- g -
- generate_test_pattern()
: testyuv.c
- get_allocation_bucket()
: SDL_test_memory.c
- get_audio_device()
: SDL_audio.c
- get_bit()
: edid-parse.c
- get_bits()
: edid-parse.c
- get_sdlapi_entry()
: SDL_dynapi.c
- GetClock()
: SDL_test_harness.c
- GetClosestSupportedFormat()
: SDL_render.c
- GetDeviceForIndex()
: SDL_sysjoystick.m
- getlocale()
: SDL_iconv.c
- GetMouseClickState()
: SDL_mouse.c
- getpix_16()
: SDL_RLEaccel.c
- getpix_24()
: SDL_RLEaccel.c
- getpix_32()
: SDL_RLEaccel.c
- getpix_8()
: SDL_RLEaccel.c
- getQueues()
: testvulkan.c
- GetScaledMouseDelta()
: SDL_mouse.c
- GetScaleQuality()
: SDL_render_sw.c
- getSurfaceCaps()
: testvulkan.c
- getSurfaceFormats()
: testvulkan.c
- getSwapchainImages()
: testvulkan.c
- getVulkanResultString()
: testvulkan.c
- GetYUVConversionType()
: SDL_yuv.c
- GetYUVPlanes()
: SDL_yuv.c
- GL_CreateShaderContext()
: SDL_shaders_gl.h
- GL_DestroyShaderContext()
: SDL_shaders_gl.h
- GL_SelectShader()
: SDL_shaders_gl.h
- glAccum()
: SDL_opengl.h
- glActiveTexture()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glActiveTextureARB()
: SDL_opengl.h
- glAlphaFunc()
: SDL_opengl.h
- glAreTexturesResident()
: SDL_opengl.h
- glArrayElement()
: SDL_opengl.h
- glAttachShader()
: SDL_opengles2_gl2.h
, gl2.h
- glBegin()
: SDL_opengl.h
- glBindAttribLocation()
: SDL_opengles2_gl2.h
, gl2.h
- glBindBuffer()
: SDL_opengles2_gl2.h
, gl2.h
- glBindFramebuffer()
: SDL_opengles2_gl2.h
, gl2.h
- glBindRenderbuffer()
: SDL_opengles2_gl2.h
, gl2.h
- glBindTexture()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- GLbitfield()
: SDL_opengl_glext.h
- glBitmap()
: SDL_opengl.h
- glBlendColor()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glBlendEquation()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glBlendEquationSeparate()
: SDL_opengles2_gl2.h
, gl2.h
- glBlendEquationSeparateATI()
: SDL_opengl.h
- glBlendFunc()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glBlendFuncSeparate()
: SDL_opengles2_gl2.h
, gl2.h
- GLboolean()
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, gl2.h
, gl2ext.h
- glBufferData()
: SDL_opengles2_gl2.h
, gl2.h
- glBufferSubData()
: SDL_opengles2_gl2.h
, gl2.h
- glCallList()
: SDL_opengl.h
- glCallLists()
: SDL_opengl.h
- glCheckFramebufferStatus()
: SDL_opengles2_gl2.h
, gl2.h
- glClear()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glClearAccum()
: SDL_opengl.h
- glClearColor()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glClearDepth()
: SDL_opengl.h
- glClearDepthf()
: SDL_opengles2_gl2.h
, gl2.h
- glClearIndex()
: SDL_opengl.h
- glClearStencil()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glClientActiveTexture()
: SDL_opengl.h
- glClientActiveTextureARB()
: SDL_opengl.h
- glClipPlane()
: SDL_opengl.h
- glColor3b()
: SDL_opengl.h
- glColor3bv()
: SDL_opengl.h
- glColor3d()
: SDL_opengl.h
- glColor3dv()
: SDL_opengl.h
- glColor3f()
: SDL_opengl.h
- glColor3fv()
: SDL_opengl.h
- glColor3i()
: SDL_opengl.h
- glColor3iv()
: SDL_opengl.h
- glColor3s()
: SDL_opengl.h
- glColor3sv()
: SDL_opengl.h
- glColor3ub()
: SDL_opengl.h
- glColor3ubv()
: SDL_opengl.h
- glColor3ui()
: SDL_opengl.h
- glColor3uiv()
: SDL_opengl.h
- glColor3us()
: SDL_opengl.h
- glColor3usv()
: SDL_opengl.h
- glColor4b()
: SDL_opengl.h
- glColor4bv()
: SDL_opengl.h
- glColor4d()
: SDL_opengl.h
- glColor4dv()
: SDL_opengl.h
- glColor4f()
: SDL_opengl.h
- glColor4fv()
: SDL_opengl.h
- glColor4i()
: SDL_opengl.h
- glColor4iv()
: SDL_opengl.h
- glColor4s()
: SDL_opengl.h
- glColor4sv()
: SDL_opengl.h
- glColor4ub()
: SDL_opengl.h
- glColor4ubv()
: SDL_opengl.h
- glColor4ui()
: SDL_opengl.h
- glColor4uiv()
: SDL_opengl.h
- glColor4us()
: SDL_opengl.h
- glColor4usv()
: SDL_opengl.h
- glColorMask()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glColorMaterial()
: SDL_opengl.h
- glColorPointer()
: SDL_opengl.h
- glColorSubTable()
: SDL_opengl.h
- glColorTable()
: SDL_opengl.h
- glColorTableParameterfv()
: SDL_opengl.h
- glColorTableParameteriv()
: SDL_opengl.h
- glCompileShader()
: SDL_opengles2_gl2.h
, gl2.h
- glCompressedTexImage1D()
: SDL_opengl.h
- glCompressedTexImage2D()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glCompressedTexImage3D()
: SDL_opengl.h
- glCompressedTexSubImage1D()
: SDL_opengl.h
- glCompressedTexSubImage2D()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glCompressedTexSubImage3D()
: SDL_opengl.h
- glConvolutionFilter1D()
: SDL_opengl.h
- glConvolutionFilter2D()
: SDL_opengl.h
- glConvolutionParameterf()
