Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- i -
- i
: SDL_x11sym.h
, testoverlay2.c
- I
: SDL_test_md5.c
- i
: testrelative.c
- i1
: SDL_glfuncs.h
- i2
: SDL_glfuncs.h
- ialloc()
: SDL_malloc.c
- id
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, gl2ext.h
- IDirect3D9
: SDL_windowsvideo.h
- IDirect3DDevice9
: SDL_system.h
- ids
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, gl2ext.h
- idx2bit
: SDL_malloc.c
- IEEE_FLOAT_CODE
: SDL_wave.h
- IEnumTfContexts
: SDL_msctf.h
- IEnumTfDocumentMgrs
: SDL_msctf.h
- IEnumTfFunctionProviders
: SDL_msctf.h
- IEnumTfUIElements
: SDL_msctf.h
- II
: SDL_test_md5.c
- IMA_ADPCM_CODE
: SDL_wave.h
- IMA_ADPCM_decode()
: SDL_wave.c
- IMA_ADPCM_nibble()
: SDL_wave.c
- IMA_ADPCM_state
: SDL_wave.c
- image
: SDL_opengl.h
, SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, eglext.h
, gl2ext.h
- imageSize
: SDL_opengl.h
, SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, gl2.h
, gl2ext.h
- IME_HandleMessage()
: SDL_windowskeyboard.h
- img
: SDL_opengl.h
, SDL_opengl_glext.h
- implementations
: SDL_power.c
- in
: SDL_opengl_glext.h
- index
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, gl2.h
, gl2ext.h
- indices
: SDL_opengl.h
, SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, gl2.h
, gl2ext.h
- indirect
: SDL_opengl_glext.h
, gl2ext.h
- infoLog
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, gl2.h
, gl2ext.h
- init_bins()
: SDL_malloc.c
- init_color_cursor()
: testcustomcursor.c
- init_jk
: k_rem_pio2.c
- init_mparams()
: SDL_malloc.c
- init_system_cursor()
: testcustomcursor.c
- init_top()
: SDL_malloc.c
- InitCreateRenderer()
: testautomation_render.c
- InitEventQueue()
: testatomic.c
- INITIAL_LOCK
: SDL_malloc.c
- initialize_jumptable()
: SDL_dynapi.c
- InitIMA_ADPCM()
: SDL_wave.c
- InitIME()
: SDL_ime.c
- InitInput()
: testime.c
- InitMS_ADPCM()
: SDL_wave.c
- initVulkan()
: testvulkan.c
- initWindow()
: testgesture.c
- input
: SDL_opengl_glext.h
- INSECURE
: SDL_malloc.c
- insert_chunk
: SDL_malloc.c
- insert_large_chunk
: SDL_malloc.c
- insert_small_chunk
: SDL_malloc.c
- INSERT_WORDS
: math_private.h
- Insertion
: SDL_qsort.c
- instancecount
: SDL_opengl_glext.h
, gl2ext.h
- instancecounter
: SDL_sysjoystick.m
- int16_t
: SDL_config_windows.h
, SDL_config_winrt.h
- int32_t
: SDL_config_windows.h
, SDL_config_winrt.h
, SDL_opengl_glext.h
- int64_t
: SDL_config_windows.h
, SDL_config_winrt.h
, SDL_opengl_glext.h
- int8_t
: SDL_config_windows.h
, SDL_config_winrt.h
- Interface
: edid.h
- internal_free
: SDL_malloc.c
- internal_mallinfo()
: SDL_malloc.c
- internal_malloc
: SDL_malloc.c
- internal_malloc_stats()
: SDL_malloc.c
- internal_memalign()
: SDL_malloc.c
- internal_realloc()
: SDL_malloc.c
