SDL
2.0
|
Data Fields | |
SDL_JoystickGUID | guid |
char * | name |
char * | mapping |
SDL_ControllerMappingPriority | priority |
struct _ControllerMapping_t * | next |
Definition at line 89 of file SDL_gamecontroller.c.
SDL_JoystickGUID ControllerMapping_t::guid |
Definition at line 91 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerMappingForIndex(), SDL_GameControllerNumMappings(), SDL_GameControllerOpen(), SDL_PrivateAddMappingForGUID(), SDL_PrivateGameControllerRefreshMapping(), and SDL_PrivateGetControllerMappingForGUID().
char* ControllerMapping_t::mapping |
Definition at line 93 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerMappingForGUID(), SDL_GameControllerMappingForIndex(), SDL_GameControllerOpen(), SDL_GameControllerQuitMappings(), SDL_PrivateAddMappingForGUID(), and SDL_PrivateGameControllerRefreshMapping().
char* ControllerMapping_t::name |
Definition at line 92 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerMappingForGUID(), SDL_GameControllerMappingForIndex(), SDL_GameControllerNameForIndex(), SDL_GameControllerOpen(), SDL_GameControllerQuitMappings(), SDL_PrivateAddMappingForGUID(), and SDL_PrivateGameControllerRefreshMapping().
struct _ControllerMapping_t* ControllerMapping_t::next |
Definition at line 95 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerMappingForIndex(), SDL_GameControllerNumMappings(), SDL_GameControllerQuitMappings(), SDL_PrivateAddMappingForGUID(), and SDL_PrivateGetControllerMappingForGUID().
SDL_ControllerMappingPriority ControllerMapping_t::priority |
Definition at line 94 of file SDL_gamecontroller.c.
Referenced by SDL_PrivateAddMappingForGUID().