: SDL_opengl.h
- glConvolutionParameterfv()
: SDL_opengl.h
- glConvolutionParameteri()
: SDL_opengl.h
- glConvolutionParameteriv()
: SDL_opengl.h
- glCopyColorSubTable()
: SDL_opengl.h
- glCopyColorTable()
: SDL_opengl.h
- glCopyConvolutionFilter1D()
: SDL_opengl.h
- glCopyConvolutionFilter2D()
: SDL_opengl.h
- glCopyPixels()
: SDL_opengl.h
- glCopyTexImage1D()
: SDL_opengl.h
- glCopyTexImage2D()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glCopyTexSubImage1D()
: SDL_opengl.h
- glCopyTexSubImage2D()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glCopyTexSubImage3D()
: SDL_opengl.h
- glCreateContext()
: gl.c
, sdl_qnx.h
- glCreateProgram()
: SDL_opengles2_gl2.h
, gl2.h
- glCreateShader()
: SDL_opengles2_gl2.h
, gl2.h
- glCullFace()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glDeleteBuffers()
: SDL_opengles2_gl2.h
, gl2.h
- glDeleteContext()
: gl.c
, sdl_qnx.h
- glDeleteFramebuffers()
: SDL_opengles2_gl2.h
, gl2.h
- glDeleteLists()
: SDL_opengl.h
- glDeleteProgram()
: SDL_opengles2_gl2.h
, gl2.h
- glDeleteRenderbuffers()
: SDL_opengles2_gl2.h
, gl2.h
- glDeleteShader()
: SDL_opengles2_gl2.h
, gl2.h
- glDeleteTextures()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glDepthFunc()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glDepthMask()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glDepthRange()
: SDL_opengl.h
- glDepthRangef()
: SDL_opengles2_gl2.h
, gl2.h
- glDetachShader()
: SDL_opengles2_gl2.h
, gl2.h
- glDisable()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glDisableClientState()
: SDL_opengl.h
- glDisableVertexAttribArray()
: SDL_opengles2_gl2.h
, gl2.h
- glDrawArrays()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glDrawBuffer()
: SDL_opengl.h
- glDrawElements()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glDrawPixels()
: SDL_opengl.h
- glDrawRangeElements()
: SDL_opengl.h
- glEdgeFlag()
: SDL_opengl.h
- glEdgeFlagPointer()
: SDL_opengl.h
- glEdgeFlagv()
: SDL_opengl.h
- glEnable()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glEnableClientState()
: SDL_opengl.h
- glEnableVertexAttribArray()
: SDL_opengles2_gl2.h
, gl2.h
- glEnd()
: SDL_opengl.h
- glEndList()
: SDL_opengl.h
- GLenum()
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, gl2.h
, gl2ext.h
- glEvalCoord1d()
: SDL_opengl.h
- glEvalCoord1dv()
: SDL_opengl.h
- glEvalCoord1f()
: SDL_opengl.h
- glEvalCoord1fv()
: SDL_opengl.h
- glEvalCoord2d()
: SDL_opengl.h
- glEvalCoord2dv()
: SDL_opengl.h
- glEvalCoord2f()
: SDL_opengl.h
- glEvalCoord2fv()
: SDL_opengl.h
- glEvalMesh1()
: SDL_opengl.h
- glEvalMesh2()
: SDL_opengl.h
- glEvalPoint1()
: SDL_opengl.h
- glEvalPoint2()
: SDL_opengl.h
- glFeedbackBuffer()
: SDL_opengl.h
- glFinish()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- GLfloat()
: SDL_opengl_glext.h
, gl2ext.h
- glFlush()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glFogf()
: SDL_opengl.h
- glFogfv()
: SDL_opengl.h
- glFogi()
: SDL_opengl.h
- glFogiv()
: SDL_opengl.h
- glFramebufferRenderbuffer()
: SDL_opengles2_gl2.h
, gl2.h
- glFramebufferTexture2D()
: SDL_opengles2_gl2.h
, gl2.h
- glFrontFace()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glFrustum()
: SDL_opengl.h
- glGenBuffers()
: SDL_opengles2_gl2.h
, gl2.h
- glGenerateMipmap()
: SDL_opengles2_gl2.h
, gl2.h
- glGenFramebuffers()
: SDL_opengles2_gl2.h
, gl2.h
- glGenLists()
: SDL_opengl.h
- glGenRenderbuffers()
: SDL_opengles2_gl2.h
, gl2.h
- glGenTextures()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glGetActiveAttrib()
: SDL_opengles2_gl2.h
, gl2.h
- glGetActiveUniform()
: SDL_opengles2_gl2.h
, gl2.h
- glGetAttachedShaders()
: SDL_opengles2_gl2.h
, gl2.h
- glGetAttribLocation()
: SDL_opengles2_gl2.h
, gl2.h
- glGetBooleanv()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glGetBufferParameteriv()
: SDL_opengles2_gl2.h
, gl2.h
- glGetClipPlane()
: SDL_opengl.h
- glGetColorTable()
: SDL_opengl.h
- glGetColorTableParameterfv()
: SDL_opengl.h
- glGetColorTableParameteriv()
: SDL_opengl.h
- glGetCompressedTexImage()
: SDL_opengl.h
- glGetConfig()
: gl.c
, sdl_qnx.h
- glGetConvolutionFilter()
: SDL_opengl.h
- glGetConvolutionParameterfv()
: SDL_opengl.h
- glGetConvolutionParameteriv()
: SDL_opengl.h
- glGetDoublev()
: SDL_opengl.h
- glGetError()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glGetFloatv()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glGetFramebufferAttachmentParameteriv()
: SDL_opengles2_gl2.h
, gl2.h
- glGetHistogram()
: SDL_opengl.h
