22  int cvtfreq = 0;
23  int cvtchans = 0;
24  int bitsize = 0;
25  int blockalign = 0;
26  int avgbytes = 0;
27  SDL_RWops *io = NULL;
28 
29  /* Enable standard application logging */
31 
32  if (argc != 5) {
33  SDL_Log("USAGE: %s in.wav out.wav newfreq newchans\n", argv[0]);
34  return 1;
35  }
36 
37  cvtfreq = SDL_atoi(argv[3]);
38  cvtchans = SDL_atoi(argv[4]);
39 
40  if (SDL_Init(SDL_INIT_AUDIO) == -1) {
41  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError());
42  return 2;
43  }
44 
45  if (SDL_LoadWAV(argv[1], &spec, &data, &len) == NULL) {
46  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to load %s: %s\n", argv[1], SDL_GetError());
47  SDL_Quit();
48  return 3;
49  }
50 
51  if (SDL_BuildAudioCVT(&cvt, spec.format, spec.channels, spec.freq,
52  spec.format, cvtchans, cvtfreq) == -1) {
53  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to build CVT: %s\n", SDL_GetError());
54  SDL_FreeWAV(data);
55  SDL_Quit();
56  return 4;
57  }
58 
59  cvt.len = len;
60  cvt.buf = (Uint8 *) SDL_malloc(len * cvt.len_mult);
61  if (cvt.buf == NULL) {
62  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory.\n");
63  SDL_FreeWAV(data);
64  SDL_Quit();
65  return 5;
66  }
67  SDL_memcpy(cvt.buf, data, len);
68 
69  if (SDL_ConvertAudio(&cvt) == -1) {
70  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Conversion failed: %s\n", SDL_GetError());
71  SDL_free(cvt.buf);
72  SDL_FreeWAV(data);
73  SDL_Quit();
74  return 6;
75  }
76 
77  /* write out a WAV header... */
78  io = SDL_RWFromFile(argv[2], "wb");
79  if (io == NULL) {
80  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fopen('%s') failed: %s\n", argv[2], SDL_GetError());
81  SDL_free(cvt.buf);
82  SDL_FreeWAV(data);
83  SDL_Quit();
84  return 7;
85  }
86 
87  bitsize = SDL_AUDIO_BITSIZE(spec.format);
88  blockalign = (bitsize / 8) * cvtchans;
89  avgbytes = cvtfreq * blockalign;
90 
91  SDL_WriteLE32(io, 0x46464952); /* RIFF */
92  SDL_WriteLE32(io, cvt.len_cvt + 36);
93  SDL_WriteLE32(io, 0x45564157); /* WAVE */
94  SDL_WriteLE32(io, 0x20746D66); /* fmt */
95  SDL_WriteLE32(io, 16); /* chunk size */
96  SDL_WriteLE16(io, 1); /* uncompressed */
97  SDL_WriteLE16(io, cvtchans); /* channels */
98  SDL_WriteLE32(io, cvtfreq); /* sample rate */
99  SDL_WriteLE32(io, avgbytes); /* average bytes per second */
100  SDL_WriteLE16(io, blockalign); /* block align */
101  SDL_WriteLE16(io, bitsize); /* significant bits per sample */
102  SDL_WriteLE32(io, 0x61746164); /* data */
103  SDL_WriteLE32(io, cvt.len_cvt); /* size */
104  SDL_RWwrite(io, cvt.buf, cvt.len_cvt, 1);
105 
106  if (SDL_RWclose(io) == -1) {
107  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fclose('%s') failed: %s\n", argv[2], SDL_GetError());
108  SDL_free(cvt.buf);
109  SDL_FreeWAV(data);
110  SDL_Quit();
111  return 8;
112  } /* if */
113 
114  SDL_free(cvt.buf);
115  SDL_FreeWAV(data);
116  SDL_Quit();
117  return 0;
118 } /* main */
#define SDL_GetError
Uint8 * buf
Definition: SDL_audio.h:231
#define SDL_RWwrite(ctx, ptr, size, n)
Definition: SDL_rwops.h:188
#define SDL_BuildAudioCVT
#define SDL_WriteLE16
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
#define SDL_FreeWAV
uint32_t Uint32
Definition: SDL_stdinc.h:181
GLenum GLsizei len
A structure to hold a set of audio conversion filters and buffers.
Definition: SDL_audio.h:225
#define SDL_LogError
SDL_AudioSpec spec
Definition: loopwave.c:31
#define SDL_Log
#define SDL_RWFromFile
#define SDL_memcpy
#define SDL_ConvertAudio
Uint8 channels
Definition: SDL_audio.h:181
uint8_t Uint8
Definition: SDL_stdinc.h:157
#define SDL_free
#define SDL_AUDIO_BITSIZE(x)
Definition: SDL_audio.h:75
#define SDL_Quit
#define SDL_LoadWAV(file, spec, audio_buf, audio_len)
Definition: SDL_audio.h:450
#define SDL_atoi
#define SDL_LogSetPriority
#define NULL
Definition: begin_code.h:164
#define SDL_RWclose(ctx)
Definition: SDL_rwops.h:189
#define SDL_INIT_AUDIO
Definition: SDL.h:77
SDL_AudioFormat format
Definition: SDL_audio.h:180
#define SDL_WriteLE32
#define SDL_Init
#define SDL_malloc