SDL  2.0
SDL_GameController Struct Reference
+ Collaboration diagram for SDL_GameController:

Data Fields

SDL_Joystick * joystick
 
int ref_count
 
SDL_JoystickGUID guid
 
const char * name
 
int num_bindings
 
SDL_ExtendedGameControllerBindbindings
 
SDL_ExtendedGameControllerBind ** last_match_axis
 
Uint8last_hat_mask
 
struct _SDL_GameControllernext
 

Detailed Description

Definition at line 104 of file SDL_gamecontroller.c.

Field Documentation

◆ bindings

SDL_ExtendedGameControllerBind* SDL_GameController::bindings

Definition at line 112 of file SDL_gamecontroller.c.

◆ guid

SDL_JoystickGUID SDL_GameController::guid

Definition at line 109 of file SDL_gamecontroller.c.

◆ joystick

SDL_Joystick* SDL_GameController::joystick

Definition at line 106 of file SDL_gamecontroller.c.

Referenced by SDL_JoystickOpen().

◆ last_hat_mask

Uint8* SDL_GameController::last_hat_mask

Definition at line 114 of file SDL_gamecontroller.c.

◆ last_match_axis

SDL_ExtendedGameControllerBind** SDL_GameController::last_match_axis

Definition at line 113 of file SDL_gamecontroller.c.

◆ name

const char* SDL_GameController::name

Definition at line 110 of file SDL_gamecontroller.c.

◆ next

struct _SDL_GameController* SDL_GameController::next

Definition at line 116 of file SDL_gamecontroller.c.

◆ num_bindings

int SDL_GameController::num_bindings

Definition at line 111 of file SDL_gamecontroller.c.

◆ ref_count

int SDL_GameController::ref_count

Definition at line 107 of file SDL_gamecontroller.c.


The documentation for this struct was generated from the following file: