SDL
2.0
SDL_shaders_d3d.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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/* D3D9 shader implementation */
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typedef
enum
{
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SHADER_YUV_JPEG
,
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SHADER_YUV_BT601
,
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SHADER_YUV_BT709
,
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NUM_SHADERS
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}
D3D9_Shader
;
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extern
HRESULT
D3D9_CreatePixelShader
(
IDirect3DDevice9
*d3dDevice,
D3D9_Shader
shader
, IDirect3DPixelShader9 **pixelShader);
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/* vi: set ts=4 sw=4 expandtab: */
D3D9_CreatePixelShader
HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader)
D3D9_Shader
D3D9_Shader
Definition:
SDL_shaders_d3d.h:25
SHADER_YUV_JPEG
Definition:
SDL_shaders_d3d.h:26
SHADER_YUV_BT709
Definition:
SDL_shaders_d3d.h:28
SHADER_YUV_BT601
Definition:
SDL_shaders_d3d.h:27
shader
GLuint shader
Definition:
SDL_opengl_glext.h:659
NUM_SHADERS
Definition:
SDL_shaders_d3d.h:29
IDirect3DDevice9
struct IDirect3DDevice9 IDirect3DDevice9
Definition:
SDL_system.h:60
src
render
direct3d
SDL_shaders_d3d.h
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