#include <vulkan.hpp>
Definition at line 19759 of file vulkan.hpp.
◆ PhysicalDeviceFragmentShaderBarycentricFeaturesNV() [1/2]
VULKAN_HPP_NAMESPACE::PhysicalDeviceFragmentShaderBarycentricFeaturesNV::PhysicalDeviceFragmentShaderBarycentricFeaturesNV |
( |
Bool32 |
fragmentShaderBarycentric_ = 0 | ) |
|
|
inline |
◆ PhysicalDeviceFragmentShaderBarycentricFeaturesNV() [2/2]
◆ operator VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV &()
Definition at line 19793 of file vulkan.hpp.
19795 return *reinterpret_cast<VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV*>(
this);
◆ operator VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV const &()
Definition at line 19788 of file vulkan.hpp.
19790 return *reinterpret_cast<const VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV*>(
this);
◆ operator!=()
◆ operator=()
◆ operator==()
◆ setFragmentShaderBarycentric()
◆ setPNext()
◆ fragmentShaderBarycentric
Bool32 VULKAN_HPP_NAMESPACE::PhysicalDeviceFragmentShaderBarycentricFeaturesNV::fragmentShaderBarycentric |
◆ pNext
void* VULKAN_HPP_NAMESPACE::PhysicalDeviceFragmentShaderBarycentricFeaturesNV::pNext = nullptr |
◆ sType
The documentation for this struct was generated from the following file: