SDL  2.0
SDL_dinputhaptic_c.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #include "SDL_haptic.h"
24 #include "SDL_windowshaptic_c.h"
25 
26 
27 extern int SDL_DINPUT_HapticInit(void);
28 extern int SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
29 extern int SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
30 extern int SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
31 extern int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
32 extern int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
33 extern void SDL_DINPUT_HapticClose(SDL_Haptic * haptic);
34 extern void SDL_DINPUT_HapticQuit(void);
35 extern int SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
36 extern int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
37 extern int SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
38 extern int SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
39 extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
40 extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
41 extern int SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
42 extern int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
43 extern int SDL_DINPUT_HapticPause(SDL_Haptic * haptic);
44 extern int SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic);
45 extern int SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic);
46 
47 /* vi: set ts=4 sw=4 expandtab: */
int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *data)
void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
void SDL_DINPUT_HapticClose(SDL_Haptic *haptic)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
The SDL haptic subsystem allows you to control haptic (force feedback) devices.
static int iterations
Definition: testsprite2.c:43
uint32_t Uint32
Definition: SDL_stdinc.h:181
int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
int SDL_DINPUT_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations)
void SDL_DINPUT_HapticQuit(void)
The generic template for any haptic effect.
Definition: SDL_haptic.h:789
int SDL_DINPUT_HapticUnpause(SDL_Haptic *haptic)
int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
static SDL_Haptic * haptic
Definition: testhaptic.c:25
int SDL_DINPUT_HapticStopAll(SDL_Haptic *haptic)
int SDL_DINPUT_HapticPause(SDL_Haptic *haptic)
int SDL_DINPUT_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *base)
int SDL_DINPUT_HapticInit(void)
int SDL_DINPUT_HapticSetGain(SDL_Haptic *haptic, int gain)
int SDL_DINPUT_HapticOpen(SDL_Haptic *haptic, SDL_hapticlist_item *item)
int SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance)
int SDL_DINPUT_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
int SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance)
int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)