19 #include <emscripten/emscripten.h> 72 viewport.
w-1, viewport.
h-1);
86 rect.
x = (viewport.
w - rect.
w) / 2;
108 viewport.
x =
j * 100;
109 viewport.
y = viewport.
x;
110 viewport.
w = 100 +
j * 50;
111 viewport.
h = 100 +
j * 50;
113 SDL_Log(
"Current Viewport x=%i y=%i w=%i h=%i", viewport.
x, viewport.
y, viewport.
w, viewport.
h);
133 #ifdef __EMSCRIPTEN__ 135 emscripten_cancel_main_loop();
152 for (i = 1; i < argc;) {
164 SDL_Log(
"Usage: %s %s [--target]\n",
196 #ifdef __EMSCRIPTEN__ 198 emscripten_set_main_loop(
loop, 0, 1);
210 double fps = ((double) frames * 1000) / (now - then);
211 SDL_Log(
"%2.2f frames per second\n", fps);
#define SDL_CreateTexture
#define SDL_RenderDrawPoint
#define SDL_RenderSetViewport
int main(int argc, char *argv[])
#define SDL_SetRenderTarget
SDLTest_CommonState * SDLTest_CommonCreateState(char **argv, Uint32 flags)
Parse command line parameters and create common state.
GLfloat GLfloat GLfloat GLfloat h
#define SDL_RenderFillRect
int SDLTest_CommonArg(SDLTest_CommonState *state, int index)
Process one common argument.
SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
Open test window.
#define SDL_GetWindowSize
void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done)
Common event handler for test windows.
Uint32 SDL_GetTicks(void)
Get the number of milliseconds since the SDL library initialization.
static SDL_Renderer * renderer
GLubyte GLubyte GLubyte GLubyte w
const char * SDLTest_CommonUsage(SDLTest_CommonState *state)
Returns common usage information.
SDL_Renderer ** renderers
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
#define SDL_SetRenderDrawColor
static SDLTest_CommonState * state
#define SDL_RenderDrawLine
void SDLTest_CommonQuit(SDLTest_CommonState *state)
Close test window.
A rectangle, with the origin at the upper left.
#define SDL_RenderPresent
void DrawOnViewport(SDL_Renderer *renderer, SDL_Rect viewport)