SDL  2.0
SDL_androidgl.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #ifndef SDL_androidgl_h_
24 #define SDL_androidgl_h_
25 
29 int Android_GLES_LoadLibrary(_THIS, const char *path);
30 
31 
32 #endif /* SDL_androidgl_h_ */
33 
34 /* vi: set ts=4 sw=4 expandtab: */
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:193
Android_GLES_MakeCurrent
int Android_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
Android_GLES_SwapWindow
int Android_GLES_SwapWindow(_THIS, SDL_Window *window)
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
context
static screen_context_t context
Definition: video.c:25
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
Android_GLES_CreateContext
SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window *window)
Android_GLES_LoadLibrary
int Android_GLES_LoadLibrary(_THIS, const char *path)