SDL  2.0
SDL_test_common.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /* Ported from original test\common.c file. */
23 
24 #include "SDL_config.h"
25 #include "SDL_test.h"
26 
27 #include <stdio.h>
28 
29 #define VIDEO_USAGE \
30 "[--video driver] [--renderer driver] [--gldebug] [--info all|video|modes|render|event] [--log all|error|system|audio|video|render|input] [--display N] [--fullscreen | --fullscreen-desktop | --windows N] [--title title] [--icon icon.bmp] [--center | --position X,Y] [--geometry WxH] [--min-geometry WxH] [--max-geometry WxH] [--logical WxH] [--scale N] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab] [--allow-highdpi]"
31 
32 #define AUDIO_USAGE \
33 "[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
34 
35 static void SDL_snprintfcat(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... )
36 {
37  size_t length = SDL_strlen(text);
38  va_list ap;
39 
40  va_start(ap, fmt);
41  text += length;
42  maxlen -= length;
43  SDL_vsnprintf(text, maxlen, fmt, ap);
44  va_end(ap);
45 }
46 
49 {
50  int i;
52 
53  /* Do this first so we catch all allocations */
54  for (i = 1; argv[i]; ++i) {
55  if (SDL_strcasecmp(argv[i], "--trackmem") == 0) {
57  break;
58  }
59  }
60 
61  state = (SDLTest_CommonState *)SDL_calloc(1, sizeof(*state));
62  if (!state) {
64  return NULL;
65  }
66 
67  /* Initialize some defaults */
68  state->argv = argv;
69  state->flags = flags;
70  state->window_title = argv[0];
71  state->window_flags = 0;
76  state->num_windows = 1;
77  state->audiospec.freq = 22050;
78  state->audiospec.format = AUDIO_S16;
79  state->audiospec.channels = 2;
80  state->audiospec.samples = 2048;
81 
82  /* Set some very sane GL defaults */
83  state->gl_red_size = 3;
84  state->gl_green_size = 3;
85  state->gl_blue_size = 2;
86  state->gl_alpha_size = 0;
87  state->gl_buffer_size = 0;
88  state->gl_depth_size = 16;
89  state->gl_stencil_size = 0;
90  state->gl_double_buffer = 1;
91  state->gl_accum_red_size = 0;
92  state->gl_accum_green_size = 0;
93  state->gl_accum_blue_size = 0;
94  state->gl_accum_alpha_size = 0;
95  state->gl_stereo = 0;
96  state->gl_multisamplebuffers = 0;
97  state->gl_multisamplesamples = 0;
98  state->gl_retained_backing = 1;
99  state->gl_accelerated = -1;
100  state->gl_debug = 0;
101 
102  return state;
103 }
104 
105 int
107 {
108  char **argv = state->argv;
109 
110  if (SDL_strcasecmp(argv[index], "--video") == 0) {
111  ++index;
112  if (!argv[index]) {
113  return -1;
114  }
115  state->videodriver = argv[index];
116  return 2;
117  }
118  if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
119  ++index;
120  if (!argv[index]) {
121  return -1;
122  }
123  state->renderdriver = argv[index];
124  return 2;
125  }
126  if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
127  state->gl_debug = 1;
128  return 1;
129  }
130  if (SDL_strcasecmp(argv[index], "--info") == 0) {
131  ++index;
132  if (!argv[index]) {
133  return -1;
134  }
135  if (SDL_strcasecmp(argv[index], "all") == 0) {
136  state->verbose |=
138  VERBOSE_EVENT);
139  return 2;
140  }
141  if (SDL_strcasecmp(argv[index], "video") == 0) {
142  state->verbose |= VERBOSE_VIDEO;
143  return 2;
144  }
145  if (SDL_strcasecmp(argv[index], "modes") == 0) {
146  state->verbose |= VERBOSE_MODES;
147  return 2;
148  }
149  if (SDL_strcasecmp(argv[index], "render") == 0) {
150  state->verbose |= VERBOSE_RENDER;
151  return 2;
152  }
153  if (SDL_strcasecmp(argv[index], "event") == 0) {
154  state->verbose |= VERBOSE_EVENT;
155  return 2;
156  }
157  return -1;
158  }
159  if (SDL_strcasecmp(argv[index], "--log") == 0) {
160  ++index;
161  if (!argv[index]) {
162  return -1;
163  }
164  if (SDL_strcasecmp(argv[index], "all") == 0) {
166  return 2;
167  }
168  if (SDL_strcasecmp(argv[index], "error") == 0) {
170  return 2;
171  }
172  if (SDL_strcasecmp(argv[index], "system") == 0) {
174  return 2;
175  }
176  if (SDL_strcasecmp(argv[index], "audio") == 0) {
178  return 2;
179  }
180  if (SDL_strcasecmp(argv[index], "video") == 0) {
182  return 2;
183  }
184  if (SDL_strcasecmp(argv[index], "render") == 0) {
186  return 2;
187  }
188  if (SDL_strcasecmp(argv[index], "input") == 0) {
190  return 2;
191  }
192  return -1;
193  }
194  if (SDL_strcasecmp(argv[index], "--display") == 0) {
195  ++index;
196  if (!argv[index]) {
197  return -1;
198  }
199  state->display = SDL_atoi(argv[index]);
200  if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) {
203  }
204  if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) {
207  }
208  return 2;
209  }
210  if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
212  state->num_windows = 1;
213  return 1;
214  }
215  if (SDL_strcasecmp(argv[index], "--fullscreen-desktop") == 0) {
217  state->num_windows = 1;
218  return 1;
219  }
220  if (SDL_strcasecmp(argv[index], "--allow-highdpi") == 0) {
222  return 1;
223  }
224  if (SDL_strcasecmp(argv[index], "--windows") == 0) {
225  ++index;
226  if (!argv[index] || !SDL_isdigit(*argv[index])) {
227  return -1;
228  }
229  if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
230  state->num_windows = SDL_atoi(argv[index]);
231  }
232  return 2;
233  }
234  if (SDL_strcasecmp(argv[index], "--title") == 0) {
235  ++index;
236  if (!argv[index]) {
237  return -1;
238  }
239  state->window_title = argv[index];
240  return 2;
241  }
242  if (SDL_strcasecmp(argv[index], "--icon") == 0) {
243  ++index;
244  if (!argv[index]) {
245  return -1;
246  }
247  state->window_icon = argv[index];
248  return 2;
249  }
250  if (SDL_strcasecmp(argv[index], "--center") == 0) {
253  return 1;
254  }
255  if (SDL_strcasecmp(argv[index], "--position") == 0) {
256  char *x, *y;
257  ++index;
258  if (!argv[index]) {
259  return -1;
260  }
261  x = argv[index];
262  y = argv[index];
263  while (*y && *y != ',') {
264  ++y;
265  }
266  if (!*y) {
267  return -1;
268  }
269  *y++ = '\0';
270  state->window_x = SDL_atoi(x);
271  state->window_y = SDL_atoi(y);
272  return 2;
273  }
274  if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
275  char *w, *h;
276  ++index;
277  if (!argv[index]) {
278  return -1;
279  }
280  w = argv[index];
281  h = argv[index];
282  while (*h && *h != 'x') {
283  ++h;
284  }
285  if (!*h) {
286  return -1;
287  }
288  *h++ = '\0';
289  state->window_w = SDL_atoi(w);
290  state->window_h = SDL_atoi(h);
291  return 2;
292  }
293  if (SDL_strcasecmp(argv[index], "--min-geometry") == 0) {
294  char *w, *h;
295  ++index;
296  if (!argv[index]) {
297  return -1;
298  }
299  w = argv[index];
300  h = argv[index];
301  while (*h && *h != 'x') {
302  ++h;
303  }
304  if (!*h) {
305  return -1;
306  }
307  *h++ = '\0';
308  state->window_minW = SDL_atoi(w);
309  state->window_minH = SDL_atoi(h);
310  return 2;
311  }
312  if (SDL_strcasecmp(argv[index], "--max-geometry") == 0) {
313  char *w, *h;
314  ++index;
315  if (!argv[index]) {
316  return -1;
317  }
318  w = argv[index];
319  h = argv[index];
