SDL
2.0
SDL_jackaudio.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_jackaudio_h_
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#define SDL_jackaudio_h_
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#include <jack/jack.h>
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#include "../SDL_sysaudio.h"
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/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice *this
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struct
SDL_PrivateAudioData
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{
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jack_client_t *
client
;
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SDL_sem *
iosem
;
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float
*
iobuffer
;
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const
char
**
devports
;
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jack_port_t **
sdlports
;
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};
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#endif
/* SDL_jackaudio_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
SDL_PrivateAudioData::devports
const char ** devports
Definition:
SDL_jackaudio.h:36
SDL_PrivateAudioData::client
jack_client_t * client
Definition:
SDL_jackaudio.h:33
SDL_PrivateAudioData
Definition:
SDL_alsa_audio.h:33
SDL_PrivateAudioData::sdlports
jack_port_t ** sdlports
Definition:
SDL_jackaudio.h:37
SDL_PrivateAudioData::iobuffer
float * iobuffer
Definition:
SDL_jackaudio.h:35
SDL_PrivateAudioData::iosem
SDL_sem * iosem
Definition:
SDL_jackaudio.h:34
src
audio
jack
SDL_jackaudio.h
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