21 #include "../SDL_internal.h" 29 #include "../timer/SDL_timer_c.h" 30 #if !SDL_JOYSTICK_DISABLED 31 #include "../joystick/SDL_joystick_c.h" 33 #include "../video/SDL_sysvideo.h" 39 #define SDL_MAX_QUEUED_EVENTS 65535 61 typedef struct _SDL_EventEntry
65 struct _SDL_EventEntry *
prev;
66 struct _SDL_EventEntry *
next;
69 typedef struct _SDL_SysWMEntry
72 struct _SDL_SysWMEntry *
next;
89 #ifdef SDL_DEBUG_EVENTS 92 #define uint unsigned int 98 printf(
"SDL EVENT: ");
101 printf(
"SDL_USEREVENT");
105 printf(
" (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
111 switch (event->
type) {
112 #define SDL_EVENT_CASE(x) case x: printf("%s", #x); 113 SDL_EVENT_CASE(
SDL_FIRSTEVENT) printf(
"(THIS IS PROBABLY A BUG!)");
break;
125 #undef SDL_EVENT_CASE 127 #define SDL_EVENT_CASE(x) case x: printf("%s ", #x); 133 #define SDL_WINDOWEVENT_CASE(x) case x: printf("%s", #x); break 150 #undef SDL_WINDOWEVENT_CASE 151 default: printf(
"UNKNOWN(bug? fixme?)");
break;
161 #define PRINT_KEY_EVENT(event) \ 162 printf("(timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \ 163 (uint) event->key.timestamp, (uint) event->key.windowID, \ 164 event->key.state == SDL_PRESSED ? "pressed" : "released", \ 165 event->key.repeat ? "true" : "false", \ 166 (uint) event->key.keysym.scancode, \ 167 (uint) event->key.keysym.sym, \ 168 (uint) event->key.keysym.mod) 169 SDL_EVENT_CASE(
SDL_KEYDOWN) PRINT_KEY_EVENT(event);
break;
170 SDL_EVENT_CASE(
SDL_KEYUP) PRINT_KEY_EVENT(event);
break;
171 #undef PRINT_KEY_EVENT 174 printf(
"(timestamp=%u windowid=%u text='%s' start=%d length=%d)",
185 printf(
"(timestamp=%u windowid=%u which=%u state=%u x=%d y=%d xrel=%d yrel=%d)",
192 #define PRINT_MBUTTON_EVENT(event) \ 193 printf("(timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%d y=%d)", \ 194 (uint) event->button.timestamp, (uint) event->button.windowID, \ 195 (uint) event->button.which, (uint) event->button.button, \ 196 event->button.state == SDL_PRESSED ? "pressed" : "released", \ 197 (uint) event->button.clicks, (int) event->button.x, (int) event->button.y) 200 #undef PRINT_MBUTTON_EVENT 204 printf(
"(timestamp=%u windowid=%u which=%u x=%d y=%d direction=%s)",
211 printf(
"(timestamp=%u which=%d axis=%u value=%d)",
217 printf(
"(timestamp=%u which=%d ball=%u xrel=%d yrel=%d)",
223 printf(
"(timestamp=%u which=%d hat=%u value=%u)",
228 #define PRINT_JBUTTON_EVENT(event) \ 229 printf("(timestamp=%u which=%d button=%u state=%s)", \ 230 (uint) event->jbutton.timestamp, (int) event->jbutton.which, \ 231 (uint) event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released") 234 #undef PRINT_JBUTTON_EVENT 236 #define PRINT_JOYDEV_EVENT(event) printf("(timestamp=%u which=%d)", (uint) event->jdevice.timestamp, (int) event->jdevice.which) 239 #undef PRINT_JOYDEV_EVENT 242 printf(
"(timestamp=%u which=%d axis=%u value=%d)",
247 #define PRINT_CBUTTON_EVENT(event) \ 248 printf("(timestamp=%u which=%d button=%u state=%s)", \ 249 (uint) event->cbutton.timestamp, (int) event->cbutton.which, \ 250 (uint) event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released") 253 #undef PRINT_CBUTTON_EVENT 255 #define PRINT_CONTROLLERDEV_EVENT(event) printf("(timestamp=%u which=%d)", (uint) event->cdevice.timestamp, (int) event->cdevice.which) 259 #undef PRINT_CONTROLLERDEV_EVENT 261 #define PRINT_FINGER_EVENT(event) \ 262 printf("(timestamp=%u touchid=%lld fingerid=%lld x=%f y=%f dx=%f dy=%f pressure=%f)", \ 263 (uint) event->tfinger.timestamp, (long long) event->tfinger.touchId, \ 264 (long long) event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \ 265 event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure) 267 SDL_EVENT_CASE(
SDL_FINGERUP) PRINT_FINGER_EVENT(event);
break;
269 #undef PRINT_FINGER_EVENT 271 #define PRINT_DOLLAR_EVENT(event) \ 272 printf("(timestamp=%u touchid=%lld gestureid=%lld numfingers=%u error=%f x=%f y=%f)", \ 273 (uint) event->dgesture.timestamp, (long long) event->dgesture.touchId, \ 274 (long long) event->dgesture.gestureId, (uint) event->dgesture.numFingers, \ 275 event->dgesture.error, event->dgesture.x, event->dgesture.y); 278 #undef PRINT_DOLLAR_EVENT 281 printf(
"(timestamp=%u touchid=%lld dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
287 #define PRINT_DROP_EVENT(event) printf("(file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint) event->drop.timestamp, (uint) event->drop.windowID) 288 SDL_EVENT_CASE(
SDL_DROPFILE) PRINT_DROP_EVENT(event);
break;
289 SDL_EVENT_CASE(
SDL_DROPTEXT) PRINT_DROP_EVENT(event);
break;
290 SDL_EVENT_CASE(
SDL_DROPBEGIN) PRINT_DROP_EVENT(event);
break;
292 #undef PRINT_DROP_EVENT 294 #define PRINT_AUDIODEV_EVENT(event) printf("(timestamp=%u which=%u iscapture=%s)", (uint) event->adevice.timestamp, (uint) event->adevice.which, event->adevice.iscapture ? "true" : "false"); 297 #undef PRINT_AUDIODEV_EVENT 299 #undef SDL_EVENT_CASE 302 printf(
"UNKNOWN SDL EVENT #%u! (Bug? FIXME?)", (uint) event->
type);
318 const char *report =
SDL_GetHint(
"SDL_EVENT_QUEUE_STATISTICS");
330 SDL_Log(
"SDL EVENT QUEUE: Maximum events in-flight: %d\n",
345 for (wmmsg =
SDL_EventQ.wmmsg_used; wmmsg; ) {
350 for (wmmsg =
SDL_EventQ.wmmsg_free; wmmsg; ) {
367 SDL_disabled_events[
i] =
NULL;
370 while (SDL_event_watchers) {
372 SDL_event_watchers = tmp->
next;
395 #if !SDL_THREADS_DISABLED 424 SDL_SetError(
"Event queue is full (%d events)", initial_count);
438 #ifdef SDL_DEBUG_EVENTS 439 SDL_DebugPrintEvent(event);
444 entry->
msg = *
event->syswm.