320  while (*h && *h != 'x') {
321  ++h;
322  }
323  if (!*h) {
324  return -1;
325  }
326  *h++ = '\0';
327  state->window_maxW = SDL_atoi(w);
328  state->window_maxH = SDL_atoi(h);
329  return 2;
330  }
331  if (SDL_strcasecmp(argv[index], "--logical") == 0) {
332  char *w, *h;
333  ++index;
334  if (!argv[index]) {
335  return -1;
336  }
337  w = argv[index];
338  h = argv[index];
339  while (*h && *h != 'x') {
340  ++h;
341  }
342  if (!*h) {
343  return -1;
344  }
345  *h++ = '\0';
346  state->logical_w = SDL_atoi(w);
347  state->logical_h = SDL_atoi(h);
348  return 2;
349  }
350  if (SDL_strcasecmp(argv[index], "--scale") == 0) {
351  ++index;
352  if (!argv[index]) {
353  return -1;
354  }
355  state->scale = (float)SDL_atof(argv[index]);
356  return 2;
357  }
358  if (SDL_strcasecmp(argv[index], "--depth") == 0) {
359  ++index;
360  if (!argv[index]) {
361  return -1;
362  }
363  state->depth = SDL_atoi(argv[index]);
364  return 2;
365  }
366  if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
367  ++index;
368  if (!argv[index]) {
369  return -1;
370  }
371  state->refresh_rate = SDL_atoi(argv[index]);
372  return 2;
373  }
374  if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
376  return 1;
377  }
378  if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
380  return 1;
381  }
382  if (SDL_strcasecmp(argv[index], "--resize") == 0) {
384  return 1;
385  }
386  if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
388  return 1;
389  }
390  if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
392  return 1;
393  }
394  if (SDL_strcasecmp(argv[index], "--grab") == 0) {
396  return 1;
397  }
398  if (SDL_strcasecmp(argv[index], "--rate") == 0) {
399  ++index;
400  if (!argv[index]) {
401  return -1;
402  }
403  state->audiospec.freq = SDL_atoi(argv[index]);
404  return 2;
405  }
406  if (SDL_strcasecmp(argv[index], "--format") == 0) {
407  ++index;
408  if (!argv[index]) {
409  return -1;
410  }
411  if (SDL_strcasecmp(argv[index], "U8") == 0) {
412  state->audiospec.format = AUDIO_U8;
413  return 2;
414  }
415  if (SDL_strcasecmp(argv[index], "S8") == 0) {
416  state->audiospec.format = AUDIO_S8;
417  return 2;
418  }
419  if (SDL_strcasecmp(argv[index], "U16") == 0) {
420  state->audiospec.format = AUDIO_U16;
421  return 2;
422  }
423  if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
424  state->audiospec.format = AUDIO_U16LSB;
425  return 2;
426  }
427  if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
428  state->audiospec.format = AUDIO_U16MSB;
429  return 2;
430  }
431  if (SDL_strcasecmp(argv[index], "S16") == 0) {
432  state->audiospec.format = AUDIO_S16;
433  return 2;
434  }
435  if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
436  state->audiospec.format = AUDIO_S16LSB;
437  return 2;
438  }
439  if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
440  state->audiospec.format = AUDIO_S16MSB;
441  return 2;
442  }
443  return -1;
444  }
445  if (SDL_strcasecmp(argv[index], "--channels") == 0) {
446  ++index;
447  if (!argv[index]) {
448  return -1;
449  }
450  state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
451  return 2;
452  }
453  if (SDL_strcasecmp(argv[index], "--samples") == 0) {
454  ++index;
455  if (!argv[index]) {
456  return -1;
457  }
458  state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
459  return 2;
460  }
461  if (SDL_strcasecmp(argv[index], "--trackmem") == 0) {
462  /* Already handled in SDLTest_CommonCreateState() */
463  return 1;
464  }
465  if ((SDL_strcasecmp(argv[index], "-h") == 0)
466  || (SDL_strcasecmp(argv[index], "--help") == 0)) {
467  /* Print the usage message */
468  return -1;
469  }
470  if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) {
471  /* Debug flag sent by Xcode */
472  return 2;
473  }
474  return 0;
475 }
476 
477 const char *
479 {
480  switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
481  case SDL_INIT_VIDEO:
482  return "[--trackmem] " VIDEO_USAGE;
483  case SDL_INIT_AUDIO:
484  return "[--trackmem] " AUDIO_USAGE;
486  return "[--trackmem] " VIDEO_USAGE " " AUDIO_USAGE;
487  default:
488  return "[--trackmem]";
489  }
490 }
491 
492 static void
493 SDLTest_PrintRendererFlag(char *text, size_t maxlen, Uint32 flag)
494 {
495  switch (flag) {
497  SDL_snprintfcat(text, maxlen, "Software");
498  break;
500  SDL_snprintfcat(text, maxlen, "Accelerated");
501  break;
503  SDL_snprintfcat(text, maxlen, "PresentVSync");
504  break;
506  SDL_snprintfcat(text, maxlen, "TargetTexturesSupported");
507  break;
508  default:
509  SDL_snprintfcat(text, maxlen, "0x%8.8x", flag);
510  break;
511  }
512 }
513 
514 static void
516 {
517  switch (format) {
519  SDL_snprintfcat(text, maxlen, "Unknown");
520  break;
522  SDL_snprintfcat(text, maxlen, "Index1LSB");
523  break;
525  SDL_snprintfcat(text, maxlen, "Index1MSB");
526  break;
528  SDL_snprintfcat(text, maxlen, "Index4LSB");
529  break;
531  SDL_snprintfcat(text, maxlen, "Index4MSB");
532  break;
534  SDL_snprintfcat(text, maxlen, "Index8");
535  break;
537  SDL_snprintfcat(text, maxlen, "RGB332");
538  break;
540  SDL_snprintfcat(text, maxlen, "RGB444");
541  break;
543  SDL_snprintfcat(text, maxlen, "RGB555");
544  break;
546  SDL_snprintfcat(text, maxlen, "BGR555");
547  break;
549  SDL_snprintfcat(text, maxlen, "ARGB4444");
550  break;
552  SDL_snprintfcat(text, maxlen, "ABGR4444");
553  break;
555  SDL_snprintfcat(text, maxlen, "ARGB1555");
556  break;
558  SDL_snprintfcat(text, maxlen, "ABGR1555");
559  break;
561  SDL_snprintfcat(text, maxlen, "RGB565");
562  break;
564  SDL_snprintfcat(text, maxlen, "BGR565");
565  break;
567  SDL_snprintfcat(text, maxlen, "RGB24");
568  break;
570  SDL_snprintfcat(text, maxlen, "BGR24");
571  break;
573  SDL_snprintfcat(text, maxlen, "RGB888");
574  break;
576  SDL_snprintfcat(text, maxlen, "BGR888");
577  break;
579  SDL_snprintfcat(text, maxlen, "ARGB8888");
580  break;
582  SDL_snprintfcat(text, maxlen, "RGBA8888");
583  break;
585  SDL_snprintfcat(text, maxlen, "ABGR8888");
586  break;
588  SDL_snprintfcat(text, maxlen, "BGRA8888");
589  break;
591  SDL_snprintfcat(text, maxlen, "ARGB2101010");
592  break;
594  SDL_snprintfcat(text, maxlen, "YV12");
595  break;
597  SDL_snprintfcat(text, maxlen, "IYUV");
598  break;
600  SDL_snprintfcat(text, maxlen, "YUY2");
601  break;
603  SDL_snprintfcat(text, maxlen, "UYVY");
604  break;
606  SDL_snprintfcat(text, maxlen, "YVYU");
607  break;
609  SDL_snprintfcat(text, maxlen, "NV12");
610  break;
612  SDL_snprintfcat(text, maxlen, "NV21");
613  break;
614  default:
615  SDL_snprintfcat(text, maxlen, "0x%8.8x", format);
616  break;
617  }
618 }
619 
620 static void
622 {
623  int i, count;
624  char text[1024];
625 
626  SDL_Log(" Renderer %s:\n", info->name);
627 
628  SDL_snprintf(text, sizeof(text), " Flags: 0x%8.8X", info->flags);
629  SDL_snprintfcat(text, sizeof(text), " (");
630  count = 0;
631  for (i = 0; i < sizeof(info->flags) * 8; ++i) {
632  Uint32 flag = (1 << i);
