SDL
2.0
SDL_sysfilesystem.c
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_FILESYSTEM_EMSCRIPTEN
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent filesystem routines */
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#include <errno.h>
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#include <sys/stat.h>
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#include "
SDL_error.h
"
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#include "
SDL_filesystem.h
"
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#include <emscripten/emscripten.h>
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char
*
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SDL_GetBasePath
(
void
)
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{
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char
*
retval
=
"/"
;
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return
SDL_strdup
(
retval
);
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}
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char
*
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SDL_GetPrefPath
(
const
char
*org,
const
char
*app)
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{
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const
char
*append =
"/libsdl/"
;
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char
*
retval
;
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size_t
len
= 0;
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if
(!app) {
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SDL_InvalidParamError
(
"app"
);
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return
NULL
;
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}
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if
(!org) {
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org =
""
;
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}
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len
=
SDL_strlen
(append) +
SDL_strlen
(org) +
SDL_strlen
(app) + 3;
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retval
= (
char
*)
SDL_malloc
(
len
);
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if
(!
retval
) {
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SDL_OutOfMemory
();
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return
NULL
;
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}
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if
(*org) {
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SDL_snprintf
(
retval
,
len
,
"%s%s/%s/"
, append, org, app);
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}
else
{
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SDL_snprintf
(
retval
,
len
,
"%s%s/"
, append, app);
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}
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if
(mkdir(
retval
, 0700) != 0 && errno != EEXIST) {
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SDL_SetError
(
"Couldn't create directory '%s': '%s'"
,
retval
, strerror(errno));
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SDL_free
(
retval
);
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return
NULL
;
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}
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return
retval
;
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}
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#endif
/* SDL_FILESYSTEM_EMSCRIPTEN */
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/* vi: set ts=4 sw=4 expandtab: */
NULL
#define NULL
Definition:
begin_code.h:167
SDL_error.h
SDL_InvalidParamError
#define SDL_InvalidParamError(param)
Definition:
SDL_error.h:54
SDL_filesystem.h
Include file for filesystem SDL API functions.
SDL_GetBasePath
char * SDL_GetBasePath(void)
Get the path where the application resides.
len
GLenum GLsizei len
Definition:
SDL_opengl_glext.h:2926
retval
SDL_bool retval
Definition:
testgamecontroller.c:65
SDL_free
#define SDL_free
Definition:
SDL_dynapi_overrides.h:377
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition:
SDL_error.h:52
SDL_GetPrefPath
#define SDL_GetPrefPath
Definition:
SDL_dynapi_overrides.h:134
SDL_SetError
#define SDL_SetError
Definition:
SDL_dynapi_overrides.h:30
SDL_snprintf
#define SDL_snprintf
Definition:
SDL_dynapi_overrides.h:40
SDL_strdup
#define SDL_strdup
Definition:
SDL_dynapi_overrides.h:397
SDL_strlen
#define SDL_strlen
Definition:
SDL_dynapi_overrides.h:393
SDL_malloc
#define SDL_malloc
Definition:
SDL_dynapi_overrides.h:374
src
filesystem
emscripten
SDL_sysfilesystem.c
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