SDL
2.0
SDL_sysjoystick_c.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_EMSCRIPTEN
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#include "../SDL_sysjoystick.h"
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#include <emscripten/html5.h>
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/* A linked list of available joysticks */
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typedef
struct
SDL_joylist_item
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{
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int
index
;
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char
*
name
;
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char
*
mapping
;
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SDL_JoystickID
device_instance;
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SDL_Joystick *joystick;
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int
nbuttons;
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int
naxes;
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double
timestamp;
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double
axis
[64];
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double
analogButton[64];
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EM_BOOL digitalButton[64];
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struct
SDL_joylist_item *next;
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} SDL_joylist_item;
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typedef
SDL_joylist_item
joystick_hwdata
;
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#endif
/* SDL_JOYSTICK_EMSCRIPTEN */
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/* vi: set ts=4 sw=4 expandtab: */
axis
SDL_Texture * axis
Definition:
testgamecontroller.c:67
name
GLuint const GLchar * name
Definition:
SDL_opengl_glext.h:660
joystick_hwdata
Definition:
SDL_sysjoystick_c.h:44
SDL_JoystickID
Sint32 SDL_JoystickID
Definition:
SDL_joystick.h:81
index
GLuint index
Definition:
SDL_opengl_glext.h:660
mapping
GLenum GLenum GLenum GLenum mapping
Definition:
SDL_opengl_glext.h:9374
src
joystick
emscripten
SDL_sysjoystick_c.h
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