SDL
2.0
SDL_naclwindow.c
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_NACL
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "
SDL_naclvideo.h
"
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#include "
SDL_naclwindow.h
"
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int
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NACL_CreateWindow
(
_THIS
,
SDL_Window
*
window
)
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{
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SDL_VideoData
*driverdata = (
SDL_VideoData
*)
_this
->
driverdata
;
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if (driverdata->
window
) {
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SDL_SetError
(
"NaCl only supports one window"
);
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return
-1;
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}
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driverdata->
window
=
window
;
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/* Adjust the window data to match the screen */
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window
->x = 0;
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window
->y = 0;
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window
->w = driverdata->
w
;
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window
->h = driverdata->
h
;
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window
->flags &= ~
SDL_WINDOW_RESIZABLE
;
/* window is NEVER resizeable */
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window
->flags |=
SDL_WINDOW_FULLSCREEN
;
/* window is always fullscreen */
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window
->flags &= ~
SDL_WINDOW_HIDDEN
;
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window
->flags |=
SDL_WINDOW_SHOWN
;
/* only one window on NaCl */
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window
->flags |=
SDL_WINDOW_INPUT_FOCUS
;
/* always has input focus */
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window
->flags |=
SDL_WINDOW_OPENGL
;
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SDL_SetMouseFocus
(
window
);
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SDL_SetKeyboardFocus
(
window
);
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return
0;
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}
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void
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NACL_SetWindowTitle
(
_THIS
,
SDL_Window
*
window
)
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{
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/* TODO */
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}
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void
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NACL_DestroyWindow
(
_THIS
,
SDL_Window
*
window
)
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{
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SDL_VideoData
*driverdata = (
SDL_VideoData
*)
_this
->
driverdata
;
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if (
window
== driverdata->
window
) {
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driverdata->
window
=
NULL
;
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}
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}
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#endif
/* SDL_VIDEO_DRIVER_NACL */
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/* vi: set ts=4 sw=4 expandtab: */
SDL_VideoDevice::driverdata
void * driverdata
Definition:
SDL_sysvideo.h:381
SDL_naclvideo.h
NULL
#define NULL
Definition:
begin_code.h:167
NACL_DestroyWindow
void NACL_DestroyWindow(_THIS, SDL_Window *window)
SDL_VideoData::h
int h
Definition:
SDL_naclvideo.h:39
SDL_WINDOW_FULLSCREEN
Definition:
SDL_video.h:100
SDL_WINDOW_OPENGL
Definition:
SDL_video.h:101
SDL_SetKeyboardFocus
void SDL_SetKeyboardFocus(SDL_Window *window)
Definition:
SDL_keyboard.c:630
SDL_SetMouseFocus
void SDL_SetMouseFocus(SDL_Window *window)
Definition:
SDL_mouse.c:211
SDL_naclwindow.h
SDL_WINDOW_INPUT_FOCUS
Definition:
SDL_video.h:109
SDL_WINDOW_RESIZABLE
Definition:
SDL_video.h:105
SDL_VideoData::w
int w
Definition:
SDL_naclvideo.h:39
SDL_Window
The type used to identify a window.
Definition:
SDL_sysvideo.h:73
_this
static SDL_VideoDevice * _this
Definition:
SDL_video.c:118
window
EGLSurface EGLNativeWindowType * window
Definition:
eglext.h:1025
_THIS
#define _THIS
Definition:
SDL_alsa_audio.h:31
SDL_WINDOW_SHOWN
Definition:
SDL_video.h:102
SDL_VideoData::window
SDL_Window * window
Definition:
SDL_naclvideo.h:40
NACL_CreateWindow
int NACL_CreateWindow(_THIS, SDL_Window *window)
SDL_WINDOW_HIDDEN
Definition:
SDL_video.h:103
SDL_SetError
#define SDL_SetError
Definition:
SDL_dynapi_overrides.h:30
NACL_SetWindowTitle
void NACL_SetWindowTitle(_THIS, SDL_Window *window)
SDL_VideoData
Definition:
SDL_androidvideo.h:36
src
video
nacl
SDL_naclwindow.c
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