21 #include "../../SDL_internal.h" 23 #ifdef SDL_LOADSO_DLOPEN 33 #if SDL_VIDEO_DRIVER_UIKIT 34 #include "../../video/uikit/SDL_uikitvideo.h" 41 const char *loaderror;
43 #if SDL_VIDEO_DRIVER_UIKIT 50 handle = dlopen(sofile, RTLD_NOW|RTLD_LOCAL);
51 loaderror = (
char *) dlerror();
53 SDL_SetError(
"Failed loading %s: %s", sofile, loaderror);
61 void *symbol = dlsym(handle, name);
68 symbol = dlsym(handle, _name);
72 (
const char *) dlerror());
SDL_bool UIKit_IsSystemVersionAtLeast(double version)
GLuint const GLchar * name
EGLImageKHR EGLint EGLint * handle
#define SDL_stack_alloc(type, count)
void * SDL_LoadFunction(void *handle, const char *name)
#define SDL_stack_free(data)