- glGetHistogramParameterfv()
: SDL_opengl.h
- glGetHistogramParameteriv()
: SDL_opengl.h
- glGetIntegerv()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glGetLightfv()
: SDL_opengl.h
- glGetLightiv()
: SDL_opengl.h
- glGetMapdv()
: SDL_opengl.h
- glGetMapfv()
: SDL_opengl.h
- glGetMapiv()
: SDL_opengl.h
- glGetMaterialfv()
: SDL_opengl.h
- glGetMaterialiv()
: SDL_opengl.h
- glGetMinmax()
: SDL_opengl.h
- glGetMinmaxParameterfv()
: SDL_opengl.h
- glGetMinmaxParameteriv()
: SDL_opengl.h
- glGetPixelMapfv()
: SDL_opengl.h
- glGetPixelMapuiv()
: SDL_opengl.h
- glGetPixelMapusv()
: SDL_opengl.h
- glGetPointerv()
: SDL_opengl.h
- glGetPolygonStipple()
: SDL_opengl.h
- glGetProcAddress()
: gl.c
, sdl_qnx.h
- glGetProgramInfoLog()
: SDL_opengles2_gl2.h
, gl2.h
- glGetProgramiv()
: SDL_opengles2_gl2.h
, gl2.h
- glGetRenderbufferParameteriv()
: SDL_opengles2_gl2.h
, gl2.h
- glGetSeparableFilter()
: SDL_opengl.h
- glGetShaderInfoLog()
: SDL_opengles2_gl2.h
, gl2.h
- glGetShaderiv()
: SDL_opengles2_gl2.h
, gl2.h
- glGetShaderPrecisionFormat()
: SDL_opengles2_gl2.h
, gl2.h
- glGetShaderSource()
: SDL_opengles2_gl2.h
, gl2.h
- glGetString()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glGetTexEnvfv()
: SDL_opengl.h
- glGetTexEnviv()
: SDL_opengl.h
- glGetTexGendv()
: SDL_opengl.h
- glGetTexGenfv()
: SDL_opengl.h
- glGetTexGeniv()
: SDL_opengl.h
- glGetTexImage()
: SDL_opengl.h
- glGetTexLevelParameterfv()
: SDL_opengl.h
- glGetTexLevelParameteriv()
: SDL_opengl.h
- glGetTexParameterfv()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glGetTexParameteriv()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glGetUniformfv()
: SDL_opengles2_gl2.h
, gl2.h
- glGetUniformiv()
: SDL_opengles2_gl2.h
, gl2.h
- glGetUniformLocation()
: SDL_opengles2_gl2.h
, gl2.h
- glGetVertexAttribfv()
: SDL_opengles2_gl2.h
, gl2.h
- glGetVertexAttribiv()
: SDL_opengles2_gl2.h
, gl2.h
- glGetVertexAttribPointerv()
: SDL_opengles2_gl2.h
, gl2.h
- GLhandleARB()
: SDL_opengl_glext.h
- glHint()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glHistogram()
: SDL_opengl.h
- glIndexd()
: SDL_opengl.h
- glIndexdv()
: SDL_opengl.h
- glIndexf()
: SDL_opengl.h
- glIndexfv()
: SDL_opengl.h
- glIndexi()
: SDL_opengl.h
- glIndexiv()
: SDL_opengl.h
- glIndexMask()
: SDL_opengl.h
- glIndexPointer()
: SDL_opengl.h
- glIndexs()
: SDL_opengl.h
- glIndexsv()
: SDL_opengl.h
- glIndexub()
: SDL_opengl.h
- glIndexubv()
: SDL_opengl.h
- glInitNames()
: SDL_opengl.h
- GLint()
: SDL_opengl_glext.h
, gl2.h
, gl2ext.h
- glInterleavedArrays()
: SDL_opengl.h
- GLintptr()
: SDL_opengl_glext.h
- glIsBuffer()
: SDL_opengles2_gl2.h
, gl2.h
- glIsEnabled()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glIsFramebuffer()
: SDL_opengles2_gl2.h
, gl2.h
- glIsList()
: SDL_opengl.h
- glIsProgram()
: SDL_opengles2_gl2.h
, gl2.h
- glIsRenderbuffer()
: SDL_opengles2_gl2.h
, gl2.h
- glIsShader()
: SDL_opengles2_gl2.h
, gl2.h
- glIsTexture()
: gl2.h
, SDL_opengl.h
, SDL_opengles2_gl2.h
- glLightf()
: SDL_opengl.h
- glLightfv()
: SDL_opengl.h
- glLighti()
: SDL_opengl.h
- glLightiv()
: SDL_opengl.h
- glLightModelf()
: SDL_opengl.h
- glLightModelfv()
: SDL_opengl.h
- glLightModeli()
: SDL_opengl.h
- glLightModeliv()
: SDL_opengl.h
- glLineStipple()
: SDL_opengl.h
- glLineWidth()
: gl2.h
, SDL_opengl.h
, SDL_opengles2_gl2.h
- glLinkProgram()
: SDL_opengles2_gl2.h
, gl2.h
- glListBase()
: SDL_opengl.h
- glLoadIdentity()
: SDL_opengl.h
- glLoadLibrary()
: gl.c
, sdl_qnx.h
- glLoadMatrixd()
: SDL_opengl.h
- glLoadMatrixf()
: SDL_opengl.h
- glLoadName()
: SDL_opengl.h
- glLoadTransposeMatrixd()
: SDL_opengl.h
- glLoadTransposeMatrixf()
: SDL_opengl.h
- glLogicOp()
: SDL_opengl.h
- glMakeCurrent()
: gl.c
, sdl_qnx.h
- glMap1d()
: SDL_opengl.h
- glMap1f()
: SDL_opengl.h
- glMap2d()
: SDL_opengl.h
- glMap2f()
: SDL_opengl.h
- glMapGrid1d()
: SDL_opengl.h
- glMapGrid1f()
: SDL_opengl.h
- glMapGrid2d()
: SDL_opengl.h
- glMapGrid2f()
: SDL_opengl.h
- glMaterialf()
: SDL_opengl.h
- glMaterialfv()
: SDL_opengl.h
- glMateriali()
: SDL_opengl.h
- glMaterialiv()
: SDL_opengl.h
- glMatrixMode()
: SDL_opengl.h
- glMinmax()
: SDL_opengl.h
- glMultiTexCoord1d()
: SDL_opengl.h
- glMultiTexCoord1dARB()
: SDL_opengl.h
- glMultiTexCoord1dv()
: SDL_opengl.h
- glMultiTexCoord1dvARB()
: SDL_opengl.h
- glMultiTexCoord1f()
: SDL_opengl.h
- glMultiTexCoord1fARB()
: SDL_opengl.h
- glMultiTexCoord1fv()
: SDL_opengl.h
- glMultiTexCoord1fvARB()
: SDL_opengl.h
- glMultiTexCoord1i()
: SDL_opengl.h
- glMultiTexCoord1iARB()
