SDL  2.0
SDL_bvideo.cc
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_VIDEO_DRIVER_HAIKU
24 
25 
26 #ifdef __cplusplus
27 extern "C" {
28 #endif
29 
30 #include "SDL_bkeyboard.h"
31 #include "SDL_bwindow.h"
32 #include "SDL_bclipboard.h"
33 #include "SDL_bvideo.h"
34 #include "SDL_bopengl.h"
35 #include "SDL_bmodes.h"
36 #include "SDL_bframebuffer.h"
37 #include "SDL_bevents.h"
38 
39 /* FIXME: Undefined functions */
40 // #define BE_PumpEvents NULL
41  #define BE_StartTextInput NULL
42  #define BE_StopTextInput NULL
43  #define BE_SetTextInputRect NULL
44 
45 // #define BE_DeleteDevice NULL
46 
47 /* End undefined functions */
48 
49 static SDL_VideoDevice *
50 BE_CreateDevice(int devindex)
51 {
53  /*SDL_VideoData *data;*/
54 
55  /* Initialize all variables that we clean on shutdown */
56  device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
57 
58  device->driverdata = NULL; /* FIXME: Is this the cause of some of the
59  SDL_Quit() errors? */
60 
61 /* TODO: Figure out if any initialization needs to go here */
62 
63  /* Set the function pointers */
64  device->VideoInit = BE_VideoInit;
65  device->VideoQuit = BE_VideoQuit;
69  device->PumpEvents = BE_PumpEvents;
70 
77  device->ShowWindow = BE_ShowWindow;
78  device->HideWindow = BE_HideWindow;
79  device->RaiseWindow = BE_RaiseWindow;
94 
95  device->shape_driver.CreateShaper = NULL;
98 
99 #if SDL_VIDEO_OPENGL
100  device->GL_LoadLibrary = BE_GL_LoadLibrary;
101  device->GL_GetProcAddress = BE_GL_GetProcAddress;
102  device->GL_UnloadLibrary = BE_GL_UnloadLibrary;
103  device->GL_CreateContext = BE_GL_CreateContext;
104  device->GL_MakeCurrent = BE_GL_MakeCurrent;
105  device->GL_SetSwapInterval = BE_GL_SetSwapInterval;
106  device->GL_GetSwapInterval = BE_GL_GetSwapInterval;
107  device->GL_SwapWindow = BE_GL_SwapWindow;
108  device->GL_DeleteContext = BE_GL_DeleteContext;
109 #endif
110 
111  device->StartTextInput = BE_StartTextInput;
112  device->StopTextInput = BE_StopTextInput;
113  device->SetTextInputRect = BE_SetTextInputRect;
114 
118 
119  device->free = BE_DeleteDevice;
120 
121  return device;
122 }
123 
125  "haiku", "Haiku graphics",
126  BE_Available, BE_CreateDevice
127 };
128 
129 void BE_DeleteDevice(SDL_VideoDevice * device)
130 {
131  SDL_free(device->driverdata);
132  SDL_free(device);
133 }
134 
135 int BE_VideoInit(_THIS)
136 {
137  /* Initialize the Be Application for appserver interaction */
138  if (SDL_InitBeApp() < 0) {
139  return -1;
140  }
141 
142  /* Initialize video modes */
144 
145  /* Init the keymap */
146  BE_InitOSKeymap();
147 
148 
149 #if SDL_VIDEO_OPENGL
150  /* testgl application doesn't load library, just tries to load symbols */
151  /* is it correct? if so we have to load library here */
152  BE_GL_LoadLibrary(_this, NULL);
153 #endif
154 
155  /* We're done! */
156  return (0);
157 }
158 
159 int BE_Available(void)
160 {
161  return (1);
162 }
163 
164 void BE_VideoQuit(_THIS)
165 {
166 
168 
169  SDL_QuitBeApp();
170 }
171 
172 #ifdef __cplusplus
173 }
174 #endif
175 
176 #endif /* SDL_VIDEO_DRIVER_HAIKU */
177 
178 /* vi: set ts=4 sw=4 expandtab: */
int BE_InitModes(_THIS)
int BE_QuitModes(_THIS)
void BE_DestroyWindow(_THIS, SDL_Window *window)
int BE_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
int BE_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
int BE_VideoInit(_THIS)
void(* RestoreWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:227
void BE_RaiseWindow(_THIS, SDL_Window *window)
void BE_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
void BE_DeleteDevice(_THIS)
void BE_HideWindow(_THIS, SDL_Window *window)
void BE_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
int SDL_InitBeApp(void)
void(* free)(_THIS)
Definition: SDL_sysvideo.h:390
void BE_RestoreWindow(_THIS, SDL_Window *window)
int(* GL_SetSwapInterval)(_THIS, int interval)
Definition: SDL_sysvideo.h:260
int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
void(* ShowWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:222
void SDL_QuitBeApp(void)
void(* StartTextInput)(_THIS)
Definition: SDL_sysvideo.h:286
void(* SetWindowSize)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:215
void BE_MinimizeWindow(_THIS, SDL_Window *window)
SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
int(* GL_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:254
int BE_CreateWindow(_THIS, SDL_Window *window)
VideoBootStrap HAIKU_bootstrap
int BE_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
