SDL  2.0
SDL_androidwindow.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_androidwindow_h_
24 #define SDL_androidwindow_h_
25 
26 #include "../../core/android/SDL_android.h"
27 #include "../SDL_egl_c.h"
28 
31 extern void Android_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
34 
35 typedef struct
36 {
38  EGLContext egl_context; /* We use this to preserve the context when losing focus */
39  ANativeWindow* native_window;
40 
42 
43 #endif /* SDL_androidwindow_h_ */
44 
45 /* vi: set ts=4 sw=4 expandtab: */
void * EGLSurface
Definition: egl.h:59
void Android_DestroyWindow(_THIS, SDL_Window *window)
void Android_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
void * EGLContext
Definition: egl.h:60
EGLContext egl_context
#define _THIS
SDL_bool
Definition: SDL_stdinc.h:139
void Android_SetWindowTitle(_THIS, SDL_Window *window)
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:73
int Android_CreateWindow(_THIS, SDL_Window *window)
SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
ANativeWindow * native_window
EGLSurface egl_surface