- internalFormat
: gl2ext.h
- internalformat
: SDL_opengl.h
, SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, gl2.h
, gl2ext.h
, SDL_glfuncs.h
- internalFormat
: SDL_opengl_glext.h
, SDL_glfuncs.h
- interp
: SDL_opengl_glext.h
- INUSE_BITS
: SDL_malloc.c
- INVALID_PTHREAD_KEY
: SDL_systls.c
- invert
: SDL_opengl.h
, SDL_opengl_glext.h
, gl2.h
- invpio2
: e_rem_pio2.c
- is_aligned
: SDL_malloc.c
- is_extern_segment
: SDL_malloc.c
- is_global
: SDL_malloc.c
- is_granularity_aligned
: SDL_malloc.c
- is_in_audio_device_thread()
: SDL_audio.c
- is_initialized
: SDL_malloc.c
- is_mmapped
: SDL_malloc.c
- IS_MMAPPED_BIT
: SDL_malloc.c
- is_mmapped_segment
: SDL_malloc.c
- is_packed_yuv_format()
: testyuv.c
- is_page_aligned
: SDL_malloc.c
- is_small
: SDL_malloc.c
- isAtLeastGL3()
: SDL_video.c
- ISOPAQUE
: SDL_RLEaccel.c
- IsPacked4Format()
: SDL_yuv.c
- IsPlanar2x2Format()
: SDL_yuv.c
- IsSDLWindowEventPending()
: SDL_winrtapp_direct3d.cpp
- IsSupportedBlendMode()
: SDL_render.c
- IsSupportedFormat()
: SDL_render.c
- ISTRANSL
: SDL_RLEaccel.c
- iteration()
: testaudiohotplug.c
- iterations
: testsprite2.c
- ITfClientId
: SDL_msctf.h
- ITfCompartmentMgr
: SDL_msctf.h
- ITfContext
: SDL_msctf.h
- ITfFunctionProvider
: SDL_msctf.h
- ivln10
: e_log10.c
- ivln2
: e_pow.c
- ivln2_h
: e_pow.c
- ivln2_l
: e_pow.c
- SDL_iconv
: SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL_stdinc.h
, SDL_iconv.c
- SDL_iconv_close
: SDL_dynapi_overrides.h
, SDL_stdinc.h
, SDL_iconv.c
- SDL_ICONV_E2BIG
: SDL_stdinc.h
- SDL_ICONV_EILSEQ
: SDL_stdinc.h
- SDL_ICONV_EINVAL
: SDL_stdinc.h
- SDL_ICONV_ERROR
: SDL_stdinc.h
- SDL_iconv_open
: SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL_stdinc.h
, SDL_iconv.c
- SDL_iconv_string
: SDL_dynapi_overrides.h
, SDL_stdinc.h
, SDL_iconv.c
- SDL_iconv_utf8_locale
: SDL_stdinc.h
- SDL_iconv_utf8_ucs2
: SDL_stdinc.h
- SDL_iconv_utf8_ucs4
: SDL_stdinc.h
- SDL_IGNORE
: SDL_events.h
- SDL_ignored_controllers
: SDL_gamecontroller.c
- SDL_IME_Init()
: SDL_ime.c
, SDL_ime.h
- SDL_IME_Init_Real
: SDL_ime.c
- SDL_IME_ProcessKeyEvent()
: SDL_ime.c
, SDL_ime.h
- SDL_IME_ProcessKeyEvent_Real
: SDL_ime.c
- SDL_IME_PumpEvents()
: SDL_ime.h
, SDL_ime.c
- SDL_IME_PumpEvents_Real
: SDL_ime.c
- SDL_IME_Quit()
: SDL_ime.h
, SDL_ime.c
- SDL_IME_Quit_Real
: SDL_ime.c
- SDL_IME_Reset()
: SDL_ime.c
, SDL_ime.h
- SDL_IME_Reset_Real
: SDL_ime.c
- SDL_IME_SetFocus()
: SDL_ime.c
, SDL_ime.h
- SDL_IME_SetFocus_Real
: SDL_ime.c
- SDL_IME_UpdateTextRect()
: SDL_ime.c
, SDL_ime.h
- SDL_IME_UpdateTextRect_Real
: SDL_ime.c
- SDL_IN_BYTECAP
: SDL_stdinc.h
, SDL_dynapi_procs.h
- SDL_INCLUDED_XLIBINT_H
: SDL_x11dyn.h
- SDL_Init
: SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL.h