: SDL_opengl.h
- glMultiTexCoord1iv()
: SDL_opengl.h
- glMultiTexCoord1ivARB()
: SDL_opengl.h
- glMultiTexCoord1s()
: SDL_opengl.h
- glMultiTexCoord1sARB()
: SDL_opengl.h
- glMultiTexCoord1sv()
: SDL_opengl.h
- glMultiTexCoord1svARB()
: SDL_opengl.h
- glMultiTexCoord2d()
: SDL_opengl.h
- glMultiTexCoord2dARB()
: SDL_opengl.h
- glMultiTexCoord2dv()
: SDL_opengl.h
- glMultiTexCoord2dvARB()
: SDL_opengl.h
- glMultiTexCoord2f()
: SDL_opengl.h
- glMultiTexCoord2fARB()
: SDL_opengl.h
- glMultiTexCoord2fv()
: SDL_opengl.h
- glMultiTexCoord2fvARB()
: SDL_opengl.h
- glMultiTexCoord2i()
: SDL_opengl.h
- glMultiTexCoord2iARB()
: SDL_opengl.h
- glMultiTexCoord2iv()
: SDL_opengl.h
- glMultiTexCoord2ivARB()
: SDL_opengl.h
- glMultiTexCoord2s()
: SDL_opengl.h
- glMultiTexCoord2sARB()
: SDL_opengl.h
- glMultiTexCoord2sv()
: SDL_opengl.h
- glMultiTexCoord2svARB()
: SDL_opengl.h
- glMultiTexCoord3d()
: SDL_opengl.h
- glMultiTexCoord3dARB()
: SDL_opengl.h
- glMultiTexCoord3dv()
: SDL_opengl.h
- glMultiTexCoord3dvARB()
: SDL_opengl.h
- glMultiTexCoord3f()
: SDL_opengl.h
- glMultiTexCoord3fARB()
: SDL_opengl.h
- glMultiTexCoord3fv()
: SDL_opengl.h
- glMultiTexCoord3fvARB()
: SDL_opengl.h
- glMultiTexCoord3i()
: SDL_opengl.h
- glMultiTexCoord3iARB()
: SDL_opengl.h
- glMultiTexCoord3iv()
: SDL_opengl.h
- glMultiTexCoord3ivARB()
: SDL_opengl.h
- glMultiTexCoord3s()
: SDL_opengl.h
- glMultiTexCoord3sARB()
: SDL_opengl.h
- glMultiTexCoord3sv()
: SDL_opengl.h
- glMultiTexCoord3svARB()
: SDL_opengl.h
- glMultiTexCoord4d()
: SDL_opengl.h
- glMultiTexCoord4dARB()
: SDL_opengl.h
- glMultiTexCoord4dv()
: SDL_opengl.h
- glMultiTexCoord4dvARB()
: SDL_opengl.h
- glMultiTexCoord4f()
: SDL_opengl.h
- glMultiTexCoord4fARB()
: SDL_opengl.h
- glMultiTexCoord4fv()
: SDL_opengl.h
- glMultiTexCoord4fvARB()
: SDL_opengl.h
- glMultiTexCoord4i()
: SDL_opengl.h
- glMultiTexCoord4iARB()
: SDL_opengl.h
- glMultiTexCoord4iv()
: SDL_opengl.h
- glMultiTexCoord4ivARB()
: SDL_opengl.h
- glMultiTexCoord4s()
: SDL_opengl.h
- glMultiTexCoord4sARB()
: SDL_opengl.h
- glMultiTexCoord4sv()
: SDL_opengl.h
- glMultiTexCoord4svARB()
: SDL_opengl.h
- glMultMatrixd()
: SDL_opengl.h
- glMultMatrixf()
: SDL_opengl.h
- glMultTransposeMatrixd()
: SDL_opengl.h
- glMultTransposeMatrixf()
: SDL_opengl.h
- glNewList()
: SDL_opengl.h
- glNormal3b()
: SDL_opengl.h
- glNormal3bv()
: SDL_opengl.h
- glNormal3d()
: SDL_opengl.h
- glNormal3dv()
: SDL_opengl.h
- glNormal3f()
: SDL_opengl.h
- glNormal3fv()
: SDL_opengl.h
- glNormal3i()
: SDL_opengl.h
- glNormal3iv()
: SDL_opengl.h
- glNormal3s()
: SDL_opengl.h
- glNormal3sv()
: SDL_opengl.h
- glNormalPointer()
: SDL_opengl.h
- glOrtho()
: SDL_opengl.h
- glPassThrough()
: SDL_opengl.h
- glPixelMapfv()
: SDL_opengl.h
- glPixelMapuiv()
: SDL_opengl.h
- glPixelMapusv()
: SDL_opengl.h
- glPixelStoref()
: SDL_opengl.h
- glPixelStorei()
: SDL_opengles2_gl2.h
, SDL_opengl.h
, gl2.h
- glPixelTransferf()
: SDL_opengl.h
- glPixelTransferi()
: SDL_opengl.h
- glPixelZoom()
: SDL_opengl.h
- glPointSize()
: SDL_opengl.h
- glPolygonMode()
: SDL_opengl.h
- glPolygonOffset()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glPolygonStipple()
: SDL_opengl.h
- glPopAttrib()
: SDL_opengl.h
- glPopClientAttrib()
: SDL_opengl.h
- glPopMatrix()
: SDL_opengl.h
- glPopName()
: SDL_opengl.h
- glPrioritizeTextures()
: SDL_opengl.h
- glPushAttrib()
: SDL_opengl.h
- glPushClientAttrib()
: SDL_opengl.h
- glPushMatrix()
: SDL_opengl.h
- glPushName()
: SDL_opengl.h
- glRasterPos2d()
: SDL_opengl.h
- glRasterPos2dv()
: SDL_opengl.h
- glRasterPos2f()
: SDL_opengl.h
- glRasterPos2fv()
: SDL_opengl.h
- glRasterPos2i()
: SDL_opengl.h
- glRasterPos2iv()
: SDL_opengl.h
- glRasterPos2s()
: SDL_opengl.h
- glRasterPos2sv()
: SDL_opengl.h
- glRasterPos3d()
: SDL_opengl.h
- glRasterPos3dv()
: SDL_opengl.h
- glRasterPos3f()
: SDL_opengl.h
- glRasterPos3fv()
: SDL_opengl.h
- glRasterPos3i()
: SDL_opengl.h
- glRasterPos3iv()
: SDL_opengl.h
- glRasterPos3s()
: SDL_opengl.h
- glRasterPos3sv()
: SDL_opengl.h
- glRasterPos4d()
: SDL_opengl.h
- glRasterPos4dv()
: SDL_opengl.h
- glRasterPos4f()
: SDL_opengl.h
- glRasterPos4fv()
: SDL_opengl.h
- glRasterPos4i()
: SDL_opengl.h
- glRasterPos4iv()
: SDL_opengl.h
- glRasterPos4s()
: SDL_opengl.h
- glRasterPos4sv()
: SDL_opengl.h
- glReadBuffer()
: SDL_opengl.h
- glReadPixels()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glRectd()
: SDL_opengl.h
- glRectdv()
: SDL_opengl.h
- glRectf()
: SDL_opengl.h
- glRectfv()
: SDL_opengl.h
- glRecti()
: SDL_opengl.h
- glRectiv()
: SDL_opengl.h
- glRects()
: SDL_opengl.h
- glRectsv()
: SDL_opengl.h
- glReleaseShaderCompiler()
: SDL_opengles2_gl2.h
, gl2.h
- glRenderbufferStorage()
: SDL_opengles2_gl2.h
, gl2.h
- glRenderMode()
: SDL_opengl.h
- glResetHistogram()
: SDL_opengl.h
- glResetMinmax()
: SDL_opengl.h
- glRotated()
: SDL_opengl.h
- glRotatef()
: SDL_opengl.h
- glSampleCoverage()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glScaled()
: SDL_opengl.h
- glScalef()
: SDL_opengl.h
- glScissor()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glSelectBuffer()
: SDL_opengl.h
- glSeparableFilter2D()
: SDL_opengl.h
- glSetSwapInterval()
: sdl_qnx.h
, gl.c
- glShadeModel()
: SDL_opengl.h
- glShaderBinary()
: SDL_opengles2_gl2.h
, gl2.h
- glShaderSource()
: SDL_opengles2_gl2.h
, gl2.h
- GLsizei()
: gl2ext.h
- glStencilFunc()
: gl2.h
, SDL_opengles2_gl2.h
, SDL_opengl.h
- glStencilFuncSeparate()
: SDL_opengles2_gl2.h
, gl2.h
- glStencilMask()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glStencilMaskSeparate()
: SDL_opengles2_gl2.h
, gl2.h
- glStencilOp()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glStencilOpSeparate()
: gl2.h
, SDL_opengles2_gl2.h
- glSwapWindow()
: gl.c
, sdl_qnx.h
- GLsync()
: SDL_opengles2_gl2ext.h
, gl2ext.h
, SDL_opengl_glext.h
- glTexCoord1d()
: SDL_opengl.h
- glTexCoord1dv()
: SDL_opengl.h
- glTexCoord1f()
: SDL_opengl.h
- glTexCoord1fv()
: SDL_opengl.h
- glTexCoord1i()
: SDL_opengl.h
- glTexCoord1iv()
: SDL_opengl.h
- glTexCoord1s()
: SDL_opengl.h
- glTexCoord1sv()
: SDL_opengl.h
- glTexCoord2d()
: SDL_opengl.h
- glTexCoord2dv()
: SDL_opengl.h
- glTexCoord2f()
: SDL_opengl.h
- glTexCoord2fv()
: SDL_opengl.h
- glTexCoord2i()
: SDL_opengl.h
- glTexCoord2iv()
: SDL_opengl.h
- glTexCoord2s()
: SDL_opengl.h
- glTexCoord2sv()
: SDL_opengl.h
- glTexCoord3d()
: SDL_opengl.h
- glTexCoord3dv()
: SDL_opengl.h
- glTexCoord3f()
: SDL_opengl.h
- glTexCoord3fv()
: SDL_opengl.h
- glTexCoord3i()
: SDL_opengl.h
- glTexCoord3iv()
: SDL_opengl.h
- glTexCoord3s()
: SDL_opengl.h
- glTexCoord3sv()
: SDL_opengl.h
- glTexCoord4d()
: SDL_opengl.h
- glTexCoord4dv()
: SDL_opengl.h
- glTexCoord4f()
: SDL_opengl.h
- glTexCoord4fv()
: SDL_opengl.h
- glTexCoord4i()
: SDL_opengl.h
- glTexCoord4iv()
: SDL_opengl.h
- glTexCoord4s()
: SDL_opengl.h
- glTexCoord4sv()
: SDL_opengl.h
- glTexCoordPointer()
: SDL_opengl.h
- glTexEnvf()
: SDL_opengl.h
- glTexEnvfv()
: SDL_opengl.h
- glTexEnvi()
: SDL_opengl.h
- glTexEnviv()
: SDL_opengl.h
- glTexGend()
: SDL_opengl.h
- glTexGendv()
: SDL_opengl.h
- glTexGenf()
: SDL_opengl.h
- glTexGenfv()
: SDL_opengl.h
- glTexGeni()
: SDL_opengl.h
- glTexGeniv()
: SDL_opengl.h
- glTexImage1D()
: SDL_opengl.h
- glTexImage2D()
: gl2.h
, SDL_opengl.h
, SDL_opengles2_gl2.h
- glTexImage3D()
: SDL_opengl.h
- glTexParameterf()
: SDL_opengl.h
, gl2.h
, SDL_opengles2_gl2.h
- glTexParameterfv()
: SDL_opengl.h
, SDL_opengles2_gl2.h
, gl2.h
- glTexParameteri()
: SDL_opengl.h
, gl2.h
, SDL_opengles2_gl2.h
- glTexParameteriv()
: SDL_opengles2_gl2.h
, gl2.h
, SDL_opengl.h
- glTexSubImage1D()
: SDL_opengl.h
- glTexSubImage2D()
: SDL_opengles2_gl2.h
, gl2.h
, SDL_opengl.h
- glTexSubImage3D()
: SDL_opengl.h
- glTranslated()
: SDL_opengl.h
- glTranslatef()
: SDL_opengl.h
- GLuint()
: gl2ext.h
, SDL_opengl_glext.h
, gl2.h
, SDL_opengles2_gl2ext.h
- GLuint64()
: gl2ext.h
, SDL_opengl_glext.h
- glUniform1f()
: gl2.h
, SDL_opengles2_gl2.h
- glUniform1fv()
: SDL_opengles2_gl2.h
, gl2.h
- glUniform1i()
: gl2.h
, SDL_opengles2_gl2.h
- glUniform1iv()
: gl2.h
, SDL_opengles2_gl2.h
- glUniform2f()
: gl2.h
, SDL_opengles2_gl2.h
- glUniform2fv()
: gl2.h
, SDL_opengles2_gl2.h
- glUniform2i()
: gl2.h
, SDL_opengles2_gl2.h
- glUniform2iv()
: gl2.h
, SDL_opengles2_gl2.h
- glUniform3f()
: gl2.h
, SDL_opengles2_gl2.h
- glUniform3fv()
: SDL_opengles2_gl2.h
, gl2.h
- glUniform3i()
: gl2.h
, SDL_opengles2_gl2.h
- glUniform3iv()
: SDL_opengles2_gl2.h
, gl2.h
- glUniform4f()
: gl2.h
, SDL_opengles2_gl2.h
- glUniform4fv()
: SDL_opengles2_gl2.h
, gl2.h
- glUniform4i()
: gl2.h
, SDL_opengles2_gl2.h
- glUniform4iv()
: gl2.h
, SDL_opengles2_gl2.h
- glUniformMatrix2fv()
: gl2.h
, SDL_opengles2_gl2.h
- glUniformMatrix3fv()
: SDL_opengles2_gl2.h
, gl2.h
- glUniformMatrix4fv()
: gl2.h
, SDL_opengles2_gl2.h
- glUnloadLibrary()
: gl.c
, sdl_qnx.h
- glUseProgram()
: gl2.h
, SDL_opengles2_gl2.h
- glValidateProgram()
: gl2.h
, SDL_opengles2_gl2.h
- GLvdpauSurfaceNV()
: SDL_opengl_glext.h
- glVertex2d()