msg;
462 if (final_count >
SDL_EventQ.max_events_seen) {
514 for (i = 0; i < numevents; ++
i) {
526 for (wmmsg =
SDL_EventQ.wmmsg_used; wmmsg; wmmsg = wmmsg_next) {
527 wmmsg_next = wmmsg->
next;
534 for (entry =
SDL_EventQ.head; entry && (!events || used < numevents); entry = next) {
537 if (minType <= type && type <= maxType) {
539 events[used] = entry->
event;
612 for (entry =
SDL_EventQ.head; entry; entry = next) {
615 if (minType <= type && type <= maxType) {
633 #if !SDL_JOYSTICK_DISABLED 699 for (curr = SDL_event_watchers; curr; curr = curr->
next) {
752 if (SDL_event_watchers) {
753 for (tail = SDL_event_watchers; tail->
next; tail = tail->
next) {
756 tail->
next = watcher;
758 SDL_event_watchers = watcher;
769 for (curr = SDL_event_watchers; curr; prev = curr, curr = curr->
next) {
770 if (curr->callback == filter && curr->userdata == userdata) {
774 SDL_event_watchers = curr->
next;
787 for (entry =
SDL_EventQ.head; entry; entry = next) {
801 Uint8 hi = ((type >> 8) & 0xff);
802 Uint8 lo = (type & 0xff);
804 if (SDL_disabled_events[hi] &&
805 (SDL_disabled_events[hi]->
bits[lo/32] & (1 << (lo&31)))) {
811 if (state != current_state)
816 if (!SDL_disabled_events[hi]) {
818 if (!SDL_disabled_events[hi]) {
823 SDL_disabled_events[hi]->
bits[lo/32] |= (1 << (lo&31));
827 SDL_disabled_events[hi]->
bits[lo/32] &= ~(1 << (lo&31));
835 return current_state;
860 event.type = eventType;
SDL_SysWMEntry * wmmsg_used
SDL_MouseMotionEvent motion
int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType)
int SDL_WaitEventTimeout(SDL_Event *event, int timeout)
Waits until the specified timeout (in milliseconds) for the next available event. ...
SDL_ControllerAxisEvent caxis
SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata)
struct _SDL_EventEntry * next
static SDL_EventWatcher * SDL_event_watchers
void SDL_PumpEvents(void)
GLuint GLsizei const GLchar * message
SDL_bool SDL_HasEvent(Uint32 type)
A type representing an atomic integer value. It is a struct so people don't accidentally use numeric ...
static int SDL_AddEvent(SDL_Event *event)
static SDL_Event events[EVENT_BUF_SIZE]
int SDL_StartEventLoop(void)
#define SDL_MAX_QUEUED_EVENTS
int(* SDL_EventFilter)(void *userdata, SDL_Event *event)
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
union SDL_SysWMmsg::@16 msg
static struct @22 SDL_EventQ
SDL_MouseWheelEvent wheel
SDL_bool SDL_HasEvents(Uint32 minType, Uint32 maxType)
int SDL_SendSysWMEvent(SDL_SysWMmsg *message)
static SDL_VideoDevice * _this
struct _SDL_SysWMEntry * next
void SDL_GestureProcessEvent(SDL_Event *event)
void SDL_FlushEvents(Uint32 minType, Uint32 maxType)
void * SDL_calloc(size_t nmemb, size_t size)
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]
#define SDL_GetEventState(type)
Uint32 SDL_GetTicks(void)
Get the number of milliseconds since the SDL library initialization.
SDL_MultiGestureEvent mgesture
struct SDL_EventWatcher * next
SDL_EventFilter SDL_EventOK
SDL_EventType
The types of events that can be delivered.
void SDL_FlushEvent(Uint32 type)
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]
int SDL_PushEvent(SDL_Event *event)
Add an event to the event queue.
void SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
static void SDL_CutEvent(SDL_EventEntry *entry)
Uint8 SDL_EventState(Uint32 type, int state)
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
#define SDL_assert(condition)
SDL_TextEditingEvent edit
#define SDL_JoystickUpdate
int SDL_SendKeymapChangedEvent(void)
void SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
struct _SDL_EventEntry * prev
GLbitfield GLuint64 timeout
static Uint32 SDL_userevents
static SDL_DisabledEventBlock * SDL_disabled_events[256]
SDL_SysWMEntry * wmmsg_free
#define SDL_JoystickEventState
GLuint GLuint GLsizei GLenum type
SDL_VideoDevice * SDL_GetVideoDevice(void)
void SDL_SendPendingQuit(void)
#define SDL_arraysize(array)
int SDL_PollEvent(SDL_Event *event)
Polls for currently pending events.
int SDL_SendAppEvent(SDL_EventType eventType)
void SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
int SDL_WaitEvent(SDL_Event *event)
Waits indefinitely for the next available event.
#define SDL_TICKS_PASSED(A, B)
Compare SDL ticks values, and return true if A has passed B.
void SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
void SDL_StopEventLoop(void)
void(* PumpEvents)(_THIS)
Uint32 SDL_RegisterEvents(int numevents)