633  if (info->flags & flag) {
634  if (count > 0) {
635  SDL_snprintfcat(text, sizeof(text), " | ");
636  }
637  SDLTest_PrintRendererFlag(text, sizeof(text), flag);
638  ++count;
639  }
640  }
641  SDL_snprintfcat(text, sizeof(text), ")");
642  SDL_Log("%s\n", text);
643 
644  SDL_snprintf(text, sizeof(text), " Texture formats (%d): ", info->num_texture_formats);
645  for (i = 0; i < (int) info->num_texture_formats; ++i) {
646  if (i > 0) {
647  SDL_snprintfcat(text, sizeof(text), ", ");
648  }
649  SDLTest_PrintPixelFormat(text, sizeof(text), info->texture_formats[i]);
650  }
651  SDL_Log("%s\n", text);
652 
653  if (info->max_texture_width || info->max_texture_height) {
654  SDL_Log(" Max Texture Size: %dx%d\n",
656  }
657 }
658 
659 static SDL_Surface *
660 SDLTest_LoadIcon(const char *file)
661 {
662  SDL_Surface *icon;
663 
664  /* Load the icon surface */
665  icon = SDL_LoadBMP(file);
666  if (icon == NULL) {
667  SDL_Log("Couldn't load %s: %s\n", file, SDL_GetError());
668  return (NULL);
669  }
670 
671  if (icon->format->palette) {
672  /* Set the colorkey */
673  SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels));
674  }
675 
676  return (icon);
677 }
678 
681 {
682  int w, h;
683  const int RESIZE_BORDER = 8;
684  const int DRAGGABLE_TITLE = 32;
685 
686  /*SDL_Log("Hit test point %d,%d\n", area->x, area->y);*/
687 
688  SDL_GetWindowSize(win, &w, &h);
689 
690  if (area->x < RESIZE_BORDER) {
691  if (area->y < RESIZE_BORDER) {
692  SDL_Log("SDL_HITTEST_RESIZE_TOPLEFT\n");
694  } else if (area->y >= (h-RESIZE_BORDER)) {
695  SDL_Log("SDL_HITTEST_RESIZE_BOTTOMLEFT\n");
697  } else {
698  SDL_Log("SDL_HITTEST_RESIZE_LEFT\n");
700  }
701  } else if (area->x >= (w-RESIZE_BORDER)) {
702  if (area->y < RESIZE_BORDER) {
703  SDL_Log("SDL_HITTEST_RESIZE_TOPRIGHT\n");
705  } else if (area->y >= (h-RESIZE_BORDER)) {
706  SDL_Log("SDL_HITTEST_RESIZE_BOTTOMRIGHT\n");
708  } else {
709  SDL_Log("SDL_HITTEST_RESIZE_RIGHT\n");
711  }
712  } else if (area->y >= (h-RESIZE_BORDER)) {
713  SDL_Log("SDL_HITTEST_RESIZE_BOTTOM\n");
715  } else if (area->y < RESIZE_BORDER) {
716  SDL_Log("SDL_HITTEST_RESIZE_TOP\n");
717  return SDL_HITTEST_RESIZE_TOP;
718  } else if (area->y < DRAGGABLE_TITLE) {
719  SDL_Log("SDL_HITTEST_DRAGGABLE\n");
720  return SDL_HITTEST_DRAGGABLE;
721  }
722  return SDL_HITTEST_NORMAL;
723 }
724 
725 SDL_bool
727 {
728  int i, j, m, n, w, h;
729  SDL_DisplayMode fullscreen_mode;
730  char text[1024];
731 
732  if (state->flags & SDL_INIT_VIDEO) {
733  if (state->verbose & VERBOSE_VIDEO) {
735  if (n == 0) {
736  SDL_Log("No built-in video drivers\n");
737  } else {
738  SDL_snprintf(text, sizeof(text), "Built-in video drivers:");
739  for (i = 0; i < n; ++i) {
740  if (i > 0) {
741  SDL_snprintfcat(text, sizeof(text), ",");
742  }
743  SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetVideoDriver(i));
744  }
745  SDL_Log("%s\n", text);
746  }
747  }
748  if (SDL_VideoInit(state->videodriver) < 0) {
749  SDL_Log("Couldn't initialize video driver: %s\n",
750  SDL_GetError());
751  return SDL_FALSE;
752  }
753  if (state->verbose & VERBOSE_VIDEO) {
754  SDL_Log("Video driver: %s\n",
756  }
757 
758  /* Upload GL settings */
774  if (state->gl_accelerated >= 0) {
776  state->gl_accelerated);
777  }
779  if (state->gl_major_version) {
782  }
783  if (state->gl_debug) {
785  }
786  if (state->gl_profile_mask) {
788  }
789 
790  if (state->verbose & VERBOSE_MODES) {
791  SDL_Rect bounds, usablebounds;
792  float hdpi = 0;
793  float vdpi = 0;
795  int bpp;
796  Uint32 Rmask, Gmask, Bmask, Amask;
797 #if SDL_VIDEO_DRIVER_WINDOWS
798  int adapterIndex = 0;
799  int outputIndex = 0;
800 #endif
802  SDL_Log("Number of displays: %d\n", n);
803  for (i = 0; i < n; ++i) {
804  SDL_Log("Display %d: %s\n", i, SDL_GetDisplayName(i));
805 
806  SDL_zero(bounds);
807  SDL_GetDisplayBounds(i, &bounds);
808 
809  SDL_zero(usablebounds);
810  SDL_GetDisplayUsableBounds(i, &usablebounds);
811 
812  SDL_GetDisplayDPI(i, NULL, &hdpi, &vdpi);
813 
814  SDL_Log("Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
815  SDL_Log("Usable bounds: %dx%d at %d,%d\n", usablebounds.w, usablebounds.h, usablebounds.x, usablebounds.y);
816  SDL_Log("DPI: %fx%f\n", hdpi, vdpi);
817 
818  SDL_GetDesktopDisplayMode(i, &mode);
819  SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
820  &Bmask, &Amask);
821  SDL_Log(" Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
822  mode.w, mode.h, mode.refresh_rate, bpp,
824  if (Rmask || Gmask || Bmask) {
825  SDL_Log(" Red Mask = 0x%.8x\n", Rmask);
826  SDL_Log(" Green Mask = 0x%.8x\n", Gmask);
827  SDL_Log(" Blue Mask = 0x%.8x\n", Bmask);
828  if (Amask)
829  SDL_Log(" Alpha Mask = 0x%.8x\n", Amask);
830  }
831 
832  /* Print available fullscreen video modes */
833  m = SDL_GetNumDisplayModes(i);
834  if (m == 0) {
835  SDL_Log("No available fullscreen video modes\n");
836  } else {
837  SDL_Log(" Fullscreen video modes:\n");
838  for (j = 0; j < m; ++j) {
839  SDL_GetDisplayMode(i, j, &mode);
840  SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
841  &Gmask, &Bmask, &Amask);
842  SDL_Log(" Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
843  j, mode.w, mode.h, mode.refresh_rate, bpp,
845  if (Rmask || Gmask || Bmask) {
846  SDL_Log(" Red Mask = 0x%.8x\n",
847  Rmask);
848  SDL_Log(" Green Mask = 0x%.8x\n",
849  Gmask);
850  SDL_Log(" Blue Mask = 0x%.8x\n",
851  Bmask);
852  if (Amask)
853  SDL_Log(" Alpha Mask = 0x%.8x\n",
854  Amask);
855  }
856  }
857  }
858 
859 #if SDL_VIDEO_DRIVER_WINDOWS
860  /* Print the D3D9 adapter index */
861  adapterIndex = SDL_Direct3D9GetAdapterIndex( i );
862  SDL_Log("D3D9 Adapter Index: %d", adapterIndex);
863 
864  /* Print the DXGI adapter and output indices */
865  SDL_DXGIGetOutputInfo(i, &adapterIndex, &outputIndex);
866  SDL_Log("DXGI Adapter Index: %d Output Index: %d", adapterIndex, outputIndex);
867 #endif
868  }
869  }
870 
871  if (state->verbose & VERBOSE_RENDER) {
872  SDL_RendererInfo info;
873 
875  if (n == 0) {
876  SDL_Log("No built-in render drivers\n");
877  } else {
878  SDL_Log("Built-in render drivers:\n");
879  for (i = 0; i < n; ++i) {
880  SDL_GetRenderDriverInfo(i, &info);
881  SDLTest_PrintRenderer(&info);
882  }
883  }
884  }
885 
886  SDL_zero(fullscreen_mode);
887  switch (state->depth) {
888  case 8:
889  fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
890  break;
891  case 15:
892  fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
893  break;
894  case 16:
895  fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
896  break;
897  case 24:
898  fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
899  break;
900  default:
901  fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
902  break;
903  }
904  fullscreen_mode.refresh_rate = state->refresh_rate;
905 
906  state->windows =
907  (SDL_Window **) SDL_calloc(state->num_windows,
908  sizeof(*state->windows));
909  state->renderers =
