SDL
2.0
SDL_androidmouse.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_androidmouse_h_
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#define SDL_androidmouse_h_
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#include "
SDL_androidvideo.h
"
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extern
void
Android_InitMouse
(
void
);
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extern
void
Android_OnMouse
(
SDL_Window
*
window
,
int
button
,
int
action,
float
x
,
float
y
,
SDL_bool
relative);
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extern
void
Android_QuitMouse
(
void
);
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#endif
/* SDL_androidmouse_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
Android_OnMouse
void Android_OnMouse(SDL_Window *window, int button, int action, float x, float y, SDL_bool relative)
SDL_androidvideo.h
Android_InitMouse
void Android_InitMouse(void)
SDL_Window
The type used to identify a window.
Definition:
SDL_sysvideo.h:73
x
GLint GLint GLint GLint GLint x
Definition:
SDL_opengl.h:1573
window
EGLSurface EGLNativeWindowType * window
Definition:
eglext.h:1025
y
GLint GLint GLint GLint GLint GLint y
Definition:
SDL_opengl.h:1573
SDL_bool
SDL_bool
Definition:
SDL_stdinc.h:161
Android_QuitMouse
void Android_QuitMouse(void)
button
SDL_Texture * button
Definition:
testgamecontroller.c:67
src
video
android
SDL_androidmouse.h
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