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22 #ifndef SDL_pspgl_c_h_
23 #define SDL_pspgl_c_h_
SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window *window)
void * PSP_GL_GetProcAddress(_THIS, const char *proc)
void * SDL_GLContext
An opaque handle to an OpenGL context.
int PSP_GL_SetSwapInterval(_THIS, int interval)
int PSP_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
GLsizei const GLchar *const * path
The type used to identify a window.
int PSP_GL_LoadLibrary(_THIS, const char *path)
static screen_context_t context
EGLSurface EGLNativeWindowType * window
int PSP_GL_SwapWindow(_THIS, SDL_Window *window)
int PSP_GL_GetSwapInterval(_THIS)
void PSP_GL_UnloadLibrary(_THIS)
void PSP_GL_SwapBuffers(_THIS)