910  (SDL_Renderer **) SDL_calloc(state->num_windows,
911  sizeof(*state->renderers));
912  state->targets =
913  (SDL_Texture **) SDL_calloc(state->num_windows,
914  sizeof(*state->targets));
915  if (!state->windows || !state->renderers) {
916  SDL_Log("Out of memory!\n");
917  return SDL_FALSE;
918  }
919  for (i = 0; i < state->num_windows; ++i) {
920  char title[1024];
921 
922  if (state->num_windows > 1) {
923  SDL_snprintf(title, SDL_arraysize(title), "%s %d",
924  state->window_title, i + 1);
925  } else {
926  SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
927  }
928  state->windows[i] =
929  SDL_CreateWindow(title, state->window_x, state->window_y,
930  state->window_w, state->window_h,
931  state->window_flags);
932  if (!state->windows[i]) {
933  SDL_Log("Couldn't create window: %s\n",
934  SDL_GetError());
935  return SDL_FALSE;
936  }
937  if (state->window_minW || state->window_minH) {
938  SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH);
939  }
940  if (state->window_maxW || state->window_maxH) {
941  SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH);
942  }
943  SDL_GetWindowSize(state->windows[i], &w, &h);
944  if (!(state->window_flags & SDL_WINDOW_RESIZABLE) &&
945  (w != state->window_w || h != state->window_h)) {
946  printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
947  state->window_w = w;
948  state->window_h = h;
949  }
950  if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
951  SDL_Log("Can't set up fullscreen display mode: %s\n",
952  SDL_GetError());
953  return SDL_FALSE;
954  }
955 
956  /* Add resize/drag areas for windows that are borderless and resizable */
960  }
961 
962  if (state->window_icon) {
963  SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon);
964  if (icon) {
965  SDL_SetWindowIcon(state->windows[i], icon);
966  SDL_FreeSurface(icon);
967  }
968  }
969 
970  SDL_ShowWindow(state->windows[i]);
971 
972  if (!state->skip_renderer
973  && (state->renderdriver
974  || !(state->window_flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN)))) {
975  m = -1;
976  if (state->renderdriver) {
977  SDL_RendererInfo info;
979  for (j = 0; j < n; ++j) {
980  SDL_GetRenderDriverInfo(j, &info);
981  if (SDL_strcasecmp(info.name, state->renderdriver) ==
982  0) {
983  m = j;
984  break;
985  }
986  }
987  if (m == -1) {
988  SDL_Log("Couldn't find render driver named %s",
989  state->renderdriver);
990  return SDL_FALSE;
991  }
992  }
993  state->renderers[i] = SDL_CreateRenderer(state->windows[i],
994  m, state->render_flags);
995  if (!state->renderers[i]) {
996  SDL_Log("Couldn't create renderer: %s\n",
997  SDL_GetError());
998  return SDL_FALSE;
999  }
1000  if (state->logical_w && state->logical_h) {
1001  SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
1002  } else if (state->scale) {
1003  SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
1004  }
1005  if (state->verbose & VERBOSE_RENDER) {
1006  SDL_RendererInfo info;
1007 
1008  SDL_Log("Current renderer:\n");
1009  SDL_GetRendererInfo(state->renderers[i], &info);
1010  SDLTest_PrintRenderer(&info);
1011  }
1012  }
1013  }
1014  }
1015 
1016  if (state->flags & SDL_INIT_AUDIO) {
1017  if (state->verbose & VERBOSE_AUDIO) {
1018  n = SDL_GetNumAudioDrivers();
1019  if (n == 0) {
1020  SDL_Log("No built-in audio drivers\n");
1021  } else {
1022  SDL_snprintf(text, sizeof(text), "Built-in audio drivers:");
1023  for (i = 0; i < n; ++i) {
1024  if (i > 0) {
1025  SDL_snprintfcat(text, sizeof(text), ",");
1026  }
1027  SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetAudioDriver(i));
1028  }
1029  SDL_Log("%s\n", text);
1030  }
1031  }
1032  if (SDL_AudioInit(state->audiodriver) < 0) {
1033  SDL_Log("Couldn't initialize audio driver: %s\n",
1034  SDL_GetError());
1035  return SDL_FALSE;
1036  }
1037  if (state->verbose & VERBOSE_VIDEO) {
1038  SDL_Log("Audio driver: %s\n",
1040  }
1041 
1042  if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
1043  SDL_Log("Couldn't open audio: %s\n", SDL_GetError());
1044  return SDL_FALSE;
1045  }
1046  }
1047 
1048  return SDL_TRUE;
1049 }
1050 
1051 static const char *
1053 {
1054  switch (axis)
1055  {
1056 #define AXIS_CASE(ax) case SDL_CONTROLLER_AXIS_##ax: return #ax
1057  AXIS_CASE(INVALID);
1058  AXIS_CASE(LEFTX);
1059  AXIS_CASE(LEFTY);
1060  AXIS_CASE(RIGHTX);
1061  AXIS_CASE(RIGHTY);
1062  AXIS_CASE(TRIGGERLEFT);
1063  AXIS_CASE(TRIGGERRIGHT);
1064 #undef AXIS_CASE
1065 default: return "???";
1066  }
1067 }
1068 
1069 static const char *
1071 {
1072  switch (button)
1073  {
1074 #define BUTTON_CASE(btn) case SDL_CONTROLLER_BUTTON_##btn: return #btn
1075  BUTTON_CASE(INVALID);
1076  BUTTON_CASE(A);
1077  BUTTON_CASE(B);
1078  BUTTON_CASE(X);
1079  BUTTON_CASE(Y);
1080  BUTTON_CASE(BACK);
1081  BUTTON_CASE(GUIDE);
1082  BUTTON_CASE(START);
1083  BUTTON_CASE(LEFTSTICK);
1084  BUTTON_CASE(RIGHTSTICK);
1085  BUTTON_CASE(LEFTSHOULDER);
1086  BUTTON_CASE(RIGHTSHOULDER);
1087  BUTTON_CASE(DPAD_UP);
1088  BUTTON_CASE(DPAD_DOWN);
1089  BUTTON_CASE(DPAD_LEFT);
1090  BUTTON_CASE(DPAD_RIGHT);
1091 #undef BUTTON_CASE
1092 default: return "???";
1093  }
1094 }
1095 
1096 static void
1098 {
1099  if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
1100  /* Mouse and finger motion are really spammy */
1101  return;
1102  }
1103 
1104  switch (event->type) {
1105  case SDL_WINDOWEVENT:
1106  switch (event->window.event) {
1107  case SDL_WINDOWEVENT_SHOWN:
1108  SDL_Log("SDL EVENT: Window %d shown", event->window.windowID);
1109  break;
1111  SDL_Log("SDL EVENT: Window %d hidden", event->window.windowID);
1112  break;
1114  SDL_Log("SDL EVENT: Window %d exposed", event->window.windowID);
1115  break;
1116  case SDL_WINDOWEVENT_MOVED:
1117  SDL_Log("SDL EVENT: Window %d moved to %d,%d",
1118  event->window.windowID, event->window.data1,
1119  event->window.data2);
1120  break;
1122  SDL_Log("SDL EVENT: Window %d resized to %dx%d",
1123  event->window.windowID, event->window.data1,
1124  event->window.data2);
1125  break;
1127  SDL_Log("SDL EVENT: Window %d changed size to %dx%d",
1128  event->window.windowID, event->window.data1,
1129  event->window.data2);
1130  break;
1132  SDL_Log("SDL EVENT: Window %d minimized", event->window.windowID);
1133  break;
1135  SDL_Log("SDL EVENT: Window %d maximized", event->window.windowID);
1136  break;
1138  SDL_Log("SDL EVENT: Window %d restored", event->window.windowID);
1139  break;
1140  case SDL_WINDOWEVENT_ENTER:
1141  SDL_Log("SDL EVENT: Mouse entered window %d",
1142  event->window.windowID);
1143  break;
1144  case SDL_WINDOWEVENT_LEAVE:
1145  SDL_Log("SDL EVENT: Mouse left window %d", event->window.windowID);
1146  break;
1148  SDL_Log("SDL EVENT: Window %d gained keyboard focus",
1149  event->window.windowID);
1150  break;
1152  SDL_Log("SDL EVENT: Window %d lost keyboard focus",
1153  event->window.windowID);
1154  break;
1155  case SDL_WINDOWEVENT_CLOSE:
1156  SDL_Log("SDL EVENT: Window %d closed", event->window.windowID);
1157  break;
1159  SDL_Log("SDL EVENT: Window %d take focus", event->window.windowID);
1160  break;
1162  SDL_Log("SDL EVENT: Window %d hit test", event->window.windowID);
1163  break;
1164  default:
1165  SDL_Log("SDL EVENT: Window %d got unknown event 0x%4.4x",
1166  event->window.windowID, event->window.event);
1167  break;
1168  }
1169  break;
1170  case SDL_KEYDOWN:
1171  SDL_Log("SDL EVENT: Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
1172  event->key.windowID,
1173  event->key.keysym.scancode,
1175  event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
1176  break;
1177  case SDL_KEYUP:
1178  SDL_Log("SDL EVENT: Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
1179  event->key.windowID,
1180  event->key.keysym.scancode,
1182  event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
1183  break;
1184  case SDL_TEXTEDITING:
1185  SDL_Log("SDL EVENT: Keyboard: text editing \"%s\" in window %d",
1186  event->edit.text, event->edit.windowID);
1187  break;
1188  case SDL_TEXTINPUT:
1189  SDL_Log("SDL EVENT: Keyboard: text input \"%s\" in window %d",
1190  event->text.text, event->text.windowID);
1191  break;
1192  case SDL_KEYMAPCHANGED:
1193  SDL_Log("SDL EVENT: Keymap changed");
1194  break;
1195  case SDL_MOUSEMOTION:
1196  SDL_Log("SDL EVENT: Mouse: moved to %d,%d (%d,%d) in window %d",
1197  event->motion.x, event->motion.y,
1198  event->motion.xrel, event->motion.yrel,
1199  event->motion.windowID);
1200  break;
1201  case SDL_MOUSEBUTTONDOWN:
1202  SDL_Log("SDL EVENT: Mouse: button %d pressed at %d,%d with click count %d in window %d",
1203  event->button.button, event->button.x, event->button.y, event->button.clicks,
1204  event->button.windowID);
1205  break;
1206  case SDL_MOUSEBUTTONUP:
1207  SDL_Log("SDL EVENT: Mouse: button %d released at %d,%d with click count %d in window %d",
1208  event->button.button, event->button.x, event->button.y, event->button.clicks,
1209  event->button.windowID);
1210  break;
1211  case SDL_MOUSEWHEEL:
1212  SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y (reversed: %d) in window %d",
1213  event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
1214  break;
1215  case SDL_JOYDEVICEADDED:
1216  SDL_Log("SDL EVENT: Joystick index %d attached",
1217  event->jdevice.which);
1218  break;
1219  case SDL_JOYDEVICEREMOVED:
1220  SDL_Log("SDL EVENT: Joystick %d removed",
1221  event->jdevice.which);
1222  break;
1223  case SDL_JOYBALLMOTION:
1224  SDL_Log("SDL EVENT: Joystick %d: ball %d moved by %d,%d",
1225  event->jball.which, event->jball.ball, event->jball.xrel,
1226  event->jball.yrel);
1227  break;
1228  case SDL_JOYHATMOTION:
1229  {
1230  const char *position = "UNKNOWN";
1231  switch (event->jhat.value) {
1232  case SDL_HAT_CENTERED:
1233  position = "CENTER";
1234  break;
1235  case SDL_HAT_UP:
1236  position = "UP";
1237  break;
1238  case SDL_HAT_RIGHTUP:
1239  position = "RIGHTUP";
1240  break;
1241  case SDL_HAT_RIGHT:
1242  position = "RIGHT";
1243  break;
1244  case SDL_HAT_RIGHTDOWN:
1245  position = "RIGHTDOWN";
1246  break;
1247  case SDL_HAT_DOWN:
1248  position = "DOWN";
1249  break;
1250  case SDL_HAT_LEFTDOWN:
1251  position = "LEFTDOWN";
1252  break;
1253  case SDL_HAT_LEFT:
1254  position = "LEFT";
1255  break;
1256  case SDL_HAT_LEFTUP:
1257  position = "LEFTUP";
1258  break;
1259  }
1260  SDL_Log("SDL EVENT: Joystick %d: hat %d moved to %s", event->jhat.which,
1261  event->jhat.hat, position);
1262  }
1263  break;
1264  case SDL_JOYBUTTONDOWN:
1265  SDL_Log("SDL EVENT: Joystick %d: button %d pressed",
1266  event->jbutton.which, event->jbutton.button);
1267  break;
1268  case SDL_JOYBUTTONUP:
1269  SDL_Log("SDL EVENT: Joystick %d: button %d released",
1270  event->jbutton.which, event->jbutton.button);
1271  break;
1273  SDL_Log("SDL EVENT: Controller index %d attached",
1274  event->cdevice.which);
1275  break;
1277  SDL_Log("SDL EVENT: Controller %d removed",
1278  event->cdevice.which);
1279  break;
1281  SDL_Log("SDL EVENT: Controller %d axis %d ('%s') value: %d",
1282  event->caxis.which,
1283  event->caxis.axis,
1285  event->caxis.value);
1286  break;
1288  SDL_Log("SDL EVENT: Controller %d button %d ('%s') down",
1289  event->cbutton.which, event->cbutton.button,
1291  break;
1293  SDL_Log("SDL EVENT: Controller %d button %d ('%s') up",
1294  event->cbutton.which, event->cbutton.button,
1296  break;
1297  case SDL_CLIPBOARDUPDATE:
1298  SDL_Log("SDL EVENT: Clipboard updated");
1299  break;
1300 
1301  case SDL_FINGERMOTION:
1302  SDL_Log("SDL EVENT: Finger: motion touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
1303  (long) event->tfinger.touchId,
1304  (long) event->tfinger.fingerId,
1305  event->tfinger.x, event->tfinger.y,
1306  event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
1307  break;
1308  case SDL_FINGERDOWN:
1309  case SDL_FINGERUP:
1310  SDL_Log("SDL EVENT: Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
1311  (event->type == SDL_FINGERDOWN) ? "down" : "up",
1312  (long) event->tfinger.touchId,
1313  (long) event->tfinger.fingerId,
1314  event->tfinger.x, event->tfinger.y,
1315  event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
1316  break;
1317  case SDL_DOLLARGESTURE:
1318  SDL_Log("SDL_EVENT: Dollar gesture detect: %ld", (long) event->dgesture.gestureId);
1319  break;
1320  case SDL_DOLLARRECORD:
1321  SDL_Log("SDL_EVENT: Dollar gesture record: %ld", (long) event->dgesture.gestureId);
1322  break;
1323  case SDL_MULTIGESTURE:
1324  SDL_Log("SDL_EVENT: Multi gesture fingers: %d", event->mgesture.numFingers);
1325  break;
1326 
1328  SDL_Log("SDL EVENT: render device reset");
1329  break;
1331  SDL_Log("SDL EVENT: render targets reset");
1332  break;
1333 
1334  case SDL_APP_TERMINATING:
1335  SDL_Log("SDL EVENT: App terminating");
1336  break;
1337  case SDL_APP_LOWMEMORY:
1338  SDL_Log("SDL EVENT: App running low on memory");
1339  break;
1341  SDL_Log("SDL EVENT: App will enter the background");
1342  break;
1344  SDL_Log("SDL EVENT: App entered the background");
1345  break;
1347  SDL_Log("SDL EVENT: App will enter the foreground");
1348  break;
1350  SDL_Log("SDL EVENT: App entered the foreground");
1351  break;
1352 
1353  case SDL_QUIT:
1354  SDL_Log("SDL EVENT: Quit requested");
1355  break;
1356  case SDL_USEREVENT:
1357  SDL_Log("SDL EVENT: User event %d", event->user.code);
1358  break;
1359  default:
1360  SDL_Log("Unknown event 0x%4.4x", event->type);
1361  break;
1362  }
1363 }
1364 
1365 static void
1367 {
1370 
1371  if (!renderer) {
1372  return;
1373  }
1374 
1375  SDL_RenderGetViewport(renderer, &viewport);
1376  surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24,
1378  0x00FF0000, 0x0000FF00, 0x000000FF,
1379 #else
1380  0x000000FF, 0x0000FF00, 0x00FF0000,
1381 #endif
1382  0x00000000);
1383  if (!surface) {
1384  SDL_Log("Couldn't create surface: %s\n", SDL_GetError());
1385  return;
1386  }
1387 