, SDL.c
- SDL_INIT_AUDIO
: SDL.h
- SDL_INIT_EVENTS
: SDL.h
- SDL_INIT_EVERYTHING
: SDL.h
- SDL_INIT_GAMECONTROLLER
: SDL.h
- SDL_INIT_HAPTIC
: SDL.h
- SDL_INIT_JOYSTICK
: SDL.h
- SDL_INIT_NOPARACHUTE
: SDL.h
- SDL_INIT_TIMER
: SDL.h
- SDL_INIT_VIDEO
: SDL.h
- SDL_InitBeApp()
: SDL_BeApp.h
- SDL_InitDynamicAPI()
: SDL_dynapi.c
- SDL_InitDynamicAPILocked()
: SDL_dynapi.c
- SDL_InitFormat()
: SDL_pixels.c
, SDL_pixels_c.h
- SDL_InitSteamControllers()
: SDL_steamcontroller.h
, SDL_steamcontroller.c
- SDL_InitSubSystem()
: SDL.h
, SDL.c
, SDL_dynapi_overrides.h
- SDL_INLINE
: begin_code.h
- SDL_INOUT_Z_CAP
: SDL_dynapi_procs.h
, SDL_stdinc.h
- SDL_INPUT_LINUXEV
: SDL_config_wiz.h
, SDL_config.h
, SDL_config_pandora.h
- SDL_INPUT_LINUXKD
: SDL_config.h
- SDL_INPUT_TSLIB
: SDL_config_wiz.h
, SDL_config_pandora.h
- SDL_Instance
: SDL_windowsevents.h
- SDL_IntersectRect()
: SDL_rect.c
, SDL_dynapi_overrides.h
, SDL_rect.h
, SDL_dynapi_procs.h
- SDL_IntersectRectAndLine
: SDL_dynapi_overrides.h
, SDL_rect.c
, SDL_rect.h
- SDL_INVALID_SHAPE_ARGUMENT
: SDL_shape.h
- SDL_InvalidateMap()
: SDL_pixels.c
, SDL_pixels_c.h
- SDL_InvalidParamError
: SDL_error.h
- SDL_IOReady()
: SDL_poll.h
, SDL_poll.c
- SDL_IPHONE_KEYBOARD
: SDL_config_iphoneos.h
- SDL_IPHONE_LAUNCHSCREEN
: SDL_config_iphoneos.h
- SDL_IPHONE_MAX_GFORCE
: SDL_config_iphoneos.h
- SDL_iPhoneSetAnimationCallback
: SDL_dynapi_overrides.h
- SDL_iPhoneSetEventPump
: SDL_dynapi_overrides.h
- SDL_IsAllocationTracked()
: SDL_test_memory.c
- SDL_IsAndroidTV
: SDL_dynapi_overrides.h
- SDL_isdigit()
: SDL_stdinc.h
, SDL_stdlib.c
, SDL_dynapi_procs.h
, SDL_dynapi_overrides.h
- SDL_IsGameController()
: SDL_gamecontroller.c
, SDL_dynapi_procs.h
, SDL_dynapi_overrides.h
, SDL_gamecontroller.h
- SDL_IsGameControllerNameAndGUID()
: SDL_gamecontroller.c
, SDL_joystick_c.h
- SDL_IsJoystickProductFlightStick()
: SDL_joystick.c
- SDL_IsJoystickProductThrottle()
: SDL_joystick.c
- SDL_IsJoystickProductWheel()
: SDL_joystick.c
- SDL_islowerhex
: SDL_string.c
- SDL_ISPIXELFORMAT_ALPHA
: SDL_pixels.h
- SDL_ISPIXELFORMAT_ARRAY
: SDL_pixels.h
- SDL_ISPIXELFORMAT_FOURCC
: SDL_pixels.h
- SDL_ISPIXELFORMAT_INDEXED
: SDL_pixels.h
- SDL_ISPIXELFORMAT_PACKED
: SDL_pixels.h
- SDL_IsScreenKeyboardShown
: SDL_dynapi_overrides.h
, SDL_keyboard.h
, SDL_video.c
- SDL_IsScreenSaverEnabled()
: SDL_video.c
, SDL_dynapi_overrides.h
, SDL_video.h
- SDL_IsShapedWindow()
: SDL_shape.h
, SDL_dynapi_overrides.h
, SDL_shape.c
- SDL_isspace
: SDL_dynapi_overrides.h
, SDL_stdinc.h
, SDL_stdlib.c
- SDL_IsTextInputActive
: SDL_dynapi_overrides.h
, SDL_keyboard.h
, SDL_video.c
- SDL_isupperhex
: SDL_string.c
- SDL_itoa
: SDL_dynapi_procs.h
, SDL_string.c
, SDL_dynapi_overrides.h
, SDL_stdinc.h