: SDL_opengl.h
- glVertex2dv()
: SDL_opengl.h
- glVertex2f()
: SDL_opengl.h
- glVertex2fv()
: SDL_opengl.h
- glVertex2i()
: SDL_opengl.h
- glVertex2iv()
: SDL_opengl.h
- glVertex2s()
: SDL_opengl.h
- glVertex2sv()
: SDL_opengl.h
- glVertex3d()
: SDL_opengl.h
- glVertex3dv()
: SDL_opengl.h
- glVertex3f()
: SDL_opengl.h
- glVertex3fv()
: SDL_opengl.h
- glVertex3i()
: SDL_opengl.h
- glVertex3iv()
: SDL_opengl.h
- glVertex3s()
: SDL_opengl.h
- glVertex3sv()
: SDL_opengl.h
- glVertex4d()
: SDL_opengl.h
- glVertex4dv()
: SDL_opengl.h
- glVertex4f()
: SDL_opengl.h
- glVertex4fv()
: SDL_opengl.h
- glVertex4i()
: SDL_opengl.h
- glVertex4iv()
: SDL_opengl.h
- glVertex4s()
: SDL_opengl.h
- glVertex4sv()
: SDL_opengl.h
- glVertexAttrib1f()
: SDL_opengles2_gl2.h
, gl2.h
- glVertexAttrib1fv()
: gl2.h
, SDL_opengles2_gl2.h
- glVertexAttrib2f()
: gl2.h
, SDL_opengles2_gl2.h
- glVertexAttrib2fv()
: gl2.h
, SDL_opengles2_gl2.h
- glVertexAttrib3f()
: SDL_opengles2_gl2.h
, gl2.h
- glVertexAttrib3fv()
: SDL_opengles2_gl2.h
, gl2.h
- glVertexAttrib4f()
: SDL_opengles2_gl2.h
, gl2.h
- glVertexAttrib4fv()
: gl2.h
, SDL_opengles2_gl2.h
- glVertexAttribPointer()
: SDL_opengles2_gl2.h
, gl2.h
- glVertexPointer()
: SDL_opengl.h
- glViewport()
: SDL_opengles2_gl2.h
, SDL_opengl.h
, gl2.h
- GLVULKANPROCNV()
: gl2ext.h
- SDL_GameControllerAddMapping()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerAddMappingsFromRW()
: SDL_gamecontroller.c
, SDL_gamecontroller.h
- SDL_GameControllerClose()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerEventState()
: SDL_gamecontroller.c
, SDL_gamecontroller.h
- SDL_GameControllerEventWatcher()
: SDL_gamecontroller.c
- SDL_GameControllerFromInstanceID()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerGetAttached()
: SDL_gamecontroller.c
, SDL_gamecontroller.h
- SDL_GameControllerGetAxis()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerGetAxisFromString()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerGetBindForAxis()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerGetBindForButton()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerGetButton()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerGetButtonFromString()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerGetJoystick()
: SDL_gamecontroller.c
, SDL_gamecontroller.h
- SDL_GameControllerGetProduct()
: SDL_gamecontroller.c
, SDL_gamecontroller.h
- SDL_GameControllerGetProductVersion()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerGetStringForAxis()
: SDL_gamecontroller.c
, SDL_gamecontroller.h
- SDL_GameControllerGetStringForButton()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerGetVendor()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerIgnoreDevicesChanged()
: SDL_gamecontroller.c
- SDL_GameControllerIgnoreDevicesExceptChanged()
: SDL_gamecontroller.c
- SDL_GameControllerInit()
: SDL_gamecontroller.c
, SDL_joystick_c.h
- SDL_GameControllerInitMappings()
: SDL_gamecontroller.c
, SDL_joystick_c.h
- SDL_GameControllerLoadHints()
: SDL_gamecontroller.c
- SDL_GameControllerMapping()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerMappingForGUID()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerMappingForIndex()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerName()
: SDL_gamecontroller.c
, SDL_gamecontroller.h
- SDL_GameControllerNameForIndex()
: SDL_gamecontroller.h
, SDL_gamecontroller.c
- SDL_GameControllerNumMappings()
: SDL_gamecontroller.c
, SDL_gamecontroller.h
- SDL_GameControllerOpen()
: SDL_gamecontroller.c
, SDL_gamecontroller.h
- SDL_GameControllerQuit()
: SDL_gamecontroller.c
, SDL_joystick_c.h
- SDL_GameControllerQuitMappings()
: SDL_gamecontroller.c
, SDL_joystick_c.h
- SDL_GameControllerUpdate()
: SDL_gamecontroller.c
, SDL_gamecontroller.h
- SDL_GenerateAssertionReport()
: SDL_assert.c
- SDL_Generic_GetTLSData()
: SDL_thread_c.h
, SDL_thread.c
- SDL_Generic_SetTLSData()
: SDL_thread_c.h
, SDL_thread.c
- SDL_GestureAddTouch()
: SDL_gesture.c
, SDL_gesture_c.h
- SDL_GestureDelTouch()
: SDL_gesture_c.h
, SDL_gesture.c
- SDL_GestureProcessEvent()
: SDL_gesture.c
, SDL_gesture_c.h
- SDL_GestureQuit()
: SDL_gesture.c
, SDL_gesture_c.h
- SDL_GetAssertionHandler()
: SDL_assert.h
, SDL_assert.c
- SDL_GetAssertionReport()
: SDL_assert.h
, SDL_assert.c
- SDL_GetAudioDeviceName()
: SDL_audio.h
, SDL_audio.c
- SDL_GetAudioDeviceStatus()
: SDL_audio.h
, SDL_audio.c
- SDL_GetAudioDriver()
: SDL_audio.h
, SDL_audio.c
- SDL_GetAudioStatus()
: SDL_audio.c