1388  if (SDL_RenderReadPixels(renderer, NULL, surface->format->format,
1389  surface->pixels, surface->pitch) < 0) {
1390  SDL_Log("Couldn't read screen: %s\n", SDL_GetError());
1391  SDL_free(surface);
1392  return;
1393  }
1394 
1395  if (SDL_SaveBMP(surface, "screenshot.bmp") < 0) {
1396  SDL_Log("Couldn't save screenshot.bmp: %s\n", SDL_GetError());
1397  SDL_free(surface);
1398  return;
1399  }
1400 }
1401 
1402 static void
1403 FullscreenTo(int index, int windowId)
1404 {
1405  Uint32 flags;
1406  struct SDL_Rect rect = { 0, 0, 0, 0 };
1407  SDL_Window *window = SDL_GetWindowFromID(windowId);
1408  if (!window) {
1409  return;
1410  }
1411 
1412  SDL_GetDisplayBounds( index, &rect );
1413 
1414  flags = SDL_GetWindowFlags(window);
1415  if (flags & SDL_WINDOW_FULLSCREEN) {
1417  SDL_Delay( 15 );
1418  }
1419 
1420  SDL_SetWindowPosition( window, rect.x, rect.y );
1421  SDL_SetWindowFullscreen( window, SDL_TRUE );
1422 }
1423 
1424 void
1426 {
1427  int i;
1428  static SDL_MouseMotionEvent lastEvent;
1429 
1430  if (state->verbose & VERBOSE_EVENT) {
1431  SDLTest_PrintEvent(event);
1432  }
1433 
1434  switch (event->type) {
1435  case SDL_WINDOWEVENT:
1436  switch (event->window.event) {
1437  case SDL_WINDOWEVENT_CLOSE:
1438  {
1440  if (window) {
1441  for (i = 0; i < state->num_windows; ++i) {
1442  if (window == state->windows[i]) {
1443  if (state->targets[i]) {
1444  SDL_DestroyTexture(state->targets[i]);
1445  state->targets[i] = NULL;
1446  }
1447  if (state->renderers[i]) {
1448  SDL_DestroyRenderer(state->renderers[i]);
1449  state->renderers[i] = NULL;
1450  }
1451  SDL_DestroyWindow(state->windows[i]);
1452  state->windows[i] = NULL;
1453  break;
1454  }
1455  }
1456  }
1457  }
1458  break;
1459  }
1460  break;
1461  case SDL_KEYDOWN: {
1462  SDL_bool withControl = !!(event->key.keysym.mod & KMOD_CTRL);
1463  SDL_bool withShift = !!(event->key.keysym.mod & KMOD_SHIFT);
1464  SDL_bool withAlt = !!(event->key.keysym.mod & KMOD_ALT);
1465 
1466  switch (event->key.keysym.sym) {
1467  /* Add hotkeys here */
1468  case SDLK_PRINTSCREEN: {
1470  if (window) {
1471  for (i = 0; i < state->num_windows; ++i) {
1472  if (window == state->windows[i]) {
1473  SDLTest_ScreenShot(state->renderers[i]);
1474  }
1475  }
1476  }
1477  }
1478  break;
1479  case SDLK_EQUALS:
1480  if (withControl) {
1481  /* Ctrl-+ double the size of the window */
1483  if (window) {
1484  int w, h;
1485  SDL_GetWindowSize(window, &w, &h);
1486  SDL_SetWindowSize(window, w*2, h*2);
1487  }
1488  }
1489  break;
1490  case SDLK_MINUS:
1491  if (withControl) {
1492  /* Ctrl-- half the size of the window */
1494  if (window) {
1495  int w, h;
1496  SDL_GetWindowSize(window, &w, &h);
1497  SDL_SetWindowSize(window, w/2, h/2);
1498  }
1499  }
1500  break;
1501  case SDLK_UP:
1502  case SDLK_DOWN:
1503  case SDLK_LEFT:
1504  case SDLK_RIGHT:
1505  if (withAlt) {
1506  /* Alt-Up/Down/Left/Right switches between displays */
1508  if (window) {
1509  int currentIndex = SDL_GetWindowDisplayIndex(window);
1510  int numDisplays = SDL_GetNumVideoDisplays();
1511 
1512  if (currentIndex >= 0 && numDisplays >= 1) {
1513  int dest;
1514  if (event->key.keysym.sym == SDLK_UP || event->key.keysym.sym == SDLK_LEFT) {
1515  dest = (currentIndex + numDisplays - 1) % numDisplays;
1516  } else {
1517  dest = (currentIndex + numDisplays + 1) % numDisplays;
1518  }
1519  SDL_Log("Centering on display %d\n", dest);
1520  SDL_SetWindowPosition(window,
1523  }
1524  }
1525  }
1526  if (withShift) {
1527  /* Shift-Up/Down/Left/Right shift the window by 100px */
1529  if (window) {
1530  const int delta = 100;
1531  int x, y;
1532  SDL_GetWindowPosition(window, &x, &y);
1533 
1534  if (event->key.keysym.sym == SDLK_UP) y -= delta;
1535  if (event->key.keysym.sym == SDLK_DOWN) y += delta;
1536  if (event->key.keysym.sym == SDLK_LEFT) x -= delta;
1537  if (event->key.keysym.sym == SDLK_RIGHT) x += delta;
1538 
1539  SDL_Log("Setting position to (%d, %d)\n", x, y);
1540  SDL_SetWindowPosition(window, x, y);
1541  }
1542  }
1543  break;
1544  case SDLK_o:
1545  if (withControl) {
1546  /* Ctrl-O (or Ctrl-Shift-O) changes window opacity. */
1548  if (window) {
1549  float opacity;
1550  if (SDL_GetWindowOpacity(window, &opacity) == 0) {
1551  if (withShift) {
1552  opacity += 0.20f;
1553  } else {
1554  opacity -= 0.20f;
1555  }
1556  SDL_SetWindowOpacity(window, opacity);
1557  }
1558  }
1559  }
1560  break;
1561 
1562  case SDLK_c:
1563  if (withControl) {
1564  /* Ctrl-C copy awesome text! */
1565  SDL_SetClipboardText("SDL rocks!\nYou know it!");
1566  printf("Copied text to clipboard\n");
1567  }
1568  if (withAlt) {
1569  /* Alt-C toggle a render clip rectangle */
1570  for (i = 0; i < state->num_windows; ++i) {
1571  int w, h;
1572  if (state->renderers[i]) {
1573  SDL_Rect clip;
1574  SDL_GetWindowSize(state->windows[i], &w, &h);
1575  SDL_RenderGetClipRect(state->renderers[i], &clip);
1576  if (SDL_RectEmpty(&clip)) {
1577  clip.x = w/4;
1578  clip.y = h/4;
1579  clip.w = w/2;
1580  clip.h = h/2;
1581  SDL_RenderSetClipRect(state->renderers[i], &clip);
1582  } else {
1583  SDL_RenderSetClipRect(state->renderers[i], NULL);
1584  }
1585  }
1586  }
1587  }
1588  if (withShift) {
1589  SDL_Window *current_win = SDL_GetKeyboardFocus();
1590  if (current_win) {
1591  const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
1592  const int rc = SDL_CaptureMouse(shouldCapture);
1593  SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
1594  }
1595  }
1596  break;
1597  case SDLK_v:
1598  if (withControl) {
1599  /* Ctrl-V paste awesome text! */
1600  char *text = SDL_GetClipboardText();
1601  if (*text) {
1602  printf("Clipboard: %s\n", text);
1603  } else {
1604  printf("Clipboard is empty\n");
1605  }
1606  SDL_free(text);
1607  }
1608  break;
1609  case SDLK_g:
1610  if (withControl) {
1611  /* Ctrl-G toggle grab */
1613  if (window) {
1614  SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window) ? SDL_TRUE : SDL_FALSE);
1615  }
1616  }
1617  break;
1618  case SDLK_m:
1619  if (withControl) {
1620  /* Ctrl-M maximize */
1622  if (window) {
1623  Uint32 flags = SDL_GetWindowFlags(window);
1624  if (flags & SDL_WINDOW_MAXIMIZED) {
1625  SDL_RestoreWindow(window);
1626  } else {
1627  SDL_MaximizeWindow(window);
1628  }
1629  }
1630  }
1631  break;
1632  case SDLK_r:
1633  if (withControl) {
1634  /* Ctrl-R toggle mouse relative mode */
1636  }
1637  break;
1638  case SDLK_z:
1639  if (withControl) {
1640  /* Ctrl-Z minimize */
1642  if (window) {
1643  SDL_MinimizeWindow(window);
1644  }
1645  }
1646  break;
1647  case SDLK_RETURN:
1648  if (withControl) {
1649  /* Ctrl-Enter toggle fullscreen */
1651  if (window) {
1652  Uint32 flags = SDL_GetWindowFlags(window);
1653  if (flags & SDL_WINDOW_FULLSCREEN) {
1655  } else {
1656  SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
1657  }
1658  }
1659  } else if (withAlt) {
1660  /* Alt-Enter toggle fullscreen desktop */
1662  if (window) {
