SDL  2.0
SDL_systhread.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 
23 /* These are functions that need to be implemented by a port of SDL */
24 
25 #ifndef SDL_systhread_h_
26 #define SDL_systhread_h_
27 
28 #include "SDL_thread.h"
29 #include "SDL_thread_c.h"
30 
31 /* This function creates a thread, passing args to SDL_RunThread(),
32  saves a system-dependent thread id in thread->id, and returns 0
33  on success.
34 */
35 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
36 extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
37  pfnSDL_CurrentBeginThread pfnBeginThread,
38  pfnSDL_CurrentEndThread pfnEndThread);
39 #else
40 extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
41 #endif
42 
43 /* This function does any necessary setup in the child thread */
44 extern void SDL_SYS_SetupThread(const char *name);
45 
46 /* This function sets the current thread priority */
48 
49 /* This function waits for the thread to finish and frees any data
50  allocated by SDL_SYS_CreateThread()
51  */
52 extern void SDL_SYS_WaitThread(SDL_Thread * thread);
53 
54 /* Mark thread as cleaned up as soon as it exits, without joining. */
55 extern void SDL_SYS_DetachThread(SDL_Thread * thread);
56 
57 /* Get the thread local storage for this thread */
58 extern SDL_TLSData *SDL_SYS_GetTLSData(void);
59 
60 /* Set the thread local storage for this thread */
62 
63 /* This is for internal SDL use, so we don't need #ifdefs everywhere. */
64 extern SDL_Thread *
65 SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name,
66  const size_t stacksize, void *data);
67 
68 #endif /* SDL_systhread_h_ */
69 
70 /* vi: set ts=4 sw=4 expandtab: */
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
Definition: SDL_systhread.c:35
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_TLSData * SDL_SYS_GetTLSData(void)
Definition: SDL_systls.c:27
GLuint const GLchar * name
SDL_Thread * SDL_CreateThreadInternal(int(*fn)(void *), const char *name, const size_t stacksize, void *data)
Definition: SDL_thread.c:427
void SDL_SYS_DetachThread(SDL_Thread *thread)
Definition: SDL_systhread.c:66
SDL_ThreadPriority
Definition: SDL_thread.h:59
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
Definition: SDL_systhread.c:54
int SDL_SYS_SetTLSData(SDL_TLSData *data)
Definition: SDL_systls.c:33
void SDL_SYS_WaitThread(SDL_Thread *thread)
Definition: SDL_systhread.c:60
void SDL_SYS_SetupThread(const char *name)
Definition: SDL_systhread.c:42
#define SDLCALL
Definition: SDL_internal.h:45