, SDL_audio.h
- SDL_GetBasePath()
: SDL_filesystem.h
- SDL_GetBlendModeAlphaOperation()
: SDL_render.c
, SDL_sysrender.h
- SDL_GetBlendModeColorOperation()
: SDL_render.c
, SDL_sysrender.h
- SDL_GetBlendModeDstAlphaFactor()
: SDL_sysrender.h
, SDL_render.c
- SDL_GetBlendModeDstColorFactor()
: SDL_render.c
, SDL_sysrender.h
- SDL_GetBlendModeSrcAlphaFactor()
: SDL_sysrender.h
, SDL_render.c
- SDL_GetBlendModeSrcColorFactor()
: SDL_sysrender.h
, SDL_render.c
- SDL_GetClipboardText()
: SDL_clipboard.c
, SDL_clipboard.h
- SDL_GetClipRect()
: SDL_surface.c
, SDL_surface.h
- SDL_GetClosestDisplayMode()
: SDL_video.c
, SDL_video.h
- SDL_GetClosestDisplayModeForDisplay()
: SDL_video.c
- SDL_GetColorKey()
: SDL_surface.c
, SDL_surface.h
- SDL_GetControllerMappingFilePath()
: SDL_gamecontroller.c
- SDL_GetCPUCacheLineSize()
: SDL_cpuinfo.c
, SDL_cpuinfo.h
- SDL_GetCPUCount()
: SDL_cpuinfo.c
, SDL_cpuinfo.h
- SDL_GetCPUFeatures()
: SDL_cpuinfo.c
- SDL_GetCPUType()
: SDL_cpuinfo.c
- SDL_GetCurrentAudioDriver()
: SDL_audio.h
, SDL_audio.c
- SDL_GetCurrentDisplayMode()
: SDL_video.h
, SDL_video.c
- SDL_GetCurrentVideoDriver()
: SDL_video.h
, SDL_video.c
- SDL_GetCursor()
: SDL_mouse.h
, SDL_mouse.c
- SDL_GetDefaultAssertionHandler()
: SDL_assert.c
, SDL_assert.h
- SDL_GetDefaultCursor()
: SDL_mouse.c
, SDL_mouse.h
- SDL_GetDefaultKeymap()
: SDL_keyboard.c
, SDL_keyboard_c.h
- SDL_GetDesktopDisplayMode()
: SDL_video.c
, SDL_video.h
- SDL_GetDisplayBounds()
: SDL_video.h
, SDL_video.c
- SDL_GetDisplayDPI()
: SDL_video.c
, SDL_video.h
- SDL_GetDisplayDriverData()
: SDL_video.c
, SDL_sysvideo.h
- SDL_GetDisplayForWindow()
: SDL_video.c
, SDL_sysvideo.h
- SDL_GetDisplayMode()
: SDL_video.c
, SDL_video.h
- SDL_GetDisplayName()
: SDL_video.c
, SDL_video.h
- SDL_GetDisplayUsableBounds()
: SDL_video.c
, SDL_video.h
- SDL_getenv()
: SDL_getenv.c
, SDL_stdinc.h
- SDL_GetErrBuf()
: SDL_error_c.h
, SDL_thread.c
, SDL_error.c
- SDL_GetError()
: SDL_error.h
, SDL_error.c
- SDL_GetErrorMsg()
: SDL_error.c
- SDL_GetEventFilter()
: SDL_events.h
, SDL_events.c
- SDL_GetFinger()
: SDL_touch.c
- SDL_GetFingerIndex()
: SDL_touch.c
- SDL_GetFocusWindow()
: SDL_video.c
, SDL_sysvideo.h
- SDL_GetGestureTouch()
: SDL_gesture.c
- SDL_GetGlobalMouseState()
: SDL_mouse.c
, SDL_mouse.h
- SDL_GetGrabbedWindow()
: SDL_video.h
, SDL_video.c
- SDL_GetHint()
: SDL_hints.c
, SDL_hints.h
- SDL_GetHintBoolean()
: SDL_hints.h
, SDL_hints.c
- SDL_GetIndexOfDisplay()
: SDL_video.c
- SDL_GetJoystickGUIDInfo()
: SDL_joystick_c.h
, SDL_joystick.c
- SDL_GetJoystickGUIDType()
: SDL_joystick.c
- SDL_GetKeyboardFocus()
: SDL_keyboard.h
, SDL_keyboard.c
- SDL_GetKeyboardState()
: SDL_keyboard.c
, SDL_keyboard.h
- SDL_GetKeyFromName()
: SDL_keyboard.c
, SDL_keyboard.h
- SDL_GetKeyFromScancode()
: SDL_keyboard.h
, SDL_keyboard.c
- SDL_GetKeyName()
: SDL_keyboard.h
, SDL_keyboard.c
- SDL_GetLongBlendMode()
: SDL_render.c
- SDL_GetMemoryFunctions()
: SDL_malloc.c
, SDL_stdinc.h
- SDL_GetModState()
: SDL_keyboard.h
, SDL_keyboard.c
- SDL_GetMouse()
: SDL_mouse.c
, SDL_mouse_c.h
- SDL_GetMouseFocus()
: SDL_mouse.h
, SDL_mouse.c
- SDL_GetMouseState()
: SDL_mouse.c
, SDL_mouse.h
- SDL_GetNumAllocations()
: SDL_stdinc.h
, SDL_malloc.c
- SDL_GetNumAudioDevices()
: SDL_audio.c
, SDL_audio.h
- SDL_GetNumAudioDrivers()
: SDL_audio.h
, SDL_audio.c
- SDL_GetNumDisplayModes()
: SDL_video.h
, SDL_video.c
- SDL_GetNumDisplayModesForDisplay()
: SDL_video.c
- SDL_GetNumRenderDrivers()
: SDL_render.c
, SDL_render.h
- SDL_GetNumTouchDevices()
: SDL_touch.c
, SDL_touch.h
- SDL_GetNumTouchFingers()
: SDL_touch.c
, SDL_touch.h
- SDL_GetNumVideoDisplays()
: SDL_video.h
, SDL_video.c
- SDL_GetNumVideoDrivers()
: SDL_video.c
, SDL_video.h
- SDL_GetPerformanceCounter()
: SDL_timer.h
- SDL_GetPerformanceFrequency()
: SDL_timer.h
- SDL_GetPixelFormatName()
: SDL_pixels.c
, SDL_pixels.h
- SDL_GetPlatform()
: SDL_platform.h
, SDL.c
- SDL_GetPowerInfo()
: SDL_power.h
, SDL_power.c
- SDL_GetPowerInfo_Android()
: SDL_syspower.h
- SDL_GetPowerInfo_Emscripten()
: SDL_syspower.h
- SDL_GetPowerInfo_Haiku()
: SDL_syspower.h
- SDL_GetPowerInfo_Hardwired()
: SDL_syspower.h
- SDL_GetPowerInfo_Linux_org_freedesktop_upower()
: SDL_syspower.h
- SDL_GetPowerInfo_Linux_proc_acpi()
: SDL_syspower.h
- SDL_GetPowerInfo_Linux_proc_apm()
: SDL_syspower.h
- SDL_GetPowerInfo_Linux_sys_class_power_supply()
: SDL_syspower.h
- SDL_GetPowerInfo_MacOSX()
: SDL_syspower.h
- SDL_GetPowerInfo_PSP()
: SDL_syspower.h
- SDL_GetPowerInfo_UIKit()