1663  Uint32 flags = SDL_GetWindowFlags(window);
1664  if (flags & SDL_WINDOW_FULLSCREEN) {
1666  } else {
1668  }
1669  }
1670  } else if (withShift) {
1671  /* Shift-Enter toggle fullscreen desktop / fullscreen */
1673  if (window) {
1674  Uint32 flags = SDL_GetWindowFlags(window);
1675  if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
1677  } else {
1678  SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
1679  }
1680  }
1681  }
1682 
1683  break;
1684  case SDLK_b:
1685  if (withControl) {
1686  /* Ctrl-B toggle window border */
1688  if (window) {
1689  const Uint32 flags = SDL_GetWindowFlags(window);
1690  const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE;
1691  SDL_SetWindowBordered(window, b);
1692  }
1693  }
1694  break;
1695  case SDLK_a:
1696  if (withControl) {
1697  /* Ctrl-A reports absolute mouse position. */
1698  int x, y;
1699  const Uint32 mask = SDL_GetGlobalMouseState(&x, &y);
1700  SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
1701  (mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
1702  (mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
1703  (mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
1704  (mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "",
1705  (mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : "");
1706  }
1707  break;
1708  case SDLK_0:
1709  if (withControl) {
1711  SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
1712  }
1713  break;
1714  case SDLK_1:
1715  if (withControl) {
1716  FullscreenTo(0, event->key.windowID);
1717  }
1718  break;
1719  case SDLK_2:
1720  if (withControl) {
1721  FullscreenTo(1, event->key.windowID);
1722  }
1723  break;
1724  case SDLK_ESCAPE:
1725  *done = 1;
1726  break;
1727  case SDLK_SPACE:
1728  {
1729  char message[256];
1731 
1732  SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
1733  SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window);
1734  break;
1735  }
1736  default:
1737  break;
1738  }
1739  break;
1740  }
1741  case SDL_QUIT:
1742  *done = 1;
1743  break;
1744  case SDL_MOUSEMOTION:
1745  lastEvent = event->motion;
1746  break;
1747  }
1748 }
1749 
1750 void
1752 {
1753  int i;
1754 
1755  SDL_free(state->windows);
1756  if (state->targets) {
1757  for (i = 0; i < state->num_windows; ++i) {
1758  if (state->targets[i]) {
1759  SDL_DestroyTexture(state->targets[i]);
1760  }
1761  }
1762  SDL_free(state->targets);
1763  }
1764  if (state->renderers) {
1765  for (i = 0; i < state->num_windows; ++i) {
1766  if (state->renderers[i]) {
1767  SDL_DestroyRenderer(state->renderers[i]);
1768  }
1769  }
1770  SDL_free(state->renderers);
1771  }
1772  if (state->flags & SDL_INIT_VIDEO) {
1773  SDL_VideoQuit();
1774  }
1775  if (state->flags & SDL_INIT_AUDIO) {
1776  SDL_AudioQuit();
1777  }
1778  SDL_free(state);
1779  SDL_Quit();
1781 }
1782 
1783 /* vi: set ts=4 sw=4 expandtab: */
#define SDL_HAT_LEFTDOWN
Definition: SDL_joystick.h:324
#define SDL_WINDOWPOS_ISUNDEFINED(X)
Definition: SDL_video.h:131
#define SDL_RenderReadPixels
SDL_JoystickID which
Definition: SDL_events.h:360
#define SDL_GetNumAudioDrivers
#define SDL_strlcpy
SDL_MouseMotionEvent motion
Definition: SDL_events.h:533
#define SDL_SetWindowMaximumSize
SDL_JoystickID which
Definition: SDL_events.h:335
#define SDL_ShowWindow
SDL_Texture ** targets
#define SDL_WINDOWPOS_CENTERED
Definition: SDL_video.h:139
#define SDL_GetWindowDisplayIndex
#define SDL_GetError
#define SDL_GetNumVideoDrivers
SDL_ControllerAxisEvent caxis
Definition: SDL_events.h:541
SDL_JoyDeviceEvent jdevice
Definition: SDL_events.h:540
#define SDL_SetWindowDisplayMode
#define SDL_OpenAudio
SDL_Texture * button
static SDL_Surface * SDLTest_LoadIcon(const char *file)
SDL_DollarGestureEvent dgesture
Definition: SDL_events.h:550
#define SDL_RenderGetClipRect
#define SDL_GetDisplayMode
SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
Returns the DXGI Adapter and Output indices for the specified display index.
static void SDLTest_PrintRendererFlag(char *text, size_t maxlen, Uint32 flag)
#define SDL_SetWindowFullscreen
#define SDL_SetWindowMinimumSize
#define SDL_BUTTON_RMASK
Definition: SDL_mouse.h:289
SDL_ControllerDeviceEvent cdevice
Definition: SDL_events.h:543
#define SDL_LoadBMP(file)
Definition: SDL_surface.h:200
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
GLuint GLsizei const GLchar * message
#define AUDIO_U16LSB
Definition: SDL_audio.h:91
SDL_JoyButtonEvent jbutton
Definition: SDL_events.h:539
#define SDL_AudioInit
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
#define KMOD_CTRL
Definition: SDL_keycode.h:342
#define SDL_BUTTON_X2MASK
Definition: SDL_mouse.h:291
#define SDL_GetNumRenderDrivers
#define SDL_HAT_RIGHTUP
Definition: SDL_joystick.h:321
GLfloat GLfloat GLfloat GLfloat h
#define AXIS_CASE(ax)
#define SDL_SetWindowSize
struct xkb_state * state
EGLSurface surface
Definition: eglext.h:248
The structure that defines a point.
Definition: SDL_rect.h:48
SDL_JoyBallEvent jball
Definition: SDL_events.h:537
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
const GLfloat * m
SDL_TouchID touchId
Definition: SDL_events.h:417
#define SDL_GetDesktopDisplayMode
#define SDL_GetDisplayName
const char * window_icon
#define AUDIO_USAGE
Uint32 texture_formats[16]
Definition: SDL_render.h:83
The structure that defines a display mode.
Definition: SDL_video.h:53
#define SDL_GetWindowFlags
#define SDL_WINDOWPOS_ISCENTERED(X)
Definition: SDL_video.h:140
SDL_Scancode scancode
Definition: SDL_keyboard.h:49
Uint16 samples
Definition: SDL_audio.h:183
#define KMOD_ALT
Definition: SDL_keycode.h:344
#define SDL_SaveBMP(surface, file)
Definition: SDL_surface.h:223
#define SDL_LIL_ENDIAN
Definition: SDL_endian.h:37
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
Open test window.
#define SDL_CreateWindow
const char * renderdriver
#define VERBOSE_EVENT
#define SDL_WINDOWPOS_UNDEFINED
Definition: SDL_video.h:130
SDL_Texture * axis
int SDLTest_TrackAllocations()
Start tracking SDL memory allocations.
#define SDL_SetRelativeMouseMode
#define SDL_GetKeyboardFocus
uint32_t Uint32
Definition: SDL_stdinc.h:181
SDL_GameControllerButton
#define SDL_strcasecmp
SDL_GestureID gestureId
Definition: SDL_events.h:452
const char * name
Definition: SDL_render.h:80
#define SDL_MinimizeWindow
SDL_JoystickID which
Definition: SDL_events.h:377
int max_texture_height
Definition: SDL_render.h:85
#define SDL_GetRenderDriverInfo
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
Returns true if the rectangle has no area.
Definition: SDL_rect.h:82
SDL_MouseWheelEvent wheel
Definition: SDL_events.h:535
SDL_AudioSpec audiospec
#define SDL_GetDisplayUsableBounds
#define SDL_AudioQuit
SDL_Window ** windows
#define SDL_SetWindowIcon
#define SDL_GetNumVideoDisplays
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
Returns the D3D9 adapter index that matches the specified display index.
SDL_HitTestResult
Possible return values from the SDL_HitTest callback.
