21 #include "../SDL_internal.h" 23 #ifndef _SDL_sysrender_h 24 #define _SDL_sysrender_h 94 const Uint8 *Yplane,
int Ypitch,
95 const Uint8 *Uplane,
int Upitch,
96 const Uint8 *Vplane,
int Vpitch);
176 #if !SDL_RENDER_DISABLED 178 #if SDL_VIDEO_RENDER_D3D 181 #if SDL_VIDEO_RENDER_D3D11 184 #if SDL_VIDEO_RENDER_OGL 187 #if SDL_VIDEO_RENDER_OGL_ES2 190 #if SDL_VIDEO_RENDER_OGL_ES 193 #if SDL_VIDEO_RENDER_DIRECTFB 196 #if SDL_VIDEO_RENDER_PSP
SDL_Rect clip_rect_backup
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
GLuint GLuint GLsizei count
static SDL_Window * window
GLenum GLenum GLuint texture
uint32_t Uint32
An unsigned 32-bit integer type.
GLfixed GLfixed GLint GLint GLfixed points
SDL_RenderDriver SW_RenderDriver
uint8_t Uint8
An unsigned 8-bit integer type.
SDL_RendererFlip
Flip constants for SDL_RenderCopyEx.
Window state change event data (event.window.*)
Information on the capabilities of a render driver or context.
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
The type used to identify a window.
SDL_Rect rects[MAX_RECTS]
SDL_bool clipping_enabled_backup
void UpdateTexture(SDL_Texture *texture, int frame)
SDL_bool clipping_enabled
A rectangle, with the origin at the upper left.