int(* SetDisplayMode)(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
Definition: SDL_sysvideo.h:204
void(* SetWindowBordered)(_THIS, SDL_Window *window, SDL_bool bordered)
Definition: SDL_sysvideo.h:228
void BE_SetWindowPosition(_THIS, SDL_Window *window)
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
void BE_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void(* HideWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:223
static SDL_AudioDeviceID device
Definition: loopwave.c:37
void(* RaiseWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:224
int(* SetWindowShape)(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
Definition: SDL_sysvideo.h:61
void(* SetTextInputRect)(_THIS, SDL_Rect *rect)
Definition: SDL_sysvideo.h:288
SDL_bool(* GetWindowWMInfo)(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
Definition: SDL_sysvideo.h:247
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:257
void BE_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
#define _THIS
int(* GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context)
Definition: SDL_sysvideo.h:258
#define SDL_free
int(* GetDisplayBounds)(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
Definition: SDL_sysvideo.h:181
void(* DestroyWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:234
char * BE_GetClipboardText(_THIS)
void(* StopTextInput)(_THIS)
Definition: SDL_sysvideo.h:287
void(* SetWindowIcon)(_THIS, SDL_Window *window, SDL_Surface *icon)
Definition: SDL_sysvideo.h:213
int BE_SetClipboardText(_THIS, const char *text)
void BE_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
void(* DestroyWindowFramebuffer)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:237
int BE_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
void(* GL_UnloadLibrary)(_THIS)
Definition: SDL_sysvideo.h:256
void(* GetDisplayModes)(_THIS, SDL_VideoDisplay *display)
Definition: SDL_sysvideo.h:196
void BE_InitOSKeymap(void)
#define NULL
Definition: begin_code.h:164
int(* CreateSDLWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:210
void(* VideoQuit)(_THIS)
Definition: SDL_sysvideo.h:166
int BE_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
SDL_WindowShaper *(* CreateShaper)(SDL_Window *window)
Definition: SDL_sysvideo.h:60
#define SDL_calloc
void BE_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
int(* ResizeWindowShape)(SDL_Window *window)
Definition: SDL_sysvideo.h:62
void BE_VideoQuit(_THIS)
void(* SetWindowPosition)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:214
int(* GL_SwapWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:262
int(* GetWindowGammaRamp)(_THIS, SDL_Window *window, Uint16 *ramp)
Definition: SDL_sysvideo.h:232
void(* MinimizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:226
int BE_Available(void)
SDL_bool(* HasClipboardText)(_THIS)
Definition: SDL_sysvideo.h:299
SDL_ShapeDriver shape_driver
Definition: SDL_sysvideo.h:244
int(* VideoInit)(_THIS)
Definition: SDL_sysvideo.h:160
int(* CreateSDLWindowFrom)(_THIS, SDL_Window *window, const void *data)
Definition: SDL_sysvideo.h:211
void(* SetWindowFullscreen)(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
Definition: SDL_sysvideo.h:230
int(* UpdateWindowFramebuffer)(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
Definition: SDL_sysvideo.h:236
void BE_SetWindowTitle(_THIS, SDL_Window *window)
void(* GL_DeleteContext)(_THIS, SDL_GLContext context)
Definition: SDL_sysvideo.h:263
char *(* GetClipboardText)(_THIS)
Definition: SDL_sysvideo.h:298
void(* SetWindowTitle)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:212
void(* SetWindowResizable)(_THIS, SDL_Window *window, SDL_bool resizable)
Definition: SDL_sysvideo.h:229
int(* GL_GetSwapInterval)(_THIS)
Definition: SDL_sysvideo.h:261
void(* MaximizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:225
int(* SetClipboardText)(_THIS, const char *text)
Definition: SDL_sysvideo.h:297
void BE_MaximizeWindow(_THIS, SDL_Window *window)
int(* SetWindowGammaRamp)(_THIS, SDL_Window *window, const Uint16 *ramp)
Definition: SDL_sysvideo.h:231
SDL_bool BE_HasClipboardText(_THIS)
void(* SetWindowGrab)(_THIS, SDL_Window *window, SDL_bool grabbed)
Definition: SDL_sysvideo.h:233
void BE_ShowWindow(_THIS, SDL_Window *window)
int(* CreateWindowFramebuffer)(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
Definition: SDL_sysvideo.h:235
void BE_SetWindowSize(_THIS, SDL_Window *window)
void *(* GL_GetProcAddress)(_THIS, const char *proc)
Definition: SDL_sysvideo.h:255
void BE_PumpEvents(_THIS)
void(* PumpEvents)(_THIS)
Definition: SDL_sysvideo.h:280