SDL  2.0
SDL_steamcontroller.c File Reference
+ Include dependency graph for SDL_steamcontroller.c:

Go to the source code of this file.

Functions

void SDL_InitSteamControllers (SteamControllerConnectedCallback_t connectedCallback, SteamControllerDisconnectedCallback_t disconnectedCallback)
 
void SDL_GetSteamControllerInputs (int *nbuttons, int *naxes, int *nhats)
 
void SDL_UpdateSteamControllers (void)
 
void SDL_UpdateSteamController (SDL_Joystick *joystick)
 
void SDL_QuitSteamControllers (void)
 

Function Documentation

◆ SDL_GetSteamControllerInputs()

void SDL_GetSteamControllerInputs ( int *  nbuttons,
int *  naxes,
int *  nhats 
)

Definition at line 33 of file SDL_steamcontroller.c.

Referenced by SteamControllerConnectedCallback().

34 {
35  *nbuttons = 0;
36  *naxes = 0;
37  *nhats = 0;
38 }

◆ SDL_InitSteamControllers()

void SDL_InitSteamControllers ( SteamControllerConnectedCallback_t  connectedCallback,
SteamControllerDisconnectedCallback_t  disconnectedCallback 
)

Definition at line 28 of file SDL_steamcontroller.c.

Referenced by SDL_SYS_JoystickInit().

30 {
31 }

◆ SDL_QuitSteamControllers()

void SDL_QuitSteamControllers ( void  )

Definition at line 48 of file SDL_steamcontroller.c.

Referenced by SDL_SYS_JoystickQuit().

49 {
50 }

◆ SDL_UpdateSteamController()

void SDL_UpdateSteamController ( SDL_Joystick *  joystick)

Definition at line 44 of file SDL_steamcontroller.c.

Referenced by SDL_SYS_JoystickUpdate().

45 {
46 }

◆ SDL_UpdateSteamControllers()

void SDL_UpdateSteamControllers ( void  )

Definition at line 40 of file SDL_steamcontroller.c.

Referenced by SDL_SYS_JoystickDetect().

41 {
42 }