SDL  2.0
SDL_uikitopengles.h File Reference
#include "../SDL_sysvideo.h"
+ Include dependency graph for SDL_uikitopengles.h:

Go to the source code of this file.

Functions

int UIKit_GL_MakeCurrent (_THIS, SDL_Window *window, SDL_GLContext context)
 
void UIKit_GL_GetDrawableSize (_THIS, SDL_Window *window, int *w, int *h)
 
int UIKit_GL_SwapWindow (_THIS, SDL_Window *window)
 
SDL_GLContext UIKit_GL_CreateContext (_THIS, SDL_Window *window)
 
void UIKit_GL_DeleteContext (_THIS, SDL_GLContext context)
 
voidUIKit_GL_GetProcAddress (_THIS, const char *proc)
 
int UIKit_GL_LoadLibrary (_THIS, const char *path)
 
void UIKit_GL_RestoreCurrentContext (void)
 

Function Documentation

◆ UIKit_GL_CreateContext()

SDL_GLContext UIKit_GL_CreateContext ( _THIS  ,
SDL_Window window 
)

◆ UIKit_GL_DeleteContext()

void UIKit_GL_DeleteContext ( _THIS  ,
SDL_GLContext  context 
)

◆ UIKit_GL_GetDrawableSize()

void UIKit_GL_GetDrawableSize ( _THIS  ,
SDL_Window window,
int *  w,
int *  h 
)

◆ UIKit_GL_GetProcAddress()

void* UIKit_GL_GetProcAddress ( _THIS  ,
const char *  proc 
)

◆ UIKit_GL_LoadLibrary()

int UIKit_GL_LoadLibrary ( _THIS  ,
const char *  path 
)

◆ UIKit_GL_MakeCurrent()

int UIKit_GL_MakeCurrent ( _THIS  ,
SDL_Window window,
SDL_GLContext  context 
)

◆ UIKit_GL_RestoreCurrentContext()

void UIKit_GL_RestoreCurrentContext ( void  )

◆ UIKit_GL_SwapWindow()

int UIKit_GL_SwapWindow ( _THIS  ,
SDL_Window window 
)