Definition: SDL_video.h:993
SDL_WindowEvent window
Definition: SDL_events.h:529
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
#define VERBOSE_AUDIO
int x
Definition: SDL_rect.h:50
#define SDL_GL_SetAttribute
#define SDL_GetWindowSize
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t retur SDL_OUT_Z_CAP)(c) char *a
#define AUDIO_U8
Definition: SDL_audio.h:89
#define SDL_HAT_RIGHT
Definition: SDL_joystick.h:318
SDL_JoystickID which
Definition: SDL_events.h:299
#define SDL_Log
#define SDL_GetRelativeMouseMode
SDL_TextInputEvent text
Definition: SDL_events.h:532
#define SDL_vsnprintf
static void SDL_snprintfcat(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt,...)
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]
Definition: SDL_events.h:226
#define SDL_ShowSimpleMessageBox
#define SDL_GetClipboardText
#define SDL_HAT_RIGHTDOWN
Definition: SDL_joystick.h:322
static const char * ControllerButtonName(const SDL_GameControllerButton button)
#define SDL_VideoInit
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)
Definition: SDL_video.h:129
#define SDL_atof
static void SDLTest_PrintRenderer(SDL_RendererInfo *info)
#define SDL_SetWindowGrab
#define SDL_isdigit
#define KMOD_SHIFT
Definition: SDL_keycode.h:343
#define SDL_HAT_LEFT
Definition: SDL_joystick.h:320
int y
Definition: SDL_rect.h:51
Uint8 channels
Definition: SDL_audio.h:181
void * pixels
Definition: SDL_surface.h:75
#define SDL_FreeSurface
static SDL_Renderer * renderer
uint8_t Uint8
Definition: SDL_stdinc.h:157
#define SDL_free
SDL_MultiGestureEvent mgesture
Definition: SDL_events.h:549
struct _cl_event * event
void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done)
Common event handler for test windows.
#define SDL_RenderSetLogicalSize
#define SDL_Quit
int done
Definition: checkkeys.c:28
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int int in j)
Definition: SDL_x11sym.h:50
void SDLTest_CommonQuit(SDLTest_CommonState *state)
Close test window.
GLenum GLint GLuint mask
#define SDL_SetWindowOpacity
#define SDL_BUTTON_X1MASK
Definition: SDL_mouse.h:290
#define SDL_RenderGetViewport
GLenum mode
GLubyte GLubyte GLubyte GLubyte w
#define VIDEO_USAGE
#define SDL_GetDisplayBounds
SDLTest_CommonState * SDLTest_CommonCreateState(char **argv, Uint32 flags)
Parse command line parameters and create common state.
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]
Definition: SDL_events.h:211
#define SDL_zero(x)
Definition: SDL_stdinc.h:416
#define DEFAULT_WINDOW_HEIGHT
#define SDL_BUTTON_LMASK
Definition: SDL_mouse.h:287
#define BUTTON_CASE(btn)
#define SDL_SetColorKey
#define SDL_GetWindowPosition
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
#define SDL_GetAudioDriver
#define SDL_PixelFormatEnumToMasks
int x
Definition: SDL_rect.h:66
SDL_Keysym keysym
Definition: SDL_events.h:199
#define SDL_GetWindowFromID
int w
Definition: SDL_rect.h:67
#define SDL_RenderSetScale
#define SDL_atoi
GLuint index
#define SDL_Delay
#define SDL_RestoreWindow
SDL_Renderer ** renderers
static void SDLTest_PrintEvent(SDL_Event *event)
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)
Definition: SDL_video.h:138
const char * SDLTest_CommonUsage(SDLTest_CommonState *state)
Returns common usage information.
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
#define RESIZE_BORDER
Definition: testhittesting.c:6
#define SDL_LogSetPriority
#define SDL_GetWindowOpacity
#define SDL_GetCurrentAudioDriver
#define NULL
Definition: begin_code.h:164
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_bool
Definition: SDL_stdinc.h:139
#define SDL_GetCurrentVideoDriver
#define SDL_SetWindowBordered
SDL_TextEditingEvent edit
Definition: SDL_events.h:531
SDL_PixelFormat * format
Definition: SDL_surface.h:72
#define VERBOSE_MODES
#define SDL_GetVideoDriver
Information on the capabilities of a render driver or context.
Definition: SDL_render.h:78
GLbitfield flags
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
#define VERBOSE_RENDER
Mouse motion event structure (event.motion.*)
Definition: SDL_events.h:232
#define SDL_calloc
#define SDL_CreateRGBSurface
const char * audiodriver
#define SDL_GetScancodeName
#define SDL_INIT_AUDIO
Definition: SDL.h:77
#define AUDIO_S16MSB
Definition: SDL_audio.h:94
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_KeyboardEvent key
Definition: SDL_events.h:530
#define SDL_DestroyTexture
SDL_ControllerButtonEvent cbutton
Definition: SDL_events.h:542
#define SDL_SetWindowHitTest
#define SDL_strlen
int h
Definition: SDL_rect.h:67
#define SDL_HAT_LEFTUP
Definition: SDL_joystick.h:323
SDL_AudioFormat format
Definition: SDL_audio.h:180
The type used to identify a window.
Definition: SDL_sysvideo.h:73
#define SDL_GetWindowGrab
SDL_Rect viewport
Definition: testviewport.c:28
#define SDL_VideoQuit
GLdouble n
#define SDL_CaptureMouse
#define AUDIO_S16
Definition: SDL_audio.h:96
#define AUDIO_S16LSB
Definition: SDL_audio.h:92
#define SDL_GetKeyName
SDL_FingerID fingerId
Definition: SDL_events.h:418
SDL_Keycode sym
Definition: SDL_keyboard.h:50
static const char * ControllerAxisName(const SDL_GameControllerAxis axis)
#define SDL_GetGlobalMouseState
#define SDL_LogSetAllPriority
SDL_MouseButtonEvent button
Definition: SDL_events.h:534
static void SDLTest_PrintPixelFormat(char *text, size_t maxlen, Uint32 format)
static void SDLTest_ScreenShot(SDL_Renderer *renderer)
uint16_t Uint16
Definition: SDL_stdinc.h:169
#define SDL_GetDisplayDPI
Uint32 num_texture_formats
Definition: SDL_render.h:82
#define SDL_snprintf
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:93
General event structure.
Definition: SDL_events.h:525
#define SDL_RenderSetClipRect
SDL_UserEvent user
Definition: SDL_events.h:546
#define SDL_GetNumDisplayModes
SDL_Palette * palette
Definition: SDL_pixels.h:318
#define SDL_DestroyRenderer
#define SDL_MaximizeWindow
#define SDL_strcmp
static void FullscreenTo(int index, int windowId)
Uint32 format
Definition: SDL_video.h:55
SDL_JoyHatEvent jhat
Definition: SDL_events.h:538
#define SDL_PRINTF_FORMAT_STRING
Definition: SDL_stdinc.h:278
#define SDL_HAT_CENTERED
Definition: SDL_joystick.h:316
GLuint GLsizei GLsizei * length
#define AUDIO_U16
Definition: SDL_audio.h:95
#define VERBOSE_VIDEO
#define SDL_BUTTON_MMASK
Definition: SDL_mouse.h:288
#define AUDIO_S8
Definition: SDL_audio.h:90
#define SDL_HAT_UP
Definition: SDL_joystick.h:317
#define SDLCALL
Definition: SDL_internal.h:45
#define SDL_DestroyWindow
#define SDL_HAT_DOWN
Definition: SDL_joystick.h:319
GLboolean GLboolean GLboolean b
#define SDL_BYTEORDER
#define DEFAULT_WINDOW_WIDTH
SDL_JoystickID which
Definition: SDL_events.h:315
int y
Definition: SDL_rect.h:66
const char * videodriver
SDL_GameControllerAxis
#define SDL_SetWindowPosition
#define SDL_INIT_VIDEO
Definition: SDL.h:78
#define SDL_CreateRenderer
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:64
#define SDL_GetRendererInfo
void SDLTest_LogAllocations()
Print a log of any outstanding allocations.
int SDLTest_CommonArg(SDLTest_CommonState *state, int index)
Process one common argument.
#define SDL_SetClipboardText
Uint32 type
Definition: SDL_events.h:527
#define AUDIO_U16MSB
Definition: SDL_audio.h:93
static SDL_HitTestResult SDLTest_ExampleHitTestCallback(SDL_Window *win, const SDL_Point *area, void *data)
SDL_TouchFingerEvent tfinger
Definition: SDL_events.h:548
const char * window_title
#define SDL_GetPixelFormatName