19 #include <emscripten/emscripten.h> 24 #define WINDOW_WIDTH 640 25 #define WINDOW_HEIGHT 480 143 Draw(&drawstates[i]);
145 #ifdef __EMSCRIPTEN__ 147 emscripten_cancel_main_loop();
167 for (i = 1; i < argc;) {
202 #ifdef __EMSCRIPTEN__ 203 emscripten_set_main_loop(
loop, 0, 1);
214 double fps = ((double) frames * 1000) / (now - then);
215 SDL_Log(
"%2.2f frames per second\n", fps);
#define SDL_LoadBMP(file)
SDLTest_CommonState * SDLTest_CommonCreateState(char **argv, Uint32 flags)
Parse command line parameters and create common state.
int SDLTest_CommonArg(SDLTest_CommonState *state, int index)
Process one common argument.
A collection of pixels used in software blitting.
static SDLTest_CommonState * state
SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
Open test window.
SDL_Texture * LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
GLenum GLenum GLuint texture
#define SDL_CreateTextureFromSurface
void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done)
Common event handler for test windows.
Uint32 SDL_GetTicks(void)
Get the number of milliseconds since the SDL library initialization.
static SDL_Renderer * renderer
#define SDL_stack_alloc(type, count)
#define SDL_RenderGetViewport
const char * SDLTest_CommonUsage(SDLTest_CommonState *state)
Returns common usage information.
SDL_Renderer ** renderers
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
#define SDL_LogSetPriority
int main(int argc, char *argv[])
EGLSurface EGLNativeWindowType * window
static SDL_Texture * sprite
The type used to identify a window.
#define SDL_stack_free(data)
void SDLTest_CommonQuit(SDLTest_CommonState *state)
Close test window.
A rectangle, with the origin at the upper left.
#define SDL_RenderPresent