SDL  2.0
SDL_uikitwindow.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #ifndef SDL_uikitwindow_h_
22 #define SDL_uikitwindow_h_
23 
24 #include "../SDL_sysvideo.h"
25 #import "SDL_uikitvideo.h"
26 #import "SDL_uikitview.h"
28 
31 extern void UIKit_ShowWindow(_THIS, SDL_Window * window);
32 extern void UIKit_HideWindow(_THIS, SDL_Window * window);
34 extern void UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
35 extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
38  struct SDL_SysWMinfo * info);
39 
41 
42 @class UIWindow;
43 
44 @interface SDL_WindowData : NSObject
45 
46 @property (nonatomic, strong) UIWindow *uiwindow;
47 @property (nonatomic, strong) SDL_uikitviewcontroller *viewcontroller;
48 
49 /* Array of SDL_uikitviews owned by this window. */
50 @property (nonatomic, copy) NSMutableArray *views;
51 
52 @end
53 
54 #endif /* SDL_uikitwindow_h_ */
55 
56 /* vi: set ts=4 sw=4 expandtab: */
SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
int UIKit_CreateWindow(_THIS, SDL_Window *window)
void UIKit_DestroyWindow(_THIS, SDL_Window *window)
SDL_uikitviewcontroller * viewcontroller
void UIKit_SetWindowTitle(_THIS, SDL_Window *window)
void UIKit_RaiseWindow(_THIS, SDL_Window *window)
void UIKit_HideWindow(_THIS, SDL_Window *window)
void UIKit_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
NSUInteger UIKit_GetSupportedOrientations(SDL_Window *window)
NSMutableArray * views
void UIKit_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
#define _THIS
UIWindow * uiwindow
SDL_bool
Definition: SDL_stdinc.h:139
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:73
void UIKit_ShowWindow(_THIS, SDL_Window *window)