: SDL_syspower.h
- SDL_GetPowerInfo_Windows()
: SDL_syspower.h
- SDL_GetPowerInfo_WinRT()
: SDL_syspower.h
- SDL_GetPrefPath()
: SDL_filesystem.h
- SDL_GetQueuedAudioSize()
: SDL_audio.c
, SDL_audio.h
- SDL_GetRelativeMouseMode()
: SDL_mouse.h
, SDL_mouse.c
- SDL_GetRelativeMouseState()
: SDL_mouse.h
, SDL_mouse.c
- SDL_GetRenderDrawBlendMode()
: SDL_render.h
, SDL_render.c
- SDL_GetRenderDrawColor()
: SDL_render.c
, SDL_render.h
- SDL_GetRenderDriverInfo()
: SDL_render.c
, SDL_render.h
- SDL_GetRenderer()
: SDL_render.c
, SDL_render.h
- SDL_GetRendererInfo()
: SDL_render.h
, SDL_render.c
- SDL_GetRendererOutputSize()
: SDL_render.c
, SDL_render.h
- SDL_GetRenderTarget()
: SDL_render.h
, SDL_render.c
- SDL_GetRevision()
: SDL_version.h
, SDL.c
- SDL_GetRevisionNumber()
: SDL_version.h
, SDL.c
- SDL_GetRGB()
: SDL_pixels.h
, SDL_pixels.c
- SDL_GetRGBA()
: SDL_pixels.c
, SDL_pixels.h
- SDL_GetScancodeFromKey()
: SDL_keyboard.c
, SDL_keyboard.h
- SDL_GetScancodeFromName()
: SDL_keyboard.c
, SDL_keyboard.h
- SDL_GetScancodeName()
: SDL_keyboard.c
, SDL_keyboard.h
- SDL_GetShapedWindowMode()
: SDL_shape.c
, SDL_shape.h
- SDL_GetShortBlendMode()
: SDL_render.c
- SDL_GetSpanEnclosingRect()
: SDL_rect.c
, SDL_rect_c.h
- SDL_GetSteamControllerInputs()
: SDL_steamcontroller.h
, SDL_steamcontroller.c
- SDL_GetSurfaceAlphaMod()
: SDL_surface.h
, SDL_surface.c
- SDL_GetSurfaceBlendMode()
: SDL_surface.c
, SDL_surface.h
- SDL_GetSurfaceColorMod()
: SDL_surface.c
, SDL_surface.h
- SDL_GetSystemRAM()
: SDL_cpuinfo.c
, SDL_cpuinfo.h
- SDL_GetTextureAlphaMod()
: SDL_render.c
, SDL_render.h
- SDL_GetTextureBlendMode()
: SDL_render.h
, SDL_render.c
- SDL_GetTextureColorMod()
: SDL_render.c
, SDL_render.h
- SDL_GetThreadID()
: SDL_thread.h
, SDL_thread.c
- SDL_GetThreadName()
: SDL_thread.h
, SDL_thread.c
- SDL_GetTicks()
: SDL_timer.h
- SDL_GetTouch()
: SDL_touch_c.h
, SDL_touch.c
- SDL_GetTouchDevice()
: SDL_touch.c
, SDL_touch.h
- SDL_GetTouchFinger()
: SDL_touch.h
, SDL_touch.c
- SDL_GetTouchIndex()
: SDL_touch.c
- SDL_GetVersion()
: SDL_version.h
, SDL.c
- SDL_GetVideoDevice()
: SDL_sysvideo.h
, SDL_video.c
- SDL_GetVideoDriver()
: SDL_video.c
, SDL_video.h
- SDL_GetWindowBordersSize()
: SDL_video.h
, SDL_video.c
- SDL_GetWindowBrightness()
: SDL_video.c
, SDL_video.h
- SDL_GetWindowData()
: SDL_video.c
, SDL_video.h
- SDL_GetWindowDisplayIndex()
: SDL_video.h
, SDL_video.c
- SDL_GetWindowDisplayMode()
: SDL_video.h
, SDL_video.c
- SDL_GetWindowFlags()
: SDL_video.h
, SDL_video.c
- SDL_GetWindowFromID()
: SDL_video.h
, SDL_video.c
- SDL_GetWindowGammaRamp()
: SDL_video.c
, SDL_video.h
- SDL_GetWindowGrab()
: SDL_video.h
, SDL_video.c
- SDL_GetWindowID()
: SDL_video.h
, SDL_video.c
- SDL_GetWindowMaximumSize()
: SDL_video.c
, SDL_video.h
- SDL_GetWindowMinimumSize()
: SDL_video.c
, SDL_video.h
- SDL_GetWindowOpacity()
: SDL_video.h
, SDL_video.c
- SDL_GetWindowPixelFormat()
: SDL_video.c
, SDL_video.h
- SDL_GetWindowPosition()
: SDL_video.c
, SDL_video.h
- SDL_GetWindowSize()
: SDL_video.h
, SDL_video.c
- SDL_GetWindowSurface()
: SDL_video.h
, SDL_video.c
- SDL_GetWindowTitle()
: SDL_video.h
, SDL_video.c
- SDL_GetWindowWMInfo()
: SDL_video.c
, SDL_syswm.h
- SDL_GetYUVConversionMode()
: SDL_surface.h
, SDL_yuv.c
- SDL_GetYUVConversionModeForResolution()
: SDL_yuv.c
, SDL_surface.h
- SDL_GL_BindTexture()
: SDL_render.h
, SDL_render.c
- SDL_GL_CreateContext()
: SDL_video.c
, SDL_video.h
- SDL_GL_DeduceMaxSupportedESProfile()
: SDL_video.c
, SDL_sysvideo.h
- SDL_GL_DeleteContext()
: SDL_video.c
, SDL_video.h
- SDL_GL_ExtensionSupported()
: SDL_video.c
, SDL_video.h
- SDL_GL_GetAttribute()
: SDL_video.c
, SDL_video.h
- SDL_GL_GetCurrentContext()
: SDL_video.c
, SDL_video.h
- SDL_GL_GetCurrentWindow()
: SDL_video.h
, SDL_video.c
- SDL_GL_GetDrawableSize()
: SDL_video.h
, SDL_video.c
- SDL_GL_GetProcAddress()
: SDL_video.h
, SDL_video.c
- SDL_GL_GetSwapInterval()
: SDL_video.h
, SDL_video.c
- SDL_GL_LoadLibrary()
: SDL_video.h
, SDL_video.c
- SDL_GL_MakeCurrent()
: SDL_video.h
, SDL_video.c
- SDL_GL_ResetAttributes()
: SDL_video.c
, SDL_video.h
- SDL_GL_SetAttribute()
: SDL_video.c
, SDL_video.h
- SDL_GL_SetSwapInterval()
: SDL_video.c
, SDL_video.h
- SDL_GL_SwapWindow()
: SDL_video.h
, SDL_video.c
- SDL_GL_UnbindTexture()
: SDL_render.h
, SDL_render.c
- SDL_GL_UnloadLibrary()
: SDL_video.h
, SDL_video.c
- SDLgfx_rotateSurface()
: SDL_rotate.h
, SDL_rotate.c
- SDLgfx_rotozoomSurfaceSizeTrig()
: SDL_rotate.h
, SDL_rotate.c