SDL  2.0
SDL_blendpoint.h File Reference
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Functions

int SDL_BlendPoint (SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 
int SDL_BlendPoints (SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 

Function Documentation

◆ SDL_BlendPoint()

int SDL_BlendPoint ( SDL_Surface dst,
int  x,
int  y,
SDL_BlendMode  blendMode,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Definition at line 196 of file SDL_blendpoint.c.

References SDL_PixelFormat::Amask, SDL_PixelFormat::BitsPerPixel, SDL_Surface::clip_rect, DRAW_MUL, SDL_Surface::format, SDL_Rect::h, SDL_PixelFormat::Rmask, SDL_BLENDMODE_ADD, SDL_BLENDMODE_BLEND, SDL_BlendPoint_ARGB8888(), SDL_BlendPoint_RGB(), SDL_BlendPoint_RGB555(), SDL_BlendPoint_RGB565(), SDL_BlendPoint_RGB888(), SDL_BlendPoint_RGBA(), SDL_SetError, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by SDL_BlendLines().

198 {
199  if (!dst) {
200  return SDL_SetError("Passed NULL destination surface");
201  }
202 
203  /* This function doesn't work on surfaces < 8 bpp */
204  if (dst->format->BitsPerPixel < 8) {
205  return SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
206  }
207 
208  /* Perform clipping */
209  if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
210  x >= (dst->clip_rect.x + dst->clip_rect.w) ||
211  y >= (dst->clip_rect.y + dst->clip_rect.h)) {
212  return 0;
213  }
214 
216  r = DRAW_MUL(r, a);
217  g = DRAW_MUL(g, a);
218  b = DRAW_MUL(b, a);
219  }
220 
221  switch (dst->format->BitsPerPixel) {
222  case 15:
223  switch (dst->format->Rmask) {
224  case 0x7C00:
225  return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a);
226  }
227  break;
228  case 16:
229  switch (dst->format->Rmask) {
230  case 0xF800:
231  return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a);
232  }
233  break;
234  case 32:
235  switch (dst->format->Rmask) {
236  case 0x00FF0000:
237  if (!dst->format->Amask) {
238  return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, a);
239  } else {
240  return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a);
241  }
242  /* break; -Wunreachable-code-break */
243  }
244  break;
245  default:
246  break;
247  }
248 
249  if (!dst->format->Amask) {
250  return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a);
251  } else {
252  return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a);
253  }
254 }
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
static int SDL_BlendPoint_RGBA(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_ARGB8888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_RGB888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_RGB565(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static SDL_BlendMode blendMode
Definition: testdraw2.c:34
static int SDL_BlendPoint_RGB555(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Uint8 BitsPerPixel
Definition: SDL_pixels.h:319
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
int x
Definition: SDL_rect.h:66
int w
Definition: SDL_rect.h:67
SDL_Rect clip_rect
Definition: SDL_surface.h:85
static int SDL_BlendPoint_RGB(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
SDL_PixelFormat * format
Definition: SDL_surface.h:72
#define SDL_SetError
int h
Definition: SDL_rect.h:67
GLboolean GLboolean GLboolean GLboolean a
GLboolean GLboolean g
GLboolean GLboolean GLboolean b
int y
Definition: SDL_rect.h:66
#define DRAW_MUL(_a, _b)
Definition: SDL_draw.h:29

◆ SDL_BlendPoints()

int SDL_BlendPoints ( SDL_Surface dst,
const SDL_Point points,
int  count,
SDL_BlendMode  blendMode,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Definition at line 257 of file SDL_blendpoint.c.

References SDL_PixelFormat::Amask, SDL_PixelFormat::BitsPerPixel, blendMode, SDL_Surface::clip_rect, DRAW_MUL, SDL_Surface::format, SDL_Rect::h, i, NULL, SDL_PixelFormat::Rmask, SDL_BLENDMODE_ADD, SDL_BLENDMODE_BLEND, SDL_BlendPoint_ARGB8888(), SDL_BlendPoint_RGB(), SDL_BlendPoint_RGB555(), SDL_BlendPoint_RGB565(), SDL_BlendPoint_RGB888(), SDL_BlendPoint_RGBA(), SDL_SetError, SDL_Rect::w, SDL_Point::x, SDL_Rect::x, SDL_Point::y, and SDL_Rect::y.

Referenced by SW_RenderDrawPoints().

259 {
260  int minx, miny;
261  int maxx, maxy;
262  int i;
263  int x, y;
264  int (*func)(SDL_Surface * dst, int x, int y,
266  int status = 0;
267 
268  if (!dst) {
269  return SDL_SetError("Passed NULL destination surface");
270  }
271 
272  /* This function doesn't work on surfaces < 8 bpp */
273  if (dst->format->BitsPerPixel < 8) {
274  return SDL_SetError("SDL_BlendPoints(): Unsupported surface format");
275  }
276 
277  if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
278  r = DRAW_MUL(r, a);
279  g = DRAW_MUL(g, a);
280  b = DRAW_MUL(b, a);
281  }
282 
283  /* FIXME: Does this function pointer slow things down significantly? */
284  switch (dst->format->BitsPerPixel) {
285  case 15:
286  switch (dst->format->Rmask) {
287  case 0x7C00:
289  break;
290  }
291  break;
292  case 16:
293  switch (dst->format->Rmask) {
294  case 0xF800:
296  break;
297  }
298  break;
299  case 32:
300  switch (dst->format->Rmask) {
301  case 0x00FF0000:
302  if (!dst->format->Amask) {
304  } else {
306  }
307  break;
308  }
309  break;
310  default:
311  break;
312  }
313 
314  if (!func) {
315  if (!dst->format->Amask) {
317  } else {
319  }
320  }
321 
322  minx = dst->clip_rect.x;
323  maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
324  miny = dst->clip_rect.y;
325  maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
326 
327  for (i = 0; i < count; ++i) {
328  x = points[i].x;
329  y = points[i].y;
330 
331  if (x < minx || x > maxx || y < miny || y > maxy) {
332  continue;
333  }
334  status = func(dst, x, y, blendMode, r, g, b, a);
335  }
336  return status;
337 }
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
GLenum GLenum dst
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
static int SDL_BlendPoint_RGBA(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:40
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
static int SDL_BlendPoint_ARGB8888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_RGB888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_RGB565(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static SDL_BlendMode blendMode
Definition: testdraw2.c:34
int x
Definition: SDL_rect.h:50
static int SDL_BlendPoint_RGB555(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int y
Definition: SDL_rect.h:51
uint8_t Uint8
Definition: SDL_stdinc.h:157
Uint8 BitsPerPixel
Definition: SDL_pixels.h:319
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
int x
Definition: SDL_rect.h:66
int w
Definition: SDL_rect.h:67
SDL_Rect clip_rect
Definition: SDL_surface.h:85
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
static int SDL_BlendPoint_RGB(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
#define NULL
Definition: begin_code.h:164
SDL_PixelFormat * format
Definition: SDL_surface.h:72
#define SDL_SetError
GLenum func
int h
Definition: SDL_rect.h:67
GLboolean GLboolean GLboolean GLboolean a
GLboolean GLboolean g
GLboolean GLboolean GLboolean b
int y
Definition: SDL_rect.h:66
#define DRAW_MUL(_a, _b)
Definition: SDL_draw.h:29