#import <SDL_uikitopenglview.h>
Definition at line 29 of file SDL_uikitopenglview.h.
◆ initWithFrame:scale:retainBacking:rBits:gBits:bBits:aBits:depthBits:stencilBits:sRGB:multisamples:context:()
- (instancetype) initWithFrame: |
|
(CGRect) |
frame |
scale: |
|
(CGFloat) |
scale |
retainBacking: |
|
(BOOL) |
retained |
rBits: |
|
(int) |
rBits |
gBits: |
|
(int) |
gBits |
bBits: |
|
(int) |
bBits |
aBits: |
|
(int) |
aBits |
depthBits: |
|
(int) |
depthBits |
stencilBits: |
|
(int) |
stencilBits |
sRGB: |
|
(BOOL) |
sRGB |
multisamples: |
|
(int) |
multisamples |
context: |
|
(EAGLContext *) |
glcontext |
|
|
| |
◆ swapBuffers()
◆ updateFrame()
◆ backingHeight
◆ backingWidth
◆ context
◆ drawableFramebuffer
- (GLuint) drawableFramebuffer |
|
readnonatomicassign |
◆ drawableRenderbuffer
- (GLuint) drawableRenderbuffer |
|
readnonatomicassign |
◆ msaaResolveFramebuffer
- (GLuint) msaaResolveFramebuffer |
|
readnonatomicassign |
The documentation for this class was generated from the following file: