SDL  2.0
SDL_pandora.h File Reference
#include <GLES/egl.h>
#include "../../SDL_internal.h"
#include "../SDL_sysvideo.h"
+ Include dependency graph for SDL_pandora.h:

Go to the source code of this file.

Data Structures

struct  SDL_VideoData
 
struct  SDL_DisplayData
 
struct  SDL_WindowData
 

Functions

int PND_videoinit (_THIS)
 
void PND_videoquit (_THIS)
 
void PND_getdisplaymodes (_THIS, SDL_VideoDisplay *display)
 
int PND_setdisplaymode (_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
 
int PND_createwindow (_THIS, SDL_Window *window)
 
int PND_createwindowfrom (_THIS, SDL_Window *window, const void *data)
 
void PND_setwindowtitle (_THIS, SDL_Window *window)
 
void PND_setwindowicon (_THIS, SDL_Window *window, SDL_Surface *icon)
 
void PND_setwindowposition (_THIS, SDL_Window *window)
 
void PND_setwindowsize (_THIS, SDL_Window *window)
 
void PND_showwindow (_THIS, SDL_Window *window)
 
void PND_hidewindow (_THIS, SDL_Window *window)
 
void PND_raisewindow (_THIS, SDL_Window *window)
 
void PND_maximizewindow (_THIS, SDL_Window *window)
 
void PND_minimizewindow (_THIS, SDL_Window *window)
 
void PND_restorewindow (_THIS, SDL_Window *window)
 
void PND_setwindowgrab (_THIS, SDL_Window *window, SDL_bool grabbed)
 
void PND_destroywindow (_THIS, SDL_Window *window)
 
SDL_bool PND_getwindowwminfo (_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
 
int PND_gl_loadlibrary (_THIS, const char *path)
 
voidPND_gl_getprocaddres (_THIS, const char *proc)
 
void PND_gl_unloadlibrary (_THIS)
 
SDL_GLContext PND_gl_createcontext (_THIS, SDL_Window *window)
 
int PND_gl_makecurrent (_THIS, SDL_Window *window, SDL_GLContext context)
 
int PND_gl_setswapinterval (_THIS, int interval)
 
int PND_gl_getswapinterval (_THIS)
 
int PND_gl_swapwindow (_THIS, SDL_Window *window)
 
void PND_gl_deletecontext (_THIS, SDL_GLContext context)
 

Function Documentation

◆ PND_createwindow()

int PND_createwindow ( _THIS  ,
SDL_Window window 
)

◆ PND_createwindowfrom()

int PND_createwindowfrom ( _THIS  ,
SDL_Window window,
const void data 
)

◆ PND_destroywindow()

void PND_destroywindow ( _THIS  ,
SDL_Window window 
)

◆ PND_getdisplaymodes()

void PND_getdisplaymodes ( _THIS  ,
SDL_VideoDisplay display 
)

◆ PND_getwindowwminfo()

SDL_bool PND_getwindowwminfo ( _THIS  ,
SDL_Window window,
struct SDL_SysWMinfo info 
)

◆ PND_gl_createcontext()

SDL_GLContext PND_gl_createcontext ( _THIS  ,
SDL_Window window 
)

◆ PND_gl_deletecontext()

void PND_gl_deletecontext ( _THIS  ,
SDL_GLContext  context 
)

◆ PND_gl_getprocaddres()

void* PND_gl_getprocaddres ( _THIS  ,
const char *  proc 
)

◆ PND_gl_getswapinterval()

int PND_gl_getswapinterval ( _THIS  )

◆ PND_gl_loadlibrary()

int PND_gl_loadlibrary ( _THIS  ,
const char *  path 
)

◆ PND_gl_makecurrent()

int PND_gl_makecurrent ( _THIS  ,
SDL_Window window,
SDL_GLContext  context 
)

◆ PND_gl_setswapinterval()

int PND_gl_setswapinterval ( _THIS  ,
int  interval 
)

◆ PND_gl_swapwindow()

int PND_gl_swapwindow ( _THIS  ,
SDL_Window window 
)

◆ PND_gl_unloadlibrary()

void PND_gl_unloadlibrary ( _THIS  )

◆ PND_hidewindow()

void PND_hidewindow ( _THIS  ,
SDL_Window window 
)

◆ PND_maximizewindow()

void PND_maximizewindow ( _THIS  ,
SDL_Window window 
)

◆ PND_minimizewindow()

void PND_minimizewindow ( _THIS  ,
SDL_Window window 
)

◆ PND_raisewindow()

void PND_raisewindow ( _THIS  ,
SDL_Window window 
)

◆ PND_restorewindow()

void PND_restorewindow ( _THIS  ,
SDL_Window window 
)

◆ PND_setdisplaymode()

int PND_setdisplaymode ( _THIS  ,
SDL_VideoDisplay display,
SDL_DisplayMode mode 
)

◆ PND_setwindowgrab()

void PND_setwindowgrab ( _THIS  ,
SDL_Window window,
SDL_bool  grabbed 
)

◆ PND_setwindowicon()

void PND_setwindowicon ( _THIS  ,
SDL_Window window,
SDL_Surface icon 
)

◆ PND_setwindowposition()

void PND_setwindowposition ( _THIS  ,
SDL_Window window 
)

◆ PND_setwindowsize()

void PND_setwindowsize ( _THIS  ,
SDL_Window window 
)

◆ PND_setwindowtitle()

void PND_setwindowtitle ( _THIS  ,
SDL_Window window 
)

◆ PND_showwindow()

void PND_showwindow ( _THIS  ,
SDL_Window window 
)

◆ PND_videoinit()

int PND_videoinit ( _THIS  )

◆ PND_videoquit()

void PND_videoquit ( _THIS  )